Fri, 11 Sep 2009 16:45:04 +0300 |
morasa |
create new physics branch
new-physics
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Sat, 24 Jan 2009 01:19:38 +0200 |
Tero Marttila |
clean up PhysicsObject.hh a bit, make some things private
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Sat, 24 Jan 2009 00:47:54 +0200 |
Tero Marttila |
fix ticket:1 and make PhysicsObject setPosition/setVelocity protected
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Mon, 15 Dec 2008 14:24:38 +0000 |
terom |
clean up Vector a bit, remove unused Terrain -> direction function
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Tue, 09 Dec 2008 00:45:18 +0000 |
saiam |
Rope aplies forcce to both players
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Mon, 08 Dec 2008 22:37:27 +0000 |
ekku |
Rope fixing
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Mon, 08 Dec 2008 17:39:01 +0000 |
terom |
implement players dying
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Mon, 08 Dec 2008 17:27:25 +0000 |
nireco |
bouncy bouncy
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Mon, 08 Dec 2008 16:01:49 +0000 |
nireco |
some collisions on PhysicsWorld::tick
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Mon, 08 Dec 2008 15:59:33 +0000 |
ekku |
getType added for physics object
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Mon, 08 Dec 2008 15:37:34 +0000 |
ekku |
Previous position added, and unsigned int bug fixed
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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Mon, 08 Dec 2008 00:05:45 +0000 |
saiam |
Made forceq to contain time again.
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Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 22:36:38 +0000 |
saiam |
Added collision detection method to PhysicsObject. Not tested.
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 19:52:12 +0000 |
ekku |
Rope is released if the ground on the pivot point is destroyed.
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Sun, 07 Dec 2008 18:21:44 +0000 |
ekku |
When on the ground, dont integrate in vain
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Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
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Sat, 06 Dec 2008 21:12:30 +0000 |
ekku |
Rope works
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Sat, 06 Dec 2008 21:02:35 +0000 |
ekku |
Rope has forces
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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Fri, 05 Dec 2008 11:11:38 +0000 |
nireco |
some minor fixes, shots now explode in collisionpoint
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Fri, 05 Dec 2008 06:28:25 +0000 |
nireco |
1 todo comment to line 220
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Thu, 04 Dec 2008 23:28:52 +0000 |
terom |
implement a new tick-timer that doesn't suck
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Thu, 04 Dec 2008 19:53:59 +0000 |
ekku |
Hajotetaan lis??
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