author | Darkvater |
Tue, 31 Jan 2006 22:26:00 +0000 | |
changeset 2946 | 576b2836633c |
parent 2817 | 58dcead3f545 |
child 3121 | 2e50f731567a |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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#ifndef FUNCTIONS_H |
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#define FUNCTIONS_H |
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/* landscape.c */ |
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void FindLandscapeHeight(TileInfo *ti, uint x, uint y); |
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void FindLandscapeHeightByTile(TileInfo *ti, TileIndex tile); |
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void DoClearSquare(TileIndex tile); |
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void CDECL ModifyTile(TileIndex tile, uint flags, ...); |
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void RunTileLoop(void); |
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uint GetPartialZ(int x, int y, int corners); |
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uint GetSlopeZ(int x, int y); |
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uint32 GetTileTrackStatus(TileIndex tile, TransportType mode); |
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void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac); |
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void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player); |
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void AnimateTile(TileIndex tile); |
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void ClickTile(TileIndex tile); |
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void GetTileDesc(TileIndex tile, TileDesc *td); |
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void DrawTile(TileInfo *ti); |
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void UpdateTownMaxPass(Town *t); |
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bool IsValidTile(TileIndex tile); |
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static inline Point RemapCoords(int x, int y, int z) |
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{ |
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#if !defined(NEW_ROTATION) |
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Point pt; |
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pt.x = (y - x) * 2; |
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pt.y = y + x - z; |
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#else |
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Point pt; |
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pt.x = (x + y) * 2; |
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pt.y = x - y - z; |
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#endif |
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return pt; |
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} |
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static inline Point RemapCoords2(int x, int y) |
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{ |
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return RemapCoords(x, y, GetSlopeZ(x, y)); |
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} |
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/* clear_land.c */ |
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void DrawHillyLandTile(const TileInfo *ti); |
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void DrawClearLandTile(const TileInfo *ti, byte set); |
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void DrawClearLandFence(const TileInfo *ti); |
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void TileLoopClearHelper(TileIndex tile); |
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/* road_land.c */ |
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void DrawRoadDepotSprite(int x, int y, int image); |
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/* water_land.c */ |
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void DrawShipDepotSprite(int x, int y, int image); |
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void TileLoop_Water(TileIndex tile); |
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/* players.c */ |
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bool CheckPlayerHasMoney(int32 cost); |
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void SubtractMoneyFromPlayer(int32 cost); |
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost); |
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bool CheckOwnership(PlayerID owner); |
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bool CheckTileOwnership(TileIndex tile); |
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StringID GetPlayerNameString(PlayerID player, uint index); |
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/* standard */ |
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void ShowInfo(const char *str); |
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void CDECL ShowInfoF(const char *str, ...); |
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void NORETURN CDECL error(const char *str, ...); |
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/* openttd.c */ |
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// ************** |
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// * Warning: DO NOT enable this unless you understand what it does |
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// * |
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// * If enabled, in a network game all randoms will be dumped to the |
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// * stdout if the first client joins (or if you are a client). This |
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// * is to help finding desync problems. |
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// * |
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// * Warning: DO NOT enable this unless you understand what it does |
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// ************** |
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//#define RANDOM_DEBUG |
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// Enable this to produce higher quality random numbers. |
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// Doesn't work with network yet. |
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//#define MERSENNE_TWISTER |
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// Mersenne twister functions |
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void SeedMT(uint32 seed); |
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uint32 RandomMT(void); |
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#ifdef MERSENNE_TWISTER |
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static inline uint32 Random(void) { return RandomMT(); } |
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uint RandomRange(uint max); |
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#else |
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#ifdef RANDOM_DEBUG |
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#define Random() DoRandom(__LINE__, __FILE__) |
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uint32 DoRandom(int line, const char *file); |
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) |
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uint DoRandomRange(uint max, int line, const char *file); |
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#else |
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uint32 Random(void); |
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uint RandomRange(uint max); |
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#endif |
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#endif // MERSENNE_TWISTER |
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static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } |
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static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } |
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ |
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uint InteractiveRandomRange(uint max); |
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// Used for profiling |
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#define TIC() { extern uint32 _rdtsc(void); uint32 _xxx_ = _rdtsc(); static float __avg__; |
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#define TOC(s) _xxx_ = _rdtsc() - _xxx_; __avg__=__avg__*0.99+_xxx_*0.01; printf("%s: %8d %f\n", s, _xxx_,__avg__); } |
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void SetDate(uint date); |
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/* facedraw.c */ |
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void DrawPlayerFace(uint32 face, int color, int x, int y); |
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/* texteff.c */ |
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void MoveAllTextEffects(void); |
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void AddTextEffect(StringID msg, int x, int y, uint16 duration); |
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void InitTextEffects(void); |
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void DrawTextEffects(DrawPixelInfo *dpi); |
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void InitTextMessage(void); |
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void DrawTextMessage(void); |
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); |
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void UndrawTextMessage(void); |
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void TextMessageDailyLoop(void); |
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bool AddAnimatedTile(TileIndex tile); |
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void DeleteAnimatedTile(TileIndex tile); |
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void AnimateAnimatedTiles(void); |
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void InitializeAnimatedTiles(void); |
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/* tunnelbridge_cmd.c */ |
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bool CheckTunnelInWay(TileIndex tile, int z); |
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); |
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uint32 GetBridgeLength(TileIndex begin, TileIndex end); |
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int CalcBridgeLenCostFactor(int x); |
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd); |
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/* network.c */ |
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void NetworkUDPClose(void); |
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void NetworkStartUp(void); |
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void NetworkShutDown(void); |
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void NetworkGameLoop(void); |
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void NetworkUDPGameLoop(void); |
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bool NetworkServerStart(void); |
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bool NetworkClientConnectGame(const char* host, unsigned short port); |
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void NetworkReboot(void); |
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void NetworkDisconnect(void); |
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); |
0 | 167 |
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/* misc_cmd.c */ |
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void PlaceTreesRandomly(void); |
0 | 170 |
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void InitializeLandscapeVariables(bool only_constants); |
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/* misc.c */ |
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void DeleteName(StringID id); |
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char *GetName(int id, char *buff); |
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// AllocateNameUnique also tests if the name used is not used anywere else |
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// and if it is used, it returns an error. |
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#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true) |
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#define AllocateName(name, skip) RealAllocateName(name, skip, false) |
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StringID RealAllocateName(const char *name, byte skip, bool check_double); |
0 | 182 |
void ConvertDayToYMD(YearMonthDay *ymd, uint16 date); |
183 |
uint ConvertYMDToDay(uint year, uint month, uint day); |
|
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uint ConvertIntDate(uint date); |
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185 |
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/* misc functions */ |
|
187 |
void MarkTileDirty(int x, int y); |
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void MarkTileDirtyByTile(TileIndex tile); |
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(svn r3336) byte -> WindowClass, uint16 -> WindowNumber
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189 |
void InvalidateWindow(WindowClass cls, WindowNumber number); |
db2896482939
(svn r3336) byte -> WindowClass, uint16 -> WindowNumber
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190 |
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index); |
db2896482939
(svn r3336) byte -> WindowClass, uint16 -> WindowNumber
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|
191 |
void InvalidateWindowClasses(WindowClass cls); |
0 | 192 |
void DeleteWindowById(WindowClass cls, WindowNumber number); |
999
8b2a34061963
(svn r1497) -Fix: [1101179] Crash if generating land while industry window is open. This also happened for towns and the land information window
darkvater
parents:
998
diff
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193 |
void DeleteWindowByClass(WindowClass cls); |
0 | 194 |
|
1914
5ede46fd496f
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
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parents:
1885
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195 |
void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w); |
5ede46fd496f
(svn r2420) - Codechange: magic number elminitation of cursorsprites.
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1885
diff
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|
196 |
void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num); |
0 | 197 |
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e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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198 |
void ResetObjectToPlace(void); |
152
c3964b43943e
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
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131
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199 |
|
c3964b43943e
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
darkvater
parents:
131
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200 |
bool ScrollWindowTo(int x, int y, Window * w); |
c3964b43943e
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
darkvater
parents:
131
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201 |
|
0 | 202 |
bool ScrollMainWindowToTile(TileIndex tile); |
203 |
bool ScrollMainWindowTo(int x, int y); |
|
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void DrawSprite(uint32 img, int x, int y); |
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1082
56a4c048c5c3
(svn r1583) -Fix: You should no longer be able to delete bridges on any type of underground when there is a vehicle on it
darkvater
parents:
1009
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|
205 |
uint GetCorrectTileHeight(TileIndex tile); |
0 | 206 |
bool EnsureNoVehicle(TileIndex tile); |
207 |
bool EnsureNoVehicleZ(TileIndex tile, byte z); |
|
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void MarkAllViewportsDirty(int left, int top, int right, int bottom); |
|
209 |
void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost); |
|
1935
f43f062c9498
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
celestar
parents:
1914
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void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost); |
0 | 211 |
|
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void DrawFoundation(TileInfo *ti, uint f); |
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213 |
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4392ae3d8e31
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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parents:
1935
diff
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|
214 |
bool CheckIfAuthorityAllows(TileIndex tile); |
4392ae3d8e31
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
tron
parents:
1935
diff
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|
215 |
Town *ClosestTownFromTile(TileIndex tile, uint threshold); |
0 | 216 |
void ChangeTownRating(Town *t, int add, int max); |
217 |
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uint GetRoadBitsByTile(TileIndex tile); |
|
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177cb6a8339f
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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|
219 |
int GetTownRadiusGroup(const Town *t, TileIndex tile); |
543
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
parents:
536
diff
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|
220 |
void ShowNetworkChatQueryWindow(byte desttype, byte dest); |
e3b43338096b
(svn r942) -Merged branch/network back into the trunk
truelight
parents:
536
diff
changeset
|
221 |
void ShowNetworkGiveMoneyWindow(byte player); |
1093
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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222 |
void ShowNetworkNeedGamePassword(void); |
e8d26c7dc42f
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|
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void ShowNetworkNeedCompanyPassword(void); |
0 | 224 |
int FindFirstBit(uint32 x); |
998
d9dc257b8949
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
darkvater
parents:
988
diff
changeset
|
225 |
void ShowHighscoreTable(int difficulty, int8 rank); |
983
1be852dcdd4c
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
darkvater
parents:
873
diff
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|
226 |
void ShowEndGameChart(void); |
0 | 227 |
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); |
228 |
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1093
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(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
229 |
void AfterLoadTown(void); |
1794
44f9deff97ed
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
Darkvater
parents:
1688
diff
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|
230 |
void GenRandomNewGame(uint32 rnd1, uint32 rnd2); |
1796
cae31916ae54
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
Darkvater
parents:
1794
diff
changeset
|
231 |
void StartScenarioEditor(uint32 rnd1, uint32 rnd2); |
1093
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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diff
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|
232 |
void AskExitGame(void); |
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
233 |
void AskExitToGameMenu(void); |
0 | 234 |
|
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|
235 |
void RedrawAutosave(void); |
0 | 236 |
|
237 |
StringID RemapOldStringID(StringID s); |
|
238 |
||
239 |
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); |
|
240 |
||
241 |
enum { |
|
242 |
SLD_LOAD_GAME = 0, |
|
243 |
SLD_LOAD_SCENARIO = 1, |
|
244 |
SLD_SAVE_GAME = 2, |
|
245 |
SLD_SAVE_SCENARIO = 3, |
|
246 |
SLD_NEW_GAME = 4, |
|
247 |
}; |
|
248 |
void ShowSaveLoadDialog(int mode); |
|
249 |
||
250 |
// callback from drivers that is called if the game size changes dynamically |
|
1093
e8d26c7dc42f
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|
251 |
void GameSizeChanged(void); |
0 | 252 |
bool FileExists(const char *filename); |
253 |
bool ReadLanguagePack(int index); |
|
1093
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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diff
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|
254 |
void InitializeLanguagePacks(void); |
1310
85cde2193afc
(svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we don't know what the caller wants to do with the data
tron
parents:
1309
diff
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|
255 |
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); |
0 | 256 |
int GetLanguageList(char **languages, int max); |
257 |
||
1093
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
258 |
void LoadFromConfig(void); |
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
259 |
void SaveToConfig(void); |
1688
787400219027
(svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
Darkvater
parents:
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|
260 |
void CheckConfig(void); |
0 | 261 |
int ttd_main(int argc, char* argv[]); |
262 |
||
1093
e8d26c7dc42f
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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|
263 |
void DeterminePaths(void); |
0 | 264 |
|
1217
ab9f02a224ab
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
celestar
parents:
1211
diff
changeset
|
265 |
void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *)); |
2380
3b26659b4a9a
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents:
2306
diff
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|
266 |
void CSleep(int milliseconds); |
0 | 267 |
#endif /* FUNCTIONS_H */ |