src/road_map.h
author celestar
Tue, 12 Jun 2007 11:56:35 +0000
branchgamebalance
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parent 9907 3b068c3a1c74
child 9911 0b8b245a2391
permissions -rw-r--r--
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/* $Id$ */
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/** @file road_map.h */
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#ifndef ROAD_MAP_H
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#define ROAD_MAP_H
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#include "macros.h"
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#include "rail.h"
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#include "road.h"
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#include "tile.h"
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enum RoadTileType {
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	ROAD_TILE_NORMAL,
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	ROAD_TILE_CROSSING,
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	ROAD_TILE_DEPOT
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};
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static inline RoadTileType GetRoadTileType(TileIndex t)
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{
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	assert(IsTileType(t, MP_STREET));
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	return (RoadTileType)GB(_m[t].m5, 4, 4);
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}
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static inline bool IsLevelCrossing(TileIndex t)
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{
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	return GetRoadTileType(t) == ROAD_TILE_CROSSING;
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}
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static inline bool IsLevelCrossingTile(TileIndex t)
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{
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	return IsTileType(t, MP_STREET) && IsLevelCrossing(t);
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}
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static inline RoadBits GetRoadBits(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
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	return (RoadBits)GB(_m[t].m5, 0, 4);
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}
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static inline void SetRoadBits(TileIndex t, RoadBits r)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_NORMAL); // XXX incomplete
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	SB(_m[t].m5, 0, 4, r);
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}
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static inline Axis GetCrossingRoadAxis(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	return (Axis)GB(_m[t].m5, 3, 1);
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}
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static inline RoadBits GetCrossingRoadBits(TileIndex tile)
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{
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	return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
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}
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static inline TrackBits GetCrossingRailBits(TileIndex tile)
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{
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	return AxisToTrackBits(OtherAxis(GetCrossingRoadAxis(tile)));
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}
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// TODO swap owner of road and rail
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static inline Owner GetCrossingRoadOwner(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	return (Owner)_m[t].m4;
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}
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static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	_m[t].m4 = o;
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}
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static inline void UnbarCrossing(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	CLRBIT(_m[t].m5, 2);
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}
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static inline void BarCrossing(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	SETBIT(_m[t].m5, 2);
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}
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static inline bool IsCrossingBarred(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
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	return HASBIT(_m[t].m5, 2);
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}
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#define IsOnDesert IsOnSnow
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static inline bool IsOnSnow(TileIndex t)
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{
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	return HASBIT(_m[t].m3, 7);
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}
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#define ToggleDesert ToggleSnow
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static inline void ToggleSnow(TileIndex t)
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{
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	TOGGLEBIT(_m[t].m3, 7);
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}
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enum Roadside {
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	ROADSIDE_BARREN           = 0,
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	ROADSIDE_GRASS            = 1,
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	ROADSIDE_PAVED            = 2,
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	ROADSIDE_STREET_LIGHTS    = 3,
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	ROADSIDE_TREES            = 5,
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	ROADSIDE_GRASS_ROAD_WORKS = 6,
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	ROADSIDE_PAVED_ROAD_WORKS = 7
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};
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static inline Roadside GetRoadside(TileIndex tile)
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{
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	return (Roadside)GB(_m[tile].m3, 4, 3);
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}
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static inline void SetRoadside(TileIndex tile, Roadside s)
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{
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	SB(_m[tile].m3, 4, 3, s);
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}
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static inline bool HasRoadWorks(TileIndex t)
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{
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	return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS;
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}
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static inline bool IncreaseRoadWorksCounter(TileIndex t)
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{
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	AB(_m[t].m3, 0, 4, 1);
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	return GB(_m[t].m3, 0, 4) == 15;
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}
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static inline void StartRoadWorks(TileIndex t)
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{
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	assert(!HasRoadWorks(t));
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	/* Remove any trees or lamps in case or roadwork */
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	switch (GetRoadside(t)) {
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		case ROADSIDE_BARREN:
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		case ROADSIDE_GRASS:  SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break;
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		default:              SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break;
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	}
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}
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static inline void TerminateRoadWorks(TileIndex t)
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{
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	assert(HasRoadWorks(t));
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	SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS));
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	/* Stop the counter */
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	SB(_m[t].m3, 0, 4, 0);
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}
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static inline DiagDirection GetRoadDepotDirection(TileIndex t)
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{
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	assert(GetRoadTileType(t) == ROAD_TILE_DEPOT);
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	return (DiagDirection)GB(_m[t].m5, 0, 2);
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}
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/**
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 * Returns the RoadBits on an arbitrary tile
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 * Special behaviour:
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 * - road depots: entrance is treated as road piece
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 * - road tunnels: entrance is treated as road piece
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 * - bridge ramps: start of the ramp is treated as road piece
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 * - bridge middle parts: bridge itself is ignored
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 * @param tile the tile to get the road bits for
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 * @return the road bits of the given tile
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 */
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RoadBits GetAnyRoadBits(TileIndex tile);
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/**
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 * Get the accessible track bits for the given tile.
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 * Special behaviour:
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 *  - road depots: no track bits
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 *  - non-drive-through stations: no track bits
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 * @param tile the tile to get the track bits for
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 * @return the track bits for the given tile
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 */
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TrackBits GetAnyRoadTrackBits(TileIndex tile);
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static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, TownID town)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, owner);
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	_m[t].m2 = town;
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	_m[t].m3 = 0 << 7 | 0 << 4 | 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = ROAD_TILE_NORMAL << 4 | bits;
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}
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static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, rail);
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	_m[t].m2 = town;
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	_m[t].m3 = 0 << 7 | 0 << 4 | rt;
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	_m[t].m4 = road;
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	_m[t].m5 = ROAD_TILE_CROSSING << 4 | roaddir << 3 | 0 << 2;
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}
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static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
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{
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	SetTileType(t, MP_STREET);
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	SetTileOwner(t, owner);
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	_m[t].m2 = 0;
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	_m[t].m3 = 0;
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	_m[t].m4 = 0;
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	_m[t].m5 = ROAD_TILE_DEPOT << 4 | dir;
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}
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#endif /* ROAD_MAP_H */