author | truebrain |
Fri, 13 Jun 2008 19:57:25 +0000 | |
branch | noai |
changeset 10957 | 7a140b4cd91d |
parent 10715 | 6bdf79ffb022 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
2 |
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/** @file intro_gui.cpp The main menu GUI. */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "gui.h" |
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#include "window_gui.h" |
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#include "textbuf_gui.h" |
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#include "network/network.h" |
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#include "variables.h" |
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#include "heightmap.h" |
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#include "genworld.h" |
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#include "network/network_gui.h" |
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#include "newgrf.h" |
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#include "strings_func.h" |
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#include "window_func.h" |
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#include "fios.h" |
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#include "gfx_func.h" |
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#include "settings_type.h" |
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#include "functions.h" |
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#include "table/strings.h" |
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#include "table/sprites.h" |
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static const Widget _select_game_widgets[] = { |
|
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{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
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{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, |
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35 |
|
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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40 |
|
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, |
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|
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, |
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{ WIDGETS_END}, |
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}; |
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static inline void SetNewLandscapeType(byte landscape) |
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{ |
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_settings_newgame.game_creation.landscape = landscape; |
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InvalidateWindowClasses(WC_SELECT_GAME); |
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} |
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10645 | 56 |
struct SelectGameWindow : public Window { |
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private: |
|
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enum SelectGameIntroWidgets { |
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SGI_GENERATE_GAME = 2, |
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SGI_LOAD_GAME, |
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SGI_PLAY_SCENARIO, |
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SGI_PLAY_HEIGHTMAP, |
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SGI_EDIT_SCENARIO, |
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SGI_PLAY_NETWORK, |
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SGI_TEMPERATE_LANDSCAPE, |
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SGI_ARCTIC_LANDSCAPE, |
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SGI_TROPIC_LANDSCAPE, |
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SGI_TOYLAND_LANDSCAPE, |
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SGI_OPTIONS, |
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SGI_DIFFICULTIES, |
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SGI_PATCHES_OPTIONS, |
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SGI_GRF_SETTINGS, |
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SGI_EXIT, |
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}; |
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10645 | 76 |
public: |
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SelectGameWindow(const WindowDesc *desc) : Window(desc) |
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{ |
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this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); |
10645 | 80 |
this->FindWindowPlacementAndResize(desc); |
81 |
} |
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10645 | 83 |
virtual void OnPaint() |
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{ |
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this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); |
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this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC); |
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this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC); |
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this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); |
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SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level); |
10645 | 90 |
this->DrawWidgets(); |
91 |
} |
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10645 | 93 |
virtual void OnClick(Point pt, int widget) |
94 |
{ |
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#ifdef ENABLE_NETWORK |
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/* Do not create a network server when you (just) have closed one of the game |
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* creation/load windows for the network server. */ |
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if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false; |
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#endif /* ENABLE_NETWORK */ |
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|
10645 | 101 |
switch (widget) { |
102 |
case SGI_GENERATE_GAME: ShowGenerateLandscape(); break; |
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103 |
case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
|
104 |
case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
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105 |
case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; |
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case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; |
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10645 | 108 |
case SGI_PLAY_NETWORK: |
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if (!_network_available) { |
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110 |
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
|
111 |
} else { |
|
112 |
ShowNetworkGameWindow(); |
|
113 |
} |
|
114 |
break; |
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115 |
|
10645 | 116 |
case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: |
117 |
case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: |
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this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); |
10645 | 119 |
SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); |
120 |
break; |
|
121 |
||
122 |
case SGI_OPTIONS: ShowGameOptions(); break; |
|
123 |
case SGI_DIFFICULTIES: ShowGameDifficulty(); break; |
|
124 |
case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break; |
|
125 |
case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; |
|
126 |
case SGI_EXIT: HandleExitGameRequest(); break; |
|
127 |
} |
|
0 | 128 |
} |
10645 | 129 |
}; |
0 | 130 |
|
131 |
static const WindowDesc _select_game_desc = { |
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WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, |
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133 |
WC_SELECT_GAME, WC_NONE, |
0 | 134 |
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
135 |
_select_game_widgets, |
|
136 |
}; |
|
137 |
||
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void ShowSelectGameWindow() |
0 | 139 |
{ |
10645 | 140 |
new SelectGameWindow(&_select_game_desc); |
0 | 141 |
} |
142 |
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static void AskExitGameCallback(Window *w, bool confirmed) |
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{ |
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if (confirmed) _exit_game = true; |
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} |
0 | 147 |
|
6573 | 148 |
void AskExitGame() |
2639 | 149 |
{ |
0 | 150 |
#if defined(_WIN32) |
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SetDParam(0, STR_OSNAME_WINDOWS); |
0 | 152 |
#elif defined(__APPLE__) |
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SetDParam(0, STR_OSNAME_OSX); |
0 | 154 |
#elif defined(__BEOS__) |
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SetDParam(0, STR_OSNAME_BEOS); |
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#elif defined(__MORPHOS__) |
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SetDParam(0, STR_OSNAME_MORPHOS); |
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#elif defined(__AMIGA__) |
587 | 159 |
SetDParam(0, STR_OSNAME_AMIGAOS); |
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#elif defined(__OS2__) |
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SetDParam(0, STR_OSNAME_OS2); |
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#elif defined(SUNOS) |
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SetDParam(0, STR_OSNAME_SUNOS); |
0 | 164 |
#else |
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SetDParam(0, STR_OSNAME_UNIX); |
0 | 166 |
#endif |
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ShowQuery( |
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STR_00C7_QUIT, |
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STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, |
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NULL, |
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171 |
AskExitGameCallback |
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|
172 |
); |
0 | 173 |
} |
174 |
||
175 |
||
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176 |
static void AskExitToGameMenuCallback(Window *w, bool confirmed) |
2639 | 177 |
{ |
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if (confirmed) _switch_mode = SM_MENU; |
0 | 179 |
} |
180 |
||
6573 | 181 |
void AskExitToGameMenu() |
0 | 182 |
{ |
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183 |
ShowQuery( |
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184 |
STR_0161_QUIT_GAME, |
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, |
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NULL, |
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187 |
AskExitToGameMenuCallback |
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188 |
); |
0 | 189 |
} |