Sat, 02 Apr 2005 10:38:31 +0000 truelight (svn r2121) -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be
Sat, 02 Apr 2005 07:19:03 +0000 miham (svn r2120) [Translations] Updated translations (166 strings to 6 languages)
Sat, 02 Apr 2005 01:08:01 +0000 pasky (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h.
Sat, 02 Apr 2005 00:17:16 +0000 Darkvater (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function)
Fri, 01 Apr 2005 20:10:20 +0000 miham (svn r2117) [Translations] Introduce lithuanian translation as finished
Fri, 01 Apr 2005 20:03:48 +0000 miham (svn r2116) [Translations] Updated translations
Fri, 01 Apr 2005 10:43:20 +0000 tron (svn r2115) Spring cleaning, no functional changes
Thu, 31 Mar 2005 17:31:26 +0000 truelight (svn r2114) -Fix: fix menu with signlist in SE
Thu, 31 Mar 2005 12:39:18 +0000 truelight (svn r2113) -Fix: first check if a vehicle is a train, before accessing u.rail
Wed, 30 Mar 2005 19:52:26 +0000 tron (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song
Wed, 30 Mar 2005 12:30:24 +0000 pasky (svn r2111) So, result is bool therefore no need for this horrible == 0 thing.
Wed, 30 Mar 2005 12:27:50 +0000 pasky (svn r2110) - Fix: Fixed test for various flags (e.g. newtrains in usset). result is bool so !! any non-zero values before assigning them to it - they apparently didn't fit. ;-)
Wed, 30 Mar 2005 09:25:20 +0000 truelight (svn r2109) -Fix: use FindVehicleOnTileZ(tile, 0) over FindVehicleBetween(tile, tile, 0)
Wed, 30 Mar 2005 08:50:34 +0000 truelight (svn r2108) -Fix: the server now also unpause when a client desyncs or something
Tue, 29 Mar 2005 21:42:51 +0000 pasky (svn r2107) - Codechange: Cleanup (well, mostly tidyup) ExtChangeIndustryProduction(). These randoms are strange.
Tue, 29 Mar 2005 19:10:13 +0000 truelight (svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
Tue, 29 Mar 2005 11:19:10 +0000 celestar (svn r2105) -Codechange: Added a cache for the first vehicle of a chain to increase performance, especially with many long trains
Tue, 29 Mar 2005 08:37:44 +0000 tron (svn r2104) Simplify implementation of Get{First,Prev}VehicleInChain() and remove a pointless check
Mon, 28 Mar 2005 21:14:36 +0000 Darkvater (svn r2103) - Fix: Remove unnused variable from OS2 file
Mon, 28 Mar 2005 18:59:33 +0000 tron (svn r2102) Fix bug introduced in r2038, which gave you money for clearing occupied railway tiles ([1171926])
Mon, 28 Mar 2005 15:40:05 +0000 tron (svn r2101) statvfs() is availible on POSIX.1 conformant systems.
Mon, 28 Mar 2005 13:30:51 +0000 darkvater (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me)
Mon, 28 Mar 2005 12:38:02 +0000 truelight (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090
Mon, 28 Mar 2005 08:48:41 +0000 tron (svn r2098) Make a variable static, move a function declaration to a header and remove unnecessary preprocessor magic
Mon, 28 Mar 2005 08:17:35 +0000 celestar (svn r2097) -Codechange: [Multistop] Prettified the previous commit
Mon, 28 Mar 2005 08:12:21 +0000 celestar (svn r2096) -Codechange: [Multistop] Modfied some debug stuff
Mon, 28 Mar 2005 07:25:36 +0000 tron (svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve readability
Mon, 28 Mar 2005 07:02:51 +0000 tron (svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () cascade -> switch
Sun, 27 Mar 2005 18:15:27 +0000 tron (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once
Sun, 27 Mar 2005 17:20:27 +0000 Darkvater (svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like ??, etc. Diff approved by the code-police.
Sun, 27 Mar 2005 16:40:01 +0000 tron (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile()
Sun, 27 Mar 2005 16:19:07 +0000 pasky (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that.
Sun, 27 Mar 2005 15:56:54 +0000 pasky (svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746.
Sun, 27 Mar 2005 15:42:25 +0000 pasky (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine.
Sun, 27 Mar 2005 15:13:51 +0000 pasky (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail).
Sun, 27 Mar 2005 15:12:26 +0000 pasky (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
Sun, 27 Mar 2005 12:48:25 +0000 tron (svn r2085) Improve browsing via console:
Sun, 27 Mar 2005 10:35:01 +0000 tron (svn r2084) Set the name for drive items
Sun, 27 Mar 2005 01:23:31 +0000 matthijs (svn r2083) Add pasky's and my real name in readme.txt as well.
Sun, 27 Mar 2005 01:10:23 +0000 matthijs (svn r2082) I have a name too!
Sun, 27 Mar 2005 00:42:57 +0000 pasky (svn r2081) I have a real name, too.
Sun, 27 Mar 2005 00:28:14 +0000 pasky (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
Sat, 26 Mar 2005 21:22:29 +0000 truelight (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
Sat, 26 Mar 2005 20:10:59 +0000 darkvater (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers.
Sat, 26 Mar 2005 18:12:58 +0000 pasky (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge)
Sat, 26 Mar 2005 18:04:42 +0000 tron (svn r2076) Set the name for the parent directory to ".."
Sat, 26 Mar 2005 12:08:56 +0000 truelight (svn r2075) -Fix: added missing breaks in switches
Sat, 26 Mar 2005 04:16:39 +0000 pasky (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
Sat, 26 Mar 2005 04:02:50 +0000 pasky (svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-.
Fri, 25 Mar 2005 20:37:06 +0000 tron (svn r2072) Use lengthof() instead of a home brewed version
Fri, 25 Mar 2005 20:20:23 +0000 Darkvater (svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer)
Fri, 25 Mar 2005 20:15:00 +0000 darkvater (svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
Fri, 25 Mar 2005 18:26:49 +0000 Darkvater (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)
Fri, 25 Mar 2005 18:11:24 +0000 Darkvater (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz)
Fri, 25 Mar 2005 18:04:04 +0000 Darkvater (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge)
Fri, 25 Mar 2005 17:30:54 +0000 Darkvater (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Fri, 25 Mar 2005 16:10:33 +0000 truelight (svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
Fri, 25 Mar 2005 16:07:35 +0000 pasky (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
Fri, 25 Mar 2005 15:31:01 +0000 pasky (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
Fri, 25 Mar 2005 15:30:51 +0000 darkvater (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2