network_udp.c
Mon, 06 Nov 2006 00:12:55 +0000 Darkvater (svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow
Tue, 17 Oct 2006 23:34:12 +0000 Darkvater (svn r6816) -Codechange: Some coding style, variable localization, const correctness.
Tue, 17 Oct 2006 22:16:46 +0000 Darkvater (svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
Thu, 12 Oct 2006 14:13:39 +0000 Darkvater (svn r6750) -Codechange: Juggle around some header includes as they're only used when
Tue, 22 Aug 2006 14:38:37 +0000 rubidium (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
Sun, 20 Aug 2006 18:40:57 +0000 rubidium (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
Mon, 14 Aug 2006 14:21:15 +0000 rubidium (svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
Tue, 27 Jun 2006 21:25:53 +0000 tron (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
Sat, 17 Jun 2006 10:37:20 +0000 tron (svn r5294) -Fix: Plug a memory leak
Sat, 17 Jun 2006 10:24:20 +0000 tron (svn r5293) -Fix: Not all network interfaces are capable of broadcasting. Don't record those which aren't
Wed, 14 Jun 2006 13:22:30 +0000 tron (svn r5265) Replace a dozen bogus uses of strncmp() by strcmp()
Fri, 14 Apr 2006 18:52:08 +0000 tron (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s")
Fri, 14 Apr 2006 12:19:51 +0000 truelight (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
Wed, 05 Apr 2006 20:11:01 +0000 Darkvater (svn r4291) - Fix: validate all received strings for correctness. This fixes potential crashes on invalid clients/servers (thanks test for bringing this to our attention)
Tue, 31 Jan 2006 22:16:15 +0000 Darkvater (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
Wed, 25 Jan 2006 19:03:50 +0000 Darkvater (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
Wed, 25 Jan 2006 18:11:06 +0000 Darkvater (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
Thu, 19 Jan 2006 17:50:40 +0000 peter1138 (svn r3409) - Change the server advertisement interval to use the frame counter instead
Thu, 05 Jan 2006 12:40:50 +0000 tron (svn r3365) Staticise 36 functions
Sat, 24 Dec 2005 20:51:21 +0000 tron (svn r3337) Remove an unused variable and add 2 times static
Tue, 20 Dec 2005 20:52:05 +0000 Darkvater (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received
Sun, 16 Oct 2005 15:00:22 +0000 truelight (svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB)
Thu, 06 Oct 2005 18:28:27 +0000 bjarni (svn r3023) -Fix [BeOS] fixed compilation on BeOS R5 (MYOB)
Sun, 24 Jul 2005 14:12:37 +0000 tron (svn r2701) Insert Id tags into all source files
Thu, 21 Jul 2005 18:44:27 +0000 tron (svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
Tue, 17 May 2005 16:01:19 +0000 truelight (svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;))
Tue, 08 Feb 2005 15:42:28 +0000 tron (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
Sun, 06 Feb 2005 22:25:27 +0000 tron (svn r1833) byte -> char transition: the rest
Sun, 06 Feb 2005 13:41:02 +0000 tron (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
Sat, 05 Feb 2005 15:58:59 +0000 tron (svn r1803) Move debugging stuff into files of it's own
Wed, 26 Jan 2005 19:40:21 +0000 truelight (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work
Sat, 15 Jan 2005 08:58:31 +0000 tron (svn r1520) Trim 134 (!) lines with trailing whitespace ):
Fri, 14 Jan 2005 21:47:35 +0000 truelight (svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
Tue, 11 Jan 2005 15:52:18 +0000 truelight (svn r1483) -Fix: don't close a socket if it is already closed (windows doesn't like
Wed, 05 Jan 2005 14:39:48 +0000 truelight (svn r1389) -Add: [Network] Added packet protection. No longer a client or server
Mon, 03 Jan 2005 09:14:31 +0000 tron (svn r1331) Update map size before sending game info
Fri, 24 Dec 2004 08:54:00 +0000 truelight (svn r1276) -Fix: [Network] Bug in bind system. Advertising failed on systems with
Wed, 22 Dec 2004 18:56:52 +0000 truelight (svn r1228) -Add: [Network] When a server normally shuts down, it removed itself
Wed, 22 Dec 2004 18:42:56 +0000 truelight (svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
Mon, 20 Dec 2004 22:14:39 +0000 dominik (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
Sun, 19 Dec 2004 10:17:26 +0000 truelight (svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
Wed, 15 Dec 2004 20:10:34 +0000 truelight (svn r1106) -Add: [Network] Added master-server protocol and advertise to
Mon, 13 Dec 2004 19:55:31 +0000 truelight (svn r1069) -Add: [Network] Added UDP-packet for detail info about a server for
Mon, 13 Dec 2004 17:47:21 +0000 truelight (svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
Sat, 04 Dec 2004 17:54:56 +0000 truelight (svn r942) -Merged branch/network back into the trunk