main_gui.c
Fri, 18 Nov 2005 23:41:03 +0000 bjarni (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
Wed, 16 Nov 2005 11:52:21 +0000 tron (svn r3194) Don't use FindLandscapeHeightByTile() when it's overkill
Tue, 15 Nov 2005 09:00:02 +0000 tron (svn r3185) const
Mon, 14 Nov 2005 19:48:04 +0000 tron (svn r3181) -Bracing
Mon, 14 Nov 2005 08:09:57 +0000 tron (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
Sun, 13 Nov 2005 14:54:09 +0000 tron (svn r3173) Use the trinary operator and switch to improve readability
Sun, 13 Nov 2005 13:43:55 +0000 tron (svn r3172) static, const
Wed, 09 Nov 2005 11:32:15 +0000 tron (svn r3159) Remove the read-only variable _no_button_sound
Mon, 07 Nov 2005 16:19:45 +0000 Darkvater (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario editor (MeusH-ish)
Mon, 31 Oct 2005 10:23:58 +0000 tron (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
Wed, 26 Oct 2005 07:12:14 +0000 tron (svn r3090) Remove long dead pieces of code
Mon, 24 Oct 2005 19:40:48 +0000 bjarni (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace
Sun, 23 Oct 2005 13:04:44 +0000 tron (svn r3078) Some more stuff, which piled up:
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Sun, 16 Oct 2005 09:13:04 +0000 tron (svn r3049) Replace byte/int/uint by RailType where appropriate
Fri, 07 Oct 2005 20:53:21 +0000 bjarni (svn r3027) -Feature: [OSX] command+q now works in main menu (Tobin)
Wed, 28 Sep 2005 19:35:36 +0000 tron (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
Tue, 27 Sep 2005 20:55:42 +0000 tron (svn r2994) Another small hack regarding currencies: add a #define to emulate a variable, that holds the current currency; again this should increase readability
Tue, 27 Sep 2005 18:51:04 +0000 tron (svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int and -1
Sun, 18 Sep 2005 20:56:44 +0000 Darkvater (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
Fri, 16 Sep 2005 10:50:06 +0000 Darkvater (svn r2958) - Feature: [ 1258971 ] Menu option to toggle console. Mainly for MacOS's or PDA's. (toholio)
Fri, 16 Sep 2005 00:33:33 +0000 Darkvater (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance.
Thu, 15 Sep 2005 22:42:59 +0000 Darkvater (svn r2955) Fix: make ottd start with the last resolution you had set (custom) (win32)
Wed, 24 Aug 2005 18:47:26 +0000 tron (svn r2887) Fix regression: Two boolean expressions got flipped in r2595, which made it possible to place lighthouses and antennas everywhere BUT clear tiles (found and fixed by _Luca_)
Sat, 06 Aug 2005 15:18:26 +0000 tron (svn r2816) Forgot an Id tag and an #include
Mon, 01 Aug 2005 16:31:19 +0000 ludde (svn r2781) Fix some of the issues with variables in .h files.
Thu, 28 Jul 2005 09:17:32 +0000 celestar (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
Thu, 28 Jul 2005 08:49:29 +0000 celestar (svn r2734) -Feature: The Main Toolbar Dropdown Menu can now display disabled items
Tue, 26 Jul 2005 19:34:03 +0000 tron (svn r2720) Remove unused declarations and definitions
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Fri, 22 Jul 2005 07:02:20 +0000 tron (svn r2673) Include functions.h directly, not globally via openttd.h
Thu, 21 Jul 2005 22:15:02 +0000 tron (svn r2669) Shuffle some more stuff around to reduce dependencies
Thu, 21 Jul 2005 06:31:02 +0000 tron (svn r2660) Get rid of some more shifting/anding/casting
Wed, 20 Jul 2005 22:02:58 +0000 celestar (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
Sun, 17 Jul 2005 20:14:58 +0000 tron (svn r2626) static, const, misc.
Sun, 17 Jul 2005 13:34:19 +0000 truelight (svn r2602) -Codechange: removed unused variable (disable_computer)
Sat, 16 Jul 2005 23:47:37 +0000 celestar (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
Wed, 13 Jul 2005 19:51:31 +0000 ludde (svn r2560) Fix: various minor code changes.
Wed, 13 Jul 2005 18:04:01 +0000 tron (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
Sat, 25 Jun 2005 16:44:57 +0000 tron (svn r2487) Replace TILE_XY by TileXY/TileDiffXY
Fri, 24 Jun 2005 12:38:35 +0000 tron (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
Tue, 21 Jun 2005 16:28:17 +0000 celestar (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
Tue, 14 Jun 2005 10:59:05 +0000 hackykid (svn r2438) - Feature: New display option, 'transparent station signs', makes station signs transparent instead of using a solid bar to draw text on (peter1138)
Mon, 06 Jun 2005 13:47:06 +0000 Darkvater (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Thu, 02 Jun 2005 19:30:21 +0000 Darkvater (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
Wed, 01 Jun 2005 23:08:33 +0000 Darkvater (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Sun, 15 May 2005 18:50:55 +0000 tron (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes.
Fri, 13 May 2005 17:09:05 +0000 Darkvater (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
Thu, 12 May 2005 00:11:37 +0000 Darkvater (svn r2297) - CodeChange: server-check the next batch of commands.
Fri, 06 May 2005 20:38:18 +0000 Darkvater (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
Sat, 16 Apr 2005 18:09:24 +0000 Darkvater (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko)
Thu, 14 Apr 2005 22:59:49 +0000 Darkvater (svn r2201) - Fix: Crash in scenario-editor with terraforming out-of-map bounds.
Wed, 13 Apr 2005 23:03:31 +0000 Darkvater (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
Thu, 07 Apr 2005 00:59:54 +0000 Darkvater (svn r2161) - Fix: When resizing a window, the button is also visibly depressed
Sun, 03 Apr 2005 13:40:13 +0000 Darkvater (svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors landscape-tool (thanks chrishuebsch)
Sun, 03 Apr 2005 13:35:43 +0000 Darkvater (svn r2141) - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself.
Sun, 03 Apr 2005 10:21:37 +0000 Darkvater (svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window.
Sat, 02 Apr 2005 23:06:54 +0000 Darkvater (svn r2137) - CodeChange: Remove unnecessary preprocessor magic
Sat, 02 Apr 2005 23:05:09 +0000 Darkvater (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
Thu, 31 Mar 2005 17:31:26 +0000 truelight (svn r2114) -Fix: fix menu with signlist in SE