src/Player.cc
Sat, 24 Jan 2009 01:19:38 +0200 Tero Marttila clean up PhysicsObject.hh a bit, make some things private
Thu, 22 Jan 2009 03:53:17 +0200 Tero Marttila fix worst compilation errors when using the debian lenny gcc/libc...
Thu, 22 Jan 2009 01:53:05 +0200 Tero Marttila support for building without Network/Graphics, although the disable-graphics case is kind of hackish still new_graphics
Wed, 21 Jan 2009 23:07:22 +0200 Tero Marttila new graphics code compiles... no, it doesn't work yet new_graphics
Wed, 21 Jan 2009 00:21:42 +0200 Tero Marttila add --terrain-seed and --terrain-size arguments, plus bugfixes
Tue, 20 Jan 2009 23:30:18 +0200 Tero Marttila reorganize Terrain/PhysicsWorld/GameState/Engine to use NetworkClientConnect, and hence handle the connection process asynchronously, and finally properly implement receiving the terrain data from the server
Tue, 09 Dec 2008 01:41:07 +0000 nireco picture_amount
Tue, 09 Dec 2008 00:10:32 +0000 ekku Players dont collide
Mon, 08 Dec 2008 23:42:40 +0000 terom fix Network Projectile::onHitPlayer
Mon, 08 Dec 2008 22:37:27 +0000 ekku Rope fixing
Mon, 08 Dec 2008 21:49:54 +0000 nireco better colors on downbar
Mon, 08 Dec 2008 21:29:42 +0000 terom draw rope behind player, fix LocalPlayer::draw warnings, don't show negative health
Mon, 08 Dec 2008 21:20:55 +0000 nireco info box
Mon, 08 Dec 2008 21:00:50 +0000 saiam You shouldn't get frags by killing yourself anymore.
Mon, 08 Dec 2008 20:57:16 +0000 saiam Calculates kills and deaths. You get frags by killing yourself \o/
Mon, 08 Dec 2008 20:33:40 +0000 saiam Deaths should be counted to Player::deaths parameter. Kills not counted yet.
Mon, 08 Dec 2008 18:31:08 +0000 terom make spawn/die work over the network
Mon, 08 Dec 2008 18:12:43 +0000 terom suicide key and respawning
Mon, 08 Dec 2008 17:39:01 +0000 terom implement players dying
Mon, 08 Dec 2008 17:30:17 +0000 terom decrease BounceBounce expireTicks
Mon, 08 Dec 2008 17:24:40 +0000 terom add separate Types.hh, and fix projectile-worm collisions on network
Mon, 08 Dec 2008 16:46:48 +0000 ekku Damage
Mon, 08 Dec 2008 16:39:20 +0000 saiam Added some text to documentation.
Mon, 08 Dec 2008 16:14:23 +0000 nireco added Player.takeDamage(), but does nothing
Mon, 08 Dec 2008 12:02:20 +0000 terom compiles cleanly with -Wall -Wextra -Wconversion, not tested, but that shouldn't break anything :)
Mon, 08 Dec 2008 01:38:43 +0000 terom let projectiles bounce, the new BounceBounce weapon puts the Physics engine into an infinite loop
Mon, 08 Dec 2008 01:08:00 +0000 terom ability to send NetworkObjectID's via packets, modify Network Projectiles to use this and fix recoil/reloading
Mon, 08 Dec 2008 00:36:24 +0000 saiam Tried to take input tick into account in updatePosition but it still doesn't seem to work
Mon, 08 Dec 2008 00:16:43 +0000 terom add comments, move addPlayer/removePlayer to Player.cc, and refactor Network code to inherit from NetworkObject
Sun, 07 Dec 2008 23:27:20 +0000 saiam Added PhysicsObject* attribute to onCollision
Sun, 07 Dec 2008 23:10:30 +0000 terom touch up weapon/projectile with comments and slight tweaking
Sun, 07 Dec 2008 22:48:46 +0000 saiam Changed dig to use removeGround again. The problem with the digging is the fact that input isn't handled properly.
Sun, 07 Dec 2008 21:34:12 +0000 ekku PhysicsObject enum
Sun, 07 Dec 2008 21:18:09 +0000 terom change facingRight from a bool to an
Sun, 07 Dec 2008 21:10:04 +0000 terom weapon projectile radiuses and fix network play (local_player == NULL, Rope releasing upon being hit
Sun, 07 Dec 2008 20:49:49 +0000 ekku Turning improved
Sun, 07 Dec 2008 20:47:25 +0000 terom a better crosshair
Sun, 07 Dec 2008 20:44:45 +0000 nireco digging works, a better try
Sun, 07 Dec 2008 20:37:21 +0000 nireco digging works when walking worm has speed
Sun, 07 Dec 2008 20:29:20 +0000 saiam The first weapon now has a recoil so that you can fly. There is a bug with facing when you are flying with recoil.
Sun, 07 Dec 2008 20:25:57 +0000 terom add a handful of consts to PhysicsObject and modify draw to use getCoordinate, and replace old skin.png with new skin.png
Sun, 07 Dec 2008 20:07:28 +0000 terom add PixelDimension/PixelCoordinate types, convert Terrain to use them, and convert/clean up drawing code
Sun, 07 Dec 2008 19:14:42 +0000 nireco fixed digging, now bugs differently. Changed image_drawing to draw image 1:1
Sun, 07 Dec 2008 18:23:18 +0000 nireco scrolling looks like it works
Sun, 07 Dec 2008 01:18:59 +0000 terom implement the ROT (Rope Over TCP) protocol
Sun, 07 Dec 2008 00:27:30 +0000 terom implement network weapon changes and fix weapon firing
Sun, 07 Dec 2008 00:01:07 +0000 terom tweak weapon params and improve weapon changing
Sat, 06 Dec 2008 23:47:13 +0000 terom move weapons definition out to Weapons.cc
Sat, 06 Dec 2008 23:29:06 +0000 terom code cleanup
Sat, 06 Dec 2008 22:47:08 +0000 terom start using CL_ResourceManager, change most draw methods to take a Graphics*, implment even better input handling, and draw weapon names
Sat, 06 Dec 2008 21:39:52 +0000 ekku Rope length changing possible
Sat, 06 Dec 2008 21:12:30 +0000 ekku Rope works
Sat, 06 Dec 2008 19:38:01 +0000 ekku Rope can be drawn.
Sat, 06 Dec 2008 18:49:51 +0000 terom basic network-projectiles
Sat, 06 Dec 2008 17:51:19 +0000 ekku reorganize PhysicsObject/Player/Projectile lists so that PhysicsObject doesn't need to know about its subclasses anymore, and PhysicsWorld doesn't need to know about GameState
Sat, 06 Dec 2008 16:17:05 +0000 terom reorganize the weapons code and input handling code
Sat, 06 Dec 2008 14:36:37 +0000 terom use Player static vars for texture loading, and load from the PROJECT_DATA_DIR path
Sat, 06 Dec 2008 14:28:59 +0000 nireco fixed walkingspeed and improved drawing
Sat, 06 Dec 2008 14:20:01 +0000 terom add static Engine::graphicsEnabled function and disable player graphics loading when false
Sat, 06 Dec 2008 13:58:11 +0000 nireco and yet better image drawing