src/vehicle_gui.h
author celestar
Tue, 12 Jun 2007 11:56:35 +0000
branchgamebalance
changeset 9908 0fa543611bbe
parent 9907 3b068c3a1c74
child 9911 0b8b245a2391
permissions -rw-r--r--
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/* $Id$ */
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/** @file vehicle_gui.h */
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "window.h"
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#include "vehicle.h"
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
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void InitializeVehiclesGuiList();
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/* sorter stuff */
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void RebuildVehicleLists();
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void ResortVehicleLists();
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#define PERIODIC_RESORT_DAYS 10
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/* Vehicle List Window type flags */
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enum {
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	VLW_STANDARD      = 0 << 8,
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	VLW_SHARED_ORDERS = 1 << 8,
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	VLW_STATION_LIST  = 2 << 8,
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	VLW_DEPOT_LIST    = 3 << 8,
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	VLW_MASK          = 0x700,
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};
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static inline bool ValidVLWFlags(uint16 flags)
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{
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	return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST);
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}
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void PlayerVehWndProc(Window *w, WindowEvent *e);
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int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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void ShowBuildVehicleWindow(TileIndex tile, byte type);
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void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
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uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
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uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
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void ShowVehicleListWindow(const Vehicle *v);
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void ShowVehicleListWindow(PlayerID player, byte vehicle_type);
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void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station);
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void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile);
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void ShowReplaceVehicleWindow(byte vehicletype);
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static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)
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{
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	switch (v->type) {
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		case VEH_TRAIN:    DrawTrainImage(v, x, y, count, skip, selection); break;
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		case VEH_ROAD:     DrawRoadVehImage(v, x, y, selection);            break;
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		case VEH_SHIP:     DrawShipImage(v, x, y, selection);               break;
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		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);           break;
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		default: NOT_REACHED();
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	}
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}
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static inline uint GetVehicleListHeight(byte type)
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{
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	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
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}
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#endif /* VEHICLE_GUI_H */