src/openttd.cpp
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Mon, 19 Nov 2007 18:38:10 +0000 skidd13 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Mon, 22 Oct 2007 17:03:08 +0000 rubidium (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water.
Tue, 16 Oct 2007 20:44:59 +0000 glx (svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.
Thu, 11 Oct 2007 11:06:04 +0000 truelight (svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
Thu, 27 Sep 2007 21:39:13 +0000 glx (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
Sat, 22 Sep 2007 12:59:43 +0000 rubidium (svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
Thu, 13 Sep 2007 12:28:53 +0000 truelight (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
Sat, 01 Sep 2007 08:04:08 +0000 rubidium (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
Sun, 26 Aug 2007 14:38:44 +0000 rubidium (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
Mon, 06 Aug 2007 06:23:44 +0000 rubidium (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
Sat, 04 Aug 2007 12:53:41 +0000 truelight (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
Fri, 03 Aug 2007 20:18:38 +0000 rubidium (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
Fri, 03 Aug 2007 09:08:49 +0000 peter1138 (svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
Sun, 29 Jul 2007 23:42:59 +0000 rubidium (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Mon, 16 Jul 2007 23:55:22 +0000 rubidium (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
Mon, 16 Jul 2007 21:00:40 +0000 rubidium (svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
Mon, 16 Jul 2007 09:16:58 +0000 rubidium (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
Sat, 07 Jul 2007 08:53:19 +0000 rubidium (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
Thu, 05 Jul 2007 12:23:54 +0000 peter1138 (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
Wed, 04 Jul 2007 01:34:28 +0000 belugas (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
Wed, 27 Jun 2007 17:19:05 +0000 rubidium (svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
Mon, 25 Jun 2007 19:13:55 +0000 rubidium (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
Mon, 25 Jun 2007 13:30:38 +0000 peter1138 (svn r10323) -Codechange: reference company name, number and player (president) name
Sun, 24 Jun 2007 12:27:11 +0000 rubidium (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
Fri, 22 Jun 2007 20:04:21 +0000 truelight (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
Fri, 22 Jun 2007 17:33:13 +0000 rubidium (svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
Fri, 22 Jun 2007 11:58:59 +0000 rubidium (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
Sun, 17 Jun 2007 20:30:28 +0000 truelight (svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
Sun, 17 Jun 2007 20:09:05 +0000 rubidium (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
Sun, 17 Jun 2007 15:48:57 +0000 rubidium (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
Sun, 17 Jun 2007 13:27:50 +0000 rubidium (svn r10181) -Fix (r10093): clamp the zoom level so it won't try to use a wrong zoom level when loading an old savegame.
Wed, 13 Jun 2007 14:57:42 +0000 rubidium (svn r10139) -Fix: all inner parts of OpenTTD assume that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1.
Tue, 12 Jun 2007 20:24:12 +0000 truelight (svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
Mon, 11 Jun 2007 21:17:02 +0000 peter1138 (svn r10107) -Fix (r10092): Missing 'i' in 'optimized'
Mon, 11 Jun 2007 11:50:49 +0000 truelight (svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
Thu, 31 May 2007 21:21:04 +0000 glx (svn r10006) -Fix (FS#362): allow different signal types on one tile
Wed, 30 May 2007 20:20:58 +0000 belugas (svn r9992) -Codechange: Remove some hardcoded references to Industry IDs.
Tue, 29 May 2007 08:19:37 +0000 rubidium (svn r9971) -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges.
Mon, 28 May 2007 16:46:16 +0000 peter1138 (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
Sun, 27 May 2007 14:42:40 +0000 rubidium (svn r9958) -Fix (r9892): upgrading old savegames made (road)bridges unuseable.
Fri, 25 May 2007 08:13:01 +0000 rubidium (svn r9917) -Codechange: prepare some more areas for more road types.
Sun, 20 May 2007 19:14:08 +0000 rubidium (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
Sat, 19 May 2007 23:52:04 +0000 truelight (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
Sat, 19 May 2007 09:40:18 +0000 rubidium (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
Tue, 15 May 2007 21:36:58 +0000 belugas (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Tue, 15 May 2007 16:08:46 +0000 truelight (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
Mon, 14 May 2007 20:17:26 +0000 rubidium (svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
Mon, 07 May 2007 11:24:23 +0000 peter1138 (svn r9805) -Codechange: Use HASBIT() et al for display options bits.
Fri, 04 May 2007 22:45:37 +0000 glx (svn r9785) -Fix (r942, FS#765): only non dedicated servers can't have 0 players
Tue, 01 May 2007 17:16:51 +0000 belugas (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Fri, 20 Apr 2007 08:00:30 +0000 rubidium (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains.
Wed, 18 Apr 2007 22:10:36 +0000 rubidium (svn r9672) -Cleanup: lots of coding style fixes around operands.
Wed, 18 Apr 2007 14:23:30 +0000 maedhros (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
Thu, 12 Apr 2007 13:07:15 +0000 maedhros (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
Wed, 11 Apr 2007 21:04:03 +0000 peter1138 (svn r9601) -Codechange: Store grf file reference in station spec, not just GRF ID