ai/ai.c
Wed, 03 Jan 2007 08:32:17 +0000 celestar (svn r7789) [cbh] - Sync with r7720:7758 from trunk custombridgeheads
Sun, 09 Sep 2007 20:52:54 +0000 rubidium (svn r11074) [0.5] -Backport from trunk (r11040): 0.5
Wed, 13 Dec 2006 22:38:45 +0000 Darkvater (svn r7494) -Fix: Really disable AI's in Multiplayer if you tell it so. In loaded games with
Sun, 15 Oct 2006 17:01:19 +0000 Darkvater (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
Sat, 14 Oct 2006 22:31:18 +0000 Darkvater (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
Sat, 14 Oct 2006 15:49:43 +0000 Darkvater (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
Tue, 27 Jun 2006 21:25:53 +0000 tron (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
Sat, 10 Jun 2006 08:37:41 +0000 tron (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
Sun, 04 Jun 2006 13:03:48 +0000 tron (svn r5096) Avoid unnecessary copying of _cmd_text
Sun, 04 Jun 2006 09:10:24 +0000 tron (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
Sun, 21 May 2006 16:18:58 +0000 tron (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player
Sun, 21 May 2006 15:27:10 +0000 tron (svn r4942) if (x != NULL) free(x); -> free(x);
Sat, 29 Apr 2006 14:31:16 +0000 Darkvater (svn r4623) - Codechange: s/byte/PlayerID/
Mon, 10 Apr 2006 07:15:58 +0000 tron (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Thu, 05 Jan 2006 12:40:50 +0000 tron (svn r3365) Staticise 36 functions
Sun, 18 Dec 2005 12:10:46 +0000 tron (svn r3313) Remove GPMI related changes from trunk
Wed, 14 Dec 2005 19:21:56 +0000 truelight (svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs
Wed, 14 Dec 2005 15:54:23 +0000 truelight (svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_
Wed, 14 Dec 2005 14:38:23 +0000 truelight (svn r3304) -Add: allow AI-events to see the UID of the command
Wed, 14 Dec 2005 06:20:23 +0000 tron (svn r3297) Staticise
Sat, 10 Dec 2005 18:50:07 +0000 truelight (svn r3285) -Codechange: Tron was confused by a name, so let's make him happy,
Sat, 10 Dec 2005 18:47:40 +0000 truelight (svn r3284) -Fix: DoCommand always cleans up _cmd_text (tnx to Tron)
Sat, 10 Dec 2005 18:43:49 +0000 truelight (svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
Fri, 09 Dec 2005 19:29:11 +0000 truelight (svn r3279) -Fix: do not try to execute something that is not set to execute
Fri, 09 Dec 2005 19:12:11 +0000 truelight (svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;)
Fri, 09 Dec 2005 17:42:56 +0000 truelight (svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Igor2Code)
Thu, 08 Dec 2005 21:12:15 +0000 bjarni (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
Wed, 07 Dec 2005 14:56:42 +0000 truelight (svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails
Mon, 05 Dec 2005 12:27:58 +0000 truelight (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
Thu, 01 Dec 2005 09:34:40 +0000 truelight (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
Wed, 30 Nov 2005 16:10:19 +0000 truelight (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
Tue, 29 Nov 2005 16:06:06 +0000 truelight (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
Tue, 29 Nov 2005 15:53:15 +0000 truelight (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
Mon, 28 Nov 2005 14:02:36 +0000 truelight (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
Sat, 26 Nov 2005 16:18:15 +0000 truelight (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Wed, 23 Nov 2005 15:08:29 +0000 truelight (svn r3232) -Add: implemented the event-system for AIs
Tue, 22 Nov 2005 22:32:42 +0000 truelight (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
Tue, 22 Nov 2005 15:55:38 +0000 truelight (svn r3226) -Fix: GPMI implementation had minor glitches
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Mon, 14 Nov 2005 19:48:04 +0000 tron (svn r3181) -Bracing
Mon, 24 Oct 2005 05:51:23 +0000 tron (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
Sat, 22 Oct 2005 06:39:32 +0000 tron (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
Fri, 23 Sep 2005 06:38:36 +0000 tron (svn r2973) Move a function declaration somewhere where it belongs
Fri, 23 Sep 2005 06:34:06 +0000 tron (svn r2972) Fix the speed of the AI
Tue, 13 Sep 2005 12:19:27 +0000 truelight (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
Wed, 07 Sep 2005 15:10:11 +0000 truelight (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)