src/station.cpp
author tron
Sun, 28 Jan 2007 21:54:40 +0000
changeset 6118 99a95cda1174
parent 6086 61742a8471f5
child 6147 2345f00d2a33
permissions -rw-r--r--
(svn r8449) -Fix

-Codechange: Remove the superfluous attribute RoadStop::prev
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/* $Id$ */
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/** @file station_cmd.c */
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cb78ae22fe58 (svn r2731) -Fix [ 1244171 ]: Hangar orders are now properly invalidated as soon as the airport is removed
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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0a6510cc889b (svn r1803) Move debugging stuff into files of it's own
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#include "debug.h"
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637ec3c361f5 (svn r2673) Include functions.h directly, not globally via openttd.h
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#include "functions.h"
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1f65f8260092 (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
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#include "station_map.h"
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01d3de5d8039 (svn r1867) Include tables/sprites.h only in files which need it
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#include "table/sprites.h"
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8aa8100b0b22 (svn r815) Include strings.h only in the files which need it.
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#include "table/strings.h"
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e959706a3e4d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
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#include "map.h"
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a1ac96655b79 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
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#include "depot.h"
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2ba71e034d97 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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#include "train.h"
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1edf71aa942e (svn r3714) Add functions to turn tiles into water and shore tiles
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#include "water_map.h"
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b14c49efef1e (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
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#include "industry_map.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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4984308f9125 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
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#include "yapf/yapf.h"
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#include "date.h"
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#include "helpers.hpp"
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Station::Station(TileIndex tile)
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{
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	DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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ed718fa4c69c (svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
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	xy = tile;
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	airport_tile = dock_tile = train_tile = 0;
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	bus_stops = truck_stops = NULL;
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	had_vehicle_of_type = 0;
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	time_since_load = 255;
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	time_since_unload = 255;
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	delete_ctr = 0;
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	facilities = 0;
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	last_vehicle_type = VEH_Invalid;
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564f98b055d1 (svn r8231) -Fix (r8125): MP desync caused by calling Random() from station constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
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	random_bits = 0; // Random() must be called when station is really built (DC_EXEC)
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	waiting_triggers = 0;
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}
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ed718fa4c69c (svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
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/**
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	* Clean up a station by clearing vehicle orders and invalidating windows.
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	* Aircraft-Hangar orders need special treatment here, as the hangars are
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	* actually part of a station (tiletype is STATION), but the order type
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	* is OT_GOTO_DEPOT.
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	* @param st Station to be deleted
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	*/
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Station::~Station()
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{
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	DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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	DeleteName(string_id);
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	MarkDirty();
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	RebuildStationLists();
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	InvalidateWindowClasses(WC_STATION_LIST);
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	DeleteWindowById(WC_STATION_VIEW, index);
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	/* Now delete all orders that go to the station */
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	RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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	/* Subsidies need removal as well */
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	DeleteSubsidyWithStation(index);
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	free(speclist);
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	xy = 0;
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}
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void* Station::operator new(size_t size)
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{
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	Station *st = AllocateRaw();
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	return st;
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}
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void* Station::operator new(size_t size, int st_idx)
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{
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	if (!AddBlockIfNeeded(&_Station_pool, st_idx))
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		error("Stations: failed loading savegame: too many stations");
75c6d5cf1600 (svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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75c6d5cf1600 (svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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    96
	Station *st = GetStation(st_idx);
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    97
	return st;
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}
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void Station::operator delete(void *p)
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{
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}
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   103
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   104
void Station::operator delete(void *p, int st_idx)
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{
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}
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   107
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/** Called when new facility is built on the station. If it is the first facility
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	* it initializes also 'xy' and 'random_bits' members */
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void Station::AddFacility(byte new_facility_bit, TileIndex facil_xy)
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{
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	if (facilities == 0) {
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		xy = facil_xy;
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		random_bits = Random();
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	}
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	facilities |= new_facility_bit;
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	owner = _current_player;
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	build_date = _date;
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}
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void Station::MarkDirty() const
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{
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	if (sign.width_1 != 0) {
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		InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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		MarkAllViewportsDirty(
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			sign.left - 6,
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			sign.top,
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			sign.left + (sign.width_1 << 2) + 12,
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			sign.top + 48);
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	}
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}
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void Station::MarkTilesDirty() const
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{
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	TileIndex tile = train_tile;
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	int w, h;
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	/* XXX No station is recorded as 0, not INVALID_TILE... */
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	if (tile == 0) return;
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	for (h = 0; h < trainst_h; h++) {
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		for (w = 0; w < trainst_w; w++) {
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			if (TileBelongsToRailStation(tile)) {
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				MarkTileDirtyByTile(tile);
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   146
			}
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			tile += TileDiffXY(1, 0);
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		}
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		tile += TileDiffXY(-w, 1);
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	}
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}
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bool Station::TileBelongsToRailStation(TileIndex tile) const
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{
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	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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}
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/*static*/ Station *Station::AllocateRaw(void)
0
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{
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	Station *st = NULL;
0
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	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
4980
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   164
	for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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		if (!IsValidStation(st)) {
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			StationID index = st->index;
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			memset(st, 0, sizeof(Station));
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			st->index = index;
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			return st;
0
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		}
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	}
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	/* Check if we can add a block to the pool */
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	if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
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	_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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	return NULL;
0
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}
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/************************************************************************/
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/*                     StationRect implementation                       */
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/************************************************************************/
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StationRect::StationRect()
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{
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	MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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	left = top = right = bottom = 0;
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}
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bool StationRect::PtInRectXY(int x, int y) const
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{
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	return (left <= x && x <= right && top <= y && y <= bottom);
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}
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bool StationRect::IsEmpty() const
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{
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	return (left == 0 || left > right || top > bottom);
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}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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	int x = TileX(tile);
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	int y = TileY(tile);
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	if (IsEmpty()) {
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		/* we are adding the first station tile */
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		left = right = x;
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		top = bottom = y;
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	} else if (!PtInRectXY(x, y)) {
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		/* current rect is not empty and new point is outside this rect */
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		/* make new spread-out rectangle */
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		Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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		/* check new rect dimensions against preset max */
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		int w = new_rect.right - new_rect.left + 1;
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		int h = new_rect.bottom - new_rect.top + 1;
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		if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
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			assert(mode != ADD_TRY);
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			_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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			return false;
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		}
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		/* spread-out ok, return true */
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		if (mode != ADD_TEST) {
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			/* we should update the station rect */
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			*this = new_rect;
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		}
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	} else {
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		; // new point is inside the rect, we don't need to do anything
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	}
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	return true;
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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	return BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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}
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/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
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{
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	TileIndex top_left = TileXY(left_a, top_a);
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	int width = right_a - left_a + 1;
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	int height = bottom_a - top_a + 1;
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	BEGIN_TILE_LOOP(tile, width, height, top_left)
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		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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	END_TILE_LOOP(tile, width, height, top_left);
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	return false;
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}
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bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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{
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	int x = TileX(tile);
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	int y = TileY(tile);
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	/* look if removed tile was on the bounding rect edge
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	 * and try to reduce the rect by this edge
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	 * do it until we have empty rect or nothing to do */
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	for (;;) {
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		/* check if removed tile is on rect edge */
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		bool left_edge = (x == left);
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		bool right_edge = (x == right);
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		bool top_edge = (y == top);
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		bool bottom_edge = (y == bottom);
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		/* can we reduce the rect in either direction? */
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		bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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		bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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		if (reduce_x) {
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			/* reduce horizontally */
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			if (left_edge) {
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				/* move left edge right */
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				left = x = x + 1;
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			} else {
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				/* move right edge left */
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				right = x = x - 1;
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			}
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		}
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		if (reduce_y) {
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			/* reduce vertically */
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			if (top_edge) {
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				/* move top edge down */
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				top = y = y + 1;
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			} else {
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				/* move bottom edge up */
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				bottom = y = y - 1;
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   297
			}
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		}
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		if (left > right || top > bottom) {
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			/* can't continue, if the remaining rectangle is empty */
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			MakeEmpty();
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			return true; // empty remaining rect
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		}
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   305
	}
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	return false; // non-empty remaining rect
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   307
}
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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{
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	assert(PtInRectXY(TileX(tile), TileY(tile)));
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	assert(PtInRectXY(TileX(tile) + w - 1, TileY(tile) + h - 1));
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	bool empty = AfterRemoveTile(st, tile);
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	if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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	return empty;
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   317
}
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StationRect& StationRect::operator = (Rect src)
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{
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	left = src.left;
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	top = src.top;
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	right = src.right;
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	bottom = src.bottom;
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	return *this;
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}
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/************************************************************************/
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/*                     RoadStop implementation                          */
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/************************************************************************/
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/** Allocates a new RoadStop onto the pool, or recycles an unsed one
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 *  @return a pointer to the new roadstop
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 */
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void *RoadStop::operator new(size_t size)
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{
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	RoadStop *rs = AllocateRaw();
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	return rs;
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}
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   341
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   342
/** Gets a RoadStop with a given index and allocates it when needed
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  * @return a pointer to the roadstop
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  */
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   345
void *RoadStop::operator new(size_t size, int index)
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{
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   347
	if (!AddBlockIfNeeded(&_RoadStop_pool, index)) {
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   348
		error("RoadStops: failed loading savegame: too many RoadStops");
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	}
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   350
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   351
	RoadStop *rs = GetRoadStop(index);
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   352
	return rs;
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   353
}
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   354
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   355
void RoadStop::operator delete(void *p)
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   356
{
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   357
}
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   358
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   359
void RoadStop::operator delete(void *p, int index)
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{
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   361
}
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   362
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   363
/** Initializes a RoadStop */
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   364
RoadStop::RoadStop(TileIndex tile) :
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	xy(tile),
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   366
	status(3), // stop is free
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	num_vehicles(0),
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   368
	next(NULL)
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   369
{
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	DEBUG(ms, cDebugCtorLevel,  "I+ at %d[0x%x]", tile, tile);
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   371
}
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   372
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   373
/** De-Initializes a RoadStops. This includes clearing all slots that vehicles might
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   374
  * have and unlinks it from the linked list of road stops at the given station
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   375
  */
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   376
RoadStop::~RoadStop()
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   377
{
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   378
	/* Clear the slot assignment of all vehicles heading for this road stop */
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   379
	if (num_vehicles != 0) {
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   380
		Vehicle *v;
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   381
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   382
		FOR_ALL_VEHICLES(v) {
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   383
			if (v->type == VEH_Road && v->u.road.slot == this) ClearSlot(v);
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   384
		}
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   385
	}
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   386
	assert(num_vehicles == 0);
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diff changeset
   387
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   388
	DEBUG(ms, cDebugCtorLevel , "I- at %d[0x%x]", xy, xy);
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   389
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   390
	xy = INVALID_TILE;
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   391
}
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   392
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diff changeset
   393
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   394
/** Low-level function for allocating a RoadStop on the pool */
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   395
RoadStop *RoadStop::AllocateRaw( void )
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   396
{
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   397
	RoadStop *rs;
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diff changeset
   398
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diff changeset
   399
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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   400
	 * TODO - This is just a temporary stage, this will be removed. */
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diff changeset
   401
	for (rs = GetRoadStop(0); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) {
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   402
		if (!rs->IsValid()) {
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diff changeset
   403
			RoadStopID index = rs->index;
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celestar
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diff changeset
   404
6a4c261987c3 (svn r8185) -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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diff changeset
   405
			memset(rs, 0, sizeof(*rs));
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diff changeset
   406
			rs->index = index;
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diff changeset
   407
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diff changeset
   408
			return rs;
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diff changeset
   409
		}
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diff changeset
   410
	}
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diff changeset
   411
6a4c261987c3 (svn r8185) -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
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diff changeset
   412
	/* Check if we can add a block to the pool */
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diff changeset
   413
	if (AddBlockToPool(&_RoadStop_pool)) return AllocateRaw();
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celestar
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diff changeset
   414
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diff changeset
   415
	return NULL;
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diff changeset
   416
}
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celestar
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diff changeset
   417
61742a8471f5 (svn r8401) -Codechange: Make 'IsValidRoadStop' a method of RoadStop and rename it to 'IsValid'
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diff changeset
   418
/** Determines whether a RoadStop is a valid (i.e. existing) one */
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diff changeset
   419
bool RoadStop::IsValid() const
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diff changeset
   420
{
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diff changeset
   421
	return xy != INVALID_TILE;
61742a8471f5 (svn r8401) -Codechange: Make 'IsValidRoadStop' a method of RoadStop and rename it to 'IsValid'
celestar
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diff changeset
   422
}