(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
authordarkvater
Fri, 10 Sep 2004 22:43:40 +0000
changeset 196 c4c33c0764a0
parent 195 4554513bb73e
child 197 25749afe81ef
(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
main_gui.c
sdl.c
win32.c
--- a/main_gui.c	Fri Sep 10 21:49:59 2004 +0000
+++ b/main_gui.c	Fri Sep 10 22:43:40 2004 +0000
@@ -1654,6 +1654,9 @@
 		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
 		GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4);
 
+		// if networking, disable fast-forward button
+		if (_networking) w->disabled_state |= (1 << 1);
+
 		// if spectator, disable things
 		if (_current_player == OWNER_SPECTATOR){
 			w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23);
--- a/sdl.c	Fri Sep 10 21:49:59 2004 +0000
+++ b/sdl.c	Fri Sep 10 22:43:40 2004 +0000
@@ -542,7 +542,7 @@
 #else
 		if (keys[SDLK_TAB]) {
 #endif
-			_fast_forward |= 2;
+			if (!_networking) _fast_forward |= 2;
 		} else if (_fast_forward&2) {
 			_fast_forward = 0;
 		}
--- a/win32.c	Fri Sep 10 21:49:59 2004 +0000
+++ b/win32.c	Fri Sep 10 22:43:40 2004 +0000
@@ -672,7 +672,7 @@
 #else
 		if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
 #endif
-			_fast_forward |= 2;
+			if (!_networking) _fast_forward |= 2;
 		} else if (_fast_forward&2) {
 			_fast_forward = 0;
 		}