author | richk |
Tue, 17 Jun 2008 13:22:13 +0000 | |
branch | NewGRF_ports |
changeset 10994 | cd9968b6f96b |
parent 10991 | d8811e327d12 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
2 |
||
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/** @file dedicated_v.cpp Dedicated server video 'driver'. */ |
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#include "../stdafx.h" |
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#ifdef ENABLE_NETWORK |
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#include "../openttd.h" |
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#include "../debug.h" |
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#include "../gfx_func.h" |
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#include "../network/network.h" |
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#include "../network/network_internal.h" |
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#include "../console_func.h" |
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#include "../variables.h" |
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#include "../genworld.h" |
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#include "../fileio.h" |
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#include "../fios.h" |
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#include "../blitter/factory.hpp" |
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#include "../core/alloc_func.hpp" |
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#include "../player_func.h" |
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#include "../core/random_func.hpp" |
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#include "dedicated_v.h" |
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#ifdef BEOS_NET_SERVER |
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#include <net/socket.h> |
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#endif |
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|
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#ifdef __OS2__ |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <conio.h> |
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# define INCL_DOS |
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# include <os2.h> |
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|
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# define STDIN 0 /* file descriptor for standard input */ |
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/** |
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* Switches OpenTTD to a console app at run-time, instead of a PM app |
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* Necessary to see stdout, etc. */ |
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static void OS2_SwitchToConsoleMode() |
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{ |
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PPIB pib; |
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PTIB tib; |
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|
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DosGetInfoBlocks(&tib, &pib); |
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|
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// Change flag from PM to VIO |
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pib->pib_ultype = 3; |
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} |
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#endif |
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|
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#if defined(UNIX) || defined(PSP) |
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# include <sys/time.h> /* gettimeofday */ |
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# include <sys/types.h> |
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# include <unistd.h> |
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# include <signal.h> |
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# define STDIN 0 /* file descriptor for standard input */ |
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# if defined(PSP) |
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# include <sys/fd_set.h> |
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# include <sys/select.h> |
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# endif /* PSP */ |
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|
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/* Signal handlers */ |
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static void DedicatedSignalHandler(int sig) |
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{ |
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_exit_game = true; |
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signal(sig, DedicatedSignalHandler); |
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} |
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#endif |
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|
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#if defined(WIN32) |
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# include <windows.h> /* GetTickCount */ |
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# if !defined(WINCE) |
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# include <conio.h> |
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# endif |
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# include <time.h> |
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# include <tchar.h> |
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static HANDLE _hInputReady, _hWaitForInputHandling; |
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static HANDLE _hThread; // Thread to close |
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static char _win_console_thread_buffer[200]; |
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84 |
|
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/* Windows Console thread. Just loop and signal when input has been received */ |
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static void WINAPI CheckForConsoleInput() |
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{ |
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#if defined(WINCE) |
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/* WinCE doesn't support console stuff */ |
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return; |
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91 |
#else |
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92 |
DWORD nb; |
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HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); |
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while (true) { |
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ReadFile(hStdin, _win_console_thread_buffer, lengthof(_win_console_thread_buffer), &nb, NULL); |
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/* Signal input waiting that input is read and wait for it being handled |
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* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */ |
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98 |
SetEvent(_hInputReady); |
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WaitForSingleObject(_hWaitForInputHandling, INFINITE); |
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} |
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#endif |
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} |
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|
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static void CreateWindowsConsoleThread() |
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105 |
{ |
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106 |
DWORD dwThreadId; |
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/* Create event to signal when console input is ready */ |
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_hInputReady = CreateEvent(NULL, false, false, NULL); |
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109 |
_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL); |
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110 |
if (_hInputReady == NULL || _hWaitForInputHandling == NULL) usererror("Cannot create console event!"); |
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112 |
_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId); |
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113 |
if (_hThread == NULL) usererror("Cannot create console thread!"); |
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114 |
|
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DEBUG(driver, 2, "Windows console thread started"); |
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116 |
} |
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6573 | 118 |
static void CloseWindowsConsoleThread() |
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119 |
{ |
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CloseHandle(_hThread); |
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121 |
CloseHandle(_hInputReady); |
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122 |
CloseHandle(_hWaitForInputHandling); |
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DEBUG(driver, 2, "Windows console thread shut down"); |
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124 |
} |
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125 |
|
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126 |
#endif |
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127 |
|
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128 |
|
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static void *_dedicated_video_mem; |
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130 |
|
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131 |
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir); |
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132 |
extern void SwitchMode(int new_mode); |
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133 |
|
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134 |
static FVideoDriver_Dedicated iFVideoDriver_Dedicated; |
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135 |
|
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136 |
|
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|
137 |
const char *VideoDriver_Dedicated::Start(const char * const *parm) |
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138 |
{ |
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139 |
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); |
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140 |
if (bpp == 0) _dedicated_video_mem = NULL; |
10994
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141 |
else _dedicated_video_mem = MallocT<byte>(_cur_resolution.width * _cur_resolution.height * (bpp / 8)); |
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142 |
|
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143 |
_screen.width = _screen.pitch = _cur_resolution.width; |
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144 |
_screen.height = _cur_resolution.height; |
10274
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|
145 |
ScreenSizeChanged(); |
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146 |
|
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147 |
SetDebugString("net=6"); |
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148 |
|
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149 |
#if defined(WINCE) |
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150 |
/* WinCE doesn't support console stuff */ |
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151 |
#elif defined(WIN32) |
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152 |
// For win32 we need to allocate a console (debug mode does the same) |
626
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153 |
CreateConsole(); |
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154 |
CreateWindowsConsoleThread(); |
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155 |
SetConsoleTitle(_T("OpenTTD Dedicated Server")); |
626
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156 |
#endif |
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157 |
|
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158 |
#ifdef __OS2__ |
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159 |
// For OS/2 we also need to switch to console mode instead of PM mode |
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160 |
OS2_SwitchToConsoleMode(); |
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161 |
#endif |
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162 |
|
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163 |
DEBUG(driver, 1, "Loading dedicated server"); |
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164 |
return NULL; |
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165 |
} |
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166 |
|
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167 |
void VideoDriver_Dedicated::Stop() |
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168 |
{ |
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169 |
#ifdef WIN32 |
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170 |
CloseWindowsConsoleThread(); |
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171 |
#endif |
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free(_dedicated_video_mem); |
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173 |
} |
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174 |
|
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175 |
void VideoDriver_Dedicated::MakeDirty(int left, int top, int width, int height) {} |
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176 |
bool VideoDriver_Dedicated::ChangeResolution(int w, int h) { return false; } |
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177 |
bool VideoDriver_Dedicated::ToggleFullscreen(bool fs) { return false; } |
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178 |
|
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179 |
#if defined(UNIX) || defined(__OS2__) || defined(PSP) |
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static bool InputWaiting() |
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181 |
{ |
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182 |
struct timeval tv; |
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183 |
fd_set readfds; |
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184 |
|
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185 |
tv.tv_sec = 0; |
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186 |
tv.tv_usec = 1; |
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187 |
|
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188 |
FD_ZERO(&readfds); |
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189 |
FD_SET(STDIN, &readfds); |
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190 |
|
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191 |
/* don't care about writefds and exceptfds: */ |
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return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0; |
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193 |
} |
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194 |
|
6573 | 195 |
static uint32 GetTime() |
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196 |
{ |
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struct timeval tim; |
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198 |
|
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199 |
gettimeofday(&tim, NULL); |
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200 |
return tim.tv_usec / 1000 + tim.tv_sec * 1000; |
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201 |
} |
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202 |
|
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203 |
#else |
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|
6573 | 205 |
static bool InputWaiting() |
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206 |
{ |
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return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0; |
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} |
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|
6573 | 210 |
static uint32 GetTime() |
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211 |
{ |
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return GetTickCount(); |
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} |
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214 |
|
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#endif |
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|
6573 | 217 |
static void DedicatedHandleKeyInput() |
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{ |
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static char input_line[200] = ""; |
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|
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if (!InputWaiting()) return; |
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|
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if (_exit_game) return; |
1046
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224 |
|
6359
fb2fe9142034
(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is almost UNIX, just it needs more includes ;)
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225 |
#if defined(UNIX) || defined(__OS2__) || defined(PSP) |
4891
74c29446124e
(svn r6835) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing.
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226 |
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return; |
1046
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227 |
#else |
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228 |
/* Handle console input, and singal console thread, it can accept input again */ |
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strncpy(input_line, _win_console_thread_buffer, lengthof(input_line)); |
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230 |
SetEvent(_hWaitForInputHandling); |
1046
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231 |
#endif |
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53618d1ade61
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232 |
|
1046
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233 |
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */ |
d46ccd96c40f
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strtok(input_line, "\r\n"); // Forget about the final \n (or \r) |
d46ccd96c40f
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235 |
{ /* Remove any special control characters */ |
d46ccd96c40f
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uint i; |
d46ccd96c40f
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237 |
for (i = 0; i < lengthof(input_line); i++) { |
d46ccd96c40f
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238 |
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0' |
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input_line[i] = '\0'; |
d46ccd96c40f
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240 |
|
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241 |
if (input_line[i] == '\0') |
d46ccd96c40f
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242 |
break; |
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243 |
|
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244 |
if (!IsInsideMM(input_line[i], ' ', 256)) |
1046
d46ccd96c40f
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input_line[i] = ' '; |
704
a526dc96fbfc
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
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246 |
} |
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} |
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|
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IConsoleCmdExec(input_line); // execute command |
704
a526dc96fbfc
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} |
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|
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252 |
void VideoDriver_Dedicated::MainLoop() |
704
a526dc96fbfc
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{ |
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28aa8ad3bb04
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
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254 |
uint32 cur_ticks = GetTime(); |
28aa8ad3bb04
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255 |
uint32 next_tick = cur_ticks + 30; |
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256 |
|
770
89dab23f04ca
(svn r1236) MorphOS: added make release like in OSX (tokai)
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257 |
/* Signal handlers */ |
6359
fb2fe9142034
(svn r8756) [PSP] -Fix: made the dedicated code compile with PSP. It is almost UNIX, just it needs more includes ;)
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258 |
#if defined(UNIX) || defined(PSP) |
702
e8f37893243e
(svn r1152) -Add: [Network] Added signal handling (GeniusDex)
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259 |
signal(SIGTERM, DedicatedSignalHandler); |
e8f37893243e
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260 |
signal(SIGINT, DedicatedSignalHandler); |
736
53618d1ade61
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signal(SIGQUIT, DedicatedSignalHandler); |
702
e8f37893243e
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262 |
#endif |
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263 |
|
543
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264 |
// Load the dedicated server stuff |
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_is_network_server = true; |
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266 |
_network_dedicated = true; |
4848
56549aa3e234
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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267 |
_network_playas = PLAYER_SPECTATOR; |
56549aa3e234
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268 |
_local_player = PLAYER_SPECTATOR; |
1414
d7fa2709bf86
(svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) as param
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269 |
|
d7fa2709bf86
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270 |
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */ |
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271 |
if (_switch_mode != SM_LOAD) { |
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687a17c9c557
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
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StartNewGameWithoutGUI(GENERATE_NEW_SEED); |
687a17c9c557
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273 |
SwitchMode(_switch_mode); |
1414
d7fa2709bf86
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_switch_mode = SM_NONE; |
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} else { |
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276 |
_switch_mode = SM_NONE; |
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277 |
/* First we need to test if the savegame can be loaded, else we will end up playing the |
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278 |
* intro game... */ |
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279 |
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { |
1414
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280 |
/* Loading failed, pop out.. */ |
5568
75f13d7bfaed
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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281 |
DEBUG(net, 0, "Loading requested map failed, aborting"); |
1414
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282 |
_networking = false; |
d7fa2709bf86
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283 |
} else { |
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284 |
/* We can load this game, so go ahead */ |
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285 |
SwitchMode(SM_LOAD); |
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286 |
} |
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287 |
} |
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288 |
|
543
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289 |
// Done loading, start game! |
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290 |
|
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291 |
if (!_networking) { |
5568
75f13d7bfaed
(svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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292 |
DEBUG(net, 0, "Dedicated server could not be started, aborting"); |
2228 | 293 |
return; |
543
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294 |
} |
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295 |
|
2228 | 296 |
while (!_exit_game) { |
5832
28aa8ad3bb04
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
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297 |
uint32 prev_cur_ticks = cur_ticks; // to check for wrapping |
543
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298 |
InteractiveRandom(); // randomness |
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299 |
|
704
a526dc96fbfc
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
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300 |
if (!_dedicated_forks) |
a526dc96fbfc
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301 |
DedicatedHandleKeyInput(); |
543
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302 |
|
2180
efe39e3d3fb4
(svn r2694) Various smaller changes: eol-style, static, code simplification
tron
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2177
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303 |
cur_ticks = GetTime(); |
5832
28aa8ad3bb04
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
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304 |
if (cur_ticks >= next_tick || cur_ticks < prev_cur_ticks) { |
28aa8ad3bb04
(svn r8028) -Fix: overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient.
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|
305 |
next_tick = cur_ticks + 30; |
543
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306 |
|
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307 |
GameLoop(); |
6719
4cc327ad39d5
(svn r10027) [NewGRF_ports] -Sync: with trunk r9506-10026
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308 |
_screen.dst_ptr = _dedicated_video_mem; |
543
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309 |
UpdateWindows(); |
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310 |
} |
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311 |
CSleep(1); |
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312 |
} |
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313 |
} |
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|
314 |
|
2195
8960c86bf103
(svn r2710) Simplify dedicated server code a bit and don't compile it at all, if network support ist disabled
tron
parents:
2189
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|
315 |
#endif /* ENABLE_NETWORK */ |