vehicle.h
author glx
Mon, 24 Sep 2007 03:08:47 +0000
branch0.5
changeset 5545 f42dc59a45f5
parent 5430 526e40487347
permissions -rw-r--r--
(svn r11153) [0.5] -Fix [FS#1251]: incorrect usage of {G} tag in slovak translation
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/* $Id$ */
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#ifndef VEHICLE_H
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#define VEHICLE_H
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#include "oldpool.h"
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#include "order.h"
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#include "rail.h"
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enum {
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	VEH_Invalid  = 0x00,
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	VEH_Train    = 0x10,
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	VEH_Road     = 0x11,
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	VEH_Ship     = 0x12,
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	VEH_Aircraft = 0x13,
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	VEH_Special  = 0x14,
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	VEH_Disaster = 0x15,
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} ;
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enum VehStatus {
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	VS_HIDDEN          = 0x01,
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	VS_STOPPED         = 0x02,
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	VS_UNCLICKABLE     = 0x04,
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	VS_DEFPAL          = 0x08,
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	VS_TRAIN_SLOWING   = 0x10,
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	VS_SHADOW          = 0x20,
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	VS_AIRCRAFT_BROKEN = 0x40,
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	VS_CRASHED         = 0x80,
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};
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enum LoadStatus {
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	LS_LOADING_FINISHED,
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	LS_CARGO_UNLOADING,
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	LS_CARGO_PAID_FOR,
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};
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/* Effect vehicle types */
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typedef enum EffectVehicle {
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	EV_CHIMNEY_SMOKE   = 0,
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	EV_STEAM_SMOKE     = 1,
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	EV_DIESEL_SMOKE    = 2,
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	EV_ELECTRIC_SPARK  = 3,
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	EV_SMOKE           = 4,
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	EV_EXPLOSION_LARGE = 5,
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	EV_BREAKDOWN_SMOKE = 6,
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	EV_EXPLOSION_SMALL = 7,
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	EV_BULLDOZER       = 8,
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	EV_BUBBLE          = 9
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} EffectVehicle;
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typedef struct VehicleRail {
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	uint16 last_speed; // NOSAVE: only used in UI
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	uint16 crash_anim_pos;
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	uint16 days_since_order_progr;
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	// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
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	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
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	uint32 cached_power;      // total power of the consist.
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	uint8 cached_veh_length;  // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
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	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
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	// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
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	uint32 cached_weight;     // total weight of the consist.
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	uint32 cached_veh_weight; // weight of the vehicle.
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	/**
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	 * Position/type of visual effect.
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	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
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	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
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	 * bit     6 = disable visual effect.
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	 * bit     7 = disable powered wagons.
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	 */
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	byte cached_vis_effect;
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	// NOSAVE: for wagon override - id of the first engine in train
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	// 0xffff == not in train
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	EngineID first_engine;
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	byte track;
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	byte force_proceed;
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	byte railtype;
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	RailTypeMask compatible_railtypes;
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	byte flags;
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	// Link between the two ends of a multiheaded engine
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	Vehicle *other_multiheaded_part;
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} VehicleRail;
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enum {
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	VRF_REVERSING         = 0,
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	// used to calculate if train is going up or down
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	VRF_GOINGUP           = 1,
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	VRF_GOINGDOWN         = 2,
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	// used to store if a wagon is powered or not
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	VRF_POWEREDWAGON      = 3,
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	// used to reverse the visible direction of the vehicle
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	VRF_REVERSE_DIRECTION = 4,
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	// used to mark train as lost because PF can't find the route
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	VRF_NO_PATH_TO_DESTINATION = 5,
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	// used to mark that electric train engine is allowed to run on normal rail
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	VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6,
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};
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typedef struct VehicleAir {
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	uint16 crashed_counter;
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	byte pos;
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	byte previous_pos;
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	StationID targetairport;
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	byte state;
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} VehicleAir;
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typedef struct VehicleRoad {
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	byte state;
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	byte frame;
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	uint16 blocked_ctr;
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	byte overtaking;
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	byte overtaking_ctr;
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	uint16 crashed_ctr;
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	byte reverse_ctr;
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	struct RoadStop *slot;
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	byte slot_age;
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} VehicleRoad;
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typedef struct VehicleSpecial {
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	uint16 unk0;
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	byte unk2;
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} VehicleSpecial;
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typedef struct VehicleDisaster {
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	uint16 image_override;
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	uint16 unk2;
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} VehicleDisaster;
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typedef struct VehicleShip {
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	byte state;
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} VehicleShip;
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struct Vehicle {
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	byte type;               // type, ie roadven,train,ship,aircraft,special
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	byte subtype;            // subtype (Filled with values from EffectVehicles or TrainSubTypes)
0
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	VehicleID index;         // NOSAVE: Index in vehicle array
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	Vehicle *next;           // next
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	Vehicle *first;          // NOSAVE: pointer to the first vehicle in the chain
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	Vehicle *depot_list;     //NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace
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	StringID string_id;      // Displayed string
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	UnitID unitnumber;       // unit number, for display purposes only
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	PlayerID owner;          // which player owns the vehicle?
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	TileIndex tile;          // Current tile index
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	TileIndex dest_tile;     // Heading for this tile
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	int32 x_pos;             // coordinates
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	int32 y_pos;
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	byte z_pos;
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	byte direction;          // facing
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	byte spritenum;          // currently displayed sprite index
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	                         // 0xfd == custom sprite, 0xfe == custom second head sprite
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	                         // 0xff == reserved for another custom sprite
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	uint16 cur_image;        // sprite number for this vehicle
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	byte sprite_width;       // width of vehicle sprite
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	byte sprite_height;      // height of vehicle sprite
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	byte z_height;           // z-height of vehicle sprite
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	int8 x_offs;             // x offset for vehicle sprite
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	int8 y_offs;             // y offset for vehicle sprite
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	EngineID engine_type;
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	// for randomized variational spritegroups
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	// bitmask used to resolve them; parts of it get reseeded when triggers
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	// of corresponding spritegroups get matched
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	byte random_bits;
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	byte waiting_triggers;   // triggers to be yet matched
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	uint16 max_speed;        // maximum speed
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	uint16 cur_speed;        // current speed
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	byte subspeed;           // fractional speed
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	byte acceleration;       // used by train & aircraft
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	byte progress;
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	uint32 motion_counter;
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	byte vehstatus;          // Status
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	StationID last_station_visited;
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	CargoID cargo_type;      // type of cargo this vehicle is carrying
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	byte cargo_days;         // how many days have the pieces been in transit
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	StationID cargo_source;  // source of cargo
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	uint16 cargo_cap;        // total capacity
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	uint16 cargo_count;      // how many pieces are used
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	byte cargo_subtype;      ///< Used for livery refits (NewGRF variations)
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	byte day_counter;        // increased by one for each day
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	byte tick_counter;       // increased by one for each tick
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	/* Begin Order-stuff */
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	Order current_order;     ///< The current order (+ status, like: loading)
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	VehicleOrderID cur_order_index; ///< The index to the current order
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	Order *orders;           ///< Pointer to the first order for this vehicle
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	VehicleOrderID num_orders;      ///< How many orders there are in the list
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	Vehicle *next_shared;    ///< If not NULL, this points to the next vehicle that shared the order
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	Vehicle *prev_shared;    ///< If not NULL, this points to the prev vehicle that shared the order
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	/* End Order-stuff */
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	// Boundaries for the current position in the world and a next hash link.
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	// NOSAVE: All of those can be updated with VehiclePositionChanged()
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	int32 left_coord;
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	int32 top_coord;
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	int32 right_coord;
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	int32 bottom_coord;
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	VehicleID next_hash;
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	// Related to age and service time
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	Date age;     // Age in days
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	Date max_age; // Maximum age
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	Date date_of_last_service;
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	Date service_interval;
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	uint16 reliability;
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	uint16 reliability_spd_dec;
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	byte breakdown_ctr;
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	byte breakdown_delay;
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	byte breakdowns_since_last_service;
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	byte breakdown_chance;
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	Year build_year;
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	bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace
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0
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	uint16 load_unload_time_rem;
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	byte load_status;
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0
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	int32 profit_this_year;
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	int32 profit_last_year;
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	uint32 value;
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	union {
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		VehicleRail rail;
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		VehicleAir air;
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		VehicleRoad road;
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		VehicleSpecial special;
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		VehicleDisaster disaster;
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		VehicleShip ship;
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	} u;
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};
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#define is_custom_sprite(x) (x >= 0xFD)
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#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
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#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
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typedef void *VehicleFromPosProc(Vehicle *v, void *data);
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void VehicleServiceInDepot(Vehicle *v);
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Vehicle *AllocateVehicle(void);
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bool AllocateVehicles(Vehicle **vl, int num);
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Vehicle *ForceAllocateVehicle(void);
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Vehicle *ForceAllocateSpecialVehicle(void);
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void VehiclePositionChanged(Vehicle *v);
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void AfterLoadVehicles(void);
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Vehicle *GetLastVehicleInChain(Vehicle *v);
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Vehicle *GetPrevVehicleInChain(const Vehicle *v);
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Vehicle *GetFirstVehicleInChain(const Vehicle *v);
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uint CountVehiclesInChain(const Vehicle* v);
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bool IsEngineCountable(const Vehicle *v);
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void DeleteVehicleChain(Vehicle *v);
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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void CallVehicleTicks(void);
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Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
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void InitializeTrains(void);
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byte VehicleRandomBits(void);
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void ResetVehiclePosHash(void);
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bool CanFillVehicle(Vehicle *v);
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bool CanRefitTo(EngineID engine_type, CargoID cid_to);
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CargoID FindFirstRefittableCargo(EngineID engine_type);
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int32 GetRefitCost(EngineID engine_type);
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void ViewportAddVehicles(DrawPixelInfo *dpi);
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/* train_cmd.h */
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int GetTrainImage(const Vehicle* v, Direction direction);
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int GetAircraftImage(const Vehicle* v, Direction direction);
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int GetRoadVehImage(const Vehicle* v, Direction direction);
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int GetShipImage(const Vehicle* v, Direction direction);
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
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uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
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StringID VehicleInTheWayErrMsg(const Vehicle* v);
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z, bool without_crashed);
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TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
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bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction);
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void SetSignalsOnBothDir(TileIndex tile, byte track);
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Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
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void DecreaseVehicleValue(Vehicle *v);
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void CheckVehicleBreakdown(Vehicle *v);
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void AgeVehicle(Vehicle *v);
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void VehicleEnteredDepotThisTick(Vehicle *v);
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void BeginVehicleMove(Vehicle *v);
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void EndVehicleMove(Vehicle *v);
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void ShowAircraftViewWindow(const Vehicle* v);
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UnitID GetFreeUnitNumber(byte type);
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int LoadUnloadVehicle(Vehicle *v, bool just_arrived);
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void TrainConsistChanged(Vehicle *v);
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void TrainPowerChanged(Vehicle *v);
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int32 GetTrainRunningCost(const Vehicle *v);
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int CheckTrainStoppedInDepot(const Vehicle *v);
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bool VehicleNeedsService(const Vehicle *v);
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, StationID station, OrderID order, uint32 depot_airport_index, uint16 window_type);
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void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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bool IsVehicleInDepot(const Vehicle *v);
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void VehicleEnterDepot(Vehicle *v);
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/* Flags to add to p2 for goto depot commands */
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/* Note: bits 8-10 are used for VLW flags */
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enum {
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	DEPOT_SERVICE       = (1 << 0),	// The vehicle will leave the depot right after arrival (serivce only)
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	DEPOT_MASS_SEND     = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
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	DEPOT_DONT_CANCEL   = (1 << 2), // Don't cancel current goto depot command if any
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	DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
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};
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typedef struct GetNewVehiclePosResult {
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	int x,y;
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	TileIndex old_tile;
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	TileIndex new_tile;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   351
} GetNewVehiclePosResult;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   352
1752
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   353
/**
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   354
 * Returns the Trackdir on which the vehicle is currently located.
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   355
 * Works for trains and ships.
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   356
 * Currently works only sortof for road vehicles, since they have a fuzzy
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   357
 * concept of being "on" a trackdir. Dunno really what it returns for a road
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   358
 * vehicle that is halfway a tile, never really understood that part. For road
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   359
 * vehicles that are at the beginning or end of the tile, should just return
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   360
 * the diagonal trackdir on which they are driving. I _think_.
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   361
 * For other vehicles types, or vehicles with no clear trackdir (such as those
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   362
 * in depots), returns 0xFF.
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   363
 */
1944
012fa5e69118 (svn r2450) * Codechange: Replaced all uses of the arrays in tile.h with calls to the associated wrapper functions.
matthijs
parents: 1922
diff changeset
   364
Trackdir GetVehicleTrackdir(const Vehicle* v);
1752
cdbfb2f23e72 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
matthijs
parents: 1605
diff changeset
   365
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   366
/* returns true if staying in the same tile */
2436
177cb6a8339f (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
Darkvater
parents: 2293
diff changeset
   367
bool GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
3157
40de8616c04c (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3153
diff changeset
   368
Direction GetDirectionTowards(const Vehicle* v, int x, int y);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   369
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   370
#define BEGIN_ENUM_WAGONS(v) do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   371
#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   372
5216
d581e4db95b6 (svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
matthijs
parents: 5211
diff changeset
   373
DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125)
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   374
5247
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   375
static inline VehicleID GetMaxVehicleIndex(void)
4354
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   376
{
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   377
	/* TODO - This isn't the real content of the function, but
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   378
	 *  with the new pool-system this will be replaced with one that
5247
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   379
	 *  _really_ returns the highest index. Now it just returns
4354
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   380
	 *  the next safe value we are sure about everything is below.
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   381
	 */
5247
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   382
	return GetVehiclePoolSize() - 1;
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   383
}
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   384
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   385
static inline uint GetNumVehicles(void)
c3eece01af11 (svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
matthijs
parents: 5216
diff changeset
   386
{
4354
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   387
	return GetVehiclePoolSize();
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   388
}
684ab9249dae (svn r6055) -Codechange: added GetXXXArraySize, which returns HighestID + 1 (or, will do that).
truelight
parents: 4352
diff changeset
   389
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   390
/**
1330
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   391
 * Check if a Vehicle really exists.
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   392
 */
1770
b6bda4dc6da2 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
Darkvater
parents: 1765
diff changeset
   393
static inline bool IsValidVehicle(const Vehicle *v)
1330
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   394
{
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   395
	return v->type != 0;
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   396
}
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   397
4404
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   398
void DestroyVehicle(Vehicle *v);
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   399
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   400
static inline void DeleteVehicle(Vehicle *v)
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   401
{
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   402
	DestroyVehicle(v);
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   403
	v->type = 0;
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   404
}
484c76b14294 (svn r6157) -Codechange: DeleteVehicle removes a vehicle from the pool
truelight
parents: 4391
diff changeset
   405
5430
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   406
static inline bool IsPlayerBuildableVehicleType(const Vehicle *v)
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   407
{
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   408
	switch (v->type) {
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   409
		case VEH_Train:
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   410
		case VEH_Road:
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   411
		case VEH_Ship:
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   412
		case VEH_Aircraft:
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   413
			return true;
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   414
	}
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   415
	return false;
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   416
}
526e40487347 (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
rubidium
parents: 5427
diff changeset
   417
4972
af023b864bad (svn r6975) Use the pool macros for the Vehicle pool
tron
parents: 4870
diff changeset
   418
#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (IsValidVehicle(v))
4346
3f00094f2670 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4344
diff changeset
   419
#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
3f00094f2670 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4344
diff changeset
   420
1330
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   421
/**
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   422
 * Check if an index is a vehicle-index (so between 0 and max-vehicles)
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   423
 *
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   424
 * @return Returns true if the vehicle-id is in range
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   425
 */
4352
8ddb01bc6075 (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
truelight
parents: 4346
diff changeset
   426
static inline bool IsValidVehicleID(uint index)
1237
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   427
{
4352
8ddb01bc6075 (svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
truelight
parents: 4346
diff changeset
   428
	return index < GetVehiclePoolSize() && IsValidVehicle(GetVehicle(index));
1237
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   429
}
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   430
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   431
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   432
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   433
{
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   434
	Order *order = v->orders;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   435
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   436
	if (index < 0) return NULL;
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   437
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   438
	while (order != NULL && index-- > 0)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   439
		order = order->next;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   440
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   441
	return order;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   442
}
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   443
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   444
/* Returns the last order of a vehicle, or NULL if it doesn't exists */
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   445
static inline Order *GetLastVehicleOrder(const Vehicle *v)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   446
{
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   447
	Order *order = v->orders;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   448
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   449
	if (order == NULL) return NULL;
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   450
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   451
	while (order->next != NULL)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   452
		order = order->next;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   453
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   454
	return order;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   455
}
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   456
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   457
/* Get the first vehicle of a shared-list, so we only have to walk forwards */
4494
15b8ae6bd860 (svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
Darkvater
parents: 4463
diff changeset
   458
static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v)
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   459
{
4494
15b8ae6bd860 (svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
Darkvater
parents: 4463
diff changeset
   460
	Vehicle *u = (Vehicle *)v;
15b8ae6bd860 (svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
Darkvater
parents: 4463
diff changeset
   461
	while (u->prev_shared != NULL) u = u->prev_shared;
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   462
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   463
	return u;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   464
}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   465
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   466
// NOSAVE: Return values from various commands.
2564
371e0fa97e1e (svn r3101) -Codechange: added _new_vehicle_id
bjarni
parents: 2561
diff changeset
   467
VARDEF VehicleID _new_vehicle_id;
3008
7b519db78ce2 (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
peter1138
parents: 2916
diff changeset
   468
VARDEF uint16 _returned_refit_capacity;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   469
4384
293c0d26294c (svn r6137) -Codechange: some very minor cleanups:
truelight
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enum {
293c0d26294c (svn r6137) -Codechange: some very minor cleanups:
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	INVALID_VEHICLE = 0xFFFF,
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};
0
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3105
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
peter1138
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/**
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * Get the colour map for an engine. This used for unbuilt engines in the user interface.
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * @param engine_type ID of engine
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * @param player ID of player
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * @return A ready-to-use palette modifier
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 */
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PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player);
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c3473d1fb81f (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles.
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/**
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * Get the colour map for a vehicle.
4a6514d7a8ba (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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 * @param v Vehicle to get colour map for
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 * @return A ready-to-use palette modifier
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 */
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PalSpriteID GetVehiclePalette(const Vehicle *v);
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c3473d1fb81f (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles.
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755
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
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/* A lot of code calls for the invalidation of the status bar, which is widget 5.
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
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 * Best is to have a virtual value for it when it needs to change again */
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
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#define STATUS_BAR 5
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
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4494
15b8ae6bd860 (svn r6279) -Codechange (r1525): Use proper const pointers for functions that do not change them .
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extern const uint32 _send_to_depot_proc_table[];
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66603f0f732e (svn r6229) -Feature: Shared order lists now got a "goto depot" button
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#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
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0
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#endif /* VEHICLE_H */