Mon, 02 Jun 2008 14:27:58 +0000 skidd13 (svn r13360) -Fix (r13359): Forgot to remove some instances of FiosAlloc()
Mon, 02 Jun 2008 14:19:27 +0000 skidd13 (svn r13359) -Codechange: convert _fios_items to a SmallVector
Mon, 02 Jun 2008 08:33:38 +0000 rubidium (svn r13358) -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc.
Mon, 02 Jun 2008 06:44:06 +0000 rubidium (svn r13357) -Codechange: add constness to YAPF.
Mon, 02 Jun 2008 06:42:27 +0000 peter1138 (svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates
Sun, 01 Jun 2008 19:36:55 +0000 smatz (svn r13354) -Codechange: make 8bpp_optimized blitter ~25% faster in encoding and ~15% faster in drawing (depends on architecture)
Sun, 01 Jun 2008 15:08:14 +0000 smatz (svn r13351) -Codechange: disable warnings about unused variable for builds without asserts
Sun, 01 Jun 2008 13:23:40 +0000 glx (svn r13350) -Fix: wrong tooltip for waypoint picker scrollbar
Sun, 01 Jun 2008 10:11:31 +0000 rubidium (svn r13349) -Codechange: remove a pointless flag; the flag is set before calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
Sat, 31 May 2008 22:43:42 +0000 rubidium (svn r13348) -Fix: an industry does not always need foundations; in the case of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert.
Sat, 31 May 2008 22:12:53 +0000 glx (svn r13347) -Fix (r12396): ottdres.rc.in was forgotten
Fri, 30 May 2008 21:06:43 +0000 rubidium (svn r13346) -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed.
Fri, 30 May 2008 20:57:19 +0000 rubidium (svn r13345) -Codechange: only one of all the NewsItem's instance duration variable, so move it so there is only once instance of that variable. Patch by Cirdan.
Fri, 30 May 2008 20:08:32 +0000 rubidium (svn r13344) -Codechange: remove some code duplication.
Fri, 30 May 2008 18:20:26 +0000 rubidium (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
Fri, 30 May 2008 09:32:24 +0000 rubidium (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed.
Fri, 30 May 2008 09:23:05 +0000 rubidium (svn r13341) -Codechange: make most of the network settings configurable via the patch command.
Thu, 29 May 2008 23:33:37 +0000 rubidium (svn r13339) -Feature: splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable. Patch by Dominik.
Thu, 29 May 2008 22:22:02 +0000 rubidium (svn r13338) -Doc: add documentation about the window placement. Patch by Alberth.
Thu, 29 May 2008 21:36:29 +0000 rubidium (svn r13337) -Doc: add documentation to some variables in settings_type.h.
Thu, 29 May 2008 21:36:10 +0000 rubidium (svn r13336) -Fix: loading old savegames, e.g. the intro game, would reset the autosave settings.
Thu, 29 May 2008 21:35:49 +0000 rubidium (svn r13335) -Fix: remove rogue (debugging) printf.
Thu, 29 May 2008 20:21:28 +0000 rubidium (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
Thu, 29 May 2008 19:58:17 +0000 rubidium (svn r13333) -Fix: compilance without networking enabled.
Thu, 29 May 2008 19:06:54 +0000 rubidium (svn r13332) -Fix (r13325): network games got somewhat broken.
Thu, 29 May 2008 17:54:02 +0000 peter1138 (svn r13331) -Fix (r12924): Wrong include type for (sdt::)map
Thu, 29 May 2008 17:01:42 +0000 smatz (svn r13330) -Fix: 'Player name' dialog was broken in two ways
Thu, 29 May 2008 16:47:22 +0000 skidd13 (svn r13328) -Fix (r13327): Don't access an item when there isn't any
Thu, 29 May 2008 16:37:26 +0000 skidd13 (svn r13327) -Codechange: NetworkGameWindow uses GUILists Sort() now
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Thu, 29 May 2008 11:47:56 +0000 peter1138 (svn r13323) -Codechange: scrollbars are not refresh counters
Thu, 29 May 2008 11:13:11 +0000 rubidium (svn r13322) -Codechange: _no_scroll belongs more with the window code.
Thu, 29 May 2008 10:16:59 +0000 rubidium (svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp.
Thu, 29 May 2008 09:54:47 +0000 rubidium (svn r13320) -Codechange: move some enums from openttd.h to more logical locations.
Thu, 29 May 2008 07:34:40 +0000 peter1138 (svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list
Thu, 29 May 2008 06:49:56 +0000 rubidium (svn r13318) -Codechange: move some functions from gui.h/misc_gui.cpp to window_gui.h/window.cpp because they belong there.
Wed, 28 May 2008 21:36:16 +0000 rubidium (svn r13317) -Codechange: make news messages use a linked list instead of a moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
Wed, 28 May 2008 20:13:28 +0000 rubidium (svn r13316) -Codechange: move some functions around to make them grouped more logically.
Wed, 28 May 2008 20:06:00 +0000 peter1138 (svn r13315) -Fix (r13314): Assert if no engines or wagons available
Wed, 28 May 2008 17:29:27 +0000 peter1138 (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList
Wed, 28 May 2008 17:08:45 +0000 peter1138 (svn r13313) -Fix-ish (r13306): List was copied in another place the autoreplace gui...
Wed, 28 May 2008 16:50:05 +0000 skidd13 (svn r13312) -Update: apply english.txt changes from r13311 to other languages
Wed, 28 May 2008 16:45:00 +0000 skidd13 (svn r13311) -Codechange: Use GUIList for the industry directory window
Wed, 28 May 2008 15:28:27 +0000 smatz (svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard)
Wed, 28 May 2008 14:36:06 +0000 rubidium (svn r13309) -Fix: the difficulty settings from the savegame would be reset by the ones of the intro game.
Wed, 28 May 2008 11:56:44 +0000 peter1138 (svn r13308) -Fix (r13307): projects/generate...
Wed, 28 May 2008 11:56:21 +0000 peter1138 (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h
Wed, 28 May 2008 10:29:48 +0000 peter1138 (svn r13306) -Fix (r8362): Pass engine list by pointer instead of making a copy of it.
Wed, 28 May 2008 06:30:55 +0000 peter1138 (svn r13305) -Fix (r13039): Confirmation window sent both yes and no answers instead of just yes.
Tue, 27 May 2008 23:40:36 +0000 smatz (svn r13304) -Fix (r13042): possible double free (showed up in r13092)
Tue, 27 May 2008 23:10:42 +0000 smatz (svn r13303) -Fix (r13301): 64bit gcc compilation was broken
Tue, 27 May 2008 22:02:26 +0000 rubidium (svn r13302) -Fix (r13301): GCC doesn't necessarily like what MSVC likes...
Tue, 27 May 2008 21:41:00 +0000 rubidium (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
Tue, 27 May 2008 20:33:44 +0000 skidd13 (svn r13299) -Fix (r13286): Stations sort type isn't updated correctly
Tue, 27 May 2008 20:25:28 +0000 smatz (svn r13298) -Codechange: remove unused _total_signs
Tue, 27 May 2008 20:05:36 +0000 peter1138 (svn r13297) -Codechange: Use GUIList for the town directory window
Tue, 27 May 2008 19:58:32 +0000 smatz (svn r13296) -Fix (r13276): VL_FIRST_SORT was never reset
Tue, 27 May 2008 19:03:06 +0000 smatz (svn r13295) -Codechange: remove now redundant check
Tue, 27 May 2008 18:50:31 +0000 skidd13 (svn r13294) -Codechange: convert the inheritance of GUIList in IndustryDirectoryWindow to a member object
Tue, 27 May 2008 18:20:14 +0000 smatz (svn r13293) -Fix (r13226): airport far from a town generated too much noise