Mon, 30 Jan 2006 22:36:35 +0000 |
Darkvater |
(svn r3494) - Update several languages. Thanks all translators online atm (Bjarni, glx, MeusH, Tron, me, my sister)
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Sun, 29 Jan 2006 20:24:18 +0000 |
Darkvater |
(svn r3478) - Fix: In the network game list do the default sorting on connectivity (so servers which you can join are on top) and sort on names as a second criteria on clients and connectivity.
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Sun, 29 Jan 2006 18:04:52 +0000 |
Darkvater |
(svn r3469) - Fix: plug a possible memleak with subsequential strdup's without freeing the previous value and make it possible to ban offline clients
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Thu, 26 Jan 2006 17:32:49 +0000 |
Darkvater |
(svn r3442) - Fix: Only windows has stricmp. So define strcasecmp to stricmp when using MSVC
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Thu, 26 Jan 2006 17:10:11 +0000 |
Darkvater |
(svn r3441) - Feature: Allow the network game list to be sorted (by name/clients/compatibility ascending/descending)
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Thu, 26 Jan 2006 16:19:24 +0000 |
Darkvater |
(svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there.
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Thu, 26 Jan 2006 15:55:53 +0000 |
Darkvater |
(svn r3438) - Fix: first request company data, then general. Yes, it should be the other way around, but with the current network code this doesn't work. So workaround (have some nice promise from TrueLight for fixing ;))
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Thu, 26 Jan 2006 13:01:53 +0000 |
Darkvater |
(svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c
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Thu, 26 Jan 2006 12:56:05 +0000 |
Darkvater |
(svn r3434) - Correctly update all network information when pressing refresh in the lobby. Also always allow the join button to a server unless all clients are used up (otherwise you can always join an existing company
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Wed, 25 Jan 2006 19:03:50 +0000 |
Darkvater |
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
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Wed, 25 Jan 2006 18:11:06 +0000 |
Darkvater |
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
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Sat, 24 Dec 2005 15:01:17 +0000 |
tron |
(svn r3336) byte -> WindowClass, uint16 -> WindowNumber
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Tue, 20 Dec 2005 20:52:05 +0000 |
Darkvater |
(svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received
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Wed, 14 Dec 2005 06:28:48 +0000 |
tron |
(svn r3298) Remove unused and write-only variables
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Wed, 07 Dec 2005 15:48:52 +0000 |
peter1138 |
(svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing.
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Wed, 16 Nov 2005 16:16:18 +0000 |
tron |
(svn r3211) Fix typo in r3181
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Mon, 14 Nov 2005 19:48:04 +0000 |
tron |
(svn r3181) -Bracing
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Sun, 13 Nov 2005 13:43:55 +0000 |
tron |
(svn r3172) static, const
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Sun, 23 Oct 2005 13:04:44 +0000 |
tron |
(svn r3078) Some more stuff, which piled up:
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Fri, 22 Jul 2005 07:02:20 +0000 |
tron |
(svn r2673) Include functions.h directly, not globally via openttd.h
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Sun, 17 Jul 2005 19:38:40 +0000 |
Darkvater |
(svn r2624) - Fix: oops, forgot to change the already in use DrawStringCenteredTruncated() functions.
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Sun, 17 Jul 2005 16:01:26 +0000 |
Darkvater |
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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Fri, 15 Jul 2005 18:43:39 +0000 |
ludde |
(svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
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Fri, 15 Jul 2005 15:09:52 +0000 |
ludde |
(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
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Thu, 14 Jul 2005 09:43:59 +0000 |
ludde |
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Mon, 06 Jun 2005 14:11:15 +0000 |
Darkvater |
(svn r2422) - Codechange: magic number fix in network window (anonymous)
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Sat, 04 Jun 2005 07:35:12 +0000 |
tron |
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
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Thu, 02 Jun 2005 19:30:21 +0000 |
Darkvater |
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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Mon, 30 May 2005 22:16:05 +0000 |
Darkvater |
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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Tue, 17 May 2005 23:25:18 +0000 |
Darkvater |
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
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Thu, 12 May 2005 23:46:01 +0000 |
Darkvater |
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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Thu, 12 May 2005 00:18:30 +0000 |
Darkvater |
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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Mon, 02 May 2005 18:22:16 +0000 |
Darkvater |
(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit
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Mon, 02 May 2005 18:08:34 +0000 |
Darkvater |
(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure
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Wed, 06 Apr 2005 18:44:34 +0000 |
Darkvater |
(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu
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Tue, 05 Apr 2005 21:03:30 +0000 |
darkvater |
(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.
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Mon, 21 Feb 2005 18:59:54 +0000 |
Darkvater |
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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Sun, 13 Feb 2005 11:18:02 +0000 |
tron |
(svn r1867) Include tables/sprites.h only in files which need it
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Tue, 08 Feb 2005 16:37:28 +0000 |
tron |
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Sun, 06 Feb 2005 20:53:31 +0000 |
tron |
(svn r1832) Next byte -> char iteration: custom names
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Sun, 06 Feb 2005 18:30:45 +0000 |
tron |
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
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Sun, 06 Feb 2005 13:41:02 +0000 |
tron |
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
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Sun, 06 Feb 2005 08:18:00 +0000 |
tron |
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
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Sat, 05 Feb 2005 22:50:33 +0000 |
tron |
(svn r1808) Use strcmp() instead of home brewed function str_eq()
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Mon, 24 Jan 2005 20:25:52 +0000 |
truelight |
(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
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Sun, 23 Jan 2005 13:19:15 +0000 |
dominik |
(svn r1611) Display server port in the multiplayer game info window
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Sat, 22 Jan 2005 20:23:18 +0000 |
tron |
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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Sat, 15 Jan 2005 19:17:45 +0000 |
darkvater |
(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) (bociusz)
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Sat, 15 Jan 2005 08:58:31 +0000 |
tron |
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
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Fri, 14 Jan 2005 21:47:35 +0000 |
truelight |
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
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Fri, 14 Jan 2005 19:41:24 +0000 |
tron |
(svn r1508) Remove duplicate declarations and include proper headers where necessary
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Thu, 13 Jan 2005 20:46:39 +0000 |
darkvater |
(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
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Tue, 11 Jan 2005 00:24:27 +0000 |
darkvater |
(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
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Mon, 10 Jan 2005 14:43:00 +0000 |
darkvater |
(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
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Wed, 05 Jan 2005 10:47:59 +0000 |
dominik |
(svn r1383) Fix: You can now also delete automatically found servers by pressing "del"
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Tue, 04 Jan 2005 21:28:09 +0000 |
darkvater |
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
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Mon, 03 Jan 2005 19:45:18 +0000 |
truelight |
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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Mon, 03 Jan 2005 11:58:53 +0000 |
dominik |
(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
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Sun, 02 Jan 2005 17:23:04 +0000 |
bjarni |
(svn r1323) Adding autoreplace feature
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