(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work anyways, just showed graphical output)
--- a/main_gui.c Fri Sep 10 21:49:59 2004 +0000
+++ b/main_gui.c Fri Sep 10 22:43:40 2004 +0000
@@ -1654,6 +1654,9 @@
GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
GfxFillRect(0, 0, w->width-1, w->height-1, 0x80B4);
+ // if networking, disable fast-forward button
+ if (_networking) w->disabled_state |= (1 << 1);
+
// if spectator, disable things
if (_current_player == OWNER_SPECTATOR){
w->disabled_state |= (1 << 0) | (1 << 19) | (1<<20) | (1<<21) | (1<<22) | (1<<23);
--- a/sdl.c Fri Sep 10 21:49:59 2004 +0000
+++ b/sdl.c Fri Sep 10 22:43:40 2004 +0000
@@ -542,7 +542,7 @@
#else
if (keys[SDLK_TAB]) {
#endif
- _fast_forward |= 2;
+ if (!_networking) _fast_forward |= 2;
} else if (_fast_forward&2) {
_fast_forward = 0;
}
--- a/win32.c Fri Sep 10 21:49:59 2004 +0000
+++ b/win32.c Fri Sep 10 22:43:40 2004 +0000
@@ -672,7 +672,7 @@
#else
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
#endif
- _fast_forward |= 2;
+ if (!_networking) _fast_forward |= 2;
} else if (_fast_forward&2) {
_fast_forward = 0;
}