src/openttd.cpp
Fri, 01 Jun 2007 20:54:09 +0000 rubidium (svn r10016) [NoAI] -Sync with trunk r9914:r10015. noai
Fri, 25 May 2007 00:25:08 +0000 glx (svn r9915) [NoAI] -Sync with trunk -r9815:9914 noai
Wed, 09 May 2007 20:22:49 +0000 rubidium (svn r9816) [NoAI] -Sync with trunk r9712:9815 except r9759 (MorphOS threading) because that needs special attention. noai
Sun, 22 Apr 2007 19:06:48 +0000 rubidium (svn r9713) [NoAI] -Sync with trunk (r9631:9712). noai
Sun, 15 Apr 2007 00:23:24 +0000 rubidium (svn r9632) [NoAI] -Sync with trunk r9574:9631. noai
Sun, 08 Apr 2007 14:46:55 +0000 glx (svn r9575) [NoAI] -Sync with trunk r9504:9574 noai
Thu, 22 Mar 2007 02:32:43 +0000 glx (svn r9396) [NoAI] -Sync with trunk r9362:9393 noai
Mon, 19 Mar 2007 12:49:27 +0000 truelight (svn r9323) [NoAI] -Sync with trunk r9206:9322 noai
Sun, 18 Mar 2007 23:14:44 +0000 rubidium (svn r9305) [NoAI] -Add: option to force-select an AI from the console. noai
Thu, 15 Mar 2007 22:33:39 +0000 truelight (svn r9232) [NoAI] -Fix r9230: incode update about file/dir moving noai
Thu, 15 Mar 2007 14:35:13 +0000 truelight (svn r9206) [NoAI] -Sync with trunk r9199:9205 noai
Thu, 15 Mar 2007 13:28:11 +0000 rubidium (svn r9200) [NoAI] -Sync with trunk r9138:9198. noai
Tue, 13 Mar 2007 15:47:26 +0000 truelight (svn r9142) [NoAI] -Add: added initial code for AI-layer system noai
Sun, 06 Apr 2008 15:09:45 +0000 rubidium (svn r12593) -Codechange: hide Order's flags in most of the code.
Sun, 06 Apr 2008 07:48:51 +0000 rubidium (svn r12588) -Codechange: do not access the destination of an order directly.
Sun, 06 Apr 2008 07:07:21 +0000 rubidium (svn r12586) -Codechange: do not access an order's refit variables directly.
Sat, 05 Apr 2008 23:36:54 +0000 rubidium (svn r12584) -Codechange: do not access the order type directly.
Thu, 03 Apr 2008 23:52:43 +0000 smatz (svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better
Thu, 03 Apr 2008 21:54:31 +0000 smatz (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened
Mon, 31 Mar 2008 07:25:49 +0000 rubidium (svn r12501) -Codechange: split signs.h.
Mon, 31 Mar 2008 07:03:35 +0000 rubidium (svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore.
Mon, 31 Mar 2008 06:42:26 +0000 rubidium (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
Mon, 31 Mar 2008 00:17:39 +0000 rubidium (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
Fri, 28 Mar 2008 08:53:36 +0000 rubidium (svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Thu, 06 Mar 2008 14:21:10 +0000 frosch (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
Tue, 04 Mar 2008 12:14:34 +0000 peter1138 (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned...
Wed, 20 Feb 2008 19:37:02 +0000 peter1138 (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
Wed, 20 Feb 2008 16:24:56 +0000 smatz (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
Mon, 18 Feb 2008 18:35:36 +0000 smatz (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
Thu, 14 Feb 2008 15:59:16 +0000 frosch (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
Wed, 13 Feb 2008 19:24:40 +0000 smatz (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
Wed, 13 Feb 2008 14:21:36 +0000 smatz (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
Sun, 10 Feb 2008 14:16:25 +0000 smatz (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
Sun, 10 Feb 2008 14:00:52 +0000 smatz (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
Sat, 09 Feb 2008 17:36:21 +0000 smatz (svn r12096) -Fix: remove leftover property when loading older savegames
Fri, 08 Feb 2008 19:57:56 +0000 smatz (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
Wed, 06 Feb 2008 15:32:06 +0000 frosch (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
Thu, 24 Jan 2008 14:57:43 +0000 frosch (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
Wed, 23 Jan 2008 14:51:36 +0000 smatz (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
Sun, 20 Jan 2008 18:30:53 +0000 peter1138 (svn r11934) -Codechange: add persistent random data for river and canal tiles.
Thu, 17 Jan 2008 20:41:33 +0000 smatz (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
Thu, 17 Jan 2008 19:49:06 +0000 smatz (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
Tue, 15 Jan 2008 18:51:46 +0000 rubidium (svn r11867) -Fix: do not reset changes to persistent storages during world generation.
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Sun, 13 Jan 2008 21:51:53 +0000 rubidium (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs.
Sun, 13 Jan 2008 01:39:22 +0000 rubidium (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Fri, 11 Jan 2008 00:30:32 +0000 rubidium (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
Mon, 07 Jan 2008 14:23:25 +0000 rubidium (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
Mon, 07 Jan 2008 00:57:19 +0000 rubidium (svn r11774) -Change: do not include variables.h in a header when it is not needed.
Mon, 07 Jan 2008 00:19:09 +0000 rubidium (svn r11771) -Codechange: split settings.h into better separated headers.
Tue, 01 Jan 2008 22:34:00 +0000 peter1138 (svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
Tue, 01 Jan 2008 15:06:37 +0000 peter1138 (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.