author | rubidium |
Sun, 15 Jul 2007 12:36:43 +0000 | |
branch | noai |
changeset 9665 | e889ac1e663a |
parent 9664 | c5741021bf59 |
child 9679 | 788e083db48b |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_abstractlist.hpp a linked list which can keep item/value pairs */ |
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#ifndef AI_ABSTRACTLIST_HPP |
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#define AI_ABSTRACTLIST_HPP |
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#include "ai_object.hpp" |
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#include <map> |
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#include <set> |
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class AIAbstractListSorter; |
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/** |
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* Class that creates a linked list which can keep item/value pairs. |
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*/ |
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class AIAbstractList : public AIObject { |
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public: |
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/** Type of sorter */ |
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enum SorterType { |
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SORT_BY_VALUE = 0, |
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SORT_BY_ITEM = 1, |
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}; |
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private: |
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AIAbstractListSorter *sorter; |
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SorterType sorter_type; |
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bool sort_ascending; |
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public: |
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typedef std::set<int32> AIItemList; ///< The list of items inside the bucket |
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typedef std::map<int32, AIItemList> AIAbstractListBucket; ///< The bucket list per value |
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typedef std::map<int32, int32> AIAbstractListMap; ///< List per item |
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AIAbstractListMap items; ///< The items in the list |
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AIAbstractListBucket buckets; ///< The items in the list, sorted by value |
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protected: |
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/** |
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* Add a single item to the list. |
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* @param item the item to add. Should be unique, otherwise it is ignored. |
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* @note the value is set to 0 by default. |
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*/ |
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void AddItem(int32 item); |
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/** |
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* Remove a single item from the list. |
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* @param item the item to remove. If not existing, it is ignored. |
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*/ |
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void RemoveItem(int32 item); |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AIAbstractList"; } |
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/** |
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* Constructor of the AIAbstractList. |
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*/ |
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AIAbstractList(); |
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/** |
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* Destructor of the AIAbstractList. |
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*/ |
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~AIAbstractList(); |
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/** |
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* Clear the list, making Count() returning 0 and IsEmpty() returning true. |
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*/ |
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void Clear(); |
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/** |
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* Check if an item is in the list. |
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* @param item the item to check for. |
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* @return true if the item is in the list. |
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*/ |
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bool HasItem(int32 item); |
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/** |
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* Go to the beginning of the list. |
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* @return the item value of the first item. |
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*/ |
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int32 Begin(); |
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/** |
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* Go to the next item in the list. |
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* @return the item value of the next item. |
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* @note returns 0 if beyond end-of-list. Use HasNext() to check for end-of-list. |
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*/ |
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int32 Next(); |
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/** |
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* Check if a list is empty. |
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* @return true if the list is empty. |
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**/ |
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bool IsEmpty(); |
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/** |
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* Check if there is a next element. In other words, if this is true, |
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* Next() will return a valid item. |
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* @return true if there is a next item. |
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*/ |
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bool HasNext(); |
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/** |
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* Returns the amount of items in the list. |
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* @return amount of items in the list. |
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*/ |
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int32 Count(); |
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/** |
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* Get the value that belongs to this item. |
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* @param item the item to get the value from |
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* @return the value that belongs to this item. |
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*/ |
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int32 GetValue(int32 item); |
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/** |
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* Set a value of an item directly. |
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* @param item the item to set the value for. |
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* @param value the value to give to the item |
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* @return true if we could set the item to value, false otherwise. |
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*/ |
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bool SetValue(int32 item, int32 value); |
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* Sort this list by the given sorter and direction. |
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* @param sorter the type of sorter to use |
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* @param ascending if true, lowest value is on top, else at bottom. |
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* @note the current item stays at the same place. |
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*/ |
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void Sort(SorterType sorter, bool ascending); |
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/** |
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* Removes all items with a higher value than 'value'. |
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* @param value the value above which all items are removed. |
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*/ |
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void RemoveAboveValue(int32 value); |
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/** |
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* Removes all items with a lower value than 'value'. |
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* @param value the value below which all items are removed. |
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*/ |
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void RemoveBelowValue(int32 value); |
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/** |
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* Removes all items with a value above start and below end. |
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* @param start the lower bound of the to be removed values (exclusive). |
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* @param end the upper bound of the to be removed valuens (exclusive). |
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*/ |
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void RemoveBetweenValue(int32 start, int32 end); |
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/** |
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* Remove all items with this value. |
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* @param value the value to remove. |
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*/ |
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void RemoveValue(int32 value); |
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/** |
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* Remove the first count items. |
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* @param count the amount of items to remove. |
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*/ |
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void RemoveTop(int32 count); |
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/** |
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* Remove the last count items. |
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* @param count the amount of items to remove. |
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*/ |
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void RemoveBottom(int32 count); |
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/** |
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* Remove everything that is in the given list from this list (same item index that is). |
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* @param list the list of items to remove. |
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* @pre list != NULL |
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*/ |
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void RemoveList(AIAbstractList *list); |
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* Keep all items with a higher value than 'value'. |
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* @param value the value above which all items are kept. |
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*/ |
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void KeepAboveValue(int32 value); |
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/** |
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* Keep all items with a lower value than 'value'. |
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* @param value the value below which all items are kept. |
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*/ |
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void KeepBelowValue(int32 value); |
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/** |
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* Keep all items with a value above start and below end. |
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* @param start the lower bound of the to be kept values (exclusive). |
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* @param end the upper bound of the to be kept values (exclusive). |
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*/ |
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void KeepBetweenValue(int32 start, int32 end); |
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/** |
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* Keep all items with this value. |
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* @param value the value to keep. |
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**/ |
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void KeepValue(int32 value); |
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/** |
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* Keep the first count items, i.e. remove everything except the first count items. |
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* @param count the amount of items to keep. |
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*/ |
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void KeepTop(int32 count); |
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/** |
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* Keep the last count items, i.e. remove everything except the last count items. |
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* @param count the amount of items to keep. |
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*/ |
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void KeepBottom(int32 count); |
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/** |
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* Keps everything that is in the given list from this list (same item index that is). |
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* @param list the list of items to keep. |
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* @pre list != NULL |
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*/ |
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void KeepList(AIAbstractList *list); |
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/** |
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* The definition how valuators should look. |
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*/ |
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class Valuator { |
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/* Make this valuator a friend of AIAbstractList, so we can access the private. |
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* Nobody else should ever call Valuate. */ |
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friend class AIAbstractList; |
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public: |
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/** |
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* Virtual destructor, needed to make compilers happy. |
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*/ |
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virtual ~Valuator() {} |
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private: |
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virtual int32 Valuate(int32 item) const = 0; |
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}; |
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/** |
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* Give all items a value defined by the valuator you give. |
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* @note the valuator should be a valid instance. |
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*/ |
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void Valuate(const AIAbstractList::Valuator &proc); |
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}; |
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#endif /* AI_LIST_HPP */ |