src/PhysicsObject.cc
Fri, 11 Sep 2009 16:45:04 +0300 morasa create new physics branch new-physics
Sat, 24 Jan 2009 01:19:38 +0200 Tero Marttila clean up PhysicsObject.hh a bit, make some things private
Sat, 24 Jan 2009 00:47:54 +0200 Tero Marttila fix ticket:1 and make PhysicsObject setPosition/setVelocity protected
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Mon, 15 Dec 2008 14:24:38 +0000 terom clean up Vector a bit, remove unused Terrain -> direction function
Tue, 09 Dec 2008 00:45:18 +0000 saiam Rope aplies forcce to both players
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 17:39:01 +0000 terom implement players dying
Mon, 08 Dec 2008 17:27:25 +0000 nireco bouncy bouncy
Mon, 08 Dec 2008 16:01:49 +0000 nireco some collisions on PhysicsWorld::tick
Mon, 08 Dec 2008 15:59:33 +0000 ekku getType added for physics object
Mon, 08 Dec 2008 15:37:34 +0000 ekku Previous position added, and unsigned int bug fixed
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 01:38:43 +0000 terom let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:05:45 +0000 saiam Made forceq to contain time again.
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 22:36:38 +0000 saiam Added collision detection method to PhysicsObject. Not tested.
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 19:52:12 +0000 ekku Rope is released if the ground on the pivot point is destroyed.
Sun, 07 Dec 2008 18:21:44 +0000 ekku When on the ground, dont integrate in vain
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 21:02:35 +0000 ekku Rope has forces
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Fri, 05 Dec 2008 11:11:38 +0000 nireco some minor fixes, shots now explode in collisionpoint
Fri, 05 Dec 2008 06:28:25 +0000 nireco 1 todo comment to line 220
Thu, 04 Dec 2008 23:28:52 +0000 terom implement a new tick-timer that doesn't suck
Thu, 04 Dec 2008 21:59:23 +0000 terom better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
Thu, 04 Dec 2008 19:53:59 +0000 ekku Hajotetaan lis??