| author | Tero Marttila <terom@fixme.fi> |
| Wed, 21 Jan 2009 23:25:29 +0200 | |
| branch | new_graphics |
| changeset 413 | 7dddc163489a |
| parent 412 | 721c60072091 |
| permissions | -rw-r--r-- |
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393
5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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412
721c60072091
new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents:
411
diff
changeset
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#include "MessageView.hh" |
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a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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#include "Graphics.hh" |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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4 |
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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namespace graphics |
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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{
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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MessageView::MessageView (const PixelArea &area) : |
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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View(area), messages() |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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{
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
11 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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} |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
13 |
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411
106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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void MessageView::add_message (CL_Color color, std::string message) {
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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Message msg (color, message); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
16 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
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messages.push_back(msg); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
18 |
} |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
19 |
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412
721c60072091
new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents:
411
diff
changeset
|
20 |
void MessageView::draw (Display &display) {
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
21 |
// get font |
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106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
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CL_Font &font = graphics->fonts.getSimpleFont(); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
23 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
24 |
// remember color |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
25 |
CL_Color font_color = font.get_color(); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
26 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
27 |
// maximum width |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
28 |
CL_Size max_size = CL_Size(area.right - area.left, 0); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
29 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
30 |
// starting point for drawing |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
31 |
PixelDimension offset_prev = area.bottom; |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
32 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
33 |
// render messages, bottom up |
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411
106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
|
34 |
for (std::vector<Message>::reverse_iterator it = messages.rbegin(); it != messages.rend(); it++) {
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393
5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
35 |
// set message color |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
36 |
font.set_color(it->color); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
37 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
38 |
// calculate height |
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411
106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
|
39 |
PixelDimension height = font.get_height(it->message, max_size) + MESSAGE_VIEW_LINE_OFFSET; |
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393
5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
40 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
41 |
// new draw_point |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
42 |
PixelDimension offset_this = offset_prev - height; |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
43 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
44 |
// break if it doesn't fit anymore |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
45 |
if (offset_this < area.top) |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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46 |
break; |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
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47 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
48 |
// draw text |
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412
721c60072091
new graphics code compiles... no, it doesn't work yet
Tero Marttila <terom@fixme.fi>
parents:
411
diff
changeset
|
49 |
font.draw(CL_Rect(area.left, offset_this, area.right, offset_prev), it->message, display.get_gc()); |
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393
5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
50 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
51 |
// advance offset |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
52 |
offset_prev = offset_this; |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
53 |
} |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
54 |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
55 |
// restore font color |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
56 |
font.set_color(font_color); |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
57 |
} |
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5dd4d782cf3a
a basic implementation of game messages, plus some weird GameStateEvent stuff
Tero Marttila <terom@fixme.fi>
parents:
diff
changeset
|
58 |
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411
106aaf6eadfe
there's a grain of truth in the new graphics code now...
Tero Marttila <terom@fixme.fi>
parents:
393
diff
changeset
|
59 |
} |