saveload.c
author tron
Fri, 22 Jul 2005 07:02:20 +0000
changeset 2163 637ec3c361f5
parent 2162 c1ded3bd3d0c
child 2186 461a2aff3486
permissions -rw-r--r--
(svn r2673) Include functions.h directly, not globally via openttd.h
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/** @file
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 * @see ChunkHandler
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 * @see SaveLoad
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "vehicle.h"
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#include "station.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include "variables.h"
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enum {
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	SAVEGAME_MAJOR_VERSION = 15,
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	SAVEGAME_MINOR_VERSION = 0,
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	SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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};
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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SaverLoader _sl;
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill(void)
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill(void)
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{
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	// flush the buffer to disk (the writer)
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	* to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(const char *msg)
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{
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	_sl.excpt_msg = msg;
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline int SlReadByteInternal(void)
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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int SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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   103
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma(void)
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i &= ~0x80;
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		if (HASBIT(i, 6)) {
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			i &= ~0x40;
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			if (HASBIT(i, 5)) {
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				i &= ~0x20;
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				if (HASBIT(i, 4))
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					SlError("Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i>>24));
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				SlWriteByte((byte)(i>>16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i>>16));
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			}
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			SlWriteByte((byte)(i>>8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i>>8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i) {
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
0
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static inline int SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline int SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray(void)
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{
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	int index;
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	static uint32 next_offs;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	assert(next_offs == 0 || SlGetOffs() == next_offs);
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			next_offs = 0;
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			return -1;
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		}
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		_sl.obj_len = --length;
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		next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
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		case CH_SPARSE_ARRAY: index = SlReadSparseIndex(); break;
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		case CH_ARRAY:        index = _sl.array_index++; break;
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		default:
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			DEBUG(misc, 0) ("SlIterateArray: error");
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			return -1; // error
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		}
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		if (length != 0) return index;
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	}
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}
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/**
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 * Sets the length of either a RIFF object or the number of items in an array.
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 * This lets us load an object or an array of arbitrary size
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 * @param length The length of the sought object/array
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 */
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void SlSetLength(size_t length)
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{
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	switch (_sl.need_length) {
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	case NL_WANTLENGTH:
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		_sl.need_length = NL_NONE;
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		switch (_sl.block_mode) {
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		case CH_RIFF:
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			// Ugly encoding of >16M RIFF chunks
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			// The lower 24 bits are normal
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			// The uppermost 4 bits are bits 24:27
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			assert(length < (1<<28));
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			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
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			break;
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		case CH_ARRAY:
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			assert(_sl.last_array_index <= _sl.array_index);
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			while (++_sl.last_array_index <= _sl.array_index)
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				SlWriteArrayLength(1);
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			SlWriteArrayLength(length + 1);
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			break;
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		case CH_SPARSE_ARRAY:
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			SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
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			SlWriteSparseIndex(_sl.array_index);
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			break;
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		default: NOT_REACHED();
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		} break;
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	case NL_CALCLENGTH:
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		_sl.obj_len += length;
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		break;
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	}
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}
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/**
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 * Save/Load bytes. These do not need to be converted to Little/Big Endian
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 * so directly write them or read them to/from file
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 * @param ptr The source or destination of the object being manipulated
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 * @param length number of bytes this fast CopyBytes lasts
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 */
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static void SlCopyBytes(void *ptr, size_t length)
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{
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	byte *p = (byte*)ptr;
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	if (_sl.save) {
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		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
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	} else {
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		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
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	}
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}
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#if 0
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/**
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 * Read in bytes from the file/data structure but don't do
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 * anything with them
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   313
 * NOTICE: currently unused
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 * @param length The amount of bytes that is being treated this way
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 */
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   316
static inline void SlSkipBytes(size_t length)
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{
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   318
	for (; length != 0; length--)
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		SlReadByte();
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}
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   321
#endif
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   323
/* Get the length of the current object */
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   324
uint SlGetFieldLength(void) {return _sl.obj_len;}
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/**
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   327
 * Handle all conversion and typechecking of variables here.
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   328
 * In the case of saving, read in the actual value from the struct
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   329
 * and then write them to file, endian safely. Loading a value
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   330
 * goes exactly the opposite way
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 * @param ptr The object being filled/read
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 * @param conv @VarType type of the current element of the struct
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   333
 */
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static void SlSaveLoadConv(void *ptr, VarType conv)
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{
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	int64 x = 0;
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   337
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   338
	if (_sl.save) { /* SAVE values */
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		/* Read a value from the struct. These ARE endian safe. */
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		switch ((conv >> 4) & 0xF) {
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		case SLE_VAR_I8   >> 4: x = *(int8*)ptr; break;
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		case SLE_VAR_U8   >> 4: x = *(byte*)ptr; break;
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		case SLE_VAR_I16  >> 4: x = *(int16*)ptr; break;
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		case SLE_VAR_U16  >> 4: x = *(uint16*)ptr; break;
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		case SLE_VAR_I32  >> 4: x = *(int32*)ptr; break;
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		case SLE_VAR_U32  >> 4: x = *(uint32*)ptr; break;
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		case SLE_VAR_I64  >> 4: x = *(int64*)ptr; break;
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		case SLE_VAR_U64  >> 4: x = *(uint64*)ptr; break;
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		case SLE_VAR_NULL >> 4: x = 0; break;
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		default: NOT_REACHED();
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		}
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		// Write the value to the file and check if its value is in the desired range
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		switch (conv & 0xF) {
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		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
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02dfa0aa2c2f (svn r2535) Tabs
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   356
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
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   357
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
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   358
		case SLE_FILE_STRINGID:
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		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
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		case SLE_FILE_I32: case SLE_FILE_U32:                SlWriteUint32((uint32)x);break;
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   361
		case SLE_FILE_I64: case SLE_FILE_U64:                SlWriteUint64(x);break;
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   362
		default: NOT_REACHED();
0
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   363
		}
1881
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   364
	} else { /* LOAD values */
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   365
0
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		// Read a value from the file
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   367
		switch (conv & 0xF) {
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   368
		case SLE_FILE_I8:  x = (int8)SlReadByte(); break;
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   369
		case SLE_FILE_U8:  x = (byte)SlReadByte(); break;
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   370
		case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
0
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   371
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
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   372
		case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
0
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   373
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
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   374
		case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
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   375
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
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   376
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
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   377
		default: NOT_REACHED();
0
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   378
		}
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   379
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   380
		/* Write The value to the struct. These ARE endian safe. */
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   381
		switch ((conv >> 4) & 0xF) {
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   382
		case SLE_VAR_I8   >> 4:  *(int8*)ptr = x; break;
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diff changeset
   383
		case SLE_VAR_U8   >> 4:  *(byte*)ptr = x; break;
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diff changeset
   384
		case SLE_VAR_I16  >> 4: *(int16*)ptr = x; break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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diff changeset
   385
		case SLE_VAR_U16  >> 4: *(uint16*)ptr = x; break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   386
		case SLE_VAR_I32  >> 4: *(int32*)ptr = x; break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   387
		case SLE_VAR_U32  >> 4: *(uint32*)ptr = x; break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   388
		case SLE_VAR_I64  >> 4: *(int64*)ptr = x; break;
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Darkvater
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diff changeset
   389
		case SLE_VAR_U64  >> 4: *(uint64*)ptr = x; break;
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diff changeset
   390
		case SLE_VAR_NULL >> 4: break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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parents: 1614
diff changeset
   391
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   392
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   393
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   394
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   395
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   396
/* Length in bytes of the various datatypes in a savefile. These
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   397
 * sizes are guaranteed by assert_compiles in stdafx.h */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   398
static const byte _conv_lengths[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   399
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   400
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   401
 * Return the size in bytes of a certain type of normal/atomic variable
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   402
 * @param var The variable the size is being asked of (NOTICE: unused)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   403
 * @param conv @VarType type of variable that is used for calculating the size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   404
 * @return Return the size of this type in byes
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   405
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   406
static inline size_t SlCalcConvLen(const void *var, VarType conv) {return _conv_lengths[conv & 0xF];}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   407
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   408
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   409
 * Return the size in bytes of a reference (pointer)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   410
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   411
static inline size_t SlCalcRefLen(void) {return 2;}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   412
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   413
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   414
 * Return the size in bytes of a certain type of atomic array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   415
 * @param array The variable the size is being asked of (NOTICE: unused)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   416
 * @param length The length of the array counted in elements
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   417
 * @param conv @VarType type of the variable that is used in calculating the size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   418
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   419
static inline size_t SlCalcArrayLen(const void *array, uint length, VarType conv) {return _conv_lengths[conv & 0xF] * length;}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   420
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   421
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   422
 * Save/Load an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   423
 * @param array The array being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   424
 * @param length The length of the array in elements
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   425
 * @param conv @VarType type of the atomic array (int, byte, uint64, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   426
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   427
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   428
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   429
	static const byte conv_mem_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 0};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   430
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   431
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   432
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   433
		SlSetLength(SlCalcArrayLen(array, length, conv));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   434
		// Determine length only?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   435
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   436
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   437
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   438
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   439
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   440
	 * as a byte-type. So detect this, and adjust array size accordingly */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   441
	if (!_sl.save && _sl.version == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   442
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   443
			length *= 2; // int16, uint16 and StringID are 2 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   444
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   445
		} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   446
			length *= 4; // int32 and uint32 are 4 bytes in size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   447
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   448
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   449
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   450
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   451
	/* If the size of elements is 1 byte, no special conversion is needed,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   452
	 * use specialized copy-to-copy function to speed up things */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   453
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   454
		SlCopyBytes(array, length);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   455
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   456
		byte *a = (byte*)array;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   457
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   458
			SlSaveLoadConv(a, conv);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   459
			a += conv_mem_size[(conv >> 4) & 0xF]; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   460
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   461
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   462
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   463
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   464
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   465
 * Calculate the size of an object.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   466
 * @param object Object that needs its length calculated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   467
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   468
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   469
static size_t SlCalcObjLength(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   470
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   471
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   472
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   473
	// Need to determine the length and write a length tag.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   474
	for (; sld->cmd != SL_END; sld++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   475
		if (sld->cmd < SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   476
			if (HASBIT(sld->cmd, 2)) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   477
				// check if the field is used in the current savegame version
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   478
				if (_sl.version < sld->version_from || _sl.version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   479
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   480
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   481
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   482
			switch (sld->cmd) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   483
			case SL_VAR: case SL_CONDVAR: /* Normal Variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   484
				length += SlCalcConvLen(NULL, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   485
			case SL_REF: case SL_CONDREF:  /* Reference variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   486
				length += SlCalcRefLen(); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   487
			case SL_ARR: case SL_CONDARR: /* Array */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   488
				length += SlCalcArrayLen(NULL, sld->length, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   489
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   490
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   491
		} else if (sld->cmd == SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   492
			length++; // a byte is logically of size 1
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   493
		} else if (sld->cmd == SL_INCLUDE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   494
			length += SlCalcObjLength(NULL, _sl.includes[sld->version_from]);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   495
		} else
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   496
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   497
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   498
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   499
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   500
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   501
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   502
 * Main SaveLoad function.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   503
 * @param object The object that is being saved or loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   504
 * @param sld The @SaveLoad description of the object so we know how to manipulate it
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   505
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   506
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   507
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   508
	// Automatically calculate the length?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   509
	if (_sl.need_length != NL_NONE) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   510
		SlSetLength(SlCalcObjLength(object, sld));
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   511
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   512
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   513
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   514
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   515
	for (; sld->cmd != SL_END; sld++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   516
		void *ptr = (byte*)object + sld->offset;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   517
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   518
		if (sld->cmd < SL_WRITEBYTE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   519
			/* CONDITIONAL saveload types depend on the savegame version */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   520
			if (HASBIT(sld->cmd, 2)) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   521
				// check if the field is of the right version, if not, proceed to next one
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   522
				if (_sl.version < sld->version_from || _sl.version > sld->version_to)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   523
					continue;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   524
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   525
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   526
			switch (sld->cmd) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   527
			case SL_VAR: case SL_CONDVAR: /* Normal variable */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   528
				SlSaveLoadConv(ptr, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   529
			case SL_REF: case SL_CONDREF: /* Reference variable, translate */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   530
				/// @todo XXX - another artificial limitof 65K elements of pointers?
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   531
				if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   532
					SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, sld->type));
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   533
				} else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   534
					*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), sld->type);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   535
				break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   536
			case SL_ARR: case SL_CONDARR: /* Array */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   537
				SlArray(ptr, sld->length, sld->type); break;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   538
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   539
			}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   540
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   541
		/* SL_WRITEBYTE translates a value of a variable to another one upon
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   542
		 * saving or loading.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   543
		 * XXX - variable renaming abuse
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   544
		 * g_value: the value of the variable ingame is abused by sld->version_from
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   545
		 * f_value: the value of the variable in the savegame is abused by sld->version_to */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   546
		} else if (sld->cmd == SL_WRITEBYTE) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   547
			if (_sl.save) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   548
				SlWriteByte(sld->version_to);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   549
			} else
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   550
				*(byte*)ptr = sld->version_from;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   551
		/* SL_INCLUDE loads common code for a type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   552
		 * XXX - variable renaming abuse
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   553
		 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   554
		} else if (sld->cmd == SL_INCLUDE) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   555
			SlObject(ptr, _sl.includes[sld->version_from]);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   556
		} else
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   557
			assert(sld->cmd == SL_END);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   558
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   559
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   560
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   561
/** Calculate the length of global variables
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   562
 * @param desc The global variable that we want to know the size of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   563
 * @return Returns the length of the sought global object
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   564
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   565
static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   566
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   567
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   568
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   569
	for (; desc->address != NULL; desc++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   570
		// Of course the global variable must exist in the sought savegame version
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   571
		if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   572
			length += SlCalcConvLen(NULL, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   573
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   574
	return length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   575
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   576
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   577
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   578
 * Save or Load (a list of) global variables
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   579
 * @param desc The global variable that is being loaded or saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   580
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   581
void SlGlobList(const SaveLoadGlobVarList *desc)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   582
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   583
	if (_sl.need_length != NL_NONE) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   584
		SlSetLength(SlCalcGlobListLength(desc));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   585
		if (_sl.need_length == NL_CALCLENGTH)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   586
			return;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   587
	}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   588
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   589
	for (; desc->address != NULL; desc++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   590
		if (_sl.version >= desc->from_version && _sl.version <= desc->to_version)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   591
			SlSaveLoadConv(desc->address, desc->conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   592
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   593
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   594
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   595
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   596
 * Do something of which I have no idea what it is :P
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   597
 * @param proc The callback procedure that is called
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   598
 * @param arg The variable that will be used for the callback procedure
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   599
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   600
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   601
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   602
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   603
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   604
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   605
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   606
	// Tell it to calculate the length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   607
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   608
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   609
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   610
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   611
	// Setup length
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   612
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   613
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   614
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   615
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   616
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   617
	// And write the stuff
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   618
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   619
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   620
	assert(offs == SlGetOffs());
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   621
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   622
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   623
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   624
 * Load a chunk of data (eg vehicles, stations, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   625
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   626
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   627
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   628
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   629
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   630
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   631
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   632
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   633
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   634
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   635
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   636
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   637
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   638
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   639
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   640
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   641
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   642
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   643
		break;
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   644
	default:
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   645
		if ((m & 0xF) == CH_RIFF) {
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   646
			// Read length
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   647
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   648
			len += SlReadUint16();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   649
			_sl.obj_len = len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   650
			endoffs = SlGetOffs() + len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   651
			ch->load_proc();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   652
			assert(SlGetOffs() == endoffs);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   653
		} else {
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   654
			SlError("Invalid chunk type");
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   655
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   656
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   657
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   658
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   659
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   660
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   661
static ChunkSaveLoadProc *_tmp_proc_1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   662
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   663
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   664
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   665
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   666
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   667
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   668
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   669
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   670
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   671
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   672
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   673
	SlWriteUint32(ch->id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   674
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   675
	if (ch->flags & CH_AUTO_LENGTH) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   676
		// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   677
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   678
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   679
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   680
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   681
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   682
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   683
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   684
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   685
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   686
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   687
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   688
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   689
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   690
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   691
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   692
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   693
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   694
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   695
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   696
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   697
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   698
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   699
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   700
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   701
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   702
/** Save all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   703
static void SlSaveChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   704
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   705
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   706
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   707
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   708
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   709
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   710
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   711
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   712
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   713
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   714
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   715
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   716
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   717
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   718
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   719
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   720
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   721
	// Terminator
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   722
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   723
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   724
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   725
/** Find the ChunkHandler that will be used for processing the found
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   726
 * chunk in the savegame or in memory
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   727
 * @param id the chunk in question
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   728
 * @return returns the appropiate chunkhandler
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   729
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   730
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   731
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   732
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   733
	const ChunkHandler *const *chsc;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   734
	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   735
		while(true) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   736
			if (ch->id == id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   737
				return ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   738
			if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   739
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   740
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   741
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   742
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   743
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   744
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   745
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   746
/** Load all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   747
static void SlLoadChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   748
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   749
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   750
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   751
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   752
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   753
		DEBUG(misc, 1) ("Loading chunk %c%c%c%c", id >> 24, id>>16, id>>8, id);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   754
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   755
		ch = SlFindChunkHandler(id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   756
		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   757
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   758
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   759
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   760
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   761
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   762
//********** START OF LZO CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   763
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   764
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   765
781
9717ff353c17 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
   766
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   767
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   768
static uint ReadLZO(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   769
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   770
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   771
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   772
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   773
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   774
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   775
	// Read header
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   776
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   777
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   778
	// Check if size is bad
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   779
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   780
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   781
	if (_sl.version != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   782
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   783
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   784
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   785
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   786
	if (size >= sizeof(out)) SlError("inconsistent size");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   787
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   788
	// Read block
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   789
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   790
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   791
	// Verify checksum
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   792
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   793
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   794
	// Decompress
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   795
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   796
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   797
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   798
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   799
// p contains the pointer to the buffer, len contains the pointer to the length.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   800
// len bytes will be written, p and l will be updated to reflect the next buffer.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   801
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   802
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   803
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   804
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   805
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   806
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   807
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   808
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   809
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   810
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   811
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   812
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   813
static bool InitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   814
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   815
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   816
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   817
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   818
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   820
static void UninitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   821
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   822
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   823
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   824
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   825
//*********************************************
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   826
//******** START OF NOCOMP CODE (uncompressed)*
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   827
//*********************************************
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   828
static uint ReadNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   829
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   830
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   831
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   832
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   833
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   834
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   835
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   836
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   837
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   838
static bool InitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   839
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   840
	_sl.bufsize = LZO_SIZE;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   841
	_sl.buf = (byte*)malloc(LZO_SIZE);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   842
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   843
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   844
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   845
static void UninitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   846
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   847
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   848
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   849
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   850
//********************************************
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   851
//********** START OF MEMORY CODE (in ram)****
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   852
//********************************************
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   853
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   854
enum {
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   855
	SAVE_POOL_BLOCK_SIZE_BITS = 17,
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   856
	SAVE_POOL_MAX_BLOCKS = 500
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   857
};
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   858
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   859
#include "network.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   860
#include "table/strings.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   861
#include "table/sprites.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   862
#include "gfx.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   863
#include "gui.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   864
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   865
typedef struct ThreadedSave {
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   866
	MemoryPool *save;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   867
	uint count;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   868
	bool ff_state;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   869
	bool saveinprogress;
1914
5ede46fd496f (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
parents: 1913
diff changeset
   870
	CursorID cursor;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   871
} ThreadedSave;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   872
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   873
/* A maximum size of of 128K * 500 = 64.000KB savegames */
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   874
static MemoryPool _save_pool = {"Savegame", SAVE_POOL_MAX_BLOCKS, SAVE_POOL_BLOCK_SIZE_BITS, sizeof(byte), NULL, 0, 0, NULL};
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   875
static ThreadedSave _ts;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   876
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   877
static bool InitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   878
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   879
	_ts.save = &_save_pool;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   880
	_ts.count = 0;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   881
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   882
	CleanPool(_ts.save);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   883
	AddBlockToPool(_ts.save);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   884
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   885
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   886
	_sl.bufsize = _ts.save->total_items;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   887
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   888
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   889
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   890
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   891
static void UnInitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   892
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   893
	CleanPool(_ts.save);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   894
	_ts.save = NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   895
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   896
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   897
static void WriteMem(uint size)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   898
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   899
	_ts.count += size;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   900
	/* Allocate new block and new buffer-pointer */
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   901
	AddBlockIfNeeded(_ts.save, _ts.count);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
   902
	_sl.buf = (byte*)GetItemFromPool(_ts.save, _ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   903
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   904
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
   905
//********************************************
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   906
//********** START OF ZLIB CODE **************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   907
//********************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   908
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   909
#if defined(WITH_ZLIB)
2138
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   910
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   911
// This is needed to zlib uses the stdcall calling convention on visual studio
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   912
#ifdef _MSC_VER
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   913
#define ZLIB_WINAPI
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   914
#endif
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
   915
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   916
#include <zlib.h>
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   917
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   918
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   919
static bool InitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   920
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   921
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   922
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   923
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   924
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   925
	_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   926
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   927
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   928
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   929
static uint ReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   930
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   931
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   932
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   933
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   934
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   935
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   936
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   937
		// read more bytes from the file?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   938
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   939
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   940
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   941
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   942
		// inflate the data
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   943
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   944
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   945
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   947
		if (r != Z_OK)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
			SlError("inflate() failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   950
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   951
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   952
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   953
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   954
static void UninitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   955
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   956
	inflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   957
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   959
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   960
static bool InitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   961
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   962
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   963
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   964
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   965
	_sl.bufsize = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
	_sl.buf = (byte*)malloc(4096); // also contains fread buffer
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   967
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   968
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   969
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   970
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   971
{
1884
ae1d6213c6dd (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
   972
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   975
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   976
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   977
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   979
		z->avail_out = sizeof(buf);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   980
		r = deflate(z, mode);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   981
			// bytes were emitted?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   982
		if ((n=sizeof(buf) - z->avail_out) != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   983
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   984
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   985
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   986
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   987
		if (r != Z_OK) SlError("zlib returned error code");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   988
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   989
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   990
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   991
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   992
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   993
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   994
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   995
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   996
static void UninitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   997
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   998
	// flush any pending output.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   999
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1000
	deflateEnd(&_z);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1001
	free(_sl.buf);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1002
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1003
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1004
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1005
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1006
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1007
//************* END OF CODE *****************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1008
//*******************************************
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1009
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1010
// these define the chunks
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1011
extern const ChunkHandler _misc_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1012
extern const ChunkHandler _player_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1013
extern const ChunkHandler _veh_chunk_handlers[];
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1014
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1015
extern const ChunkHandler _depot_chunk_handlers[];
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1016
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1017
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1018
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1019
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1020
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
extern const ChunkHandler _engine_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1022
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1023
extern const ChunkHandler _animated_tile_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1024
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1025
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1026
	_misc_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1027
	_veh_chunk_handlers,
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1028
	_waypoint_chunk_handlers,
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1029
	_depot_chunk_handlers,
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1030
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1031
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1032
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1033
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1034
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1035
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1036
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1037
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1038
	_animated_tile_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1039
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1040
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1041
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1042
// used to include a vehicle desc in another desc.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1043
extern const SaveLoad _common_veh_desc[];
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1044
static const SaveLoad* const _desc_includes[] = {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1045
	_common_veh_desc
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1046
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1047
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1048
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1049
 * Pointers cannot be saved to a savegame, so this functions gets
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1050
 * the index of the item, and if not available, it hussles with
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1051
 * pointers (looks really bad :()
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1052
 * Remember that a NULL item has value 0, and all
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1053
 * indeces have +1, so vehicle 0 is saved as index 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1054
 * @param obj The object that we want to get the index of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1055
 * @param rt @SLRefType type of the object the index is being sought of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1056
 * @return Return the pointer converted to an index of the type pointed to
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1057
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1058
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1059
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1060
	if (obj == NULL) return 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1061
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1062
	switch (rt) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1063
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1064
		case REF_VEHICLE: return ((Vehicle *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1065
		case REF_STATION: return ((Station *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1066
		case REF_TOWN:    return ((Town *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1067
		case REF_ORDER:   return ((Order *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1068
		case REF_ROADSTOPS: return ((RoadStop *)obj)->index + 1;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1069
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1070
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1071
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1072
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1073
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1074
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1075
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1076
 * Pointers cannot be loaded from a savegame, so this function
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1077
 * gets the index from the savegame and returns the appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1078
 * pointer from the already loaded base.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1079
 * Remember that an index of 0 is a NULL pointer so all indeces
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1080
 * are +1 so vehicle 0 is saved as 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1081
 * @param index The index that is being converted to a pointer
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1082
 * @param rt @SLRefType type of the object the pointer is sought of
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1083
 * @return Return the index converted to a pointer of any type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1084
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1085
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1086
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1087
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1088
	 * and should be loaded like that */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1089
	if (rt == REF_VEHICLE_OLD && _sl.full_version >= ((4 << 8) | 4))
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1090
		rt = REF_VEHICLE;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1091
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1092
	/* No need to look up NULL pointers, just return immediately */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1093
	if (rt != REF_VEHICLE_OLD && index == 0)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1094
		return NULL;
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1095
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1096
	index--; // correct for the NULL index
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1097
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1098
	switch (rt) {
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1099
		case REF_ORDER: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1100
			if (!AddBlockIfNeeded(&_order_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1101
				error("Orders: failed loading savegame: too many orders");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1102
			return GetOrder(index);
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1103
		}
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1104
		case REF_VEHICLE: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1105
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1106
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1107
			return GetVehicle(index);
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1108
		}
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1109
		case REF_STATION: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1110
			if (!AddBlockIfNeeded(&_station_pool, index))
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1111
				error("Stations: failed loading savegame: too many stations");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1112
			return GetStation(index);
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1113
		}
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1114
		case REF_TOWN: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1115
			if (!AddBlockIfNeeded(&_town_pool, index))
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1116
				error("Towns: failed loading savegame: too many towns");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1117
			return GetTown(index);
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1118
		}
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1119
		case REF_ROADSTOPS: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1120
			if (!AddBlockIfNeeded(&_roadstop_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1121
				error("RoadStops: failed loading savegame: too many RoadStops");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1122
			return GetRoadStop(index);
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1123
		}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1124
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1125
		case REF_VEHICLE_OLD: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1126
			/* Old vehicles were saved differently:
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1127
			 * invalid vehicle was 0xFFFF,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1128
			 * and the index was not - 1.. correct for this */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1129
			index++;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1130
			if (index == INVALID_VEHICLE)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1131
				return NULL;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1132
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1133
			if (!AddBlockIfNeeded(&_vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1134
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1135
			return GetVehicle(index);
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1136
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1137
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1138
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1139
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1140
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1141
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1142
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1143
/** The format for a reader/writer type of a savegame */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1144
typedef struct {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1145
	const char *name;           /// name of the compressor/decompressor (debug-only)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1146
	uint32 tag;                 /// the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1147
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1148
	bool (*init_read)(void);    /// function executed upon initalization of the loader
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1149
	ReaderProc *reader;         /// function that loads the data from the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1150
	void (*uninit_read)(void);  /// function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1151
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1152
	bool (*init_write)(void);   /// function executed upon intialization of the saver
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1153
	WriterProc *writer;         /// function that saves the data to the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1154
	void (*uninit_write)(void); /// function executed when writing is done
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1155
} SaveLoadFormat;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1156
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1157
static const SaveLoadFormat _saveload_formats[] = {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1158
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1159
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1160
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1161
#if defined(WITH_ZLIB)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1162
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1163
#else
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1164
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1165
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1166
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1167
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1168
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1169
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1170
 * uncompressed, or another type
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1171
 * @param s Name of the savegame format. If NULL it picks the first available one
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1172
 * @return Pointer to @SaveLoadFormat struct giving all characteristics of this type of savegame
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1173
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1174
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1175
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1176
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1177
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1178
	// find default savegame format, the highest one with which files can be written
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1179
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1180
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1181
	if (s != NULL && s[0] != '\0') {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1182
		const SaveLoadFormat *slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1183
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1184
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1185
				return slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1186
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1187
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1188
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1189
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1190
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1191
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1193
// actual loader/saver function
2051
44b6b091beb3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1194
void InitializeGame(uint size_x, uint size_y);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1195
extern bool AfterLoadGame(uint version);
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1196
extern void BeforeSaveGame(void);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1197
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1198
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1199
/** Small helper function to close the to be loaded savegame an signal error */
2162
c1ded3bd3d0c (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1200
static inline SaveOrLoadResult AbortSaveLoad(void)
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1201
{
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1202
	if (_sl.fh != NULL) fclose(_sl.fh);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1203
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1204
	_sl.fh = NULL;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1205
	return SL_ERROR;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1206
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1207
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1208
/** Update the gui accordingly when starting saving
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1209
 * and set locks on saveload. Also turn off fast-forward cause with that
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1210
 * saving takes Aaaaages */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1211
static inline void SaveFileStart(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1212
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1213
	_ts.ff_state = _fast_forward;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1214
	_fast_forward = false;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1215
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1216
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1217
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1218
	_ts.saveinprogress = true;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1219
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1220
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1221
/** Update the gui accordingly when saving is done and release locks
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1222
 * on saveload */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1223
static inline void SaveFileDone(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1224
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1225
	_fast_forward = _ts.ff_state;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1226
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1227
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1228
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1229
	_ts.saveinprogress = false;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1230
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1231
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1232
/** We have written the whole game into memory, _save_pool, now find
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1233
 * and appropiate compressor and start writing to file.
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1234
 */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1235
static bool SaveFileToDisk(void *ptr)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1236
{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1237
	const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1238
	/* XXX - backup _sl.buf cause it is used internally by the writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1239
	 * and we update it for our own purposes */
2141
2566286df545 (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1240
	static byte *tmp = NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1241
	uint32 hdr[2];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1242
2141
2566286df545 (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1243
	tmp = _sl.buf;
2566286df545 (svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
Darkvater
parents: 2138
diff changeset
  1244
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1245
	SaveFileStart();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1246
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1247
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1248
	 * loading/saving execute a longjmp() and continue execution here */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1249
	if (setjmp(_sl.excpt)) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1250
		AbortSaveLoad();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1251
		_sl.buf = tmp;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1252
		_sl.excpt_uninit();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1253
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1254
		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1255
		ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1256
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1257
		SaveFileDone();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1258
		return false;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1259
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1260
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1261
	/* We have written our stuff to memory, now write it to file! */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1262
	hdr[0] = fmt->tag;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1263
	hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8));
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1264
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1265
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1266
	if (!fmt->init_write()) SlError("cannot initialize compressor");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1267
	tmp = _sl.buf; // XXX - init_write can change _sl.buf, so update it
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1268
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1269
	{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1270
		uint i;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1271
		uint count = 1 << _ts.save->block_size_bits;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1272
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1273
		assert(_ts.count == _sl.offs_base);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1274
		for (i = 0; i != _ts.save->current_blocks - 1; i++) {
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1275
			_sl.buf = _ts.save->blocks[i];
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1276
			fmt->writer(count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1277
		}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1278
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1279
		/* The last block is (almost) always not fully filled, so only write away
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1280
		 * as much data as it is in there */
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1281
		_sl.buf = _ts.save->blocks[i];
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1282
		fmt->writer(_ts.count - (i * count));
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1283
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1284
		_sl.buf = tmp; // XXX - reset _sl.buf to its original value to let it continue its internal usage
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1285
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1286
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1287
	fmt->uninit_write();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1288
	assert(_ts.count == _sl.offs_base);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1289
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1290
	fclose(_sl.fh);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1291
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1292
	SaveFileDone();
2077
8d9a286eba0d (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
Darkvater
parents: 2051
diff changeset
  1293
	if (*(bool*)ptr) CloseOTTDThread();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1294
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1295
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1296
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1297
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1298
 * Main Save or Load function where the high-level saveload functions are
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1299
 * handled. It opens the savegame, selects format and checks versions
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1300
 * @param filename The name of the savegame being created/loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1301
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1302
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1303
 */
2162
c1ded3bd3d0c (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1304
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1305
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1306
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1307
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1308
  uint version;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1309
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1310
	/* An instance of saving is already active, so wait until it is done */
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1311
	if (_ts.saveinprogress) {
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1312
		if (!_do_autosave) ShowErrorMessage(_error_message, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1313
		JoinOTTDThread(); // synchronize and wait until save is finished to continue
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1314
		// nonsense to do an autosave while we were still saving our game, so skip it
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1315
		if (_do_autosave) return SL_OK;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1316
	}
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1317
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1318
  /* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1319
	if (mode == SL_OLD_LOAD) {
2051
44b6b091beb3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1320
		InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1321
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1322
		AfterLoadGame(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1323
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1324
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1325
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1326
	_sl.fh = fopen(filename, (mode == SL_SAVE) ? "wb" : "rb");
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1327
	if (_sl.fh == NULL) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1328
		DEBUG(misc, 0) ("Cannot open savegame for saving/loading.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1329
		return SL_ERROR;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1330
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1331
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1332
	_sl.bufe = _sl.bufp = NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1333
	_sl.offs_base = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1334
	_sl.int_to_ref_proc = IntToReference;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1335
	_sl.ref_to_int_proc = ReferenceToInt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1336
	_sl.save = mode;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1337
	_sl.includes = _desc_includes;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1338
	_sl.chs = _chunk_handlers;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1339
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1340
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1341
	 * loading/saving execute a longjmp() and continue execution here */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1342
	if (setjmp(_sl.excpt)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1343
		AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1344
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1345
		// deinitialize compressor.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1346
		_sl.excpt_uninit();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1347
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1348
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1349
		if (mode == SL_LOAD) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1350
			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1351
			return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1352
		} else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1353
			ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1354
			return SL_ERROR;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1355
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1356
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1357
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1358
  /* We first initialize here to avoid: "warning: variable `version' might
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1359
   * be clobbered by `longjmp' or `vfork'" */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1360
	version = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1361
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1362
	/* General tactic is to first save the game to memory, then use an available writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1363
	 * to write it to file, either in threaded mode if possible, or single-threaded */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1364
	if (mode == SL_SAVE) { /* SAVE game */
2077
8d9a286eba0d (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
Darkvater
parents: 2051
diff changeset
  1365
		bool threaded = true;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1366
		fmt = GetSavegameFormat("memory"); // write to memory
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1367
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1368
		_sl.write_bytes = fmt->writer;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1369
		_sl.excpt_uninit = fmt->uninit_write;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1370
		if (!fmt->init_write()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1371
			DEBUG(misc, 0) ("Initializing writer %s failed.", fmt->name);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1372
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1373
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1374
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1375
		_sl.version = SAVEGAME_MAJOR_VERSION;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1376
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1377
		BeforeSaveGame();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1378
		SlSaveChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1379
		SlWriteFill(); // flush the save buffer
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1380
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1381
		/* Write to file */
2077
8d9a286eba0d (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
Darkvater
parents: 2051
diff changeset
  1382
		if (_network_server || !CreateOTTDThread(&SaveFileToDisk, &threaded)) {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1383
			DEBUG(misc, 1) ("cannot create savegame thread, reverting to single-threaded mode...");
2077
8d9a286eba0d (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
Darkvater
parents: 2051
diff changeset
  1384
			threaded = false;
8d9a286eba0d (svn r2587) - Fix: Don't close the save-thread if it wasn't started because of some error or a network-server
Darkvater
parents: 2051
diff changeset
  1385
			SaveFileToDisk(&threaded);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1386
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1387
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1388
	} else { /* LOAD game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1389
		assert(mode == SL_LOAD);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1390
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1391
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1392
			DEBUG(misc, 0) ("Cannot read savegame header, aborting.");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1393
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1394
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1395
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1396
		// see if we have any loader for this type.
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1397
		for (fmt = _saveload_formats; ; fmt++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1398
			/* No loader found, treat as version 0 and use LZO format */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1399
			if (fmt == endof(_saveload_formats)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1400
				DEBUG(misc, 0) ("Unknown savegame type, trying to load it as the buggy format.");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1401
				rewind(_sl.fh);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1402
				_sl.version = version = 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1403
				_sl.full_version = 0;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1404
				fmt = _saveload_formats + 1; // LZO
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1405
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1406
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1407
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1408
			if (fmt->tag == hdr[0]) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1409
				// check version number
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1410
				version = TO_BE32(hdr[1]) >> 8;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1411
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1412
				/* Is the version higher than the current? */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1413
				if (version > SAVEGAME_LOADABLE_VERSION) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1414
					DEBUG(misc, 0) ("Savegame version invalid.");
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1415
					return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1416
				}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1417
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1418
				_sl.version = (version >> 8);
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1419
				_sl.full_version = version;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1420
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1421
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1422
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1423
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1424
		_sl.read_bytes = fmt->reader;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1425
		_sl.excpt_uninit = fmt->uninit_read;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1426
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1427
		// loader for this savegame type is not implemented?
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1428
		if (fmt->init_read == NULL) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1429
			ShowInfoF("Loader for '%s' is not available.", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1430
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1431
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1432
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1433
		if (!fmt->init_read()) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1434
			DEBUG(misc, 0) ("Initializing loader %s failed.", fmt->name);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1435
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1436
		}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1437
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1438
		/* Old maps were hardcoded to 256x256 and thus did not contain
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1439
		 * any mapsize information. Pre-initialize to 256x256 to not to
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1440
		 * confuse old games */
2051
44b6b091beb3 (svn r2560) Fix: various minor code changes.
ludde
parents: 2041
diff changeset
  1441
		InitializeGame(256, 256);
1218
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1442
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1443
		SlLoadChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1444
		fmt->uninit_read();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1445
		fclose(_sl.fh);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1446
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1447
		/* After loading fix up savegame for any internal changes that
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1448
		* might've occured since then. If it fails, load back the old game */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1449
		if (!AfterLoadGame(version)) return SL_REINIT;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1450
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1451
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1452
	return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1453
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1454
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1455
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1456
void DoExitSave(void)
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1457
{
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1458
	char buf[200];
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1459
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _path.autosave_dir, PATHSEP);
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1460
	SaveOrLoad(buf, SL_SAVE);
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1461
}
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1462
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1463
#if 0
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1464
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1465
 * Function to get the type of the savegame by looking at the file header.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1466
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1467
 * @param file Savegame to be checked
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1468
 * @return SL_OLD_LOAD or SL_LOAD of the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1469
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1470
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1471
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1472
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1473
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1474
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1475
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1476
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1477
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1478
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1479
		printf("Savegame is obsolete or invalid format.\n");
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1480
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1481
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1482
	else {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1483
		// see if we have any loader for this type.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1484
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1485
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1486
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1487
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1488
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1489
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1490
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1491
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1492
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1493
	return mode;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1494
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1495
#endif