src/ai/ai.cpp
Thu, 17 Jul 2008 20:13:01 +0000 rubidium (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Mon, 30 Jun 2008 12:27:24 +0000 truebrain (svn r13656) [NoAI] -Add: added suspend control. If an AI consumes N (default = 4000) opcodes, a sleep is forced (for 1 tick). This to give fair play for all AIs. Also, an infinite loop won't hang the GUI of the player. (Morloth) noai
Tue, 17 Jun 2008 10:32:49 +0000 richk (svn r13545) [NewGRF_ports] -Sync: with trunk r13281:13411. NewGRF_ports
Fri, 13 Jun 2008 20:19:00 +0000 truebrain (svn r13512) [NoAI] -Fix: don't load a library over and over, but keep track of which libraries we have loaded (per AI) and re-use it where possible (reduces memory-footprint) noai
Tue, 10 Jun 2008 14:40:32 +0000 glx (svn r13442) [NoAI] -Add: added 'rescan_ai' console command. Use it to rescan the ai dir when you add AIs or libraries without needing to exit and restart openttd. noai
Tue, 10 Jun 2008 14:24:14 +0000 glx (svn r13441) [NoAI] -Fix (r13440): NO_THREADS compilation noai
Tue, 10 Jun 2008 14:11:35 +0000 truebrain (svn r13440) [NoAI] -Add: introducing ai/library, a method to load libraries into your AI. noai
Thu, 29 May 2008 15:56:32 +0000 glx (svn r13326) [NoAI] -Sync with trunk r13264:13325 noai
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Tue, 27 May 2008 15:24:23 +0000 glx (svn r13290) [NoAI] -Fix: do not activate a new player when no suitable AI can be found to start it. Also, when loading a savegame, do not consider a player as AI if no suitable AI can be found for it. noai
Tue, 27 May 2008 14:11:56 +0000 glx (svn r13289) [NoAI] -Codechange: better refreshing of AIDebug window noai
Tue, 27 May 2008 00:50:55 +0000 richk (svn r13281) [NewGRF_ports] -Sync: with trunk r13145:13280. Includes support for Noise Level on Prop 24 in .grf files. NewGRF_ports
Mon, 26 May 2008 20:45:25 +0000 richk (svn r13274) [NewGRF_ports] -Sync: with trunk r12806:13144. NewGRF_ports
Mon, 26 May 2008 17:40:33 +0000 glx (svn r13268) [NoAI] -Fix: kill AIs on game abortion noai
Mon, 26 May 2008 13:52:59 +0000 rubidium (svn r13265) [NoAI] -Sync with trunk r13185:13264. noai
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings.
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
Tue, 20 May 2008 15:25:47 +0000 truebrain (svn r13194) [NoAI] -Change [API CHANGE]: split 'main.nut' in 'info.nut' and 'main.nut'. The first contains the information about the AI, the second the AI. This avoid several problems we had. It also speeds up OpenTTD start-up. noai
Tue, 20 May 2008 13:09:34 +0000 truebrain (svn r13193) [NoAI] -Add: allow AIs to be packed in a .tar. one AI per tar, always in a subdir. It looks for main.nut in the first dir it finds in the archive noai
Mon, 19 May 2008 14:11:21 +0000 truebrain (svn r13187) [NoAI] -Codechange: rewrote the AI register part; C++ AIs are completely impossible now, and registration happens directly via AISquirrel. This cleans up the registration flow, and makes everything readable again, as sure I made a mess out of it :) noai
Wed, 07 May 2008 21:09:51 +0000 rubidium (svn r12997) [NoAI] -Sync: with trunk r12895:12996. noai
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Mon, 05 May 2008 12:35:38 +0000 truebrain (svn r12954) [NoAI] -Fix: move the DEBUG level of non-essential debug statements up a few levels, so it doesn't show up at least before lvl 5 noai
Mon, 31 Mar 2008 17:20:44 +0000 truebrain (svn r12518) [NoAI] -Fix: minor change of order avoids silly one-in-a-milion errors :) noai
Wed, 26 Mar 2008 15:16:40 +0000 truebrain (svn r12430) [NoAI] -Fix: safeguard, don't allow AI_Event calls to players that are not AIs noai
Mon, 25 Feb 2008 18:18:35 +0000 truebrain (svn r12260) [NoAI] -Change: make SelectAI return the factory, so some GUI might read how the AI is called, and who wrote it, etc etc noai
Sun, 03 Feb 2008 20:17:54 +0000 rubidium (svn r12051) [NoAI] -Sync: with trunk (r11795:12050). noai
Wed, 09 Jan 2008 18:11:12 +0000 rubidium (svn r11796) [NoAI] -Sync: with trunk r11502:11795. noai
Thu, 19 Jul 2007 22:39:43 +0000 truelight (svn r10631) [NoAI] -Add: AIEvent, to take care of events; for now it only reports when vehicles are crashed noai
Fri, 13 Jul 2007 10:37:01 +0000 truelight (svn r10535) [NoAI] -Fix: set _current_player also for dying AI (tnx Rubidium for the help!!) noai
Thu, 10 May 2007 15:07:16 +0000 rubidium (svn r9821) [NoAI] -Fix: support compilation without threads. noai
Sun, 18 Mar 2007 23:14:44 +0000 rubidium (svn r9305) [NoAI] -Add: option to force-select an AI from the console. noai
Sun, 18 Mar 2007 18:37:45 +0000 truelight (svn r9284) [NoAI] -Fix: reset internal static AIObject data per AI on AI startup noai
Fri, 16 Mar 2007 22:00:07 +0000 rubidium (svn r9260) [NoAI] -Codechange: do the AI threading properly using a mutex and condition signalling. noai
Fri, 16 Mar 2007 17:03:49 +0000 truelight (svn r9255) [NoAI] -Add: each AI now runs in a seperate thread. The main thread is suspended if any AI thread is running, only one AI thread runs at the time. noai
Thu, 15 Mar 2007 23:13:13 +0000 truelight (svn r9238) [NoAI] -Codechange: removed ai/api/ai_factory.h, as it isn't an api header noai
Thu, 15 Mar 2007 22:33:39 +0000 truelight (svn r9232) [NoAI] -Fix r9230: incode update about file/dir moving noai
Thu, 15 Mar 2007 22:28:14 +0000 truelight (svn r9230) [NoAI] -Change: moved ai/core/ai.* to ai/ noai
Tue, 13 Mar 2007 13:07:17 +0000 truelight (svn r9140) [NoAI] -Remove: both 'default' and 'trolly' AI noai
Wed, 16 Jan 2008 01:18:15 +0000 smatz (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 16:40:02 +0000 rubidium (svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
Tue, 25 Dec 2007 09:48:53 +0000 rubidium (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Tue, 04 Sep 2007 11:58:27 +0000 rubidium (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion.
Mon, 18 Jun 2007 19:53:50 +0000 rubidium (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
Mon, 18 Jun 2007 10:48:15 +0000 rubidium (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
Tue, 22 Jan 2008 21:00:30 +0000 rubidium (svn r11950) [NewGRF_ports] -Sync with trunk r11566:11949. NewGRF_ports
Sat, 06 Oct 2007 21:16:00 +0000 rubidium (svn r11219) [NewGRF_ports] -Sync: with trunk r11035:11218. NewGRF_ports
Sat, 14 Jul 2007 19:42:58 +0000 richk (svn r10560) [NewGRF_ports] -Sync: with trunk r10027-10559 NewGRF_ports
Sun, 11 Mar 2007 16:31:18 +0000 bjarni (svn r9119) [cpp_gui] -Sync with trunk (r9003:9100) cpp_gui
Thu, 11 Jan 2007 17:29:39 +0000 KUDr (svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter
Mon, 15 Jan 2007 20:14:06 +0000 celestar (svn r8149) [cbh] - Sync with -r8038:8038 from trunk (the cpp merge) custombridgeheads
Thu, 11 Jan 2007 13:41:16 +0000 celestar (svn r8060) [cbh] - Renamed all .c files to .cpp to get the cpp conversion merged custombridgeheads