src/rail_cmd.cpp
Wed, 20 Aug 2008 01:29:05 +0000 belugas (svn r14104) -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
Thu, 07 Aug 2008 13:07:51 +0000 rubidium (svn r14013) -Fix [FS#2202]: do not allow extending signals by dragging in any direction other than the track direction.
Thu, 07 Aug 2008 07:48:57 +0000 peter1138 (svn r14012) -Fix (r13936): Don't copy pre-signal type when dragging signals.
Wed, 06 Aug 2008 15:52:04 +0000 smatz (svn r14005) -Codechange: minor coding style fix
Sun, 03 Aug 2008 11:28:35 +0000 smatz (svn r13973) -Codechange [YAPP]: Improve the behavior when changing signals to not cause stale reservations. (michi_cc)
Sat, 02 Aug 2008 22:55:08 +0000 rubidium (svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
Sat, 02 Aug 2008 22:50:04 +0000 rubidium (svn r13937) -Codechange [YAPP]: Don't cycle through two-sided PBS signals during build. (michi_cc)
Sat, 02 Aug 2008 22:49:39 +0000 rubidium (svn r13936) -Codechange [YAPP]: Enable the auto-signal tool to build PBS signals and honor the default signal type. (michi_cc)
Sat, 02 Aug 2008 22:49:23 +0000 rubidium (svn r13935) -Codechange [YAPP]: PBS signals can now be built with the normal signal tools. (michi_cc)
Sat, 02 Aug 2008 22:48:57 +0000 rubidium (svn r13933) -Codechange [YAPP]: Handle through and PBS signals correctly in the signal code. (michi_cc)
Sat, 02 Aug 2008 22:48:43 +0000 rubidium (svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
Sat, 02 Aug 2008 22:48:14 +0000 rubidium (svn r13930) -Codechange [YAPP]: Clear track reservation when removing a rail track. (michi_cc)
Sat, 02 Aug 2008 22:47:34 +0000 rubidium (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
Fri, 01 Aug 2008 15:07:31 +0000 rubidium (svn r13912) -Codechange: remove some casts by returning the proper type instead of void*.
Thu, 17 Jul 2008 20:13:01 +0000 rubidium (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Tue, 24 Jun 2008 23:38:10 +0000 smatz (svn r13626) -Fix (r11871): signals were not updated when player removed signals from nonexistent track sharing bits with existing track
Wed, 18 Jun 2008 16:48:58 +0000 smatz (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
Thu, 12 Jun 2008 13:40:07 +0000 smatz (svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
Thu, 12 Jun 2008 11:15:43 +0000 rubidium (svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Wed, 21 May 2008 22:15:39 +0000 frosch (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
Wed, 14 May 2008 18:31:21 +0000 smatz (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
Thu, 08 May 2008 16:48:29 +0000 smatz (svn r13016) -Codechange: unify the detection if rail catenary should be drawn
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Wed, 23 Apr 2008 22:16:41 +0000 rubidium (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
Wed, 23 Apr 2008 20:56:08 +0000 rubidium (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
Sun, 20 Apr 2008 08:43:31 +0000 rubidium (svn r12801) -Codechange: remove the dependency of function.h in town_map.h
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Thu, 17 Apr 2008 18:24:45 +0000 smatz (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
Thu, 17 Apr 2008 00:44:20 +0000 smatz (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
Thu, 03 Apr 2008 19:55:40 +0000 smatz (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Mon, 31 Mar 2008 00:17:39 +0000 rubidium (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
Tue, 25 Mar 2008 12:10:13 +0000 peter1138 (svn r12410) -Codechange: abstract out the test for catenary on electric rails
Wed, 19 Mar 2008 20:50:19 +0000 smatz (svn r12386) -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
Wed, 05 Mar 2008 11:41:26 +0000 belugas (svn r12342) -Fix(r12340): In order to avoid confusion, SIGN should be used for signs and SIGNAL for signals :)
Wed, 05 Mar 2008 02:49:06 +0000 belugas (svn r12340) -Codechange: Remove some magic numbers (sprite IDs here) with some more meaningful values.
Tue, 04 Mar 2008 12:13:15 +0000 peter1138 (svn r12334) -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form.
Mon, 03 Mar 2008 19:15:53 +0000 peter1138 (svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state.
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Mon, 18 Feb 2008 18:35:36 +0000 smatz (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
Fri, 15 Feb 2008 18:40:42 +0000 frosch (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
Fri, 15 Feb 2008 18:34:26 +0000 frosch (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
Fri, 15 Feb 2008 17:38:18 +0000 belugas (svn r12145) -Codechange: includes should be at the top of the source file
Thu, 14 Feb 2008 15:59:16 +0000 frosch (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
Tue, 12 Feb 2008 20:14:14 +0000 peter1138 (svn r12125) -Codechange: Remove redundant signal lookup table, and document why normal electric signals are handled specially.
Sun, 10 Feb 2008 11:35:05 +0000 smatz (svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
Sat, 09 Feb 2008 15:07:31 +0000 smatz (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Fri, 25 Jan 2008 16:51:35 +0000 frosch (svn r11984) -Fix: Also draw corner shores under rail tracks.
Fri, 25 Jan 2008 15:47:58 +0000 frosch (svn r11983) -Codechange: Add some helper functions for slopes and use them.
Wed, 23 Jan 2008 22:34:04 +0000 smatz (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
Thu, 17 Jan 2008 20:41:33 +0000 smatz (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
Thu, 17 Jan 2008 19:49:06 +0000 smatz (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
Thu, 17 Jan 2008 17:13:47 +0000 frosch (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
Wed, 16 Jan 2008 22:26:45 +0000 smatz (svn r11883) -Fix (r11864): assert when trying to remove rail from a house or industry tile
Wed, 16 Jan 2008 01:18:15 +0000 smatz (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station