author | Tero Marttila <terom@fixme.fi> |
Wed, 21 Jan 2009 23:07:22 +0200 | |
branch | new_graphics |
changeset 412 | 721c60072091 |
parent 411 | 106aaf6eadfe |
child 414 | cede5463b845 |
permissions | -rw-r--r-- |
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#include "GameView.hh" |
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#include "Graphics.hh" |
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#include <cassert> |
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namespace graphics |
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{ |
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GameView::GameView (GameState &state, LocalPlayer *player) : |
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View(PixelArea(0, 0, graphics->display.get_width(), graphics->display.get_height())), |
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state(state), player(NULL), info_view(NULL), message_view(getMessageViewArea()), |
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flags(0) |
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{ |
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// have player? |
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if (player) |
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setPlayer(player); |
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// insert message |
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message_view.add_message(CL_Color::white, "Hello World!"); |
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} |
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void GameView::setPlayer (LocalPlayer *player) { |
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assert(!this->player && player); |
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// remember it |
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this->player = player; |
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// build the info_view as well |
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info_view = new PlayerInfoView(getInfoViewArea(), player); |
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} |
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/* |
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* Helper function for Camera |
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*/ |
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static PixelDimension value_between (PixelDimension low, PixelDimension value, PixelDimension high) { |
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if (high < low) |
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return (high + low) / 2; |
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else if (value < low) |
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return low; |
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else if (value > high) |
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return high; |
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else |
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return value; |
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} |
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void GameView::draw (Display &display) { |
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CL_GraphicContext *gc = display.get_gc(); |
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// calculate camera |
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PixelCoordinate camera(0, 0); |
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// ...to track our local player |
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if (player != NULL) { |
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// display resolution |
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PixelCoordinate resolution = display.getResolution(); |
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// try and center the screen on the player |
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PixelCoordinate target = player->getCoordinate() - PixelCoordinate(resolution.x / 2, (resolution.y - 100) / 2); |
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|
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// ...but keep the world in view |
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PixelCoordinate max = state.terrain.getDimensions() - resolution + PixelCoordinate(0, 100); |
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|
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// ...by limiting the value to 0...max |
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camera = PixelCoordinate( |
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value_between(0, target.x, max.x), |
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value_between(0, target.y, max.y) |
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); |
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} |
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|
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// Black background |
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gc->clear(CL_Color::black); |
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|
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// Draw the game |
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state.draw(display, camera, flags & GUI_INPUT_DISPLAY_WEAPON); |
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// draw info view? |
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if (info_view) |
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info_view->draw(display); |
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|
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// draw messages |
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message_view.draw(display); |
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} |
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void GameView::resize (const PixelArea &new_area) { |
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View::resize(new_area); |
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|
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// resize subcomponents |
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if (info_view) |
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info_view->resize(getInfoViewArea()); |
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|
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message_view.resize(getMessageViewArea()); |
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// log message |
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message_view.add_message(CL_Color::yellow, CL_String::format("[ Resized window to %1 x %2 ]", (int) getWidth(), (int) getHeight())); |
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} |
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|
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|
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} |