src/town.h
Wed, 13 Jun 2007 11:00:24 +0000 celestar (svn r10133) [gamebalance] -Sync: r9620:9670 from trunk gamebalance
Tue, 12 Jun 2007 11:56:35 +0000 celestar (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
Thu, 19 Apr 2007 14:43:25 +0000 celestar (svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
Fri, 23 Mar 2007 12:03:41 +0000 celestar (svn r9414) [gamebalance] -Feature: The cost of purchasing land off a town depends on the wealth level of a town. gamebalance
Thu, 22 Mar 2007 11:11:36 +0000 celestar (svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however. gamebalance
Wed, 21 Mar 2007 11:46:54 +0000 celestar (svn r9386) [gamebalance] -Feature: Selling and buying land costs now take proximity to town centers into account. Move some code around while I'm at it. Also selling land gives as much money as buying land costs. gamebalance
Mon, 19 Mar 2007 14:05:08 +0000 celestar (svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on gamebalance
Mon, 19 Mar 2007 12:49:55 +0000 celestar (svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses) gamebalance
Mon, 19 Mar 2007 12:38:16 +0000 celestar (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk gamebalance
Mon, 19 Mar 2007 09:33:17 +0000 celestar (svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely. gamebalance
Wed, 14 Mar 2007 11:15:58 +0000 celestar (svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window gamebalance
Wed, 14 Mar 2007 10:00:56 +0000 celestar (svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now gamebalance
Tue, 13 Mar 2007 22:03:23 +0000 celestar (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map gamebalance
Sun, 06 Apr 2008 23:07:42 +0000 rubidium (svn r12597) [NoAI] -Sync: with trunk r12501:12596. noai
Fri, 28 Mar 2008 10:32:55 +0000 rubidium (svn r12462) [NoAI] -Sync: with trunk r12304:12461. noai
Sun, 03 Feb 2008 20:17:54 +0000 rubidium (svn r12051) [NoAI] -Sync: with trunk (r11795:12050). noai
Wed, 09 Jan 2008 18:11:12 +0000 rubidium (svn r11796) [NoAI] -Sync: with trunk r11502:11795. noai
Sun, 02 Sep 2007 11:17:33 +0000 rubidium (svn r11036) [NoAI] -Sync: with trunk r10774:11035. noai
Fri, 03 Aug 2007 22:09:42 +0000 rubidium (svn r10775) [NoAI] -Sync: with trunk r10535:r10774. noai
Tue, 26 Jun 2007 23:40:58 +0000 glx (svn r10350) [NoAI] -Sync with trunk r10194:10349 noai
Fri, 25 May 2007 00:25:08 +0000 glx (svn r9915) [NoAI] -Sync with trunk -r9815:9914 noai
Sun, 22 Apr 2007 19:06:48 +0000 rubidium (svn r9713) [NoAI] -Sync with trunk (r9631:9712). noai
Fri, 04 Apr 2008 14:53:06 +0000 smatz (svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
Tue, 01 Apr 2008 16:27:01 +0000 skidd13 (svn r12534) -Feature: Add a new type of town road layouts - random for each town
Mon, 31 Mar 2008 15:10:24 +0000 skidd13 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Wed, 16 Jan 2008 02:53:55 +0000 belugas (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
Tue, 15 Jan 2008 13:19:49 +0000 rubidium (svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs.
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 17:47:05 +0000 glx (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
Mon, 07 Jan 2008 14:02:26 +0000 rubidium (svn r11776) -Codechange: more header splittings to reduce the dependencies.
Thu, 03 Jan 2008 23:54:23 +0000 glx (svn r11750) -Revert (r11749): commited too much
Thu, 03 Jan 2008 23:50:58 +0000 glx (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.
Tue, 25 Dec 2007 23:42:52 +0000 rubidium (svn r11700) -Codechange: reduce the amount of unnecessary includes.
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Tue, 25 Dec 2007 09:48:53 +0000 rubidium (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
Sun, 25 Nov 2007 20:20:16 +0000 rubidium (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
Thu, 30 Aug 2007 20:40:33 +0000 rubidium (svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Sun, 05 Aug 2007 21:20:55 +0000 rubidium (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
Thu, 02 Aug 2007 21:05:54 +0000 rubidium (svn r10755) -Codechange: make the town struct use the pool item class as super class.
Mon, 18 Jun 2007 23:00:55 +0000 glx (svn r10211) -Feature: [NewGRF] Add support for action 0F
Thu, 10 May 2007 16:03:06 +0000 maedhros (svn r9823) -Feature: Add support for house property 1F - minimum life span.
Wed, 18 Apr 2007 14:23:30 +0000 maedhros (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
Wed, 18 Apr 2007 00:41:09 +0000 belugas (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
Thu, 12 Apr 2007 17:24:34 +0000 maedhros (svn r9613) -Feature: Make it possible to have some control over the town growth. The
Wed, 04 Apr 2007 03:21:14 +0000 belugas (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done
Tue, 22 Jan 2008 21:00:30 +0000 rubidium (svn r11950) [NewGRF_ports] -Sync with trunk r11566:11949. NewGRF_ports
Mon, 03 Dec 2007 23:39:38 +0000 rubidium (svn r11566) [NewGRF_ports] -Sync: with trunk r11218:r11565. NewGRF_ports
Sun, 02 Sep 2007 11:58:58 +0000 rubidium (svn r11037) [NewGRF_ports] -Sync: with trunk r10844:11035. NewGRF_ports
Sun, 12 Aug 2007 18:32:47 +0000 rubidium (svn r10872) [NewGRF_ports] -Sync: with trunk r10765:10871. NewGRF_ports
Fri, 03 Aug 2007 18:10:15 +0000 richk (svn r10766) [NewGRF_ports] -Sync: with trunk r10651-10765 NewGRF_ports
Sat, 14 Jul 2007 19:42:58 +0000 richk (svn r10560) [NewGRF_ports] -Sync: with trunk r10027-10559 NewGRF_ports
Sat, 02 Jun 2007 19:59:29 +0000 richk (svn r10027) [NewGRF_ports] -Sync: with trunk r9506-10026 NewGRF_ports
Tue, 20 Mar 2007 02:24:14 +0000 belugas (svn r9366) -Codechange: Unify the different houses acceptances attributes on their cargo counterpart, as well as specifying cargo slot.
Mon, 19 Mar 2007 11:27:30 +0000 maedhros (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
Sat, 21 Apr 2007 08:23:57 +0000 KUDr (svn r9708) [cpp_gui] -Sync with trunk (r9633:9707) cpp_gui