src/town_cmd.cpp
Sun, 23 Nov 2008 14:17:41 +0000 frosch (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Wed, 19 Nov 2008 16:53:24 +0000 frosch (svn r14596) -Fix (r14591): Missing 'return'.
Tue, 18 Nov 2008 22:43:59 +0000 smatz (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
Sat, 25 Oct 2008 13:51:47 +0000 rubidium (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
Mon, 20 Oct 2008 19:35:48 +0000 michi_cc (svn r14504) -Cleanup: Use the right variable type for tile offsets.
Sun, 19 Oct 2008 15:39:12 +0000 rubidium (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
Sun, 19 Oct 2008 09:51:19 +0000 rubidium (svn r14490) -Codechange: fix comment style on a few locations (Alberth)
Tue, 14 Oct 2008 18:38:51 +0000 rubidium (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
Tue, 30 Sep 2008 20:51:04 +0000 rubidium (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
Tue, 30 Sep 2008 20:39:50 +0000 rubidium (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Fri, 26 Sep 2008 19:11:15 +0000 rubidium (svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi.
Mon, 15 Sep 2008 19:55:00 +0000 frosch (svn r14335) -Codechange: Remove some magic numbers.
Mon, 15 Sep 2008 19:02:50 +0000 smatz (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
Wed, 13 Aug 2008 06:22:04 +0000 rubidium (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client.
Fri, 25 Jul 2008 22:37:34 +0000 smatz (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries
Fri, 18 Jul 2008 16:40:29 +0000 rubidium (svn r13731) -Codechange: make a pool of the array of players.
Fri, 18 Jul 2008 16:26:51 +0000 rubidium (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
Thu, 17 Jul 2008 20:13:01 +0000 rubidium (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Wed, 25 Jun 2008 20:04:27 +0000 frosch (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
Wed, 25 Jun 2008 18:46:05 +0000 frosch (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
Tue, 24 Jun 2008 09:05:24 +0000 smatz (svn r13618) -Codechange: move tar-specific declarations to separate file
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
Thu, 12 Jun 2008 14:41:29 +0000 rubidium (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
Thu, 05 Jun 2008 20:54:52 +0000 glx (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
Thu, 05 Jun 2008 01:43:03 +0000 belugas (svn r13383) -Codechange: Put the cost of house removal in a class member
Tue, 03 Jun 2008 03:06:16 +0000 belugas (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
Tue, 03 Jun 2008 02:20:27 +0000 belugas (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not
Mon, 02 Jun 2008 14:34:23 +0000 smatz (svn r13362) -Fix: make the town authority window a bit less glitchy
Sun, 01 Jun 2008 15:08:14 +0000 smatz (svn r13351) -Codechange: disable warnings about unused variable for builds without asserts
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Tue, 27 May 2008 20:05:36 +0000 peter1138 (svn r13297) -Codechange: Use GUIList for the town directory window
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Sat, 24 May 2008 19:36:20 +0000 frosch (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
Sat, 24 May 2008 02:54:47 +0000 belugas (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Wed, 21 May 2008 22:15:39 +0000 frosch (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
Thu, 15 May 2008 13:39:36 +0000 rubidium (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Tue, 29 Apr 2008 23:11:55 +0000 smatz (svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocre
Tue, 29 Apr 2008 18:08:14 +0000 smatz (svn r12920) -Fix (r12859): town rating was affected even after the test run
Wed, 23 Apr 2008 22:55:11 +0000 rubidium (svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
Wed, 23 Apr 2008 20:56:08 +0000 rubidium (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
Mon, 21 Apr 2008 14:33:33 +0000 rubidium (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
Mon, 21 Apr 2008 11:29:01 +0000 rubidium (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
Sun, 20 Apr 2008 08:43:31 +0000 rubidium (svn r12801) -Codechange: remove the dependency of function.h in town_map.h
Fri, 18 Apr 2008 04:54:09 +0000 rubidium (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
Fri, 18 Apr 2008 04:37:06 +0000 rubidium (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
Thu, 17 Apr 2008 21:21:01 +0000 rubidium (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Tue, 15 Apr 2008 23:07:06 +0000 smatz (svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't work
Tue, 15 Apr 2008 22:27:28 +0000 rubidium (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
Tue, 15 Apr 2008 13:10:01 +0000 frosch (svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed.
Sun, 06 Apr 2008 23:49:45 +0000 smatz (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining
Sun, 06 Apr 2008 22:32:20 +0000 rubidium (svn r12596) -Feature: show what cargos a station could be supplied with. Patch by Roujin.
Fri, 04 Apr 2008 16:52:29 +0000 smatz (svn r12564) -Fix: towns couldn't terraform when inflation rised terraform prices enough
Fri, 04 Apr 2008 15:48:15 +0000 smatz (svn r12562) -Cleanup: variable scope in terraform_cmd.cpp
Fri, 04 Apr 2008 15:10:54 +0000 smatz (svn r12561) -Fix: do not affect town rating change by the order in which we examine stations
Fri, 04 Apr 2008 14:53:06 +0000 smatz (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
Thu, 03 Apr 2008 19:55:40 +0000 smatz (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Tue, 01 Apr 2008 16:27:01 +0000 skidd13 (svn r12534) -Feature: Add a new type of town road layouts - random for each town