saveload.c
author Darkvater
Thu, 02 Jun 2005 19:30:21 +0000
changeset 1891 92a3b0aa0946
parent 1886 06d2bb05350a
child 1913 57f516fa418c
permissions -rw-r--r--
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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/** @file
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 * @see ChunkHandler
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 * @see SaveLoad
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "vehicle.h"
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#include "station.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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enum {
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	SAVEGAME_MAJOR_VERSION = 13,
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	SAVEGAME_MINOR_VERSION = 0x1,
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	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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SaverLoader _sl;
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill(void)
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill(void)
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{
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	// flush the buffer to disk (the writer)
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	* to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(const char *msg)
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{
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	_sl.excpt_msg = msg;
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline int SlReadByteInternal(void)
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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int SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(VarType v)
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{
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	SlWriteByte((byte)(v >> 8));
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	SlWriteByte((byte)v);
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16((uint16)(v >> 16));
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	SlWriteUint16((uint16)v);
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma(void)
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i = (i << 8) + SlReadByte();
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		CLRBIT(i, 15);
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes. The length is fixed to a
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 * maximum of 16384 since any higher value will have bit 15 set
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 * and the notice, would obfuscate the real value
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 * @param i Index being written
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 * @todo the maximum of 16384 can easily be reached with vehicles, so raise this artificial limit
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	assert(i < (1 << 14));
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	if (i >= (1 << 7)) {
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		SlWriteByte((byte)((1 << 7) | (i >> 8)));
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		SlWriteByte((byte)i);
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	} else
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		SlWriteByte(i);
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}
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/** Return if the length will use up 1 or two bytes in a savegame */
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static inline uint SlGetGammaLength(uint i) {return (i >= (1 << 7)) ? 2 : 1;}
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static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray(void)
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{
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	int index;
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	static uint32 next_offs;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	assert(next_offs == 0 || SlGetOffs() == next_offs);
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			next_offs = 0;
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			return -1;
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		}
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		_sl.obj_len = --length;
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		next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
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		case CH_SPARSE_ARRAY:	index = SlReadSparseIndex(); break;
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		case CH_ARRAY:        index = _sl.array_index++; break;
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		default:
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			DEBUG(misc, 0) ("SlIterateArray: error");
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			return -1; // error
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		}
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		if (length != 0) return index;
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	}
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}
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/**
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 * Sets the length of either a RIFF object or the number of items in an array.
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 * This lets us load an object or an array of arbitrary size
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 * @param length The length of the sought object/array
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 */
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void SlSetLength(size_t length)
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{
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	switch (_sl.need_length) {
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	case NL_WANTLENGTH:
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		_sl.need_length = NL_NONE;
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		switch (_sl.block_mode) {
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		case CH_RIFF:
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			// Really simple to write a RIFF length :)
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			SlWriteUint32(length);
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			break;
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		case CH_ARRAY:
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			assert(_sl.last_array_index <= _sl.array_index);
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			while (++_sl.last_array_index <= _sl.array_index)
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				SlWriteArrayLength(1);
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			SlWriteArrayLength(length + 1);
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			break;
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		case CH_SPARSE_ARRAY:
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			SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
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			SlWriteSparseIndex(_sl.array_index);
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			break;
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		default: NOT_REACHED();
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		} break;
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	case NL_CALCLENGTH:
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		_sl.obj_len += length;
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		break;
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	}
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}
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/**
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 * Save/Load bytes. These do not need to be converted to Little/Big Endian
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 * so directly write them or read them to/from file
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 * @param ptr The source or destination of the object being manipulated
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 * @param length number of bytes this fast CopyBytes lasts
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 */
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static void SlCopyBytes(void *ptr, size_t length)
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{
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	byte *p = (byte*)ptr;
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	if (_sl.save) {
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		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
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	} else {
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		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
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	}
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}
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#if 0
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/**
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 * Read in bytes from the file/data structure but don't do
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 * anything with them
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 * NOTICE: currently unused
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 * @param length The amount of bytes that is being treated this way
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 */
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static inline void SlSkipBytes(size_t length)
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{
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	for (; length != 0; length--)
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		SlReadByte();
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}
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#endif
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/* Get the length of the current object */
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uint SlGetFieldLength(void) {return _sl.obj_len;}
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/**
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 * Handle all conversion and typechecking of variables here.
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 * In the case of saving, read in the actual value from the struct
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 * and then write them to file, endian safely. Loading a value
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 * goes exactly the opposite way
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 * @param ptr The object being filled/read
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 * @param conv @VarType type of the current element of the struct
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 */
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static void SlSaveLoadConv(void *ptr, VarType conv)
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{
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	int64 x = 0;
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	if (_sl.save) { /* SAVE values */
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		/* Read a value from the struct. These ARE endian safe. */
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		switch ((conv >> 4) & 0xF) {
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		case SLE_VAR_I8   >> 4: x = *(int8*)ptr; break;
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		case SLE_VAR_U8   >> 4: x = *(byte*)ptr; break;
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		case SLE_VAR_I16  >> 4: x = *(int16*)ptr; break;
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		case SLE_VAR_U16  >> 4: x = *(uint16*)ptr; break;
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		case SLE_VAR_I32  >> 4: x = *(int32*)ptr; break;
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		case SLE_VAR_U32  >> 4: x = *(uint32*)ptr; break;
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		case SLE_VAR_I64  >> 4: x = *(int64*)ptr; break;
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		case SLE_VAR_U64  >> 4: x = *(uint64*)ptr; break;
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		case SLE_VAR_NULL >> 4: x = 0; break;
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		default: NOT_REACHED();
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		}
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		// Write the value to the file and check if its value is in the desired range
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		switch (conv & 0xF) {
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		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
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		case SLE_FILE_U8:	assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
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		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
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		case SLE_FILE_STRINGID:
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		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
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		case SLE_FILE_I32: case SLE_FILE_U32:                SlWriteUint32((uint32)x);break;
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		case SLE_FILE_I64: case SLE_FILE_U64:                SlWriteUint64(x);break;
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		default: NOT_REACHED();
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		}
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	} else { /* LOAD values */
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		// Read a value from the file
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		switch (conv & 0xF) {
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		case SLE_FILE_I8:  x = (int8)SlReadByte(); break;
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		case SLE_FILE_U8:  x = (byte)SlReadByte(); break;
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		case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
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		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
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		case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
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		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
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		case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
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		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
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		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
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		default: NOT_REACHED();
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		}
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		/* Write The value to the struct. These ARE endian safe. */
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		switch ((conv >> 4) & 0xF) {
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		case SLE_VAR_I8   >> 4:  *(int8*)ptr = x; break;
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		case SLE_VAR_U8   >> 4:  *(byte*)ptr = x; break;
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		case SLE_VAR_I16  >> 4: *(int16*)ptr = x; break;
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		case SLE_VAR_U16  >> 4: *(uint16*)ptr = x; break;
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		case SLE_VAR_I32  >> 4: *(int32*)ptr = x; break;
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		case SLE_VAR_U32  >> 4: *(uint32*)ptr = x; break;
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		case SLE_VAR_I64  >> 4: *(int64*)ptr = x; break;
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   362
		case SLE_VAR_U64  >> 4: *(uint64*)ptr = x; break;
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   363
		case SLE_VAR_NULL >> 4: break;
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   364
		default: NOT_REACHED();
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		}
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	}
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}
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/* Length in bytes of the various datatypes in a savefile. These
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 * sizes are guaranteed by assert_compiles in stdafx.h */
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   371
static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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   373
/**
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   374
 * Return the size in bytes of a certain type of normal/atomic variable
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 * @param var The variable the size is being asked of (NOTICE: unused)
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 * @param conv @VarType type of variable that is used for calculating the size
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   377
 * @return Return the size of this type in byes
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   378
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   379
static inline size_t SlCalcConvLen(const void *var, VarType conv) {return _conv_lengths[conv & 0xF];}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   380
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   381
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   382
 * Return the size in bytes of a reference (pointer)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   383
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   384
static inline size_t SlCalcRefLen(void) {return 2;}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   385
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   386
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   387
 * Return the size in bytes of a certain type of atomic array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   388
 * @param array The variable the size is being asked of (NOTICE: unused)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   389
 * @param length The length of the array counted in elements
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   390
 * @param conv @VarType type of the variable that is used in calculating the size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   391
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   392
static inline size_t SlCalcArrayLen(const void *array, uint length, VarType conv) {return _conv_lengths[conv & 0xF] * length;}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   393
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   394
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   395
 * Save/Load an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   396
 * @param array The array being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   397
 * @param length The length of the array in elements
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   398
 * @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   399
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   400
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   401
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   402
	static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   403
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   404
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   405
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   406
		SlSetLength(SlCalcArrayLen(array, length, conv));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   407
		// Determine length only?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   408
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   409
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   410
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   411
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   412
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   413
	 * as a byte-type. So detect this, and adjust array size accordingly */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   414
	if (!_sl.save && _sl.version == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   415
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   416
			length *= 2; // int16, uint16 and StringID are 2 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   417
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   418
		} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   419
			length *= 4; // int32 and uint32 are 4 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   420
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   421
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   422
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   423
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   424
	/* If the size of elements is 1 byte, no special conversion is needed,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   425
	 * use specialized copy-to-copy function to speed up things */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   426
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   427
		SlCopyBytes(array, length);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   428
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   429
		byte *a = (byte*)array;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   430
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   431
			SlSaveLoadConv(a, conv);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   432
			a += conv_mem_size[(conv >> 4) & 0xF]; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   433
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   434
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   435
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   436
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   437
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   438
 * Calculate the size of an object.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   439
 * @param object Object that needs its length calculated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   440
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   441
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   442
static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   443
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   444
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   445
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   446
	// Need to determine the length and write a length tag.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   447
	for (; sld->cmd != SL_END; sld++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   448
		if (sld->cmd < SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   449
			if (HASBIT(sld->cmd, 2)) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   450
				// check if the field is used in the current savegame version
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   451
				if (_sl.version < sld->version_from || _sl.version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   452
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   453
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   454
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   455
			switch (sld->cmd) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   456
			case SL_VAR: case SL_CONDVAR: /* Normal Variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   457
				length += SlCalcConvLen(NULL, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   458
			case SL_REF: case SL_CONDREF:  /* Reference variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   459
				length += SlCalcRefLen(); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   460
			case SL_ARR: case SL_CONDARR: /* Array */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   461
				length += SlCalcArrayLen(NULL, sld->length, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   462
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   463
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   464
		} else if (sld->cmd == SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   465
			length++; // a byte is logically of size 1
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   466
		} else if (sld->cmd == SL_INCLUDE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   467
			length += SlCalcObjLength(NULL, _sl.includes[sld->version_from]);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   468
		}	else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   469
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   470
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   471
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   472
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   473
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   474
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   475
 * Main SaveLoad function.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   476
 * @param object The object that is being saved or loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   477
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   478
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   479
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   480
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   481
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
	if (_sl.need_length != NL_NONE) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   483
		SlSetLength(SlCalcObjLength(object, sld));
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   484
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   485
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   486
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   487
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   488
	for (; sld->cmd != SL_END; sld++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   489
		void *ptr = (byte*)object + sld->offset;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   490
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   491
		if (sld->cmd < SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   492
			/* CONDITIONAL saveload types depend on the savegame version */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   493
			if (HASBIT(sld->cmd, 2)) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   494
				// check if the field is of the right version, if not, proceed to next one
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   495
				if (_sl.version < sld->version_from || _sl.version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   496
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   497
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   498
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   499
			switch (sld->cmd) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   500
			case SL_VAR: case SL_CONDVAR: /* Normal variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   501
				SlSaveLoadConv(ptr, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   502
			case SL_REF: case SL_CONDREF: /* Reference variable, translate */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   503
				/// @todo XXX - another artificial limitof 65K elements of pointers?
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   504
				if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   505
					SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   506
				} else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   507
					*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   508
				break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   509
			case SL_ARR: case SL_CONDARR: /* Array */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   510
				SlArray(ptr, sld->length, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   511
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   512
			}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   513
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   514
		/* SL_WRITEBYTE translates a value of a variable to another one upon
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   515
		 * saving or loading.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   516
		 * XXX - variable renaming abuse
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   517
		 * g_value: the value of the variable ingame is abused by sld->version_from
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   518
		 * f_value: the value of the variable in the savegame is abused by sld->version_to */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   519
		} else if (sld->cmd == SL_WRITEBYTE) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   520
			if (_sl.save) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   521
				SlWriteByte(sld->version_to);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   522
			} else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   523
				*(byte*)ptr = sld->version_from;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   524
		/* SL_INCLUDE loads common code for a type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   525
		 * XXX - variable renaming abuse
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   526
		 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   527
		} else if (sld->cmd == SL_INCLUDE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   528
			SlObject(ptr, _sl.includes[sld->version_from]);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   529
		}	else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   530
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   531
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   532
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   533
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   534
/** Calculate the length of global variables
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   535
 * @param desc The global variable that we want to know the size of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   536
 * @return Returns the length of the sought global object
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   537
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   538
static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   539
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   540
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   541
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   542
	for (; desc->address != NULL; desc++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   543
		// Of course the global variable must exist in the sought savegame version
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   544
		if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   545
			length += SlCalcConvLen(NULL, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   546
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   547
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   548
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   549
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   550
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   551
 * Save or Load (a list of) global variables
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   552
 * @param desc The global variable that is being loaded or saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   553
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   554
void SlGlobList(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   555
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   556
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   557
		SlSetLength(SlCalcGlobListLength(desc));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   558
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   559
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   560
	}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   561
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   562
	for (; desc->address != NULL; desc++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   563
		if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   564
			SlSaveLoadConv(desc->address, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   565
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   566
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   567
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   568
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   569
 * Do something of which I have no idea what it is :P
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   570
 * @param proc The callback procedure that is called
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   571
 * @param arg The variable that will be used for the callback procedure
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   572
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   573
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   574
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   575
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   576
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   577
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   578
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   579
	// Tell it to calculate the length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   580
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   581
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   582
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   583
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   584
	// Setup length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   585
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   586
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   587
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   588
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   589
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   590
	// And write the stuff
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   591
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   592
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   593
	assert(offs == SlGetOffs());
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   594
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   595
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   596
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   597
 * Load a chunk of data (eg vehicles, stations, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   598
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   599
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   600
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   601
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   602
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   603
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   604
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   605
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   606
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   607
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   608
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   609
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   610
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   611
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   612
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   613
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   614
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   615
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   616
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   617
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   618
		// Read length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   619
		len = SlReadByte() << 16;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   620
		len += SlReadUint16();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   621
		_sl.obj_len = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   622
		endoffs = SlGetOffs() + len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   623
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   624
		assert(SlGetOffs() == endoffs);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   625
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   626
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   627
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   628
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   629
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   630
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   631
static ChunkSaveLoadProc *_tmp_proc_1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   632
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   633
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   634
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   635
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   636
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   637
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   638
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   639
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   640
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   641
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   642
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   643
	SlWriteUint32(ch->id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   644
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   645
	if (ch->flags & CH_AUTO_LENGTH) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   646
		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   647
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   648
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   649
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   650
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   651
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   652
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   653
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   654
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   655
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   656
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   657
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   658
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   659
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   660
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   661
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   662
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   663
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   664
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   665
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   666
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   667
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   668
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   669
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   670
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   671
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   672
/** Save all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   673
static void SlSaveChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   674
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   675
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   676
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   677
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   678
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   679
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   680
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   681
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   682
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   683
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   684
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   685
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   686
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   687
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   688
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   689
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   690
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   691
	// Terminator
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   692
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   693
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   694
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   695
/** Find the ChunkHandler that will be used for processing the found
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   696
 * chunk in the savegame or in memory
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   697
 * @param id the chunk in question
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   698
 * @return returns the appropiate chunkhandler
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   699
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   700
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   701
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   702
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   703
	const ChunkHandler *const *chsc;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   704
	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   705
		while(true) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   706
			if (ch->id == id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   707
				return ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   708
			if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   709
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   710
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   711
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   712
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   713
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   714
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   715
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   716
/** Load all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   717
static void SlLoadChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   718
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   719
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   720
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   721
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   722
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   723
		DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   724
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   725
		ch = SlFindChunkHandler(id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   726
		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   727
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   728
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   729
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   730
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   731
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   732
//********** START OF LZO CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   733
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   734
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   735
781
9717ff353c17 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
   736
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   737
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   738
static uint ReadLZO(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   739
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   740
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   741
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   742
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   743
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   744
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   745
	// Read header
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   746
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   747
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   748
	// Check if size is bad
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   749
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   750
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   751
	if (_sl.version != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   752
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   753
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   754
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   755
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   756
	if (size >= sizeof(out)) SlError("inconsistent size");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   757
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   758
	// Read block
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   759
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   760
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   761
	// Verify checksum
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   762
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   763
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   764
	// Decompress
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   765
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   766
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   767
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   768
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   769
// p contains the pointer to the buffer, len contains the pointer to the length.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   770
// len bytes will be written, p and l will be updated to reflect the next buffer.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   771
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   772
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   773
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   774
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   775
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   776
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   777
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   778
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   779
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   780
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   781
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   782
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   783
static bool InitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   784
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   785
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   786
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   787
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   788
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   789
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   790
static void UninitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   791
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   792
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   793
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   794
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   795
//*********************************************
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   796
//******** START OF NOCOMP CODE (uncompressed)*
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   797
//*********************************************
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   798
static uint ReadNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   799
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   800
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   801
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   802
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   803
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   804
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   805
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   806
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   807
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   808
static bool InitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   809
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   810
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   811
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   812
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   813
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   814
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   815
static void UninitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   816
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   817
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   818
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   820
//********************************************
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   821
//********** START OF MEMORY CODE (in ram)****
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   822
//********************************************
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   823
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   824
enum {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   825
	SAVELOAD_POOL_BLOCK_SIZE_BITS = 17,
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   826
	SAVELOAD_POOL_MAX_BLOCKS = 500
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   827
};
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   828
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   829
/* A maximum size of of 128K * 500 = 64.000KB savegames */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   830
static MemoryPool _saveload_pool = {"Savegame", SAVELOAD_POOL_MAX_BLOCKS, SAVELOAD_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   831
static uint _save_byte_count;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   832
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   833
static bool InitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   834
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   835
	CleanPool(&_saveload_pool);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   836
	AddBlockToPool(&_saveload_pool);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   837
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   838
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   839
	_save_byte_count = 0;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   840
	_sl.bufsize = _saveload_pool.total_items;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   841
	_sl.buf = (byte*)GetItemFromPool(&_saveload_pool, _save_byte_count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   842
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   843
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   844
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   845
static void UnInitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   846
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   847
	CleanPool(&_saveload_pool);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   848
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   849
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   850
static void WriteMem(uint size)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   851
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   852
	_save_byte_count += size;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   853
	/* Allocate new block and new buffer-pointer */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   854
	AddBlockIfNeeded(&_saveload_pool, _save_byte_count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   855
	_sl.buf = (byte*)GetItemFromPool(&_saveload_pool, _save_byte_count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   856
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   857
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   858
//********************************************
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   859
//********** START OF ZLIB CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   860
//********************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   861
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   862
#if defined(WITH_ZLIB)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   863
#include <zlib.h>
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   864
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   865
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   866
static bool InitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   867
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   868
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   869
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   870
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   871
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   872
	_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   873
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   874
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   875
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   876
static uint ReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   877
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   878
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   879
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   880
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   881
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   882
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   883
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   884
		// read more bytes from the file?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   885
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   886
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   887
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   888
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   889
		// inflate the data
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   890
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   891
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   892
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   893
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   894
		if (r != Z_OK)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   895
			SlError("inflate() failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   896
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   897
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   898
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   899
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   900
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   901
static void UninitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   902
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   903
	inflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   904
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   905
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   906
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   907
static bool InitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   908
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   909
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   910
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   911
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   912
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   913
	_sl.buf = (byte*)malloc(4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   914
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   915
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   916
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   917
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   918
{
1884
ae1d6213c6dd (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
   919
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   920
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   921
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   922
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   923
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   924
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   925
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   926
		z->avail_out = sizeof(buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   927
		r	= deflate(z, mode);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   928
			// bytes were emitted?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   929
		if ((n=sizeof(buf) - z->avail_out) != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   930
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   931
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   932
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   933
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   934
		if (r != Z_OK) SlError("zlib returned error code");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   935
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   936
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   937
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   938
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   939
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   940
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   941
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   942
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   943
static void UninitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   944
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   945
	// flush any pending output.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   947
	deflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   950
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   951
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   952
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   953
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   954
//************* END OF CODE *****************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   955
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   956
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   957
// these define the chunks
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
extern const ChunkHandler _misc_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   959
extern const ChunkHandler _player_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   960
extern const ChunkHandler _veh_chunk_handlers[];
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
   961
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
   962
extern const ChunkHandler _depot_chunk_handlers[];
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
   963
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   964
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   965
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   967
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   968
extern const ChunkHandler _engine_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   969
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   970
extern const ChunkHandler _animated_tile_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   971
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   972
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
	_misc_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
	_veh_chunk_handlers,
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
   975
	_waypoint_chunk_handlers,
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
   976
	_depot_chunk_handlers,
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
   977
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   979
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   980
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   981
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   982
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   983
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   984
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   985
	_animated_tile_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   986
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   987
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   988
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   989
// used to include a vehicle desc in another desc.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   990
extern const SaveLoad _common_veh_desc[];
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   991
static const SaveLoad* const _desc_includes[] = {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   992
	_common_veh_desc
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   993
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   994
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   995
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   996
 * Pointers cannot be saved to a savegame, so this functions gets
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   997
 * the index of the item, and if not available, it hussles with
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   998
 * pointers (looks really bad :()
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   999
 * Remember that a NULL item has value 0, and all
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1000
 * indeces have +1, so vehicle 0 is saved as index 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1001
 * @param obj The object that we want to get the index of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1002
 * @param rt @SLRefType type of the object the index is being sought of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1003
 * @return Return the pointer converted to an index of the type pointed to
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1004
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1005
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1006
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1007
	if (obj == NULL) return 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1008
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1009
	switch (rt) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1010
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1011
		case REF_VEHICLE: return ((Vehicle *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1012
		case REF_STATION: return ((Station *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1013
		case REF_TOWN:    return ((Town *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1014
		case REF_ORDER:   return ((Order *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1015
		case REF_ROADSTOPS: return ((RoadStop *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1016
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1017
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1018
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1019
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1020
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1022
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1023
 * Pointers cannot be loaded from a savegame, so this function
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1024
 * gets the index from the savegame and returns the appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1025
 * pointer from the already loaded base.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1026
 * Remember that an index of 0 is a NULL pointer so all indeces
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1027
 * are +1 so vehicle 0 is saved as 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1028
 * @param index The index that is being converted to a pointer
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1029
 * @param rt @SLRefType type of the object the pointer is sought of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1030
 * @return Return the index converted to a pointer of any type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1031
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1032
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1033
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1034
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1035
	 * and should be loaded like that */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1036
	if (rt == REF_VEHICLE_OLD && _sl.full_version >= ((4 << 8) | 4))
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1037
		rt = REF_VEHICLE;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1038
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1039
	/* No need to look up NULL pointers, just return immediately */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1040
	if (rt != REF_VEHICLE_OLD && index == 0)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1041
		return NULL;
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1042
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1043
	index--; // correct for the NULL index
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1044
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1045
	switch (rt) {
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1046
		case REF_ORDER: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1047
			if (!AddBlockIfNeeded(&_order_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1048
				error("Orders: failed loading savegame: too many orders");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1049
			return GetOrder(index);
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1050
		}
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1051
		case REF_VEHICLE: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1052
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1053
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1054
			return GetVehicle(index);
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1055
		}
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1056
		case REF_STATION: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1057
			if (!AddBlockIfNeeded(&_station_pool, index))
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1058
				error("Stations: failed loading savegame: too many stations");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1059
			return GetStation(index);
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1060
		}
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1061
		case REF_TOWN: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1062
			if (!AddBlockIfNeeded(&_town_pool, index))
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1063
				error("Towns: failed loading savegame: too many towns");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1064
			return GetTown(index);
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1065
		}
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1066
		case REF_ROADSTOPS: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1067
			if (!AddBlockIfNeeded(&_roadstop_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1068
				error("RoadStops: failed loading savegame: too many RoadStops");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1069
			return GetRoadStop(index);
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1070
		}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1071
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1072
		case REF_VEHICLE_OLD: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1073
			/* Old vehicles were saved differently:
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1074
			 * invalid vehicle was 0xFFFF,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1075
			 * and the index was not - 1.. correct for this */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1076
			index++;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1077
			if (index == INVALID_VEHICLE)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1078
				return NULL;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1079
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1080
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1081
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1082
			return GetVehicle(index);
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1083
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1084
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1085
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1086
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1087
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1088
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1089
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1090
/** The format for a reader/writer type of a savegame */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1091
typedef struct {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1092
	const char *name;           /// name of the compressor/decompressor (debug-only)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1093
	uint32 tag;                 /// the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1094
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1095
	bool (*init_read)(void);    /// function executed upon initalization of the loader
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1096
	ReaderProc *reader;         /// function that loads the data from the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1097
	void (*uninit_read)(void);  /// function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1098
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1099
	bool (*init_write)(void);   /// function executed upon intialization of the saver
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1100
	WriterProc *writer;         /// function that saves the data to the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1101
	void (*uninit_write)(void); /// function executed when writing is done
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1102
} SaveLoadFormat;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1103
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1104
static const SaveLoadFormat _saveload_formats[] = {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1105
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1106
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1107
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1108
#if defined(WITH_ZLIB)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1109
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1110
#else
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1111
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1112
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1113
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1114
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1115
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1116
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1117
 * uncompressed, or another type
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1118
 * @param s Name of the savegame format. If NULL it picks the first available one
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1119
 * @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1120
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1121
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1122
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1123
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1124
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1125
	// find default savegame format, the highest one with which files can be written
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1126
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1127
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1128
	if (s != NULL && s[0] != '\0') {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1129
		const SaveLoadFormat *slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1130
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1131
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1132
				return slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1133
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1134
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1135
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1136
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1137
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1138
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1139
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1140
// actual loader/saver function
1218
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1141
void InitializeGame(uint log_x, uint log_y);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1142
extern bool AfterLoadGame(uint version);
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1143
extern void BeforeSaveGame(void);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1144
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1145
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1146
/** Small helper function to close the to be loaded savegame an signal error */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1147
static inline int AbortSaveLoad(void)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1148
{
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1149
	if (_sl.fh != NULL) fclose(_sl.fh);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1150
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1151
	_sl.fh = NULL;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1152
	return SL_ERROR;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1153
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1154
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1155
#include "network.h"
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1156
#include "table/strings.h"
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1157
#include "table/sprites.h"
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1158
#include "gfx.h"
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1159
#include "gui.h"
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1160
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1161
static bool _saving_game = false;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1162
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1163
/** Update the gui accordingly when starting saving
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1164
 * and set locks on saveload */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1165
static inline void SaveFileStart(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1166
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1167
	SetMouseCursor(SPR_CURSOR_ZZZ);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1168
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1169
	_saving_game = true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1170
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1171
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1172
/** Update the gui accordingly when saving is done and release locks
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1173
 * on saveload */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1174
static inline void SaveFileDone(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1175
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1176
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1177
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1178
	_saving_game = false;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1179
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1180
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1181
/** We have written the whole game into memory, _saveload_pool, now find
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1182
 * and appropiate compressor and start writing to file.
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1183
 */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1184
static bool SaveFileToDisk(void *ptr)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1185
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1186
	const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1187
	/* XXX - backup _sl.buf cause it is used internally by the writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1188
	 * and we update it for our own purposes */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1189
	byte *tmp = _sl.buf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1190
	uint32 hdr[2];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1191
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1192
	SaveFileStart();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1193
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1194
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1195
	 * loading/saving execute a longjmp() and continue execution here */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1196
	if (setjmp(_sl.excpt)) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1197
		AbortSaveLoad();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1198
		_sl.buf = tmp;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1199
		_sl.excpt_uninit();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1200
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1201
		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1202
		ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1203
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1204
		SaveFileDone();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1205
		return false;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1206
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1207
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1208
	/* We have written our stuff to memory, now write it to file! */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1209
	hdr[0] = fmt->tag;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1210
	hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1211
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1212
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1213
	if (!fmt->init_write()) SlError("cannot initialize compressor");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1214
	tmp = _sl.buf; // XXX - init_write can change _sl.buf, so update it
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1215
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1216
	{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1217
		uint i;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1218
		uint count = 1 << _saveload_pool.block_size_bits;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1219
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1220
		assert(_save_byte_count == _sl.offs_base);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1221
		for (i = 0; i != _saveload_pool.current_blocks - 1; i++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1222
			_sl.buf = _saveload_pool.blocks[i];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1223
			fmt->writer(count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1224
		}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1225
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1226
		/* The last block is (almost) always not fully filled, so only write away
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1227
		 * as much data as it is in there */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1228
		_sl.buf = _saveload_pool.blocks[i];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1229
		fmt->writer(_save_byte_count - (i * count));
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1230
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1231
		_sl.buf = tmp; // XXX - reset _sl.buf to its original value to let it continue its internal usage
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1232
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1233
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1234
	fmt->uninit_write();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1235
	assert(_save_byte_count == _sl.offs_base);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1236
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1237
	fclose(_sl.fh);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1238
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1239
	SaveFileDone();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1240
	CloseOTTDThread();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1241
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1242
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1243
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1244
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1245
 * Main Save or Load function where the high-level saveload functions are
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1246
 * handled. It opens the savegame, selects format and checks versions
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1247
 * @param filename The name of the savegame being created/loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1248
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1249
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1250
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1251
int SaveOrLoad(const char *filename, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1252
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1253
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1254
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1255
  uint version;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1256
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1257
	/* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1258
	if (mode == SL_OLD_LOAD) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1259
		InitializeGame(8, 8); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1260
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1261
		AfterLoadGame(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1262
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1263
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1264
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1265
	/* An instance of saving is already active, don't start any other cause of global variables */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1266
	if (_saving_game == true) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1267
		if (!_do_autosave) ShowErrorMessage(_error_message, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1268
		return SL_ERROR;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1269
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1270
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1271
	_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1272
	if (_sl.fh == NULL) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1273
		DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1274
		return SL_ERROR;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1275
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1276
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1277
	_sl.bufe = _sl.bufp = NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1278
	_sl.offs_base = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1279
	_sl.int_to_ref_proc = IntToReference;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1280
	_sl.ref_to_int_proc = ReferenceToInt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1281
	_sl.save = mode;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1282
	_sl.includes = _desc_includes;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1283
	_sl.chs = _chunk_handlers;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1284
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1285
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1286
	 * loading/saving execute a longjmp() and continue execution here */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1287
	if (setjmp(_sl.excpt)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1288
		AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1289
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1290
		// deinitialize compressor.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1291
		_sl.excpt_uninit();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1292
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1293
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1294
		if (mode == SL_LOAD) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1295
			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1296
			return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1297
		} else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1298
			ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1299
			return SL_ERROR;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1300
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1301
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1302
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1303
  /* We first initialize here to avoid: "warning: variable `version' might
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1304
   * be clobbered by `longjmp' or `vfork'" */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1305
	version = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1306
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1307
	/* General tactic is to first save the game to memory, then use an available writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1308
	 * to write it to file, either in threaded mode if possible, or single-threaded */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1309
	if (mode == SL_SAVE) { /* SAVE game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1310
		fmt = GetSavegameFormat("memory"); // write to memory
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1311
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1312
		_sl.write_bytes = fmt->writer;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1313
		_sl.excpt_uninit = fmt->uninit_write;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1314
		if (!fmt->init_write()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1315
			DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1316
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1317
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1318
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1319
		_sl.version = SAVEGAME_MAJOR_VERSION;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1320
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1321
		BeforeSaveGame();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1322
		SlSaveChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1323
		SlWriteFill(); // flush the save buffer
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1324
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1325
		/* Write to file */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1326
		if (_network_server || !CreateOTTDThread(&SaveFileToDisk, NULL)) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1327
			DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1328
			SaveFileToDisk(NULL);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1329
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1330
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1331
	} else { /* LOAD game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1332
		assert(mode == SL_LOAD);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1333
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1334
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1335
			DEBUG(misc, 0) ("Cannot read savegame header, aborting.");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1336
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1337
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1338
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1339
		// see if we have any loader for this type.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1340
		for (fmt = _saveload_formats; ; fmt++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1341
			/* No loader found, treat as version 0 and use LZO format */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1342
			if (fmt == endof(_saveload_formats)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1343
				DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1344
				rewind(_sl.fh);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1345
				_sl.version = version = 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1346
				_sl.full_version = 0;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1347
				fmt = _saveload_formats + 0; // LZO
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1348
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1349
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1350
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1351
			if (fmt->tag == hdr[0]) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1352
				// check version number
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1353
				version = TO_BE32(hdr[1]) >> 8;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1354
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1355
				/* Is the version higher than the current? */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1356
				if (version > SAVEGAME_LOADABLE_VERSION) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1357
					DEBUG(misc, 0) ("Savegame version invalid.");
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1358
					return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1359
				}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1360
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1361
				_sl.version = (version >> 8);
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1362
				_sl.full_version = version;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1363
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1364
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1365
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1366
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1367
		_sl.read_bytes = fmt->reader;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1368
		_sl.excpt_uninit = fmt->uninit_read;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1369
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1370
		// loader for this savegame type is not implemented?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1371
		if (fmt->init_read == NULL) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1372
			ShowInfoF("Loader for '%s' is not available.", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1373
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1374
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1375
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1376
		if (!fmt->init_read()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1377
			DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1378
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1379
		}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1380
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1381
		/* Old maps were hardcoded to 256x256 and thus did not contain
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1382
		 * any mapsize information. Pre-initialize to 256x256 to not to
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1383
		 * confuse old games */
1218
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1384
		InitializeGame(8, 8);
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1385
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1386
		SlLoadChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1387
		fmt->uninit_read();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1388
		fclose(_sl.fh);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1389
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1390
		/* After loading fix up savegame for any internal changes that
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1391
		* might've occured since then. If it fails, load back the old game */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1392
		if (!AfterLoadGame(version)) return SL_REINIT;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1393
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1394
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1395
	return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1396
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1397
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1398
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1399
void DoExitSave(void)
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1400
{
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1401
	char buf[200];
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1402
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1403
	SaveOrLoad(buf, SL_SAVE);
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1404
}
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1405
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1406
#if 0
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1407
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1408
 * Function to get the type of the savegame by looking at the file header.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1409
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1410
 * @param file Savegame to be checked
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1411
 * @return SL_OLD_LOAD or SL_LOAD of the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1412
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1413
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1414
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1415
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1416
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1417
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1418
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1419
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1420
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1421
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1422
		printf("Savegame is obsolete or invalid format.\n");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1423
		mode = SL_LOAD;	// don't try to get filename, just show name as it is written
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1424
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1425
	else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1426
		// see if we have any loader for this type.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1427
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1428
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1429
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1430
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1431
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1432
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1433
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1434
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1435
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1436
	return mode;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1437
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1438
#endif