src/water_cmd.cpp
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
Sun, 10 Feb 2008 14:16:25 +0000 smatz (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
Sun, 10 Feb 2008 14:00:52 +0000 smatz (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
Sat, 09 Feb 2008 17:30:13 +0000 smatz (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
Sat, 09 Feb 2008 15:07:31 +0000 smatz (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Wed, 06 Feb 2008 16:19:28 +0000 frosch (svn r12072) -Fix: Make docks at sea flood neighboured tiles.
Wed, 06 Feb 2008 16:12:23 +0000 frosch (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
Wed, 06 Feb 2008 15:32:06 +0000 frosch (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
Thu, 31 Jan 2008 17:54:13 +0000 frosch (svn r12029) -Feature: Allow trees on shore.
Tue, 29 Jan 2008 14:17:13 +0000 frosch (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases.
Tue, 29 Jan 2008 13:54:52 +0000 frosch (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides.
Mon, 28 Jan 2008 15:19:35 +0000 frosch (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks.
Fri, 25 Jan 2008 16:51:35 +0000 frosch (svn r11984) -Fix: Also draw corner shores under rail tracks.
Fri, 25 Jan 2008 15:47:58 +0000 frosch (svn r11983) -Codechange: Add some helper functions for slopes and use them.
Wed, 23 Jan 2008 08:47:49 +0000 peter1138 (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.
Tue, 22 Jan 2008 17:48:08 +0000 frosch (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Sun, 20 Jan 2008 18:30:53 +0000 peter1138 (svn r11934) -Codechange: add persistent random data for river and canal tiles.
Sat, 19 Jan 2008 18:24:20 +0000 peter1138 (svn r11927) -Fix (r11926): unable to place canals in game
Sat, 19 Jan 2008 17:00:54 +0000 peter1138 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
Fri, 18 Jan 2008 13:02:47 +0000 smatz (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
Thu, 17 Jan 2008 17:13:47 +0000 frosch (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
Thu, 17 Jan 2008 16:55:13 +0000 frosch (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.
Wed, 16 Jan 2008 21:17:31 +0000 smatz (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
Wed, 16 Jan 2008 01:18:15 +0000 smatz (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Sun, 13 Jan 2008 22:12:39 +0000 smatz (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile
Sun, 13 Jan 2008 17:55:00 +0000 smatz (svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile
Sun, 13 Jan 2008 14:37:30 +0000 rubidium (svn r11834) -Codechange: only include settings_type.h if needed.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 21:27:39 +0000 rubidium (svn r11801) -Codechange: remove some unneeded includes from some header files.
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
Mon, 07 Jan 2008 00:57:19 +0000 rubidium (svn r11774) -Change: do not include variables.h in a header when it is not needed.
Mon, 31 Dec 2007 04:38:11 +0000 belugas (svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Wed, 19 Dec 2007 02:41:25 +0000 glx (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
Sat, 08 Dec 2007 21:57:24 +0000 smatz (svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
Fri, 07 Dec 2007 21:14:54 +0000 rubidium (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
Thu, 06 Dec 2007 20:48:15 +0000 smatz (svn r11582) -Fix: tiles were not marked dirty in some cases when removing a lock
Wed, 05 Dec 2007 00:16:20 +0000 smatz (svn r11574) -Fix: flood train stations when there are no trains on border tiles too (when non-uniform stations are OFF)
Tue, 27 Nov 2007 16:02:13 +0000 belugas (svn r11533) -Codechange: Rename some unclear clear_x prices member names.
Sat, 24 Nov 2007 10:38:43 +0000 skidd13 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
Sat, 24 Nov 2007 08:45:04 +0000 rubidium (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Thu, 15 Nov 2007 07:42:25 +0000 rubidium (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Fri, 26 Oct 2007 20:55:23 +0000 belugas (svn r11347) -Codechange: use marker loaded grf feature has_newwater when it is required. (more to come)
Sat, 20 Oct 2007 21:05:18 +0000 rubidium (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
Fri, 19 Oct 2007 22:46:55 +0000 rubidium (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.
Mon, 15 Oct 2007 00:06:59 +0000 belugas (svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shores