src/bridge_gui.cpp
author skidd13
Sat, 17 May 2008 22:07:04 +0000
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parent 9273 35e0224ea8f1
child 9285 235e5e2d7f55
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/* $Id$ */
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/** @file bridge_gui.cpp Graphical user interface for bridge construction */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "command_func.h"
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#include "economy_func.h"
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#include "variables.h"
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#include "bridge.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "map_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "tunnelbridge.h"
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#include "sortlist_type.h"
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#include "table/strings.h"
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/**
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 * Carriage for the data we need if we want to build a bridge
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 */
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struct BuildBridgeData {
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	BridgeType index;
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	const BridgeSpec *spec;
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	Money cost;
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};
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typedef GUIList<BuildBridgeData> GUIBridgeList;
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/**
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 * Callback executed after a build Bridge CMD has been called
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 *
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 * @param scucess True if the build succeded
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 * @param tile The tile where the command has been executed
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 * @param p1 not used
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 * @param p2 not used
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 */
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void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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}
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/* Names of the build bridge selection window */
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enum BuildBridgeSelectionWidgets {
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	BBSW_CLOSEBOX = 0,
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	BBSW_CAPTION,
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	BBSW_BRIDGE_LIST,
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	BBSW_SCROLLBAR,
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	BBSW_RESIZEBOX
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};
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class BuildBridgeWindow : public Window {
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private:
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	/* The last size of the build bridge window
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	 * is saved during runtime */
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	static uint8 last_size;
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	TileIndex start_tile;
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	TileIndex end_tile;
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	uint32 type;
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	const GUIBridgeList *bridges;
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	void BuildBridge(uint8 i)
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	{
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		DoCommandP(this->end_tile, this->start_tile, this->type | this->bridges->sort_list[i].index,
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				CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
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	}
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public:
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	BuildBridgeWindow(const WindowDesc *desc, TileIndex start, TileIndex end, uint32 br_type, const GUIBridgeList *bl) : Window(desc),
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		start_tile(start),
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		end_tile(end),
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		type(br_type),
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		bridges(bl)
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	{
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		/* Change the data, or the caption of the gui. Set it to road or rail, accordingly */
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		this->widget[BBSW_CAPTION].data = (GB(this->type, 15, 2) == TRANSPORT_ROAD) ? STR_1803_SELECT_ROAD_BRIDGE : STR_100D_SELECT_RAIL_BRIDGE;
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		this->resize.step_height = 22;
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		this->vscroll.count = bl->list_length;
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		if (this->last_size <= 4) {
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			this->vscroll.cap = 4;
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		} else {
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			/* Resize the bridge selection window if we used a bigger one the last time */
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			this->vscroll.cap = (this->vscroll.count > this->last_size) ? this->last_size : this->vscroll.count;
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			ResizeWindow(this, 0, (this->vscroll.cap - 4) * this->resize.step_height);
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			this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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		}
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		this->FindWindowPlacementAndResize(desc);
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	}
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	~BuildBridgeWindow()
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	{
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		free(this->bridges->sort_list);
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		delete bridges;
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	}
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	virtual void OnPaint()
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	{
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		this->DrawWidgets();
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		uint y = 15;
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		for (uint i = 0; (i < this->vscroll.cap) && ((i + this->vscroll.pos) < this->bridges->list_length); i++) {
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			const BridgeSpec *b = this->bridges->sort_list[i + this->vscroll.pos].spec;
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			SetDParam(2, this->bridges->sort_list[i + this->vscroll.pos].cost);
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			SetDParam(1, b->speed * 10 / 16);
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			SetDParam(0, b->material);
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			DrawSprite(b->sprite, b->pal, 3, y);
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			DrawString(44, y, STR_500D, TC_FROMSTRING);
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			y += this->resize.step_height;
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		}
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	}
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	virtual bool OnKeyPress(uint16 key, uint16 keycode)
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	{
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		const uint8 i = keycode - '1';
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		if (i < 9 && i < this->bridges->list_length) {
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			/* Build the requested bridge */
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			this->BuildBridge(i);
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			delete this;
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			return false;
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		}
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		return true;
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	}
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	virtual void OnClick(Point pt, int widget)
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	{
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		if (widget == BBSW_BRIDGE_LIST) {
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			uint i = ((int)pt.y - 14) / this->resize.step_height;
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			if (i < this->vscroll.cap) {
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				i += this->vscroll.pos;
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				if (i < this->bridges->list_length) {
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					this->BuildBridge(i);
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					delete this;
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				}
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			}
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		}
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	}
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	virtual void OnResize(Point new_size, Point delta)
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	{
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		this->vscroll.cap += delta.y / (int)this->resize.step_height;
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		this->widget[BBSW_BRIDGE_LIST].data = (this->vscroll.cap << 8) + 1;
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		SetVScrollCount(this, this->bridges->list_length);
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		this->last_size = this->vscroll.cap;
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	}
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};
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/* Set the default size of the Build Bridge Window */
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uint8 BuildBridgeWindow::last_size = 4;
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/* Widget definition for the rail bridge selection window */
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static const Widget _build_bridge_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,  7,   0,  10,   0,  13, STR_00C5,                    STR_018B_CLOSE_WINDOW},            // BBSW_CLOSEBOX
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{    WWT_CAPTION,   RESIZE_NONE,  7,  11, 199,   0,  13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},  // BBSW_CAPTION
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{     WWT_MATRIX, RESIZE_BOTTOM,  7,   0, 187,  14, 101, 0x401,                       STR_101F_BRIDGE_SELECTION_CLICK},  // BBSW_BRIDGE_LIST
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{  WWT_SCROLLBAR, RESIZE_BOTTOM,  7, 188, 199,  14,  89, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST}, // BBSW_SCROLLBAR
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{  WWT_RESIZEBOX,     RESIZE_TB,  7, 188, 199,  90, 101, 0x0,                         STR_RESIZE_BUTTON},                // BBSW_RESIZEBOX
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{   WIDGETS_END},
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};
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/* Window definition for the rail bridge selection window */
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static const WindowDesc _build_bridge_desc = {
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	WDP_AUTO, WDP_AUTO, 200, 102, 200, 102,
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	WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
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	_build_bridge_widgets,
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	NULL
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};
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/**
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 * Add a buildable bridge to the list.
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 *  If the list is empty a new one is created.
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 *
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 * @param bl The list which we want to manage
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 * @param item The item to add
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 * @return The pointer to the list
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 */
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static GUIBridgeList *PushBridgeList(GUIBridgeList *bl, BuildBridgeData item)
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{
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	if (bl == NULL) {
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		/* Create the list if needed */
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		bl = new GUIBridgeList();
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		bl->flags |= VL_RESORT;
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		bl->list_length = 1;
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	} else {
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		/* Resize the list */
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		bl->list_length++;
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	}
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	bl->sort_list = ReallocT(bl->sort_list, bl->list_length);
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	bl->sort_list[bl->list_length - 1] = item;
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	return bl;
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}
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/**
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 * Prepare the data for the build a bridge window.
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 *  If we can't build a bridge under the given conditions
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 *  show an error message.
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 *
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 * @parma start The start tile of the bridge
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 * @param end The end tile of the bridge
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 * @param transport_type The transport type
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 * @param bridge_type The bridge type
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 */
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type)
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{
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	DeleteWindowById(WC_BUILD_BRIDGE, 0);
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	/* Data type for the bridge.
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	 * Bit 16,15 = transport type,
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	 *     14..8 = road/rail pieces,
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	 *      7..0 = type of bridge */
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	uint32 type = (transport_type << 15) | (bridge_type << 8);
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	/* only query bridge building possibility once, result is the same for all bridges!
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	 * returns CMD_ERROR on failure, and price on success */
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	StringID errmsg = INVALID_STRING_ID;
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	CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
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	GUIBridgeList *bl = NULL;
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	if (CmdFailed(ret)) {
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		errmsg = _error_message;
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	} else {
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		/* check which bridges can be built
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		 * get absolute bridge length
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		 * length of the middle parts of the bridge */
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		const uint bridge_len = GetTunnelBridgeLength(start, end);
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		/* total length of bridge */
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		const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
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		/* loop for all bridgetypes */
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		for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
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			if (CheckBridge_Stuff(brd_type, bridge_len)) {
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				/* bridge is accepted, add to list */
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				BuildBridgeData item;
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				item.index = brd_type;
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				item.spec = GetBridgeSpec(brd_type);
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				/* Add to terraforming & bulldozing costs the cost of the
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				 * bridge itself (not computed with DC_QUERY_COST) */
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				item.cost = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * item.spec->price) >> 8);
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				bl = PushBridgeList(bl, item);
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			}
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		}
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	}
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	if (bl != NULL) {
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		new BuildBridgeWindow(&_build_bridge_desc, start, end, type, bl);
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	} else {
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		ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
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	}
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}