src/Graphics/GameView.hh
author Tero Marttila <terom@fixme.fi>
Thu, 22 Jan 2009 00:28:26 +0200
branchnew_graphics
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parent 414 cede5463b845
permissions -rw-r--r--
clean up InputHandler/GameView to use signals for input
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#ifndef GRAPHICS_GAME_VIEW_HH
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#define GRAPHICS_GAME_VIEW_HH
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#include "Drawable.hh"
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#include "PlayerInfoView.hh"
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#include "MessageView.hh"
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#include "Input.hh"
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#include "../GameState.hh"
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namespace graphics
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{
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/**
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 * This is the main in-game view, which is what the player sees when they are playing.
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 *
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 * This enables graphics->input.gui/player
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 */    
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class GameView : public View {
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protected:
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    /** The GameState that we're drawing */
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    GameState &state;
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    /** The player that we are controlling, if any */
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    LocalPlayer *player;
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    /**
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     * The PlayerInfo view is built once we have a player
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     */
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    PlayerInfoView *info_view;
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    /**
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     * The message list view
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     */
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    MessageView message_view;
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    /**
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     * Input flags
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     */
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    GuiInput flags;
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    CL_SlotContainer slots;
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public:
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    /**
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     * Constructed once the game is running
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     */ 
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    GameView (GameState &state, LocalPlayer *player);
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    /**
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     * Set a player where none was set before
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     */
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    void setPlayer (LocalPlayer *player);
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private:
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    /**
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     * Calculate new area for the info_view based on our own area
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     */
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    PixelArea getInfoViewArea (void) {
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        return PixelArea(0, area.bottom - 100, area.right, area.bottom);
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    }
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    /**
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     * Calculate new area for the message view
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     */
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    PixelArea getMessageViewArea (void) {
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        return PixelArea(400, area.bottom - 100, area.right, area.bottom);
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    }
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    /**
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     * Handle GUI input
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     */
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    void handleInput (GuiInput flags, TimeMS dt);
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public:    
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    /**
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     * Draw this view onto the given display
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     */
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    virtual void draw (Display &display);
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    /**
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     * Resize sub-views
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     */
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    virtual void resize (const PixelArea &new_area);
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};
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}
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#endif