Wed, 25 Jun 2008 20:04:27 +0000 |
frosch |
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
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Tue, 17 Jun 2008 10:32:49 +0000 |
richk |
(svn r13545) [NewGRF_ports] -Sync: with trunk r13281:13411.
NewGRF_ports
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Sun, 08 Jun 2008 15:32:10 +0000 |
rubidium |
(svn r13418) [NoAI] -Sync: with trunk r13380:13417.
noai
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Thu, 05 Jun 2008 01:43:03 +0000 |
belugas |
(svn r13383) -Codechange: Put the cost of house removal in a class member
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Wed, 04 Jun 2008 22:34:45 +0000 |
glx |
(svn r13381) [NoAI] -Sync with trunk r13325:13380
noai
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Tue, 03 Jun 2008 03:06:16 +0000 |
belugas |
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
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Thu, 29 May 2008 15:56:32 +0000 |
glx |
(svn r13326) [NoAI] -Sync with trunk r13264:13325
noai
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Thu, 29 May 2008 15:13:28 +0000 |
rubidium |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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Tue, 27 May 2008 20:05:36 +0000 |
peter1138 |
(svn r13297) -Codechange: Use GUIList for the town directory window
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Tue, 27 May 2008 00:50:55 +0000 |
richk |
(svn r13281) [NewGRF_ports] -Sync: with trunk r13145:13280. Includes support for Noise Level on Prop 24 in .grf files.
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Mon, 26 May 2008 20:45:25 +0000 |
richk |
(svn r13274) [NewGRF_ports] -Sync: with trunk r12806:13144.
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Mon, 26 May 2008 13:52:59 +0000 |
rubidium |
(svn r13265) [NoAI] -Sync with trunk r13185:13264.
noai
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Sun, 25 May 2008 22:36:44 +0000 |
rubidium |
(svn r13255) -Codechange: move _opt to _settings.
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Sun, 25 May 2008 19:17:03 +0000 |
rubidium |
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
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Sat, 24 May 2008 02:54:47 +0000 |
belugas |
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
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Wed, 07 May 2008 21:09:51 +0000 |
rubidium |
(svn r12997) [NoAI] -Sync: with trunk r12895:12996.
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Wed, 07 May 2008 13:10:15 +0000 |
rubidium |
(svn r12987) -Codechange: split viewport and tile selection.
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Tue, 06 May 2008 15:11:33 +0000 |
rubidium |
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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Fri, 25 Apr 2008 15:20:48 +0000 |
rubidium |
(svn r12896) [NoAI] -Sync: with trunk r12824:r12895.
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Wed, 23 Apr 2008 22:55:11 +0000 |
rubidium |
(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
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Fri, 18 Apr 2008 23:33:51 +0000 |
rubidium |
(svn r12781) [NoAI] -Sync: with trunk r12711:12780.
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Fri, 18 Apr 2008 19:55:13 +0000 |
richk |
(svn r12774) [NewGRF_ports] -Sync: with trunk r12742:12772.
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Thu, 17 Apr 2008 11:47:22 +0000 |
rubidium |
(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
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Wed, 16 Apr 2008 22:34:14 +0000 |
richk |
(svn r12743) [NewGRF_ports] -Sync: with trunk r12705:12741.
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Tue, 15 Apr 2008 22:27:28 +0000 |
rubidium |
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
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Tue, 15 Apr 2008 00:47:19 +0000 |
richk |
(svn r12715) [NewGRF_ports] -Sync: with trunk r12351:12644.
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Wed, 13 Jun 2007 11:45:14 +0000 |
celestar |
(svn r10135) [gamebalance] -Sync: r9700:9900 from trunk
gamebalance
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Wed, 13 Jun 2007 11:00:24 +0000 |
celestar |
(svn r10133) [gamebalance] -Sync: r9620:9670 from trunk
gamebalance
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Tue, 12 Jun 2007 11:56:35 +0000 |
celestar |
(svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
gamebalance
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Thu, 19 Apr 2007 14:43:25 +0000 |
celestar |
(svn r9674) [gamebalance] -Sync: r9322:9420 from trunk
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Fri, 23 Mar 2007 12:03:41 +0000 |
celestar |
(svn r9414) [gamebalance] -Feature: The cost of purchasing land off a town depends on the wealth level of a town.
gamebalance
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Thu, 22 Mar 2007 11:11:36 +0000 |
celestar |
(svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however.
gamebalance
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Wed, 21 Mar 2007 11:46:54 +0000 |
celestar |
(svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs.
gamebalance
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Mon, 19 Mar 2007 14:05:08 +0000 |
celestar |
(svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on
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Mon, 19 Mar 2007 12:49:55 +0000 |
celestar |
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
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Mon, 19 Mar 2007 12:38:16 +0000 |
celestar |
(svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
gamebalance
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Mon, 19 Mar 2007 09:33:17 +0000 |
celestar |
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
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Wed, 14 Mar 2007 11:15:58 +0000 |
celestar |
(svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window
gamebalance
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Wed, 14 Mar 2007 10:00:56 +0000 |
celestar |
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
gamebalance
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Tue, 13 Mar 2007 22:03:23 +0000 |
celestar |
(svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
gamebalance
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Sun, 06 Apr 2008 23:07:42 +0000 |
rubidium |
(svn r12597) [NoAI] -Sync: with trunk r12501:12596.
noai
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Fri, 28 Mar 2008 10:32:55 +0000 |
rubidium |
(svn r12462) [NoAI] -Sync: with trunk r12304:12461.
noai
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Sun, 03 Feb 2008 20:17:54 +0000 |
rubidium |
(svn r12051) [NoAI] -Sync: with trunk (r11795:12050).
noai
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Wed, 09 Jan 2008 18:11:12 +0000 |
rubidium |
(svn r11796) [NoAI] -Sync: with trunk r11502:11795.
noai
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Sun, 02 Sep 2007 11:17:33 +0000 |
rubidium |
(svn r11036) [NoAI] -Sync: with trunk r10774:11035.
noai
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Fri, 03 Aug 2007 22:09:42 +0000 |
rubidium |
(svn r10775) [NoAI] -Sync: with trunk r10535:r10774.
noai
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Tue, 26 Jun 2007 23:40:58 +0000 |
glx |
(svn r10350) [NoAI] -Sync with trunk r10194:10349
noai
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Fri, 25 May 2007 00:25:08 +0000 |
glx |
(svn r9915) [NoAI] -Sync with trunk -r9815:9914
noai
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Sun, 22 Apr 2007 19:06:48 +0000 |
rubidium |
(svn r9713) [NoAI] -Sync with trunk (r9631:9712).
noai
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Fri, 04 Apr 2008 14:53:06 +0000 |
smatz |
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
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Tue, 01 Apr 2008 16:27:01 +0000 |
skidd13 |
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
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Mon, 31 Mar 2008 15:10:24 +0000 |
skidd13 |
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
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Tue, 18 Mar 2008 12:28:21 +0000 |
skidd13 |
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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Wed, 16 Jan 2008 02:53:55 +0000 |
belugas |
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
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Tue, 15 Jan 2008 13:19:49 +0000 |
rubidium |
(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
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Sun, 13 Jan 2008 13:36:01 +0000 |
rubidium |
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
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Sun, 13 Jan 2008 01:21:35 +0000 |
rubidium |
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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Sat, 12 Jan 2008 19:58:06 +0000 |
peter1138 |
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
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Sat, 12 Jan 2008 14:10:35 +0000 |
rubidium |
(svn r11818) -Codechange: split player.h into smaller pieces.
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Wed, 09 Jan 2008 17:47:05 +0000 |
glx |
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
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