Wed, 22 Mar 2006 21:08:05 +0000 matthijs (svn r4033) - Codechange: [Debian] Update debian packaging files to use debconf for user interaction.
Wed, 22 Mar 2006 20:41:48 +0000 Darkvater (svn r4030) Darkvater * r4030 /trunk/ (openttd.dsp openttd.vcproj): - [win32] Change compiler settings to use the multithreaded CRT. This prevents certain crashes on multi-threaded machines. (thx DmitryKo and KUDr)
Wed, 22 Mar 2006 19:16:58 +0000 tron (svn r4028) The last external user of FindLandscapeHeightByTile() is gone (r4027).
Wed, 22 Mar 2006 19:04:04 +0000 tron (svn r4027) Remove another call to FindLandscapeHeightByTile()
Wed, 22 Mar 2006 16:37:59 +0000 matthijs (svn r4023) - Fix: [ 1453646 NPF ] Road vehicles planning through the back of depots and stations.
Wed, 22 Mar 2006 13:06:50 +0000 bjarni (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3
Wed, 22 Mar 2006 10:13:15 +0000 miham (svn r4011) [test WT2 #2.]
Wed, 22 Mar 2006 10:10:33 +0000 miham (svn r4010) [test WT2]
Wed, 22 Mar 2006 08:48:50 +0000 tron (svn r4007) Add a function to make a farm field tile
Tue, 21 Mar 2006 23:22:21 +0000 belugas (svn r4004) -CodeChange : Renaming sprites and functions
Tue, 21 Mar 2006 23:18:43 +0000 Darkvater (svn r4003) - Minor codebeautifier@work
Tue, 21 Mar 2006 22:09:19 +0000 Darkvater (svn r4002) - Fix: Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
Tue, 21 Mar 2006 22:08:15 +0000 Darkvater (svn r4001) - Add length parameter to FiosMakeSavegameName() and use this function for creating the full path instead of home-brewn snprintf.
Tue, 21 Mar 2006 22:06:32 +0000 tron (svn r4000) Rewrite GetSlope{Tileh,Z}_{Road,Track} in a less confusing way
Tue, 21 Mar 2006 21:55:49 +0000 Darkvater (svn r3999) - Fix: [win32] Change the order of DestroyWindow and ChangeDisplay. On some machines a sizechange messagequeue is handled before sending WM_DISPLAYCHANGE resulting in an improper resolution written to the configuration file when exiting from fullscreen. (Frostregen)
Tue, 21 Mar 2006 21:11:41 +0000 peter1138 (svn r3998) - Fix: When removing rail track from a while where only X and Y (/ and \) pieces exist, explicitly update signals in both directions.
Tue, 21 Mar 2006 21:07:50 +0000 Darkvater (svn r3997) - Default the patch-setting 'pause_on_join' to true.
Tue, 21 Mar 2006 20:02:05 +0000 tron (svn r3996) -Fix: Slope and height information returned for some tile types is wrong
Tue, 21 Mar 2006 09:44:07 +0000 celestar (svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for pointing it out)
Tue, 21 Mar 2006 09:14:41 +0000 Darkvater (svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly
Mon, 20 Mar 2006 16:43:48 +0000 celestar (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
Mon, 20 Mar 2006 16:20:37 +0000 belugas (svn r3991) -Fix : Last remaining separation of SpriteID from Palette
Mon, 20 Mar 2006 13:34:01 +0000 tron (svn r3990) Remove another call to FindLandscapeHeight()
Sun, 19 Mar 2006 19:56:57 +0000 tron (svn r3988) Remove the info about valid rails on shore tiles. It's the same as for any other sloped tile
Sun, 19 Mar 2006 19:55:43 +0000 tron (svn r3987) Fix another bug in r3979 *grumble*
Sun, 19 Mar 2006 19:33:19 +0000 tron (svn r3986) Add [GS]etCrossingRoadOwner
Sun, 19 Mar 2006 17:52:02 +0000 tron (svn r3985) Make CmdBuildSingleRail() a bit more comprehensible
Sun, 19 Mar 2006 17:15:33 +0000 tron (svn r3984) Add a function to get the road axis of a level crossing
Sun, 19 Mar 2006 16:57:48 +0000 tron (svn r3983) Use existing functions to access tree and road info
Sun, 19 Mar 2006 14:43:23 +0000 tron (svn r3982) Fix last commit. I got confused by some strange test, which did nothing
Sun, 19 Mar 2006 13:48:08 +0000 tron (svn r3981) More work for the rail accessing functions and enums
Sun, 19 Mar 2006 13:44:11 +0000 tron (svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too old for this...
Sun, 19 Mar 2006 12:06:12 +0000 tron (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles
Sun, 19 Mar 2006 09:01:40 +0000 Darkvater (svn r3977) - Change all STRING1's back to STRING in french.txt because these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry
Sun, 19 Mar 2006 06:50:19 +0000 tron (svn r3976) Fix typo in r3946
Sun, 19 Mar 2006 01:13:37 +0000 Darkvater (svn r3974) - Typo in r3973, missing }
Sun, 19 Mar 2006 00:58:23 +0000 belugas (svn r3973) Update french translation, adding STRING1 where needed, as well as other omissions. Thanks to Darkvater for this opportunity
Sat, 18 Mar 2006 16:37:25 +0000 bjarni (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
Sat, 18 Mar 2006 16:11:29 +0000 bjarni (svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions
Sat, 18 Mar 2006 15:55:24 +0000 bjarni (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
Sat, 18 Mar 2006 14:35:54 +0000 bjarni (svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx)
Sat, 18 Mar 2006 13:20:50 +0000 tron (svn r3946) Add short hand names for common track combinations
Sat, 18 Mar 2006 13:15:34 +0000 bjarni (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit)
Sat, 18 Mar 2006 13:00:32 +0000 bjarni (svn r3944) -Feature: it's now possible to turn a single unit in a train
Sat, 18 Mar 2006 12:16:50 +0000 miham (svn r3943) [Manual translations update: finnish (thanks to ln-)]
Sat, 18 Mar 2006 11:38:43 +0000 tron (svn r3942) GetRailType() != GetRailTileType(), fix r3941
Sat, 18 Mar 2006 09:06:07 +0000 tron (svn r3941) Get rid of RAIL_TYPE_SPECIAL
Sat, 18 Mar 2006 08:37:58 +0000 Darkvater (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font.
Sat, 18 Mar 2006 08:00:27 +0000 celestar (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
Fri, 17 Mar 2006 23:47:03 +0000 Darkvater (svn r3933) - [ 1439907 ] Increase client list window width so at least most languages fit (wikipedian).
Fri, 17 Mar 2006 23:35:26 +0000 Darkvater (svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian)
Fri, 17 Mar 2006 23:23:10 +0000 Darkvater (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton)
Fri, 17 Mar 2006 22:47:52 +0000 Darkvater (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
Fri, 17 Mar 2006 20:56:51 +0000 Darkvater (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron
Fri, 17 Mar 2006 19:52:12 +0000 Darkvater (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)
Fri, 17 Mar 2006 18:54:42 +0000 Darkvater (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
Fri, 17 Mar 2006 13:28:50 +0000 tron (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
Fri, 17 Mar 2006 10:10:31 +0000 tron (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
Fri, 17 Mar 2006 08:06:56 +0000 Darkvater (svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;)
Fri, 17 Mar 2006 08:01:54 +0000 Darkvater (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name)