ai_pathfinder.c
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 22 Jul 2005 07:02:20 +0000 tron (svn r2673) Include functions.h directly, not globally via openttd.h
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Sun, 17 Jul 2005 15:34:10 +0000 truelight (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
Wed, 13 Jul 2005 18:04:01 +0000 tron (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
Mon, 04 Jul 2005 14:58:55 +0000 hackykid (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
Sat, 25 Jun 2005 16:44:57 +0000 tron (svn r2487) Replace TILE_XY by TileXY/TileDiffXY
Fri, 24 Jun 2005 12:38:35 +0000 tron (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Tue, 21 Jun 2005 16:28:17 +0000 celestar (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Sat, 07 May 2005 22:00:36 +0000 matthijs (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
Mon, 25 Apr 2005 14:29:58 +0000 tron (svn r2233) Bracing, whitespace, indendation
Thu, 21 Apr 2005 16:13:52 +0000 tron (svn r2220) Put two TileIndices into temporary variables to improve readability
Thu, 21 Apr 2005 05:51:47 +0000 tron (svn r2218) Indentation
Wed, 20 Apr 2005 22:30:40 +0000 Darkvater (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem.
Sat, 02 Apr 2005 10:38:31 +0000 truelight (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be
Sat, 12 Mar 2005 08:52:40 +0000 pasky (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
Tue, 08 Mar 2005 19:54:10 +0000 matthijs (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
Mon, 07 Mar 2005 11:36:05 +0000 pasky (svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
Sun, 06 Feb 2005 22:36:08 +0000 matthijs (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Mon, 31 Jan 2005 07:23:15 +0000 tron (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Sat, 29 Jan 2005 12:19:05 +0000 tron (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
Sat, 22 Jan 2005 22:47:58 +0000 tron (svn r1596) Add some more statics
Mon, 17 Jan 2005 09:16:43 +0000 tron (svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
Sun, 16 Jan 2005 11:24:58 +0000 tron (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Mon, 10 Jan 2005 22:14:35 +0000 tron (svn r1475) Fix some more signed/unsigned comparison warnings
Sun, 09 Jan 2005 21:25:44 +0000 tron (svn r1451) Fix some of the signed/unsigned comparison warnings
Fri, 07 Jan 2005 17:02:43 +0000 tron (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
Wed, 05 Jan 2005 19:12:47 +0000 tron (svn r1392) Use TileOffsByDir() instead of home brewed table
Mon, 03 Jan 2005 12:56:22 +0000 tron (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
Wed, 29 Dec 2004 13:13:29 +0000 miham (svn r1297) Language fixes in the source.. (ln-)
Wed, 15 Dec 2004 22:18:54 +0000 tron (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
Fri, 10 Sep 2004 19:02:27 +0000 truelight (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
Tue, 31 Aug 2004 16:12:52 +0000 truelight (svn r146) -Fix [AI]: Tunnel/bridge bug
Sun, 22 Aug 2004 15:56:56 +0000 truelight (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n)
Fri, 20 Aug 2004 09:32:32 +0000 truelight (svn r85) -Add: initial commit of new AI (enable in Patch menu)