variables.h
Sat, 19 Aug 2006 10:00:30 +0000 truelight (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
Wed, 16 Aug 2006 11:39:55 +0000 rubidium (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
Tue, 15 Aug 2006 14:52:17 +0000 rubidium (svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
Mon, 14 Aug 2006 14:21:15 +0000 rubidium (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
Sat, 12 Aug 2006 12:56:45 +0000 tron (svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopes
Mon, 07 Aug 2006 16:56:00 +0000 bjarni (svn r5805) -Fix: FS#189 Boolean cheats do not work
Fri, 28 Jul 2006 21:51:00 +0000 belugas (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism
Tue, 27 Jun 2006 21:25:53 +0000 tron (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
Wed, 07 Jun 2006 19:35:21 +0000 tron (svn r5155) - Remove the bridge branch merge (revision r5070)
Fri, 02 Jun 2006 13:05:41 +0000 celestar (svn r5070) Merged the bridge branch
Sat, 27 May 2006 16:12:16 +0000 KUDr (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
Mon, 22 May 2006 14:41:20 +0000 celestar (svn r4946) "Feature": Add a cheat that allows running electric engines on normal rail
Sat, 20 May 2006 15:13:27 +0000 tron (svn r4918) Move the information about the size of airports from an global array into the struct which describes an airport
Thu, 27 Apr 2006 11:19:12 +0000 celestar (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor.
Wed, 29 Mar 2006 19:03:47 +0000 celestar (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ...
Wed, 29 Mar 2006 19:00:56 +0000 celestar (svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it out of variables.h. Just a drop in the bucket, but it is a start
Wed, 29 Mar 2006 16:30:26 +0000 celestar (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
Sun, 26 Mar 2006 21:50:57 +0000 peter1138 (svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
Sun, 12 Mar 2006 10:15:36 +0000 tron (svn r3827) Remove the global variable _error_message_2, it's only used as local variable
Thu, 02 Mar 2006 21:27:20 +0000 bjarni (svn r3739) -Fix: [Big endian CPUs] fixed bug introduced in rev 3720 where BE computers would read insane map sizes and crash as a result
Mon, 20 Feb 2006 23:01:58 +0000 Darkvater (svn r3640) - Remove win32-only variables from variables.h and put them into win32_v.c. Also ifdef the win32 specific configuration file settings.
Sat, 11 Feb 2006 09:24:51 +0000 peter1138 (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
Sat, 04 Feb 2006 15:28:30 +0000 Darkvater (svn r3534) - Codechange: remove unused savedump patch-settings.
Sun, 29 Jan 2006 18:57:26 +0000 Darkvater (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Sat, 19 Nov 2005 12:37:28 +0000 tron (svn r3222) -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx)
Thu, 17 Nov 2005 19:43:37 +0000 bjarni (svn r3214) -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones
Wed, 09 Nov 2005 07:25:55 +0000 peter1138 (svn r3157) - Feature: Added patch option to link the terraform toolbar to the rail, road, water and airport toolbars. If enabled, the terraform toolbar will open and close with those toolbars.
Sat, 24 Sep 2005 13:56:39 +0000 peter1138 (svn r2982) Newgrf: Added patch option for wagon speed limits. This is enabled by default.
Wed, 14 Sep 2005 18:03:38 +0000 Darkvater (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
Tue, 13 Sep 2005 12:19:27 +0000 truelight (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
Sun, 07 Aug 2005 10:03:14 +0000 tron (svn r2828) Only command.c needs to know about _docommand_recursive, so make it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
Sat, 06 Aug 2005 20:24:32 +0000 tron (svn r2821) Remove a write-only variable
Sat, 06 Aug 2005 16:55:05 +0000 tron (svn r2818) Don't tell the world about a local variable which is only used once
Sat, 06 Aug 2005 16:07:22 +0000 bjarni (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
Sat, 06 Aug 2005 14:59:54 +0000 tron (svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files
Fri, 05 Aug 2005 20:22:06 +0000 tron (svn r2812) Move variables, which only vehicle_gui.c needs to know about, there
Tue, 26 Jul 2005 19:04:19 +0000 tron (svn r2717) Move _userstring to strings.[ch]
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Thu, 21 Jul 2005 19:36:43 +0000 tron (svn r2664) Remove depedency on player.h from variables.h
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Tue, 19 Jul 2005 11:42:40 +0000 ludde (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
Tue, 19 Jul 2005 06:54:13 +0000 tron (svn r2633) Move spritecache related variable from variables.h to spritecache.[ch]
Tue, 19 Jul 2005 06:47:07 +0000 tron (svn r2631) Move screenshot related variables from variables.h to screenshot.[ch]
Sun, 17 Jul 2005 18:49:05 +0000 ludde (svn r2622) Fix: remove _cargoc.names_p, it was never used.
Sun, 17 Jul 2005 15:58:47 +0000 Darkvater (svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders.
Sun, 17 Jul 2005 12:44:35 +0000 ludde (svn r2600) Fix: [vehicles] Fix problem with vehicle loop not distributing the calls evenly over the day.
Sat, 16 Jul 2005 20:58:04 +0000 ludde (svn r2594) Fix: [strgen] Misc updates to the string system.
Sat, 16 Jul 2005 12:30:03 +0000 ludde (svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
Fri, 15 Jul 2005 20:29:06 +0000 ludde (svn r2583) Move OS specific code out of misc.c
Thu, 14 Jul 2005 09:43:59 +0000 ludde (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Tue, 12 Jul 2005 20:28:19 +0000 ludde (svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced old pathfinder.
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Sun, 03 Jul 2005 13:02:54 +0000 matthijs (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
Fri, 24 Jun 2005 12:38:35 +0000 tron (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Mon, 20 Jun 2005 20:08:10 +0000 tron (svn r2464) Move definition of _inclined_tileh out of variables.h
Thu, 16 Jun 2005 17:53:40 +0000 matthijs (svn r2447) * Add: [NPF] Penalty for road vehicles making turns.
Wed, 11 May 2005 12:46:19 +0000 Darkvater (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Sat, 07 May 2005 22:00:36 +0000 matthijs (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
Fri, 06 May 2005 16:13:44 +0000 Darkvater (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type