author | rubidium |
Fri, 05 Oct 2007 21:49:15 +0000 | |
changeset 7681 | 582e8912e8d1 |
parent 7545 | d44e19c5671e |
child 7694 | 3c4a0b7894cd |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file functions.h */ |
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#ifndef FUNCTIONS_H |
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#define FUNCTIONS_H |
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#include "gfx.h" |
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void UpdateTownMaxPass(Town *t); |
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/* clear_land.cpp */ |
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void DrawHillyLandTile(const TileInfo *ti); |
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void DrawClearLandTile(const TileInfo *ti, byte set); |
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void DrawClearLandFence(const TileInfo *ti); |
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void TileLoopClearHelper(TileIndex tile); |
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/* water_land.cpp */ |
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void DrawShipDepotSprite(int x, int y, int image); |
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void TileLoop_Water(TileIndex tile); |
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/* players.cpp */ |
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bool CheckPlayerHasMoney(CommandCost cost); |
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void SubtractMoneyFromPlayer(CommandCost cost); |
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void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost); |
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bool CheckOwnership(Owner owner); |
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bool CheckTileOwnership(TileIndex tile); |
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/* standard */ |
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void ShowInfo(const char *str); |
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void CDECL ShowInfoF(const char *str, ...); |
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/* openttd.cpp */ |
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/************** |
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* Warning: DO NOT enable this unless you understand what it does |
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* |
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* If enabled, in a network game all randoms will be dumped to the |
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* stdout if the first client joins (or if you are a client). This |
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* is to help finding desync problems. |
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* |
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* Warning: DO NOT enable this unless you understand what it does |
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**************/ |
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//#define RANDOM_DEBUG |
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// Enable this to produce higher quality random numbers. |
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// Doesn't work with network yet. |
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//#define MERSENNE_TWISTER |
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// Mersenne twister functions |
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void SeedMT(uint32 seed); |
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uint32 RandomMT(); |
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#ifdef MERSENNE_TWISTER |
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static inline uint32 Random() { return RandomMT(); } |
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uint RandomRange(uint max); |
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#else |
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#ifdef RANDOM_DEBUG |
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#define Random() DoRandom(__LINE__, __FILE__) |
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uint32 DoRandom(int line, const char *file); |
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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uint DoRandomRange(uint max, int line, const char *file); |
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#else |
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uint32 Random(); |
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uint RandomRange(uint max); |
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#endif |
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#endif // MERSENNE_TWISTER |
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static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } |
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static inline TileIndex RandomTile() { return TILE_MASK(Random()); } |
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uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link |
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uint InteractiveRandomRange(uint max); |
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/* texteff.cpp */ |
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bool AddAnimatedTile(TileIndex tile); |
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void DeleteAnimatedTile(TileIndex tile); |
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void AnimateAnimatedTiles(); |
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void InitializeAnimatedTiles(); |
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/* tunnelbridge_cmd.cpp */ |
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); |
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uint32 GetBridgeLength(TileIndex begin, TileIndex end); |
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int CalcBridgeLenCostFactor(int x); |
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/* misc_cmd.cpp */ |
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void PlaceTreesRandomly(); |
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void InitializeLandscapeVariables(bool only_constants); |
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/* misc.cpp */ |
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bool IsCustomName(StringID id); |
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void DeleteName(StringID id); |
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char *GetName(char *buff, StringID id, const char *last); |
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#define AllocateName(name, skip) RealAllocateName(name, skip, false) |
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StringID RealAllocateName(const char *name, byte skip, bool check_double); |
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void ConvertNameArray(); |
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/* misc functions */ |
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/** |
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* Mark a tile given by its coordinate dirty for repaint. |
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* |
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* @ingroup dirty |
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*/ |
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void MarkTileDirty(int x, int y); |
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/** |
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* Mark a tile given by its index dirty for repaint. |
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* |
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* @ingroup dirty |
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*/ |
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void MarkTileDirtyByTile(TileIndex tile); |
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void InvalidateWindow(WindowClass cls, WindowNumber number); |
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index); |
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void InvalidateWindowClasses(WindowClass cls); |
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void InvalidateWindowClassesData(WindowClass cls); |
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void DeleteWindowById(WindowClass cls, WindowNumber number); |
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void DeleteWindowByClass(WindowClass cls); |
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void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w); |
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void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num); |
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void ResetObjectToPlace(); |
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bool ScrollWindowTo(int x, int y, Window *w, bool instant = false); |
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false); |
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bool ScrollMainWindowTo(int x, int y, bool instant = false); |
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bool EnsureNoVehicle(TileIndex tile); |
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bool EnsureNoVehicleOnGround(TileIndex tile); |
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/** |
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* Mark all viewports dirty for repaint. |
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* |
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* @ingroup dirty |
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*/ |
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void MarkAllViewportsDirty(int left, int top, int right, int bottom); |
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void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost); |
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void ShowFeederIncomeAnimation(int x, int y, int z, Money cost); |
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bool CheckIfAuthorityAllows(TileIndex tile); |
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Town *ClosestTownFromTile(TileIndex tile, uint threshold); |
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void ChangeTownRating(Town *t, int add, int max); |
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uint GetTownRadiusGroup(const Town* t, TileIndex tile); |
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void ShowHighscoreTable(int difficulty, int8 rank); |
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int FindFirstBit(uint32 x); |
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void AfterLoadTown(); |
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void UpdatePatches(); |
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void AskExitGame(); |
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void AskExitToGameMenu(); |
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void RedrawAutosave(); |
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StringID RemapOldStringID(StringID s); |
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void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); |
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enum { |
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SLD_LOAD_GAME, |
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SLD_LOAD_SCENARIO, |
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SLD_SAVE_GAME, |
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SLD_SAVE_SCENARIO, |
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SLD_LOAD_HEIGHTMAP, |
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SLD_NEW_GAME, |
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}; |
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void ShowSaveLoadDialog(int mode); |
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/* callback from drivers that is called if the game size changes dynamically */ |
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void GameSizeChanged(); |
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bool FileExists(const char *filename); |
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const char *GetCurrentLocale(const char *param); |
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); |
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void LoadFromConfig(); |
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void SaveToConfig(); |
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void CheckConfig(); |
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int ttd_main(int argc, char* argv[]); |
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void HandleExitGameRequest(); |
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#endif /* FUNCTIONS_H */ |