src/Player.hh
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Wed, 21 Jan 2009 03:33:35 +0200 Tero Marttila there's a grain of truth in the new graphics code now... new_graphics
Tue, 13 Jan 2009 23:15:47 +0200 Tero Marttila a basic implementation of game messages, plus some weird GameStateEvent stuff
Mon, 08 Dec 2008 22:57:01 +0000 nireco kills, deaths and weapon name is displayed in right place
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 21:49:54 +0000 nireco better colors on downbar
Mon, 08 Dec 2008 21:20:55 +0000 nireco info box
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 20:31:55 +0000 saiam Added kills and deaths parameters. Not updated yet
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 18:12:43 +0000 terom suicide key and respawning
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:46:48 +0000 ekku Damage
Mon, 08 Dec 2008 16:14:23 +0000 nireco added Player.takeDamage(), but does nothing
Mon, 08 Dec 2008 12:46:37 +0000 terom start adding some documentation, most core classes (outside of Network) are now doxygen-enabled
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sun, 07 Dec 2008 00:01:07 +0000 terom tweak weapon params and improve weapon changing
Sat, 06 Dec 2008 23:47:13 +0000 terom move weapons definition out to Weapons.cc
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Sat, 06 Dec 2008 14:36:37 +0000 terom use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
Sat, 06 Dec 2008 14:28:59 +0000 nireco fixed walkingspeed and improved drawing
Sat, 06 Dec 2008 12:35:40 +0000 nireco image is working.. well.. run it from build/src folder.
Fri, 05 Dec 2008 13:13:27 +0000 nireco some stuff to Weapon and shoot
Fri, 05 Dec 2008 12:21:06 +0000 nireco Weapon.cc&hh
Fri, 05 Dec 2008 00:44:25 +0000 terom sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 21:10:41 +0000 saiam Jeejee, hirvee hinaus ohi toistaseks.
Thu, 04 Dec 2008 19:54:51 +0000 ekku ja viel? lis??