Thu, 22 Jan 2009 02:56:50 +0200 |
Tero Marttila |
clean up Server/Client log output a bit
new_graphics
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Thu, 22 Jan 2009 02:47:53 +0200 |
Tero Marttila |
fix Engine <-> NetworkClient interaction
new_graphics
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Thu, 22 Jan 2009 01:53:05 +0200 |
Tero Marttila |
support for building without Network/Graphics, although the disable-graphics case is kind of hackish still
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Tue, 20 Jan 2009 23:30:18 +0200 |
Tero Marttila |
reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
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Tue, 20 Jan 2009 22:00:24 +0200 |
Tero Marttila |
cleanup Terrain, use a single linear array instead of nested vectors
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Tue, 13 Jan 2009 21:14:12 +0200 |
Tero Marttila |
add compressed read/write NetworkPacket API and move zlib stuff out of NetworkServer/Client
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Mon, 22 Dec 2008 02:37:43 +0000 |
terom |
dirty implementation of compressed terrain array data
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Wed, 17 Dec 2008 00:40:22 +0000 |
terom |
separate sockaddr stuff out of NetworkAddress... now called NetworkEndpoint
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Mon, 08 Dec 2008 23:52:08 +0000 |
terom |
transmit handleInput dt
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Mon, 08 Dec 2008 23:47:48 +0000 |
terom |
handle NetworkClient server-disconnect by logging an error and stopping the engine
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Mon, 08 Dec 2008 23:42:40 +0000 |
terom |
fix Network Projectile::onHitPlayer
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Mon, 08 Dec 2008 23:21:49 +0000 |
terom |
fix player-pivoted rope
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Mon, 08 Dec 2008 20:57:16 +0000 |
saiam |
Calculates kills and deaths. You get frags by killing yourself \o/
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Mon, 08 Dec 2008 18:32:56 +0000 |
terom |
just ignore NetworkClientPlayerBase::die
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Mon, 08 Dec 2008 18:31:08 +0000 |
terom |
make spawn/die work over the network
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Mon, 08 Dec 2008 17:24:40 +0000 |
terom |
add separate Types.hh, and fix projectile-worm collisions on network
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Mon, 08 Dec 2008 16:44:38 +0000 |
terom |
finish network documentation
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 01:12:00 +0000 |
terom |
fix NetworkClient handleInput
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Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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Sun, 07 Dec 2008 00:27:30 +0000 |
terom |
implement network weapon changes and fix weapon firing
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Sat, 06 Dec 2008 19:14:58 +0000 |
terom |
fixed logger, and network projectiles should work reasonably well now
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Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
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Thu, 04 Dec 2008 22:33:43 +0000 |
terom |
send initial terrain data to clients using a new NETCHAN_TERRAIN_ARRAY channel using raw BigNetworkPacket
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Wed, 03 Dec 2008 19:40:37 +0000 |
terom |
restructure network code a bit
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Wed, 03 Dec 2008 19:30:54 +0000 |
terom |
move src/Network% to src/Network/%
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