Mon, 25 Jul 2005 16:33:58 +0000 |
tron |
(svn r2710) Simplify dedicated server code a bit and don't compile it at all, if network support ist disabled
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Mon, 25 Jul 2005 07:16:10 +0000 |
tron |
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Sun, 24 Jul 2005 10:39:12 +0000 |
tron |
(svn r2699) Hopefully fix the compilation on Windows when SDL is not present
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Sun, 24 Jul 2005 06:09:54 +0000 |
tron |
(svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings
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Sat, 23 Jul 2005 17:22:39 +0000 |
tron |
(svn r2691) Separate dedicated video driver and fix bemidi declarations
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Sat, 23 Jul 2005 15:48:00 +0000 |
tron |
(svn r2688) MSVC and Watcom can't handle identical file names in different directories, oh my...
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Sat, 23 Jul 2005 15:24:31 +0000 |
tron |
(svn r2686) Revert accidently commited change
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Sat, 23 Jul 2005 15:16:57 +0000 |
tron |
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
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Fri, 22 Jul 2005 07:02:20 +0000 |
tron |
(svn r2673) Include functions.h directly, not globally via openttd.h
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Fri, 22 Jul 2005 06:31:31 +0000 |
tron |
(svn r2672) Move saving/loading related declarations to saveload.h
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Thu, 21 Jul 2005 22:18:02 +0000 |
tron |
(svn r2670) Fix r2669
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Wed, 20 Jul 2005 15:29:28 +0000 |
tron |
(svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read
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Wed, 20 Jul 2005 09:49:04 +0000 |
ludde |
(svn r2649) Get rid of 2 warnings.
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Tue, 19 Jul 2005 11:42:40 +0000 |
ludde |
(svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
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Sun, 17 Jul 2005 15:58:47 +0000 |
Darkvater |
(svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders.
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Sun, 17 Jul 2005 12:49:00 +0000 |
ludde |
(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
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Fri, 15 Jul 2005 20:29:06 +0000 |
ludde |
(svn r2583) Move OS specific code out of misc.c
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Fri, 15 Jul 2005 14:16:14 +0000 |
tron |
(svn r2571) Add explicit type Pixel for ... Pixels
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Thu, 14 Jul 2005 06:10:23 +0000 |
tron |
(svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the win32 MIDI player to fail
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Fri, 08 Jul 2005 22:25:24 +0000 |
tron |
(svn r2535) Tabs
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Thu, 30 Jun 2005 19:28:00 +0000 |
tron |
(svn r2501) Forgot to change part of the win32 code in r2497
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Thu, 30 Jun 2005 05:27:32 +0000 |
tron |
(svn r2497) Use a struct array for palette entries instead of a flat byte array
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Mon, 20 Jun 2005 19:39:49 +0000 |
Darkvater |
(svn r2463) - Fix: partly revert the strncat madness and update nightly script (invisible) to correctly insert date.
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Sat, 18 Jun 2005 20:23:35 +0000 |
Darkvater |
(svn r2459) - Fix: windows title-bar did not correctly add date/revision for nightly build
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Mon, 06 Jun 2005 12:11:44 +0000 |
Darkvater |
(svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai)
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Sat, 04 Jun 2005 07:35:12 +0000 |
tron |
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
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Thu, 02 Jun 2005 19:30:21 +0000 |
Darkvater |
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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Wed, 01 Jun 2005 23:08:33 +0000 |
Darkvater |
(svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
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Mon, 30 May 2005 22:16:05 +0000 |
Darkvater |
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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Mon, 16 May 2005 16:19:32 +0000 |
Darkvater |
(svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile.
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Sat, 14 May 2005 21:01:57 +0000 |
Darkvater |
(svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
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Wed, 13 Apr 2005 13:09:25 +0000 |
darkvater |
(svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the root-directory anymore; win32 only (mgasterix)
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Tue, 05 Apr 2005 21:09:36 +0000 |
darkvater |
(svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window win32-only (glx)
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Mon, 28 Mar 2005 13:30:51 +0000 |
darkvater |
(svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
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Sun, 27 Mar 2005 15:12:26 +0000 |
pasky |
(svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
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Sun, 27 Mar 2005 10:35:01 +0000 |
tron |
(svn r2084) Set the name for drive items
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Sat, 26 Mar 2005 18:04:42 +0000 |
tron |
(svn r2076) Set the name for the parent directory to ".."
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Thu, 24 Mar 2005 20:47:21 +0000 |
darkvater |
(svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
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Tue, 15 Mar 2005 14:06:28 +0000 |
tron |
(svn r2012) When making a savegame name, don't append the extension, if it is already there
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Sat, 12 Mar 2005 09:38:03 +0000 |
tron |
(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch])
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Sat, 12 Mar 2005 09:24:27 +0000 |
tron |
(svn r1999) r1990 broke savegame deletion, fix that [1161729]
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Fri, 11 Mar 2005 14:14:54 +0000 |
tron |
(svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
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Thu, 10 Mar 2005 21:44:17 +0000 |
Darkvater |
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
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Thu, 10 Mar 2005 15:41:25 +0000 |
tron |
(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed
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Wed, 09 Mar 2005 16:56:26 +0000 |
tron |
(svn r1972) Several cleanups and fix some latent bugs
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Wed, 09 Mar 2005 11:49:34 +0000 |
tron |
(svn r1970) Fix some warnings which Cygwin showed
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Tue, 22 Feb 2005 22:14:27 +0000 |
darkvater |
(svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows)
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Mon, 21 Feb 2005 18:59:54 +0000 |
Darkvater |
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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Tue, 08 Feb 2005 17:31:13 +0000 |
tron |
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
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Mon, 07 Feb 2005 12:32:35 +0000 |
tron |
(svn r1840) Repel str_buffr and use local buffers where possible
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Sun, 06 Feb 2005 13:41:02 +0000 |
tron |
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
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Sat, 05 Feb 2005 21:57:01 +0000 |
tron |
(svn r1806) Add missing includes (see r1803)
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Sat, 05 Feb 2005 18:05:42 +0000 |
tron |
(svn r1805) Teach the driver layer a few things about const correctness
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Sun, 30 Jan 2005 16:54:39 +0000 |
darkvater |
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
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Sun, 23 Jan 2005 10:34:39 +0000 |
darkvater |
(svn r1603) -Fix: unused variable in FormatTinyDate
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Sun, 16 Jan 2005 13:59:07 +0000 |
dominik |
(svn r1541) Fix: [ 1100767 ] fast forward in main menu
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Sat, 15 Jan 2005 20:43:01 +0000 |
darkvater |
(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops (doode)
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Sat, 15 Jan 2005 16:38:10 +0000 |
darkvater |
(svn r1524) -"Feature": when windows exception tracker is enabled (release builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
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Sat, 15 Jan 2005 15:48:05 +0000 |
darkvater |
(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
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