Mon, 08 Dec 2008 16:46:48 +0000 |
ekku |
Damage
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Mon, 08 Dec 2008 16:39:20 +0000 |
saiam |
Added some text to documentation.
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Mon, 08 Dec 2008 16:14:23 +0000 |
nireco |
added Player.takeDamage(), but does nothing
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Mon, 08 Dec 2008 12:02:20 +0000 |
terom |
compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
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Mon, 08 Dec 2008 01:38:43 +0000 |
terom |
let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
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Mon, 08 Dec 2008 01:08:00 +0000 |
terom |
ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
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Mon, 08 Dec 2008 00:36:24 +0000 |
saiam |
Tried to take input tick into account in updatePosition but it still doesn't seem to work
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Mon, 08 Dec 2008 00:16:43 +0000 |
terom |
add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
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Sun, 07 Dec 2008 23:27:20 +0000 |
saiam |
Added PhysicsObject* attribute to onCollision
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Sun, 07 Dec 2008 23:10:30 +0000 |
terom |
touch up weapon/projectile with comments and slight tweaking
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Sun, 07 Dec 2008 22:48:46 +0000 |
saiam |
Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
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Sun, 07 Dec 2008 21:34:12 +0000 |
ekku |
PhysicsObject enum
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Sun, 07 Dec 2008 21:18:09 +0000 |
terom |
change facingRight from a bool to an
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Sun, 07 Dec 2008 21:10:04 +0000 |
terom |
weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
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Sun, 07 Dec 2008 20:49:49 +0000 |
ekku |
Turning improved
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Sun, 07 Dec 2008 20:47:25 +0000 |
terom |
a better crosshair
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Sun, 07 Dec 2008 20:44:45 +0000 |
nireco |
digging works, a better try
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Sun, 07 Dec 2008 20:37:21 +0000 |
nireco |
digging works when walking worm has speed
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Sun, 07 Dec 2008 20:29:20 +0000 |
saiam |
The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
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Sun, 07 Dec 2008 20:25:57 +0000 |
terom |
add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
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Sun, 07 Dec 2008 20:07:28 +0000 |
terom |
add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
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Sun, 07 Dec 2008 19:14:42 +0000 |
nireco |
fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
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Sun, 07 Dec 2008 18:23:18 +0000 |
nireco |
scrolling looks like it works
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Sun, 07 Dec 2008 01:18:59 +0000 |
terom |
implement the ROT (Rope Over TCP) protocol
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Sun, 07 Dec 2008 00:27:30 +0000 |
terom |
implement network weapon changes and fix weapon firing
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Sun, 07 Dec 2008 00:01:07 +0000 |
terom |
tweak weapon params and improve weapon changing
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Sat, 06 Dec 2008 23:47:13 +0000 |
terom |
move weapons definition out to Weapons.cc
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Sat, 06 Dec 2008 23:29:06 +0000 |
terom |
code cleanup
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Sat, 06 Dec 2008 22:47:08 +0000 |
terom |
start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
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Sat, 06 Dec 2008 21:39:52 +0000 |
ekku |
Rope length changing possible
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Sat, 06 Dec 2008 21:12:30 +0000 |
ekku |
Rope works
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Sat, 06 Dec 2008 19:38:01 +0000 |
ekku |
Rope can be drawn.
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Sat, 06 Dec 2008 18:49:51 +0000 |
terom |
basic network-projectiles
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Sat, 06 Dec 2008 17:51:19 +0000 |
ekku |
reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
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Sat, 06 Dec 2008 16:17:05 +0000 |
terom |
reorganize the weapons code and input handling code
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Sat, 06 Dec 2008 14:36:37 +0000 |
terom |
use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
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Sat, 06 Dec 2008 14:28:59 +0000 |
nireco |
fixed walkingspeed and improved drawing
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Sat, 06 Dec 2008 14:20:01 +0000 |
terom |
add static Engine::graphicsEnabled function and disable player graphics loading when false
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Sat, 06 Dec 2008 13:58:11 +0000 |
nireco |
and yet better image drawing
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Sat, 06 Dec 2008 13:52:07 +0000 |
nireco |
a bit better image_drawing
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Sat, 06 Dec 2008 12:35:40 +0000 |
nireco |
image is working.. well.. run it from build/src folder.
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Fri, 05 Dec 2008 13:13:27 +0000 |
nireco |
some stuff to Weapon and shoot
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Fri, 05 Dec 2008 12:21:06 +0000 |
nireco |
Weapon.cc&hh
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Fri, 05 Dec 2008 11:11:38 +0000 |
nireco |
some minor fixes, shots now explode in collisionpoint
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Fri, 05 Dec 2008 00:44:25 +0000 |
terom |
sneak in some ugly ugly ugly Multiple Inheritance that hopefully nobody ever notices
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Fri, 05 Dec 2008 00:30:59 +0000 |
saiam |
Digging now uses projectiles.
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Thu, 04 Dec 2008 23:43:17 +0000 |
saiam |
Ammukset on coolimpii ku ne lent?? hitaammin
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Thu, 04 Dec 2008 22:59:13 +0000 |
saiam |
Removed one memory leak.
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Thu, 04 Dec 2008 22:02:20 +0000 |
terom |
rename Shot -> Projectile
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Thu, 04 Dec 2008 21:59:23 +0000 |
terom |
better NetworkBuffer/Packet stuff + some additional Physics+Network stuff + random fixes
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Thu, 04 Dec 2008 21:10:41 +0000 |
saiam |
Jeejee, hirvee hinaus ohi toistaseks.
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Thu, 04 Dec 2008 19:54:51 +0000 |
ekku |
ja viel? lis??
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