vehicle.h
author hackykid
Mon, 04 Jul 2005 14:58:55 +0000
changeset 2008 c9d6585c96c8
parent 1977 4392ae3d8e31
child 2115 71e12444631c
permissions -rw-r--r--
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
- Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
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#ifndef VEHICLE_H
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#define VEHICLE_H
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#include "pool.h"
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#include "order.h"
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#include "rail.h"
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enum {
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	VEH_Train = 0x10,
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	VEH_Road = 0x11,
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	VEH_Ship = 0x12,
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	VEH_Aircraft = 0x13,
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	VEH_Special = 0x14,
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	VEH_Disaster = 0x15,
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} ;
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enum VehStatus {
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	VS_HIDDEN = 1,
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	VS_STOPPED = 2,
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	VS_UNCLICKABLE = 4,
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	VS_DEFPAL = 0x8,
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	VS_TRAIN_SLOWING = 0x10,
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	VS_DISASTER = 0x20,
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	VS_AIRCRAFT_BROKEN = 0x40,
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	VS_CRASHED = 0x80,
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};
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// 1 and 3 do not appear to be used
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typedef enum TrainSubtypes {
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	TS_Front_Engine = 0, // Leading engine of a train
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	TS_Not_First = 2,    // Wagon or additional engine
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	TS_Free_Car = 4,     // First in a wagon chain (in depot)
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} TrainSubtype;
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/* Effect vehicle types */
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typedef enum EffectVehicle {
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	EV_CHIMNEY_SMOKE   = 0,
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	EV_STEAM_SMOKE     = 1,
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	EV_DIESEL_SMOKE    = 2,
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	EV_ELECTRIC_SPARK  = 3,
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	EV_SMOKE           = 4,
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	EV_EXPLOSION_LARGE = 5,
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	EV_BREAKDOWN_SMOKE = 6,
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	EV_EXPLOSION_SMALL = 7,
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	EV_BULLDOZER       = 8,
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	EV_BUBBLE          = 9
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} EffectVehicle;
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typedef struct VehicleRail {
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	uint16 last_speed;		// NOSAVE: only used in UI
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	uint16 crash_anim_pos;
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	uint16 days_since_order_progr;
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	// cached values, recalculated on load and each time a vehicle is added to/removed from the consist.
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	uint16 cached_max_speed;  // max speed of the consist. (minimum of the max speed of all vehicles in the consist)
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	uint32 cached_power;      // total power of the consist.
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	uint8 cached_veh_length;  // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
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	// cached values, recalculated when the cargo on a train changes (in addition to the conditions above)
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	uint16 cached_weight;     // total weight of the consist.
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	uint16 cached_veh_weight; // weight of the vehicle.
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	// NOSAVE: for wagon override - id of the first engine in train
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	// 0xffff == not in train
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	EngineID first_engine;
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	byte track;
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	byte force_proceed;
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	byte railtype;
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	byte flags;
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	byte pbs_status;
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} VehicleRail;
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enum {
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	VRF_REVERSING = 0,
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	// used to calculate if train is going up or down
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	VRF_GOINGUP   = 1,
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	VRF_GOINGDOWN = 2,
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	// used to store if a wagon is powered or not
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	VRF_POWEREDWAGON = 3,
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};
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typedef struct VehicleAir {
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	uint16 crashed_counter;
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	byte pos;
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  byte previous_pos;
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	uint16 targetairport;
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	byte state;
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} VehicleAir;
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typedef struct VehicleRoad {
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	byte state;
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	byte frame;
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	uint16 unk2;
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	byte overtaking;
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	byte overtaking_ctr;
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	uint16 crashed_ctr;
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	byte reverse_ctr;
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	struct RoadStop *slot;
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	byte slotindex;
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	byte slot_age;
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} VehicleRoad;
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typedef struct VehicleSpecial {
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	uint16 unk0;
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	byte unk2;
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} VehicleSpecial;
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typedef struct VehicleDisaster {
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	uint16 image_override;
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	uint16 unk2;
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} VehicleDisaster;
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typedef struct VehicleShip {
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	byte state;
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} VehicleShip;
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// not used ATM
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struct WorldSprite {
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	struct WorldSprite *next;			// next sprite in hash chain
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	uint16 image;			// sprite number for this vehicle
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	// screen coordinates
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	int16 left, top, right, bottom;
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0
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	// world coordinates
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	int16 x;
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	int16 y;
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	byte z;
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	int8 x_offs;			// x offset for vehicle sprite
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	int8 y_offs;			// y offset for vehicle sprite
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	byte width;				// width of vehicle sprite
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	byte height;			// height of vehicle sprite
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	byte depth;				// depth of vehicle sprite
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	byte flags;				// draw flags
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};
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struct Vehicle {
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	byte type;	// type, ie roadven,train,ship,aircraft,special
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	byte subtype;     // subtype (Filled with values from EffectVehicles or TrainSubTypes)(Filled with values from EffectVehicles or TrainSubTypes)
0
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	VehicleID index;	// NOSAVE: Index in vehicle array
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	Vehicle *next;		// next
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	Vehicle *first;   // NOSAVE: pointer to the first vehicle in the chain
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	StringID string_id; // Displayed string
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	UnitID unitnumber;	// unit number, for display purposes only
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	PlayerID owner;				// which player owns the vehicle?
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	TileIndex tile;		// Current tile index
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	TileIndex dest_tile; // Heading for this tile
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	int32 x_pos;			// coordinates
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	int32 y_pos;
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	byte z_pos;
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	byte direction;		// facing
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	byte spritenum; // currently displayed sprite index
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	                // 0xfd == custom sprite, 0xfe == custom second head sprite
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	                // 0xff == reserved for another custom sprite
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	uint16 cur_image; // sprite number for this vehicle
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	byte sprite_width;// width of vehicle sprite
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	byte sprite_height;// height of vehicle sprite
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	byte z_height;		// z-height of vehicle sprite
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	int8 x_offs;			// x offset for vehicle sprite
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	int8 y_offs;			// y offset for vehicle sprite
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	EngineID engine_type;
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	// for randomized variational spritegroups
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	// bitmask used to resolve them; parts of it get reseeded when triggers
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	// of corresponding spritegroups get matched
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	byte random_bits;
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	byte waiting_triggers; // triggers to be yet matched
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0
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	uint16 max_speed;	// maximum speed
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	uint16 cur_speed;	// current speed
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	byte subspeed;		// fractional speed
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	byte acceleration; // used by train & aircraft
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	byte progress;
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	byte vehstatus;		// Status
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	uint16 last_station_visited;
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0
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	byte cargo_type;	// type of cargo this vehicle is carrying
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	byte cargo_days; // how many days have the pieces been in transit
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	uint16 cargo_source;// source of cargo
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	uint16 cargo_cap;	// total capacity
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	uint16 cargo_count;// how many pieces are used
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	byte day_counter; // increased by one for each day
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	byte tick_counter;// increased by one for each tick
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	/* Begin Order-stuff */
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	Order current_order;     //! The current order (+ status, like: loading)
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	OrderID cur_order_index; //! The index to the current order
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	Order *orders;           //! Pointer to the first order for this vehicle
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	OrderID num_orders;      //! How many orders there are in the list
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	Vehicle *next_shared;    //! If not NULL, this points to the next vehicle that shared the order
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	Vehicle *prev_shared;    //! If not NULL, this points to the prev vehicle that shared the order
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	/* End Order-stuff */
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	// Boundaries for the current position in the world and a next hash link.
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	// NOSAVE: All of those can be updated with VehiclePositionChanged()
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	int32 left_coord;
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	int32 top_coord;
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	int32 right_coord;
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	int32 bottom_coord;
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	uint16 next_hash;
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	// Related to age and service time
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	uint16 age;				// Age in days
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	uint16 max_age;		// Maximum age
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	uint16 date_of_last_service;
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	uint16 service_interval;
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	uint16 reliability;
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	uint16 reliability_spd_dec;
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	byte breakdown_ctr;
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	byte breakdown_delay;
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	byte breakdowns_since_last_service;
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	byte breakdown_chance;
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	byte build_year;
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	uint16 load_unload_time_rem;
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0
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	int32 profit_this_year;
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	int32 profit_last_year;
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	uint32 value;
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	union {
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		VehicleRail rail;
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		VehicleAir air;
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		VehicleRoad road;
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		VehicleSpecial special;
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		VehicleDisaster disaster;
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		VehicleShip ship;
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	} u;
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};
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#define is_custom_sprite(x) (x >= 0xFD)
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#define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
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#define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
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typedef void VehicleTickProc(Vehicle *v);
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typedef void *VehicleFromPosProc(Vehicle *v, void *data);
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void VehicleServiceInDepot(Vehicle *v);
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Vehicle *AllocateVehicle(void);
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Vehicle *ForceAllocateVehicle(void);
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Vehicle *ForceAllocateSpecialVehicle(void);
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void UpdateVehiclePosHash(Vehicle *v, int x, int y);
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void VehiclePositionChanged(Vehicle *v);
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void AfterLoadVehicles(void);
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Vehicle *GetLastVehicleInChain(Vehicle *v);
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Vehicle *GetPrevVehicleInChain(const Vehicle *v);
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Vehicle *GetFirstVehicleInChain(const Vehicle *v);
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int CountVehiclesInChain(Vehicle *v);
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void DeleteVehicle(Vehicle *v);
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void DeleteVehicleChain(Vehicle *v);
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void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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void CallVehicleTicks(void);
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Vehicle *FindVehicleOnTileZ(TileIndex tile, byte z);
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void InitializeTrains(void);
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bool CanFillVehicle(Vehicle *v);
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bool CanRefitTo(const Vehicle *v, CargoID cid_to);
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void ViewportAddVehicles(DrawPixelInfo *dpi);
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void TrainEnterDepot(Vehicle *v, TileIndex tile);
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void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
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/* train_cmd.h */
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int GetTrainImage(const Vehicle *v, byte direction);
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int GetAircraftImage(const Vehicle *v, byte direction);
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int GetRoadVehImage(const Vehicle *v, byte direction);
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int GetShipImage(const Vehicle *v, byte direction);
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
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uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
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void VehicleInTheWayErrMsg(Vehicle *v);
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
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TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
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bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
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void SetSignalsOnBothDir(TileIndex tile, byte track);
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Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
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//uint GetVehicleWeight(Vehicle *v);
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void DecreaseVehicleValue(Vehicle *v);
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void CheckVehicleBreakdown(Vehicle *v);
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void AgeVehicle(Vehicle *v);
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void MaybeReplaceVehicle(Vehicle *v);
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void BeginVehicleMove(Vehicle *v);
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void EndVehicleMove(Vehicle *v);
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bool IsAircraftHangarTile(TileIndex tile);
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void ShowAircraftViewWindow(Vehicle *v);
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UnitID GetFreeUnitNumber(byte type);
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int LoadUnloadVehicle(Vehicle *v);
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void TrainConsistChanged(Vehicle *v);
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void UpdateTrainAcceleration(Vehicle *v);
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int32 GetTrainRunningCost(const Vehicle *v);
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int CheckTrainStoppedInDepot(const Vehicle *v);
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bool VehicleNeedsService(const Vehicle *v);
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typedef struct GetNewVehiclePosResult {
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	int x,y;
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	TileIndex old_tile;
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	TileIndex new_tile;
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} GetNewVehiclePosResult;
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/**
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 * Returns the Trackdir on which the vehicle is currently located.
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 * Works for trains and ships.
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 * Currently works only sortof for road vehicles, since they have a fuzzy
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 * concept of being "on" a trackdir. Dunno really what it returns for a road
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 * vehicle that is halfway a tile, never really understood that part. For road
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 * vehicles that are at the beginning or end of the tile, should just return
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 * the diagonal trackdir on which they are driving. I _think_.
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 * For other vehicles types, or vehicles with no clear trackdir (such as those
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 * in depots), returns 0xFF.
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 */
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Trackdir GetVehicleTrackdir(const Vehicle* v);
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/* returns true if staying in the same tile */
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bool GetNewVehiclePos(Vehicle *v, GetNewVehiclePosResult *gp);
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byte GetDirectionTowards(Vehicle *v, int x, int y);
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#define BEGIN_ENUM_WAGONS(v) do {
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#define END_ENUM_WAGONS(v) } while ( (v=v->next) != NULL);
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/* vehicle.c */
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VARDEF SortStruct *_vehicle_sort;
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extern MemoryPool _vehicle_pool;
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/**
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 * Get the pointer to the vehicle with index 'index'
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 */
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static inline Vehicle *GetVehicle(VehicleID index)
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{
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	return (Vehicle*)GetItemFromPool(&_vehicle_pool, index);
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}
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/**
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 * Get the current size of the VehiclePool
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 */
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static inline uint16 GetVehiclePoolSize(void)
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{
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	return _vehicle_pool.total_items;
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}
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#define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1 < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL)
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#define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0)
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/**
1330
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   380
 * Check if a Vehicle really exists.
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   381
 */
1770
b6bda4dc6da2 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
Darkvater
parents: 1765
diff changeset
   382
static inline bool IsValidVehicle(const Vehicle *v)
1330
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   383
{
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   384
	return v->type != 0;
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   385
}
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   386
8a67d04016ce (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
matthijs
parents: 1313
diff changeset
   387
/**
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   388
 * Check if an index is a vehicle-index (so between 0 and max-vehicles)
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   389
 *
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   390
 * @return Returns true if the vehicle-id is in range
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   391
 */
1237
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   392
static inline bool IsVehicleIndex(uint index)
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   393
{
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   394
	if (index < GetVehiclePoolSize()) return true;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   395
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1266
diff changeset
   396
	return false;
1237
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   397
}
0a1ce05c3d45 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
bjarni
parents: 1217
diff changeset
   398
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   399
/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   400
static inline Order *GetVehicleOrder(const Vehicle *v, int index)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   401
{
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   402
	Order *order = v->orders;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   403
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   404
	if (index < 0) return NULL;
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   405
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   406
	while (order != NULL && index-- > 0)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   407
		order = order->next;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   408
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   409
	return order;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   410
}
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   411
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   412
/* Returns the last order of a vehicle, or NULL if it doesn't exists */
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   413
static inline Order *GetLastVehicleOrder(const Vehicle *v)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   414
{
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   415
	Order *order = v->orders;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   416
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   417
	if (order == NULL) return NULL;
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   418
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   419
	while (order->next != NULL)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   420
		order = order->next;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   421
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   422
	return order;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   423
}
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   424
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   425
/* Get the first vehicle of a shared-list, so we only have to walk forwards */
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   426
static inline Vehicle *GetFirstVehicleFromSharedList(Vehicle *v)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   427
{
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   428
	Vehicle *u = v;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   429
	while (u->prev_shared != NULL)
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   430
		u = u->prev_shared;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   431
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   432
	return u;
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 1020
diff changeset
   433
}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   434
1804
7810fc0aa941 (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Darkvater
parents: 1802
diff changeset
   435
/* Validate functions for rail building */
7810fc0aa941 (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Darkvater
parents: 1802
diff changeset
   436
static inline bool ValParamRailtype(uint32 rail) { return rail <= GetPlayer(_current_player)->max_railtype;}
7810fc0aa941 (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Darkvater
parents: 1802
diff changeset
   437
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   438
// NOSAVE: Can be regenerated by inspecting the vehicles.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   439
VARDEF VehicleID _vehicle_position_hash[0x1000];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   440
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   441
// NOSAVE: Return values from various commands.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   442
VARDEF VehicleID _new_train_id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   443
VARDEF VehicleID _new_wagon_id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   444
VARDEF VehicleID _new_aircraft_id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   445
VARDEF VehicleID _new_ship_id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   446
VARDEF VehicleID _new_roadveh_id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   447
VARDEF uint16 _aircraft_refit_capacity;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   448
VARDEF byte _cmd_build_rail_veh_score;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   449
VARDEF byte _cmd_build_rail_veh_var1;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   450
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   451
// for each player, for each vehicle type, keep a list of the vehicles.
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   452
//VARDEF Vehicle *_vehicle_arr[8][4];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   453
1765
f8d29d5462c9 (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Darkvater
parents: 1763
diff changeset
   454
#define INVALID_VEHICLE 0xFFFF
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   455
755
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
parents: 593
diff changeset
   456
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
parents: 593
diff changeset
   457
 * Best is to have a virtual value for it when it needs to change again */
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
parents: 593
diff changeset
   458
#define STATUS_BAR 5
823358e83abf (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized
darkvater
parents: 593
diff changeset
   459
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   460
#endif /* VEHICLE_H */