author | Tero Marttila <terom@fixme.fi> |
Thu, 22 Jan 2009 01:53:05 +0200 | |
branch | new_graphics |
changeset 417 | c503e0c6a740 |
parent 408 | e6cfc44266af |
child 419 | 9cd4e54693b6 |
permissions | -rw-r--r-- |
185
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186 | 2 |
#include "Client.hh" |
187 | 3 |
#include "Protocol.hh" |
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#include "../Config.hh" |
186 | 5 |
#include "../Engine.hh" |
6 |
#include "../Logger.hh" |
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#include <cassert> |
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/* |
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11 |
* NetworkClientConnect |
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12 |
*/ |
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13 |
NetworkClientConnect::NetworkClientConnect (Engine &engine, const NetworkEndpoint &connect_to) : |
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14 |
engine(engine), netsession(NETWORK_MAGIC_ID) |
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{ |
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// connect NetworkSession to get server node (this is still blocking) |
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17 |
server = netsession.connect(connect_to); |
e6cfc44266af
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// connect slots |
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20 |
slots.connect(netsession.sig_chan_message(NETCHAN_TERRAIN_ARRAY), this, &NetworkClientConnect::on_terrain_array); |
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slots.connect(server->sig_disconnected(), this, &NetworkClientConnect::on_disconnected); |
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22 |
|
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// then we must wait for the terrain data |
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} |
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25 |
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void NetworkClientConnect::on_disconnected (void) { |
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Engine::log(ERROR, "client.on_disconnect") << "Disconnected from server"; |
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engine.stop(); |
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} |
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408
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void NetworkClientConnect::on_terrain_array (NetworkPacketInput &pkt, NetworkNode *node) { |
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// ignore if not from server |
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if (node != server) |
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return; |
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// read map width/height |
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PixelDimension map_w = pkt.read_uint32(); |
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PixelDimension map_h = pkt.read_uint32(); |
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// the terrain byte array |
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size_t terrain_size = map_w * map_h; |
408
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TerrainPixel *terrain_buf = new TerrainPixel[map_w * map_h]; |
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|
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// read uncompressed terrain data |
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size_t inflate_size = pkt.read_uncompressed(terrain_buf, terrain_size); |
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46 |
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// invalid data? |
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if (inflate_size != terrain_size) |
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throw Error("Corrupt terrain data"); |
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50 |
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// create the terrain object that we then use, and hand over terrain_buf to it |
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Terrain *terrain = new Terrain(map_w, map_h, terrain_buf); |
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53 |
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408
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parents:
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54 |
// execute connectDone |
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connectDone(terrain); |
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} |
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57 |
|
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void NetworkClientConnect::connectDone (Terrain *terrain) { |
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59 |
// pass Terrain to engine to create game |
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GameState &gs = engine.setupGame(terrain); |
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61 |
|
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62 |
// create our new NetworkClient object |
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63 |
client = new NetworkClient(engine, gs, netsession, server); |
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64 |
} |
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65 |
|
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66 |
/* |
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67 |
* NetworkClient |
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68 |
*/ |
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69 |
NetworkClient::NetworkClient (Engine &engine, GameState &state, NetworkSession &netsession, NetworkNode *server) : |
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70 |
engine(engine), state(state), netsession(netsession), server(server), |
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71 |
controller(*this) |
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72 |
{ |
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73 |
|
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74 |
} |
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75 |
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76 |
void NetworkClient::player_quit (NetworkClientRemotePlayer *player) { |
294 | 77 |
(void) player; |
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78 |
} |
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79 |
|
223 | 80 |
/* |
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81 |
* NetworkClientController |
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82 |
*/ |
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83 |
NetworkClientController::NetworkClientController (NetworkClient &client) : |
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84 |
NetworkObject_ClientController(client.netsession, NETCHAN_CORE, client.server), client(client) |
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85 |
{ |
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86 |
|
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87 |
} |
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88 |
|
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89 |
void NetworkClientController::handle_create (NetworkObjectID obj_id, NetworkMessageID msg_id, NetworkPacketInput &pkt, NetworkNode *node) { |
282
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90 |
// XXX: should be server |
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91 |
(void) node; |
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92 |
|
274
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93 |
switch (msg_id) { |
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94 |
case NETMSG_SERVER_HELLO: |
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95 |
on_server_hello(obj_id, pkt); |
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96 |
break; |
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97 |
|
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98 |
case NETMSG_PLAYER_INFO: |
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99 |
on_player_info(obj_id, pkt); |
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100 |
break; |
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101 |
|
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102 |
case NETMSG_PLAYER_JOIN: |
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103 |
on_player_join(obj_id, pkt); |
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104 |
break; |
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105 |
|
276
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106 |
case NETMSG_PROJECTILE_PLAYER_FIRED: |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
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|
107 |
on_projectile_player_fired(obj_id, pkt); |
274
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|
108 |
break; |
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terom
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diff
changeset
|
109 |
|
c35307e8645c
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diff
changeset
|
110 |
default: |
c35307e8645c
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diff
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|
111 |
Engine::log(WARN, "client.handle_create") << "Unknown object create message: obj_id=" << obj_id << ", msg_id=" << msg_id; |
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|
112 |
} |
c35307e8645c
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diff
changeset
|
113 |
} |
c35307e8645c
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terom
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264
diff
changeset
|
114 |
|
c35307e8645c
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264
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|
115 |
void NetworkClientController::on_server_hello (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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116 |
// read the packet |
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|
117 |
Vector position = pkt.read_vector(); |
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|
118 |
|
c35307e8645c
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|
119 |
Engine::log(INFO, "client.on_server_hello") << this << ": pos=" << position; |
c35307e8645c
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changeset
|
120 |
|
c35307e8645c
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|
121 |
// create the LocalPlayer object |
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|
122 |
new NetworkClientLocalPlayer(client, obj_id, position); |
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|
123 |
} |
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diff
changeset
|
124 |
|
c35307e8645c
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|
125 |
void NetworkClientController::on_player_info (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
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|
126 |
// read the packet |
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|
127 |
Vector position = pkt.read_vector(); |
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changeset
|
128 |
|
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|
129 |
Engine::log(INFO, "client.on_player_info") << this << ": pos=" << position; |
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changeset
|
130 |
|
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|
131 |
// create the LocalPlayer object |
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|
132 |
new NetworkClientRemotePlayer(client, obj_id, position); |
c35307e8645c
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changeset
|
133 |
} |
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diff
changeset
|
134 |
|
c35307e8645c
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264
diff
changeset
|
135 |
void NetworkClientController::on_player_join (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
c35307e8645c
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|
136 |
// read the packet |
c35307e8645c
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changeset
|
137 |
Vector position = pkt.read_vector(); |
c35307e8645c
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terom
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264
diff
changeset
|
138 |
|
c35307e8645c
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terom
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264
diff
changeset
|
139 |
Engine::log(INFO, "client.on_player_join") << this << ": pos=" << position; |
c35307e8645c
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terom
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264
diff
changeset
|
140 |
|
c35307e8645c
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terom
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264
diff
changeset
|
141 |
// create the RemotePlayer object |
c35307e8645c
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terom
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264
diff
changeset
|
142 |
new NetworkClientRemotePlayer(client, obj_id, position); |
c35307e8645c
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terom
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264
diff
changeset
|
143 |
} |
c35307e8645c
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264
diff
changeset
|
144 |
|
276
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diff
changeset
|
145 |
void NetworkClientController::on_projectile_player_fired (NetworkObjectID obj_id, NetworkPacketInput &pkt) { |
274
c35307e8645c
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diff
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|
146 |
// read the packet |
276
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274
diff
changeset
|
147 |
NetworkObject *player_obj = client.controller.read_object(pkt); |
274
c35307e8645c
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264
diff
changeset
|
148 |
Vector position = pkt.read_vector(); |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
149 |
Vector velocity = pkt.read_vector(); |
276
87434abc1ba1
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274
diff
changeset
|
150 |
WeaponID weapon_id = pkt.read_uint8(); |
87434abc1ba1
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terom
parents:
274
diff
changeset
|
151 |
|
87434abc1ba1
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terom
parents:
274
diff
changeset
|
152 |
NetworkClientPlayerBase *player; |
274
c35307e8645c
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264
diff
changeset
|
153 |
|
276
87434abc1ba1
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terom
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274
diff
changeset
|
154 |
// ignore for invalid players |
87434abc1ba1
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terom
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274
diff
changeset
|
155 |
if ((player = dynamic_cast<NetworkClientPlayerBase*>(player_obj)) == NULL) { |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
156 |
Engine::log(ERROR, "client.on_projectile_player_fired") << this << ": Unknown player object"; |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
157 |
return; |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
158 |
} |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
159 |
|
87434abc1ba1
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terom
parents:
274
diff
changeset
|
160 |
Weapon *weapon; |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
161 |
|
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
162 |
// try and get the weapon |
87434abc1ba1
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terom
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274
diff
changeset
|
163 |
if ((weapon = player->getWeapon(weapon_id)) == NULL) { |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
164 |
Engine::log(ERROR, "client.on_projectile_player_fired") << this << ": Unknown weapon id: player=" << player << ", weapon_id=" << weapon_id; |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
165 |
} |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
166 |
|
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
167 |
Engine::log(INFO, "client.on_projectile_create") << this << ": player=" << player << ", pos=" << position << ", velocity=" << velocity << ", weapon=" << weapon; |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
168 |
|
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
169 |
// create the NetworkClientPorjectile object |
276
87434abc1ba1
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terom
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274
diff
changeset
|
170 |
new NetworkClientProjectile(client, obj_id, player, position, velocity, weapon); |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
171 |
} |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
172 |
|
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
173 |
/* |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
174 |
* NetworkClientObject |
223 | 175 |
*/ |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
176 |
NetworkClientObject::NetworkClientObject (NetworkClient &client, NetworkObjectID obj_id) : |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
177 |
NetworkObject_Client(client.controller, obj_id), client(client) |
223 | 178 |
{ |
179 |
||
180 |
} |
|
181 |
||
182 |
/* |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
183 |
* NetworkClientPlayerBase |
223 | 184 |
*/ |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
185 |
NetworkClientPlayerBase::NetworkClientPlayerBase (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
282
e0e4dfc3e528
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents:
277
diff
changeset
|
186 |
Player(client.state, position, true), |
e0e4dfc3e528
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents:
277
diff
changeset
|
187 |
NetworkClientObject(client, obj_id) |
223 | 188 |
{ |
302 | 189 |
slots.connect(sig_message(NETMSG_PLAYER_POSITION), this, &NetworkClientPlayerBase::on_position ); |
190 |
slots.connect(sig_message(NETMSG_PLAYER_DIG), this, &NetworkClientPlayerBase::on_dig ); |
|
191 |
slots.connect(sig_message(NETMSG_PLAYER_WEAPON_CHANGE), this, &NetworkClientPlayerBase::on_weapon_change ); |
|
192 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_THROW), this, &NetworkClientPlayerBase::on_rope_throw ); |
|
193 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_FIXED), this, &NetworkClientPlayerBase::on_rope_fixed ); |
|
194 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_RELEASED), this, &NetworkClientPlayerBase::on_rope_released ); |
|
195 |
slots.connect(sig_message(NETMSG_PLAYER_ROPE_LENGTH), this, &NetworkClientPlayerBase::on_rope_length ); |
|
196 |
slots.connect(sig_message(NETMSG_PLAYER_SPAWN), this, &NetworkClientPlayerBase::on_spawn ); |
|
197 |
slots.connect(sig_message(NETMSG_PLAYER_DIE), this, &NetworkClientPlayerBase::on_die ); |
|
198 |
} |
|
199 |
||
200 |
void NetworkClientPlayerBase::spawn (Vector position) { |
|
201 |
(void) position; |
|
202 |
||
203 |
throw Error("NetworkClientPlayerBase::spawn called"); |
|
204 |
} |
|
205 |
||
206 |
void NetworkClientPlayerBase::respawn (TimeMS dt) { |
|
207 |
(void) dt; |
|
208 |
||
209 |
throw Error("NetworkClientPlayerBase::respawn called"); |
|
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
210 |
} |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
211 |
|
303 | 212 |
void NetworkClientPlayerBase::die (bool start_timer) { |
213 |
(void) start_timer; |
|
214 |
||
215 |
// ignore :> |
|
216 |
} |
|
217 |
||
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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264
diff
changeset
|
218 |
void NetworkClientPlayerBase::on_position (NetworkPacketInput &pkt) { |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
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187
diff
changeset
|
219 |
Vector position = pkt.read_vector(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
220 |
Vector velocity = pkt.read_vector(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
221 |
int flags = pkt.read_uint8(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
222 |
float aim = pkt.read_float32(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
223 |
|
255
99431fdb0dc8
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
terom
parents:
241
diff
changeset
|
224 |
// Engine::log(INFO, "client_player.on_position") << "obj=" << obj << ", position=" << position << ", velocity=" << velocity << ", aim=" << aim << ", [" << flags << "]"; |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
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187
diff
changeset
|
225 |
|
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
226 |
// just update... |
264 | 227 |
updatePhysics(position, velocity, |
228 |
flags & NETWORK_PHYSICS_INAIR, |
|
229 |
flags & NETWORK_PHYSICS_FACE_RIGHT ? FACING_RIGHT : FACING_LEFT, |
|
230 |
aim |
|
231 |
); |
|
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
232 |
} |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
233 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
234 |
void NetworkClientPlayerBase::on_dig (NetworkPacketInput &pkt) { |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
235 |
Vector position = pkt.read_vector(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
236 |
float radius = pkt.read_float32(); |
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
237 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
238 |
Engine::log(INFO, "client_player.on_dig") << this << ": position=" << position << ", radius=" << radius; |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
239 |
|
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
240 |
// just update... |
209
68cc4248a508
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
terom
parents:
203
diff
changeset
|
241 |
handleDig(position, radius); |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
242 |
} |
239
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
243 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
244 |
void NetworkClientPlayerBase::on_weapon_change (NetworkPacketInput &pkt) { |
239
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
245 |
uint8_t weapon_index = pkt.read_uint8(); |
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
246 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
247 |
Engine::log(INFO, "client_player.on_weapon_change") << this << ": weapon_index=" << weapon_index; |
239
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
248 |
|
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
249 |
handleChangeWeapon(weapon_index); |
550397d9d479
implement network weapon changes and fix weapon firing
terom
parents:
224
diff
changeset
|
250 |
} |
200
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|
251 |
|
274
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|
252 |
void NetworkClientPlayerBase::on_rope_throw (NetworkPacketInput &pkt) { |
241 | 253 |
Vector position = pkt.read_vector(); |
254 |
Vector velocity = pkt.read_vector(); |
|
255 |
float length = pkt.read_float32(); |
|
256 |
||
274
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|
257 |
Engine::log(INFO, "client_player.on_rope_throw") << this << ": position=" << position << ", velocity=" << velocity << ", length=" << length; |
241 | 258 |
|
328 | 259 |
rope.updateState(ROPE_FLYING, position, velocity, length, NULL); |
241 | 260 |
} |
261 |
||
274
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|
262 |
void NetworkClientPlayerBase::on_rope_fixed (NetworkPacketInput &pkt) { |
241 | 263 |
Vector position = pkt.read_vector(); |
264 |
float length = pkt.read_float32(); |
|
328 | 265 |
NetworkObject *player_obj = controller.read_object(pkt); |
266 |
||
267 |
NetworkClientPlayerBase *player = NULL; |
|
268 |
||
269 |
if (player_obj != NULL && (player = dynamic_cast<NetworkClientPlayerBase*>(player_obj)) == NULL) { |
|
270 |
Engine::log(ERROR, "client.on_rope_fixed") << this << ": Unknown player object"; |
|
271 |
return; |
|
272 |
} |
|
241 | 273 |
|
328 | 274 |
Engine::log(INFO, "client_player.on_rope_fixed") << this << ": position=" << position << ", length=" << length |
275 |
<< ", player=" << player; |
|
241 | 276 |
|
328 | 277 |
rope.updateState(ROPE_FIXED, position, Vector(0, 0), length, player); |
241 | 278 |
} |
279 |
||
274
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|
280 |
void NetworkClientPlayerBase::on_rope_released (NetworkPacketInput &pkt) { |
282
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|
281 |
(void) pkt; |
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|
282 |
|
274
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changeset
|
283 |
Engine::log(INFO, "client_player.on_rope_released") << this; |
241 | 284 |
|
285 |
// use rope.getPosition() instead of e.g. Vector(0, 0) because it will collide there... |
|
328 | 286 |
rope.updateState(ROPE_FOLDED, rope.getPosition(), Vector(0, 0), 0, NULL); |
241 | 287 |
} |
288 |
||
274
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diff
changeset
|
289 |
void NetworkClientPlayerBase::on_rope_length (NetworkPacketInput &pkt) { |
241 | 290 |
float length = pkt.read_float32(); |
291 |
||
274
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diff
changeset
|
292 |
Engine::log(INFO, "client_player.on_rope_length") << this << ": length=" << length; |
241 | 293 |
|
294 |
rope.updateLength(length); |
|
295 |
} |
|
302 | 296 |
|
297 |
void NetworkClientPlayerBase::on_spawn (NetworkPacketInput &pkt) { |
|
298 |
// read packet |
|
299 |
Vector position = pkt.read_vector(); |
|
300 |
||
301 |
Engine::log(INFO, "client_player.on_spawn") << this << ": position=" << position; |
|
302 |
||
303 |
// super |
|
304 |
Player::spawn(position); |
|
305 |
} |
|
306 |
||
307 |
void NetworkClientPlayerBase::on_die (NetworkPacketInput &pkt) { |
|
308 |
(void) pkt; |
|
309 |
||
310 |
Engine::log(INFO, "client_player.on_die") << this; |
|
311 |
||
312 |
// super, but don't start the respawn_timer |
|
313 |
Player::die(false); |
|
314 |
} |
|
241 | 315 |
|
274
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diff
changeset
|
316 |
/* |
c35307e8645c
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terom
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264
diff
changeset
|
317 |
* NetworkClientLocalPlayer |
c35307e8645c
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terom
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264
diff
changeset
|
318 |
*/ |
c35307e8645c
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terom
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264
diff
changeset
|
319 |
NetworkClientLocalPlayer::NetworkClientLocalPlayer (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
c35307e8645c
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terom
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264
diff
changeset
|
320 |
Player(client.state, position, true), NetworkClientPlayerBase(client, obj_id, position) |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
321 |
{ |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
322 |
// set ourselves as the local player |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
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264
diff
changeset
|
323 |
state.setLocalPlayer(this); |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
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diff
changeset
|
324 |
} |
25becd2cb026
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terom
parents:
diff
changeset
|
325 |
|
277 | 326 |
void NetworkClientLocalPlayer::handleInput (PlayerInput input, TimeMS dt) { |
334 | 327 |
NetworkPacket pkt; |
277 | 328 |
|
334 | 329 |
// write packet |
185
25becd2cb026
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terom
parents:
diff
changeset
|
330 |
pkt.write_uint16(input); |
334 | 331 |
pkt.write_uint32(dt); |
332 |
||
333 |
// send |
|
274
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terom
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264
diff
changeset
|
334 |
send(NETMSG_CLIENT_INPUT, pkt, false); |
185
25becd2cb026
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terom
parents:
diff
changeset
|
335 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
336 |
// do not handle locally |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
337 |
} |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
338 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
339 |
/* |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
340 |
* NetworkClientRemotePlayer |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
341 |
*/ |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
342 |
NetworkClientRemotePlayer::NetworkClientRemotePlayer (NetworkClient &client, NetworkObjectID obj_id, Vector position) : |
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
343 |
Player(client.state, position, true), NetworkClientPlayerBase(client, obj_id, position) { |
185
25becd2cb026
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terom
parents:
diff
changeset
|
344 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
345 |
// receive messages |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
346 |
slots.connect(sig_message(NETMSG_PLAYER_QUIT), this, &NetworkClientRemotePlayer::on_quit); |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
347 |
} |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
348 |
|
200
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better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
349 |
void NetworkClientRemotePlayer::on_quit (NetworkPacketInput &pkt) { |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
350 |
// pkt is empty |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
351 |
(void) pkt; |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
352 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
353 |
Engine::log(INFO, "client_player.on_quit") << this; |
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
354 |
|
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
355 |
client.player_quit(this); |
294 | 356 |
|
357 |
// delete |
|
358 |
// XXX: leak because deleting the slot while it's being called breaks ClanLib |
|
359 |
// delete this; |
|
185
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
360 |
} |
25becd2cb026
that's not a prototype anymore... at least it shouldn't be
terom
parents:
diff
changeset
|
361 |
|
294 | 362 |
/* |
363 |
* NetworkClientProjectile |
|
364 |
*/ |
|
276
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
365 |
NetworkClientProjectile::NetworkClientProjectile (NetworkClient &client, NetworkObjectID obj_id, Player *player, |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
366 |
Vector position, Vector velocity, Weapon *weapon) : |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
367 |
NetworkClientObject(client, obj_id), Projectile(player, position, velocity, weapon) |
223 | 368 |
{ |
224
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
369 |
// hook up signals |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
370 |
slots.connect(sig_message(NETMSG_PROJECTILE_DESTROY), this, &NetworkClientProjectile::on_destroy); |
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
371 |
slots.connect(sig_message(NETMSG_PROJECTILE_HIT_PLAYER), this, &NetworkClientProjectile::on_hit_player); |
276
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
372 |
|
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
373 |
// tell Player |
87434abc1ba1
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
terom
parents:
274
diff
changeset
|
374 |
player->weaponFired(weapon); |
223 | 375 |
} |
200
2dbf40661580
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
terom
parents:
187
diff
changeset
|
376 |
|
224
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
377 |
void NetworkClientProjectile::onDestroy (Vector position, bool removeGround) { |
282
e0e4dfc3e528
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents:
277
diff
changeset
|
378 |
(void) position; |
e0e4dfc3e528
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents:
277
diff
changeset
|
379 |
(void) removeGround; |
e0e4dfc3e528
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
terom
parents:
277
diff
changeset
|
380 |
|
224
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
381 |
// ignore :> |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
382 |
} |
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
383 |
|
330 | 384 |
void NetworkClientProjectile::onHitPlayer (Player *player) { |
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
385 |
(void) player; |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
386 |
|
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
387 |
// ignore :> |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
388 |
} |
224
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
389 |
|
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
390 |
void NetworkClientProjectile::on_destroy (NetworkPacketInput &pkt) { |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
391 |
Vector position = pkt.read_vector(); |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
392 |
uint8_t flags = pkt.read_uint8(); |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
393 |
|
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
394 |
Engine::log(INFO, "client_projectile.on_destroy") << this << ": position=" << position << ", flags=" << flags; |
224
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
395 |
|
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
396 |
// pass on to super |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
397 |
Projectile::onDestroy(position, flags & NETWORK_PROJECTILE_REMOVE_GROUND); |
e6faefba2ec1
fixed logger, and network projectiles should work reasonably well now
terom
parents:
223
diff
changeset
|
398 |
} |
274
c35307e8645c
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
terom
parents:
264
diff
changeset
|
399 |
|
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
400 |
void NetworkClientProjectile::on_hit_player (NetworkPacketInput &pkt) { |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
401 |
// read packet |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
402 |
NetworkObject *player_obj = controller.read_object(pkt); |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
403 |
|
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
404 |
NetworkClientPlayerBase *player; |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
405 |
|
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
406 |
// ignore for invalid players |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
407 |
if ((player = dynamic_cast<NetworkClientPlayerBase*>(player_obj)) == NULL) { |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
408 |
Engine::log(ERROR, "client.on_hit_player") << this << ": Unknown player object"; |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
409 |
return; |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
410 |
} |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
411 |
|
330 | 412 |
Engine::log(INFO, "client_projectile.hit_player") << this << ": player=" << player; |
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
413 |
|
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
414 |
// pass on to super |
308
60f4b55d5713
Calculates kills and deaths. You get frags by killing yourself \o/
saiam
parents:
303
diff
changeset
|
415 |
Projectile::onHitPlayer(player); |
296
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
416 |
} |
4d3ebaa29430
add separate Types.hh, and fix projectile-worm collisions on network
terom
parents:
294
diff
changeset
|
417 |