author | signde |
Sat, 11 Sep 2004 19:34:11 +0000 | |
changeset 206 | 7f8c26d8526b |
parent 193 | 0a7025304867 |
child 507 | 8aa8100b0b22 |
permissions | -rw-r--r-- |
0 | 1 |
#include "stdafx.h" |
2 |
#include "ttd.h" |
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3 |
||
4 |
#include "window.h" |
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5 |
#include "gui.h" |
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6 |
#include "viewport.h" |
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7 |
#include "gfx.h" |
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8 |
#include "player.h" |
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#include "command.h" |
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#include "console.h" |
0 | 11 |
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12 |
extern void MakeNewGame(); |
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13 |
extern void StartScenario(); |
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14 |
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15 |
/* |
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16 |
static void ShowSelectTutorialWindow() |
|
17 |
{ |
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18 |
} |
|
19 |
*/ |
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20 |
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21 |
static const Widget _select_game_widgets[] = { |
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{ WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, |
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{ WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0, STR_NULL}, |
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{ WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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{ WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM}, |
0 | 26 |
//{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS}, |
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{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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{ WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
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{ WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
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{ WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME}, |
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{ WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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{ WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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{ WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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{ WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_OPENTTD}, |
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{ WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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{ WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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{ WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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{ WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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{ WIDGETS_END}, |
0 | 40 |
}; |
41 |
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42 |
static void SelectGameWndProc(Window *w, WindowEvent *e) { |
|
43 |
switch(e->event) { |
|
44 |
case WE_PAINT: |
|
45 |
w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7)); |
|
46 |
w->disabled_state = _networking ? 0x30 : 0; |
|
47 |
SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level); |
|
48 |
DrawWindowWidgets(w); |
|
49 |
break; |
|
50 |
||
51 |
case WE_CLICK: |
|
52 |
switch(e->click.widget) { |
|
53 |
case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; |
|
54 |
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
|
55 |
case 4: ShowPatchesSelection(); break; |
|
56 |
case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; |
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case 6: |
0 | 58 |
if (_networking) |
59 |
DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER); |
|
60 |
break; |
|
61 |
case 7: |
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105 | 62 |
if (!_network_available) { |
63 |
ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); |
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} else { |
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ShowNetworkGameWindow(); |
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ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0); |
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} |
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break; |
69 |
case 8: ShowGameOptions(); break; |
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70 |
case 9: ShowGameDifficulty(); break; |
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71 |
case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
|
72 |
case 11:AskExitGame(); break; |
|
73 |
case 12: case 13: case 14: case 15: |
|
74 |
DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); |
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75 |
break; |
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} |
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case WE_KEYPRESS: |
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switch(e->keypress.keycode) { |
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case WKC_BACKQUOTE: IConsoleSwitch(); break; |
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} |
0 | 81 |
break; |
82 |
} |
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83 |
} |
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84 |
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85 |
static const WindowDesc _select_game_desc = { |
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86 |
WDP_CENTER, WDP_CENTER, 336, 197, |
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WC_SELECT_GAME,0, |
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
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_select_game_widgets, |
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90 |
SelectGameWndProc |
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91 |
}; |
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92 |
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93 |
void ShowSelectGameWindow() |
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94 |
{ |
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AllocateWindowDesc(&_select_game_desc); |
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} |
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97 |
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98 |
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// p1 = mode |
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// 0 - start new game |
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// 1 - close new game dialog |
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102 |
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103 |
int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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104 |
{ |
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if (!(flags & DC_EXEC)) |
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return 0; |
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107 |
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108 |
switch(p1) { |
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case 0: // show select game window |
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AskForNewGameToStart(); |
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break; |
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case 1: // close select game window |
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113 |
DeleteWindowById(WC_SAVELOAD, 0); |
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break; |
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115 |
} |
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0 | 117 |
return 0; |
118 |
} |
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119 |
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int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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{ |
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if (!(flags & DC_EXEC)) |
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return 0; |
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124 |
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125 |
// this forces stuff into test mode. |
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_docommand_recursive = 0; |
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127 |
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206 | 128 |
_random_seeds[0][0] = p1; |
129 |
_random_seeds[0][1] = p2; |
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0 | 130 |
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105 | 131 |
if (_networking) { NetworkStartSync(true); } |
0 | 132 |
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133 |
MakeNewGame(); |
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134 |
return 0; |
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135 |
} |
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136 |
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137 |
int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
138 |
{ |
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139 |
if (!(flags & DC_EXEC)) |
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140 |
return 0; |
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141 |
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142 |
// ShowSaveLoadDialog(0); |
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143 |
return 0; |
|
144 |
} |
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145 |
||
146 |
int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
147 |
{ |
|
148 |
if (!(flags & DC_EXEC)) |
|
149 |
return 0; |
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150 |
||
151 |
_switch_mode = SM_EDITOR; |
|
152 |
return 0; |
|
153 |
} |
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154 |
||
155 |
int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
156 |
{ |
|
157 |
printf("CmdSetSinglePlayer\n"); |
|
158 |
return 0; |
|
159 |
} |
|
160 |
||
161 |
int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
162 |
{ |
|
163 |
if (!(flags & DC_EXEC)) |
|
164 |
return 0; |
|
165 |
||
166 |
// this forces stuff into test mode. |
|
167 |
_docommand_recursive = 0; |
|
168 |
||
206 | 169 |
_random_seeds[0][0] = p1; |
170 |
_random_seeds[0][1] = p2; |
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0 | 171 |
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105 | 172 |
if (_networking) { NetworkStartSync(true); } |
0 | 173 |
|
174 |
StartScenario(); |
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175 |
return 0; |
|
176 |
} |
|
177 |
||
178 |
||
179 |
static const Widget _ask_abandon_game_widgets[] = { |
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180 |
{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5, STR_NULL}, |
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{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, |
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{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0, STR_NULL}, |
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{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, |
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{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, |
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|
185 |
{ WIDGETS_END}, |
0 | 186 |
}; |
187 |
||
188 |
static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { |
|
189 |
switch(e->event) { |
|
190 |
case WE_PAINT: |
|
191 |
DrawWindowWidgets(w); |
|
192 |
#if defined(_WIN32) |
|
193 |
SET_DPARAM16(0, STR_0133_WINDOWS); |
|
194 |
#elif defined(__APPLE__) |
|
195 |
SET_DPARAM16(0, STR_0135_OSX); |
|
196 |
#elif defined(__BEOS__) |
|
197 |
SET_DPARAM16(0, STR_OSNAME_BEOS); |
|
198 |
#elif defined(__MORPHOS__) |
|
199 |
SET_DPARAM16(0, STR_OSNAME_MORPHOS); |
|
200 |
#else |
|
201 |
SET_DPARAM16(0, STR_0134_UNIX); |
|
202 |
#endif |
|
203 |
DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); |
|
204 |
return; |
|
205 |
||
206 |
case WE_CLICK: |
|
207 |
switch(e->click.widget) { |
|
208 |
case 3: |
|
209 |
DeleteWindow(w); |
|
210 |
break; |
|
211 |
case 4: |
|
212 |
_exit_game = true; |
|
213 |
break; |
|
214 |
} |
|
215 |
break; |
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216 |
case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ |
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217 |
if (e->keypress.keycode == WKC_RETURN) |
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_exit_game = true; |
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|
219 |
break; |
0 | 220 |
} |
221 |
} |
|
222 |
||
223 |
static const WindowDesc _ask_abandon_game_desc = { |
|
224 |
WDP_CENTER, WDP_CENTER, 180, 92, |
|
225 |
WC_ASK_ABANDON_GAME,0, |
|
226 |
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
|
227 |
_ask_abandon_game_widgets, |
|
228 |
AskAbandonGameWndProc |
|
229 |
}; |
|
230 |
||
231 |
void AskExitGame() |
|
232 |
{ |
|
233 |
AllocateWindowDescFront(&_ask_abandon_game_desc, 0); |
|
234 |
} |
|
235 |
||
236 |
||
237 |
static const Widget _ask_quit_game_widgets[] = { |
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238 |
{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5, STR_NULL}, |
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|
239 |
{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL}, |
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|
240 |
{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0, STR_NULL}, |
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|
241 |
{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, |
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|
242 |
{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, |
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|
243 |
{ WIDGETS_END}, |
0 | 244 |
}; |
245 |
||
246 |
static void AskQuitGameWndProc(Window *w, WindowEvent *e) { |
|
247 |
switch(e->event) { |
|
248 |
case WE_PAINT: |
|
249 |
DrawWindowWidgets(w); |
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193
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250 |
DrawStringMultiCenter(0x5A, 0x26, |
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251 |
_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : |
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|
252 |
STR_029B_ARE_YOU_SURE_YOU_WANT_TO, |
0 | 253 |
178); |
254 |
return; |
|
255 |
||
256 |
case WE_CLICK: |
|
257 |
switch(e->click.widget) { |
|
258 |
case 3: |
|
259 |
DeleteWindow(w); |
|
260 |
break; |
|
261 |
case 4: |
|
262 |
_switch_mode = SM_MENU; |
|
263 |
break; |
|
264 |
} |
|
265 |
break; |
|
266 |
} |
|
267 |
} |
|
268 |
||
269 |
static const WindowDesc _ask_quit_game_desc = { |
|
270 |
WDP_CENTER, WDP_CENTER, 180, 92, |
|
271 |
WC_QUIT_GAME,0, |
|
272 |
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
|
273 |
_ask_quit_game_widgets, |
|
274 |
AskQuitGameWndProc |
|
275 |
}; |
|
276 |
||
277 |
||
278 |
void AskExitToGameMenu() |
|
279 |
{ |
|
280 |
AllocateWindowDescFront(&_ask_quit_game_desc, 0); |
|
281 |
} |
|
282 |
||
283 |
int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
|
284 |
{ |
|
285 |
if (flags & DC_EXEC) { |
|
286 |
// XXX: some stuff |
|
287 |
_new_opt.landscape = p1; |
|
288 |
InvalidateWindowClasses(WC_SELECT_GAME); |
|
289 |
} |
|
290 |
return 0; |
|
291 |
} |