Mon, 28 Mar 2005 07:25:36 +0000 tron (svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve readability
Mon, 28 Mar 2005 07:02:51 +0000 tron (svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () cascade -> switch
Sun, 27 Mar 2005 18:15:27 +0000 tron (svn r2093) uint -> TileIndex, remove commented out code and a local variable, which was only used once
Sun, 27 Mar 2005 17:20:27 +0000 Darkvater (svn r2092) - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like ??, etc. Diff approved by the code-police.
Sun, 27 Mar 2005 16:40:01 +0000 tron (svn r2091) Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile()
Sun, 27 Mar 2005 16:19:07 +0000 pasky (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that.
Sun, 27 Mar 2005 15:56:54 +0000 pasky (svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746.
Sun, 27 Mar 2005 15:42:25 +0000 pasky (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine.
Sun, 27 Mar 2005 15:13:51 +0000 pasky (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail).
Sun, 27 Mar 2005 15:12:26 +0000 pasky (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208.
Sun, 27 Mar 2005 12:48:25 +0000 tron (svn r2085) Improve browsing via console:
Sun, 27 Mar 2005 10:35:01 +0000 tron (svn r2084) Set the name for drive items
Sun, 27 Mar 2005 01:23:31 +0000 matthijs (svn r2083) Add pasky's and my real name in readme.txt as well.
Sun, 27 Mar 2005 01:10:23 +0000 matthijs (svn r2082) I have a name too!
Sun, 27 Mar 2005 00:42:57 +0000 pasky (svn r2081) I have a real name, too.
Sun, 27 Mar 2005 00:28:14 +0000 pasky (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
Sat, 26 Mar 2005 21:22:29 +0000 truelight (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
Sat, 26 Mar 2005 20:10:59 +0000 darkvater (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers.
Sat, 26 Mar 2005 18:12:58 +0000 pasky (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge)
Sat, 26 Mar 2005 18:04:42 +0000 tron (svn r2076) Set the name for the parent directory to ".."
Sat, 26 Mar 2005 12:08:56 +0000 truelight (svn r2075) -Fix: added missing breaks in switches
Sat, 26 Mar 2005 04:16:39 +0000 pasky (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()).
Sat, 26 Mar 2005 04:02:50 +0000 pasky (svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-.
Fri, 25 Mar 2005 20:37:06 +0000 tron (svn r2072) Use lengthof() instead of a home brewed version
Fri, 25 Mar 2005 20:20:23 +0000 Darkvater (svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer)
Fri, 25 Mar 2005 20:15:00 +0000 darkvater (svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++.
Fri, 25 Mar 2005 18:26:49 +0000 Darkvater (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer)
Fri, 25 Mar 2005 18:11:24 +0000 Darkvater (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz)
Fri, 25 Mar 2005 18:04:04 +0000 Darkvater (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge)
Fri, 25 Mar 2005 17:30:54 +0000 Darkvater (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
Fri, 25 Mar 2005 16:10:33 +0000 truelight (svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
Fri, 25 Mar 2005 16:07:35 +0000 pasky (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
Fri, 25 Mar 2005 15:31:01 +0000 pasky (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
Fri, 25 Mar 2005 15:30:51 +0000 darkvater (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2
Fri, 25 Mar 2005 15:18:00 +0000 Darkvater (svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching
Fri, 25 Mar 2005 14:19:33 +0000 tron (svn r2060) Clean up some string construction and remove now unused macro
Fri, 25 Mar 2005 13:37:37 +0000 truelight (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
Fri, 25 Mar 2005 12:07:26 +0000 truelight (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural)
Fri, 25 Mar 2005 11:32:58 +0000 tron (svn r2057) Add InlineString() to make _userstring construction a bit cleaner.
Fri, 25 Mar 2005 11:03:05 +0000 celestar (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron
Fri, 25 Mar 2005 10:40:58 +0000 celestar (svn r2055) -CodeChange: Begun introducting StationID
Fri, 25 Mar 2005 09:44:17 +0000 celestar (svn r2054) -CodeChange: Removed an unused enum
Thu, 24 Mar 2005 20:49:17 +0000 darkvater (svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB.
Thu, 24 Mar 2005 20:47:21 +0000 darkvater (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed.
Thu, 24 Mar 2005 19:40:48 +0000 darkvater (svn r2051) - Remove trailing tabs from vs.net project file
Thu, 24 Mar 2005 18:48:20 +0000 miham (svn r2050) Weekly langfile updates
Thu, 24 Mar 2005 17:50:19 +0000 truelight (svn r2049) -Update: updated project files
Thu, 24 Mar 2005 17:33:27 +0000 truelight (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
Thu, 24 Mar 2005 17:31:55 +0000 truelight (svn r2047) -Fix: never commit your own personal changes... :(
Thu, 24 Mar 2005 17:03:37 +0000 truelight (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
Thu, 24 Mar 2005 15:15:06 +0000 truelight (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
Thu, 24 Mar 2005 14:43:40 +0000 truelight (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
Thu, 24 Mar 2005 14:33:05 +0000 truelight (svn r2043) -Fix: committed too many files in the last commit
Thu, 24 Mar 2005 14:31:27 +0000 truelight (svn r2042) -Fix: forgot to remove a printf ;)
Thu, 24 Mar 2005 13:59:44 +0000 truelight (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors)
Thu, 24 Mar 2005 07:48:04 +0000 tron (svn r2040) Readd check that got accidently removed in r2022
Wed, 23 Mar 2005 21:57:10 +0000 tron (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
Wed, 23 Mar 2005 20:02:28 +0000 tron (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
Wed, 23 Mar 2005 11:54:20 +0000 tron (svn r2037) uint -> TileIndex, remove pointless casts, const, misc.
Wed, 23 Mar 2005 11:12:17 +0000 tron (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit