Tue, 04 Jan 2005 15:06:08 +0000 truelight (svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files'
Tue, 04 Jan 2005 14:54:27 +0000 darkvater (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
Tue, 04 Jan 2005 13:45:58 +0000 truelight (svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of blue)
Tue, 04 Jan 2005 00:54:12 +0000 matthijs (svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid)
Tue, 04 Jan 2005 00:53:52 +0000 darkvater (svn r1366) -Fix: [1093186] rough land in snow upon dying of tree
Tue, 04 Jan 2005 00:07:58 +0000 darkvater (svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix)
Mon, 03 Jan 2005 22:16:02 +0000 darkvater (svn r1361) -Remove .cod files from VS6 project as well (bociusz)
Mon, 03 Jan 2005 22:12:36 +0000 tron (svn r1359) Fix typos in last commit
Mon, 03 Jan 2005 22:07:40 +0000 tron (svn r1358) Assert bounds of depot list when searching for a depot
Mon, 03 Jan 2005 22:04:34 +0000 darkvater (svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of blue)
Mon, 03 Jan 2005 21:51:24 +0000 darkvater (svn r1356) -Fix: [1092363] missing GCC_PACK in oldloader.c (thx hafken)
Mon, 03 Jan 2005 21:47:52 +0000 darkvater (svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well
Mon, 03 Jan 2005 21:29:59 +0000 tron (svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types
Mon, 03 Jan 2005 21:26:09 +0000 darkvater (svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
Mon, 03 Jan 2005 21:05:03 +0000 darkvater (svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it.
Mon, 03 Jan 2005 21:01:37 +0000 bjarni (svn r1351) fixed issue in last commit where it it not update the replace train window properly when changing company colour (the lower two panels stayed the old colour until the window was reopened)
Mon, 03 Jan 2005 20:52:09 +0000 bjarni (svn r1350) Replace Vehicle GUI:
Mon, 03 Jan 2005 20:20:25 +0000 darkvater (svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
Mon, 03 Jan 2005 19:45:18 +0000 truelight (svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
Mon, 03 Jan 2005 19:34:07 +0000 darkvater (svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
Mon, 03 Jan 2005 19:09:45 +0000 darkvater (svn r1346) -Fix: fix signed/unsigned warnings
Mon, 03 Jan 2005 19:06:16 +0000 tron (svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
Mon, 03 Jan 2005 18:59:58 +0000 tron (svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
Mon, 03 Jan 2005 18:49:45 +0000 truelight (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
Mon, 03 Jan 2005 18:40:41 +0000 darkvater (svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
Mon, 03 Jan 2005 17:55:25 +0000 darkvater (svn r1341) -Fix: fix WWT_FRAME drawing when there is no text there (STR_NULL)
Mon, 03 Jan 2005 16:45:42 +0000 darkvater (svn r1340) -Feature: scrolling credits list...finally! Hope nobody gets offended if I forgot them.
Mon, 03 Jan 2005 14:33:59 +0000 darkvater (svn r1339) -Fix: compilation with networking works on MinGW32 again (thx orudge).
Mon, 03 Jan 2005 14:07:49 +0000 darkvater (svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
Mon, 03 Jan 2005 12:56:22 +0000 tron (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
Mon, 03 Jan 2005 12:15:55 +0000 dominik (svn r1336) Fix: Correct landscaping buttons in monorail and maglev toolbars
Mon, 03 Jan 2005 12:03:24 +0000 dominik (svn r1335) Removed wrongly renamed STR_TOWNNAME_ADDITIONAL_ENGLISH from all language files
Mon, 03 Jan 2005 11:58:53 +0000 dominik (svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
Mon, 03 Jan 2005 11:45:11 +0000 dominik (svn r1333) Fix: No crash when creating a game with American town names any more
Mon, 03 Jan 2005 11:11:16 +0000 truelight (svn r1332) -Fix: Desert-landscape does no longer crash (protected GetMapExtraBits
Mon, 03 Jan 2005 09:14:31 +0000 tron (svn r1331) Update map size before sending game info
Mon, 03 Jan 2005 08:50:44 +0000 tron (svn r1330) Increase size of some vars from int16 to int32 to guard against future overflows
Mon, 03 Jan 2005 08:34:54 +0000 tron (svn r1329) Remove unused function declaration
Mon, 03 Jan 2005 08:33:04 +0000 tron (svn r1328) Turn loop with explicit terminator element into loop using endof()
Mon, 03 Jan 2005 00:42:43 +0000 darkvater (svn r1327) -Fix: made resource file version independent for windows
Sun, 02 Jan 2005 22:28:56 +0000 bjarni (svn r1326) fixed compiler warnings in vehicle_gui.c and widget.c
Sun, 02 Jan 2005 21:52:21 +0000 darkvater (svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
Sun, 02 Jan 2005 17:39:01 +0000 bjarni (svn r1324) Fixed problem with autoreplace GUI and msvc6 (thanks bociusz)
Sun, 02 Jan 2005 17:23:04 +0000 bjarni (svn r1323) Adding autoreplace feature
Sun, 02 Jan 2005 12:03:43 +0000 truelight (svn r1322) -Add: banning system (mostly tnx to guru3)
Sat, 01 Jan 2005 19:18:48 +0000 truelight (svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
Sat, 01 Jan 2005 16:34:54 +0000 truelight (svn r1320) -Fix: fixed chat-bug (that from a certain moment, nobody could talk).. 1
Sat, 01 Jan 2005 15:40:44 +0000 truelight (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;)
Fri, 31 Dec 2004 19:09:03 +0000 truelight (svn r1314) -Fix: Population numbers is no longer negative for 32k+ towns
Fri, 31 Dec 2004 18:59:22 +0000 truelight (svn r1313) -Fix: fixed MSVC problem
Fri, 31 Dec 2004 18:57:24 +0000 truelight (svn r1312) -Add: Patch which is on by default: population in label of the town
Fri, 31 Dec 2004 15:55:14 +0000 truelight (svn r1308) -Update: updated MSVC project files
Fri, 31 Dec 2004 14:43:47 +0000 truelight (svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
Fri, 31 Dec 2004 09:47:09 +0000 miham (svn r1303) Daily langfile update (automatic)
Thu, 30 Dec 2004 10:29:28 +0000 truelight (svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
Thu, 30 Dec 2004 10:03:35 +0000 truelight (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too
Thu, 30 Dec 2004 09:46:40 +0000 truelight (svn r1300) -Fix: The cost for an autorenew was not always send to the right player ;)
Thu, 30 Dec 2004 09:43:12 +0000 truelight (svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
Wed, 29 Dec 2004 15:32:10 +0000 truelight (svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated
Wed, 29 Dec 2004 13:13:29 +0000 miham (svn r1297) Language fixes in the source.. (ln-)