src/saveload.cpp
author KUDr
Sun, 04 Mar 2007 04:25:36 +0000
branchcpp_gui
changeset 6285 187e3ef04cc9
parent 6268 4b5241e5dd10
child 6298 c30fe89622df
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/* $Id$ */
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/** @file saveload.cpp
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "hal.h"
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#include "vehicle.h"
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#include "station.h"
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#include "thread.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include "network/network.h"
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#include "variables.h"
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#include <setjmp.h>
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extern const uint16 SAVEGAME_VERSION = 51;
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uint16 _sl_version;       ///< the major savegame version identifier
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byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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typedef void WriterProc(uint len);
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typedef uint ReaderProc(void);
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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	bool save;                           ///< are we doing a save or a load atm. True when saving
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	byte need_length;                    ///< ???
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	byte block_mode;                     ///< ???
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	bool error;                          ///< did an error occur or not
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	int obj_len;                         ///< the length of the current object we are busy with
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	int array_index, last_array_index;   ///< in the case of an array, the current and last positions
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	uint32 offs_base;                    ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size)
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	WriterProc *write_bytes;             ///< savegame writer function
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	ReaderProc *read_bytes;              ///< savegame loader function
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	const ChunkHandler* const *chs;      ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
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	const SaveLoad* const *includes;     ///< the internal layouf of the given chunk
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	/* When saving/loading savegames, they are always saved to a temporary memory-place
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	 * to be flushed to file (save) or to final place (load) when full. */
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	byte *bufp, *bufe;                   ///< bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
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	/* these 3 may be used by compressor/decompressors. */
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	byte *buf;                           ///< pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
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	byte *buf_ori;                       ///< pointer to the original memory location of buf, used to free it afterwards
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	uint bufsize;                        ///< the size of the temporary memory *buf
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	FILE *fh;                            ///< the file from which is read or written to
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	void (*excpt_uninit)(void);          ///< the function to execute on any encountered error
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	const char *excpt_msg;               ///< the error message
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	jmp_buf excpt;                       ///< @todo used to jump to "exception handler";  really ugly
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} _sl;
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill(void)
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs(void) {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in memory. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvMemLen(VarType conv)
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{
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	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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	byte length = GB(conv, 4, 4);
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	assert(length < lengthof(conv_mem_size));
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	return conv_mem_size[length];
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in a saved game. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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	static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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	byte length = GB(conv, 0, 4);
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	assert(length < lengthof(conv_file_size));
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	return conv_file_size[length];
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen(void) {return 2;}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill(void)
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{
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	/* flush the buffer to disk (the writer) */
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	 * to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(const char *msg)
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{
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	_sl.excpt_msg = msg;
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline byte SlReadByteInternal(void)
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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byte SlReadByte(void) {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16(void)
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32(void)
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64(void)
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma(void)
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i &= ~0x80;
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		if (HASBIT(i, 6)) {
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			i &= ~0x40;
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			if (HASBIT(i, 5)) {
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				i &= ~0x20;
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				if (HASBIT(i, 4))
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					SlError("Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i>>24));
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				SlWriteByte((byte)(i>>16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i>>16));
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			}
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			SlWriteByte((byte)(i>>8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i>>8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i) {
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline uint SlReadSparseIndex(void) {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline uint SlReadArrayLength(void) {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray(void)
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{
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	int index;
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	static uint32 next_offs;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	assert(next_offs == 0 || SlGetOffs() == next_offs);
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			next_offs = 0;
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			return -1;
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		}
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		_sl.obj_len = --length;
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		next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
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		case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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		case CH_ARRAY:        index = _sl.array_index++; break;
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		default:
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			DEBUG(sl, 0, "SlIterateArray error");
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			return -1; // error
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		}
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		if (length != 0) return index;
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	}
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}
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/**
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parents: 1614
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   321
 * Sets the length of either a RIFF object or the number of items in an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
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   322
 * This lets us load an object or an array of arbitrary size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   323
 * @param length The length of the sought object/array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   324
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   325
void SlSetLength(size_t length)
0
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   326
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
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   327
	assert(_sl.save);
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diff changeset
   328
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   329
	switch (_sl.need_length) {
0
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   330
	case NL_WANTLENGTH:
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   331
		_sl.need_length = NL_NONE;
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023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   332
		switch (_sl.block_mode) {
0
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   333
		case CH_RIFF:
6268
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bjarni
parents: 6254
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   334
			/* Ugly encoding of >16M RIFF chunks
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bjarni
parents: 6254
diff changeset
   335
			 * The lower 24 bits are normal
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bjarni
parents: 6254
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   336
			 * The uppermost 4 bits are bits 24:27 */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
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   337
			assert(length < (1<<28));
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   338
			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   339
			break;
0
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   340
		case CH_ARRAY:
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   341
			assert(_sl.last_array_index <= _sl.array_index);
0
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   342
			while (++_sl.last_array_index <= _sl.array_index)
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   343
				SlWriteArrayLength(1);
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   344
			SlWriteArrayLength(length + 1);
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   345
			break;
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   346
		case CH_SPARSE_ARRAY:
3509
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parents: 3431
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   347
			SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
0
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   348
			SlWriteSparseIndex(_sl.array_index);
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   349
			break;
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   350
		default: NOT_REACHED();
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023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   351
		} break;
0
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   352
	case NL_CALCLENGTH:
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   353
		_sl.obj_len += length;
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   354
		break;
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   355
	}
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diff changeset
   356
}
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   357
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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parents: 1614
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   358
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   359
 * Save/Load bytes. These do not need to be converted to Little/Big Endian
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   360
 * so directly write them or read them to/from file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   361
 * @param ptr The source or destination of the object being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   362
 * @param length number of bytes this fast CopyBytes lasts
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   363
 */
410
8de2aaf20800 (svn r607) -Patch: [ 985102 ] static cleanup
tron
parents: 222
diff changeset
   364
static void SlCopyBytes(void *ptr, size_t length)
0
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parents:
diff changeset
   365
{
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parents:
diff changeset
   366
	byte *p = (byte*)ptr;
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parents:
diff changeset
   367
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   368
	if (_sl.save) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   369
		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
0
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truelight
parents:
diff changeset
   370
	} else {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   371
		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   372
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   373
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   374
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   375
/** Read in bytes from the file/data structure but don't do
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   376
 * anything with them, discarding them in effect
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   377
 * @param length The amount of bytes that is being treated this way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   378
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   379
static inline void SlSkipBytes(size_t length)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   380
{
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   381
	for (; length != 0; length--) SlReadByte();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   382
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   383
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   384
/* Get the length of the current object */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   385
uint SlGetFieldLength(void) {return _sl.obj_len;}
0
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truelight
parents:
diff changeset
   386
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   387
/** Return a signed-long version of the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   388
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   389
 * @param conv type of variable, can be a non-clean
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   390
 * type, eg one with other flags because it is parsed
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   391
 * @return returns the value of the pointer-setting */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   392
int64 ReadValue(const void *ptr, VarType conv)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   393
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   394
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   395
	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   396
	case SLE_VAR_I8:  return *(int8*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   397
	case SLE_VAR_U8:  return *(byte*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   398
	case SLE_VAR_I16: return *(int16* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   399
	case SLE_VAR_U16: return *(uint16*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   400
	case SLE_VAR_I32: return *(int32* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   401
	case SLE_VAR_U32: return *(uint32*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   402
	case SLE_VAR_I64: return *(int64* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   403
	case SLE_VAR_U64: return *(uint64*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   404
	case SLE_VAR_NULL:return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   405
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   406
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   407
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   408
	/* useless, but avoids compiler warning this way */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   409
	return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   410
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   411
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   412
/** Write the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   413
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   414
 * @param conv type of variable, can be a non-clean type, eg
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   415
 * with other flags. It is parsed upon read
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   416
 * @param var the new value being given to the variable */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   417
void WriteValue(void *ptr, VarType conv, int64 val)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   418
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   419
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   420
	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   421
	case SLE_VAR_I8:  *(int8  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   422
	case SLE_VAR_U8:  *(byte  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   423
	case SLE_VAR_I16: *(int16 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   424
	case SLE_VAR_U16: *(uint16*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   425
	case SLE_VAR_I32: *(int32 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   426
	case SLE_VAR_U32: *(uint32*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   427
	case SLE_VAR_I64: *(int64 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   428
	case SLE_VAR_U64: *(uint64*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   429
	case SLE_VAR_NULL: break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   430
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   431
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   432
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   433
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   434
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   435
 * Handle all conversion and typechecking of variables here.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   436
 * In the case of saving, read in the actual value from the struct
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   437
 * and then write them to file, endian safely. Loading a value
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   438
 * goes exactly the opposite way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   439
 * @param ptr The object being filled/read
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   440
 * @param conv VarType type of the current element of the struct
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   441
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   442
static void SlSaveLoadConv(void *ptr, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   443
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   444
	int64 x = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   445
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   446
	if (_sl.save) { // SAVE values
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   447
		/* Read a value from the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   448
		x = ReadValue(ptr, conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   449
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   450
		/* Write the value to the file and check if its value is in the desired range */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   451
		switch (GetVarFileType(conv)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   452
		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   453
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   454
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   455
		case SLE_FILE_STRINGID:
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   456
		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   457
		case SLE_FILE_I32:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   458
		case SLE_FILE_U32:                                   SlWriteUint32((uint32)x);break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   459
		case SLE_FILE_I64:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   460
		case SLE_FILE_U64:                                   SlWriteUint64(x);break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   461
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   462
		}
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   463
	} else { // LOAD values
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   464
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   465
		/* Read a value from the file */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   466
		switch (GetVarFileType(conv)) {
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   467
		case SLE_FILE_I8:  x = (int8  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   468
		case SLE_FILE_U8:  x = (byte  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   469
		case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   470
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   471
		case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   472
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   473
		case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   474
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   475
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   476
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   477
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   478
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   479
		/* Write The value to the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   480
		WriteValue(ptr, conv, x);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   481
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   483
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   484
/** Calculate the net length of a string. This is in almost all cases
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   485
 * just strlen(), but if the string is not properly terminated, we'll
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   486
 * resort to the maximum length of the buffer.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   487
 * @param ptr pointer to the stringbuffer
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   488
 * @param length maximum length of the string (buffer). If -1 we don't care
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   489
 * about a maximum length, but take string length as it is.
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   490
 * @return return the net length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   491
static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   492
{
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   493
	return minu(strlen(ptr), length - 1);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   494
}
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   495
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   496
/** Calculate the gross length of the string that it
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   497
 * will occupy in the savegame. This includes the real length, returned
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   498
 * by SlCalcNetStringLen and the length that the index will occupy.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   499
 * @param ptr pointer to the stringbuffer
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   500
 * @param length maximum length of the string (buffer size, etc.)
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   501
 * @return return the gross length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   502
static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   503
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   504
	size_t len;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   505
	const char *str;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   506
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   507
	switch (GetVarMemType(conv)) {
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   508
		default: NOT_REACHED();
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   509
		case SLE_VAR_STR:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   510
		case SLE_VAR_STRQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   511
			str = *(const char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   512
			len = SIZE_MAX;
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   513
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   514
		case SLE_VAR_STRB:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   515
		case SLE_VAR_STRBQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   516
			str = (const char*)ptr;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   517
			len = length;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   518
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   519
	}
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   520
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   521
	len = SlCalcNetStringLen(str, len);
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   522
	return len + SlGetArrayLength(len); // also include the length of the index
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   523
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   524
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   525
/**
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   526
 * Save/Load a string.
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   527
 * @param ptr the string being manipulated
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   528
 * @param the length of the string (full length)
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   529
 * @param conv must be SLE_FILE_STRING */
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   530
static void SlString(void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   531
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   532
	size_t len;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   533
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   534
	if (_sl.save) { // SAVE string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   535
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   536
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   537
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   538
			case SLE_VAR_STRBQ:
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   539
				len = SlCalcNetStringLen((char*)ptr, length);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   540
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   541
			case SLE_VAR_STR:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   542
			case SLE_VAR_STRQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   543
				ptr = *(char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   544
				len = SlCalcNetStringLen((char*)ptr, SIZE_MAX);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   545
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   546
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   547
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   548
		SlWriteArrayLength(len);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   549
		SlCopyBytes(ptr, len);
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   550
	} else { // LOAD string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   551
		len = SlReadArrayLength();
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   552
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   553
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   554
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   555
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   556
			case SLE_VAR_STRBQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   557
				if (len >= length) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   558
					DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   559
					SlCopyBytes(ptr, length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   560
					SlSkipBytes(len - length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   561
					len = length - 1;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   562
				} else {
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   563
					SlCopyBytes(ptr, len);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   564
				}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   565
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   566
			case SLE_VAR_STR:
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   567
			case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   568
				free(*(char**)ptr);
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   569
				*(char**)ptr = (char*)malloc(len + 1); // terminating '\0'
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   570
				ptr = *(char**)ptr;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   571
				SlCopyBytes(ptr, len);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   572
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   573
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   574
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   575
		((char*)ptr)[len] = '\0'; // properly terminate the string
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   576
	}
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   577
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   578
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   579
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   580
 * Return the size in bytes of a certain type of atomic array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   581
 * @param length The length of the array counted in elements
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   582
 * @param conv VarType type of the variable that is used in calculating the size
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   583
 */
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   584
static inline size_t SlCalcArrayLen(uint length, VarType conv)
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   585
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   586
	return SlCalcConvFileLen(conv) * length;
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   587
}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   588
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   589
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   590
 * Save/Load an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   591
 * @param array The array being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   592
 * @param length The length of the array in elements
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   593
 * @param conv VarType type of the atomic array (int, byte, uint64, etc.)
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   594
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   595
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   596
{
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   597
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   598
	if (_sl.need_length != NL_NONE) {
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   599
		SlSetLength(SlCalcArrayLen(length, conv));
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   600
		/* Determine length only? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   601
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   602
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   603
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   604
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   605
	 * as a byte-type. So detect this, and adjust array size accordingly */
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   606
	if (!_sl.save && _sl_version == 0) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   607
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
   608
				conv == SLE_INT32 || conv == SLE_UINT32) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   609
			length *= SlCalcConvFileLen(conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   610
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   611
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   612
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   613
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   614
	/* If the size of elements is 1 byte both in file and memory, no special
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   615
	 * conversion is needed, use specialized copy-copy function to speed up things */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   616
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   617
		SlCopyBytes(array, length);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   618
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   619
		byte *a = (byte*)array;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   620
		byte mem_size = SlCalcConvMemLen(conv);
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   621
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   622
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   623
			SlSaveLoadConv(a, conv);
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   624
			a += mem_size; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   625
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   626
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   627
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   628
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   629
/** Are we going to save this object or not? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   630
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   631
{
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   632
	if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   633
	if (sld->conv & SLF_SAVE_NO) return false;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   634
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   635
	return true;
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   636
}
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   637
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   638
/** Are we going to load this variable when loading a savegame or not?
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   639
 * @note If the variable is skipped it is skipped in the savegame
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   640
 * bytestream itself as well, so there is no need to skip it somewhere else */
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   641
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   642
{
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   643
	if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   644
		SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   645
		return true;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   646
	}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   647
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   648
	return false;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   649
}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   650
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   651
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   652
 * Calculate the size of an object.
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   653
 * @param sld The SaveLoad description of the object so we know how to manipulate it
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   654
 */
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   655
static size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   656
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   657
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   658
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   659
	/* Need to determine the length and write a length tag. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   660
	for (; sld->cmd != SL_END; sld++) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   661
		length += SlCalcObjMemberLength(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   662
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   663
	return length;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   664
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   665
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   666
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   667
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   668
	assert(_sl.save);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   669
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   670
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   671
		case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   672
		case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   673
		case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   674
		case SL_STR:
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   675
			/* CONDITIONAL saveload types depend on the savegame version */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   676
			if (!SlIsObjectValidInSavegame(sld)) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   677
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   678
			switch (sld->cmd) {
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   679
			case SL_VAR: return SlCalcConvFileLen(sld->conv);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   680
			case SL_REF: return SlCalcRefLen();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   681
			case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   682
			case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   683
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   684
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   685
			break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   686
		case SL_WRITEBYTE: return 1; // a byte is logically of size 1
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   687
		case SL_INCLUDE: return SlCalcObjLength(object, _sl.includes[sld->version_from]);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   688
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   689
	}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   690
	return 0;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   691
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   692
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   693
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   694
static uint ReferenceToInt(const void* obj, SLRefType rt);
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   695
static void* IntToReference(uint index, SLRefType rt);
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   696
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   697
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   698
bool SlObjectMember(void *ptr, const SaveLoad *sld)
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   699
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   700
	VarType conv = GB(sld->conv, 0, 8);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   701
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   702
	case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   703
	case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   704
	case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   705
	case SL_STR:
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   706
		/* CONDITIONAL saveload types depend on the savegame version */
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   707
		if (!SlIsObjectValidInSavegame(sld)) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   708
		if (SlSkipVariableOnLoad(sld)) return false;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   709
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   710
		switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   711
		case SL_VAR: SlSaveLoadConv(ptr, conv); break;
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   712
		case SL_REF: // Reference variable, translate
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   713
			/* @todo XXX - another artificial limitof 65K elements of pointers? */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   714
			if (_sl.save) { // XXX - read/write pointer as uint16? What is with higher indeces?
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   715
				SlWriteUint16(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   716
			} else {
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   717
				*(void**)ptr = IntToReference(SlReadUint16(), (SLRefType)conv);
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   718
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   719
			break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   720
		case SL_ARR: SlArray(ptr, sld->length, conv); break;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   721
		case SL_STR: SlString(ptr, sld->length, conv); break;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   722
		default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   723
		}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   724
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   725
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   726
	/* SL_WRITEBYTE translates a value of a variable to another one upon
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   727
	 * saving or loading.
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   728
	 * XXX - variable renaming abuse
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   729
	 * game_value: the value of the variable ingame is abused by sld->version_from
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   730
	 * file_value: the value of the variable in the savegame is abused by sld->version_to */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   731
	case SL_WRITEBYTE:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   732
		if (_sl.save) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   733
			SlWriteByte(sld->version_to);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   734
		} else {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   735
			*(byte*)ptr = sld->version_from;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   736
		}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   737
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   738
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   739
	/* SL_INCLUDE loads common code for a type
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   740
	 * XXX - variable renaming abuse
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   741
	 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   742
	case SL_INCLUDE:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   743
		SlObject(ptr, _sl.includes[sld->version_from]);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   744
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   745
	default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   746
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   747
	return true;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   748
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   749
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   750
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   751
 * Main SaveLoad function.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   752
 * @param object The object that is being saved or loaded
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   753
 * @param sld The SaveLoad description of the object so we know how to manipulate it
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   754
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   755
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   756
{
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   757
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   758
	if (_sl.need_length != NL_NONE) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   759
		SlSetLength(SlCalcObjLength(object, sld));
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   760
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   761
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   762
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   763
	for (; sld->cmd != SL_END; sld++) {
5141
05a806850445 (svn r7231) -Codechange: rename ini_get_variable to GetVariableAddress for use both in settings.c
Darkvater
parents: 5140
diff changeset
   764
		void *ptr = GetVariableAddress(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   765
		SlObjectMember(ptr, sld);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   766
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   767
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   768
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   769
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   770
 * Save or Load (a list of) global variables
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   771
 * @param desc The global variable that is being loaded or saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   772
 */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   773
void SlGlobList(const SaveLoadGlobVarList *sldg)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   774
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   775
	if (_sl.need_length != NL_NONE) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   776
		SlSetLength(SlCalcObjLength(NULL, (const SaveLoad*)sldg));
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   777
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   778
	}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   779
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   780
	for (; sldg->cmd != SL_END; sldg++) {
3073
eb443625edae (svn r3662) Fix regression FS#58 with union, endiannes and static decleration problems. Removed the union.
Darkvater
parents: 3048
diff changeset
   781
		SlObjectMember(sldg->address, (const SaveLoad*)sldg);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   782
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   783
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   784
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   785
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   786
 * Do something of which I have no idea what it is :P
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   787
 * @param proc The callback procedure that is called
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   788
 * @param arg The variable that will be used for the callback procedure
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   789
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   790
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   791
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   792
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   793
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   794
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   795
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   796
	/* Tell it to calculate the length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   797
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   798
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   799
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   800
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   801
	/* Setup length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   802
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   803
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   804
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   805
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   806
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   807
	/* And write the stuff */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   808
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   809
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   810
	assert(offs == SlGetOffs());
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   811
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   812
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   813
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   814
 * Load a chunk of data (eg vehicles, stations, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   815
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   816
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   817
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   818
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   820
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   821
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   822
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   823
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   824
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   825
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   826
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   827
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   828
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   829
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   830
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   831
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   832
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   833
		break;
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   834
	default:
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   835
		if ((m & 0xF) == CH_RIFF) {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   836
			/* Read length */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   837
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   838
			len += SlReadUint16();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   839
			_sl.obj_len = len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   840
			endoffs = SlGetOffs() + len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   841
			ch->load_proc();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   842
			assert(SlGetOffs() == endoffs);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   843
		} else {
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   844
			SlError("Invalid chunk type");
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   845
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   846
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   847
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   848
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   849
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   850
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   851
static ChunkSaveLoadProc *_tmp_proc_1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   852
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   853
static void SlStubSaveProc(void) {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   854
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   855
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   856
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   857
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   858
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   859
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   860
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   861
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   862
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   863
	SlWriteUint32(ch->id);
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   864
	DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   865
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   866
	if (ch->flags & CH_AUTO_LENGTH) {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   867
		/* Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   868
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   869
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   870
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   871
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   872
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   873
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   874
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   875
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   876
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   877
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   878
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   879
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   880
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   881
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   882
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   883
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   884
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   885
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   886
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   887
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   888
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   889
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   890
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   891
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   892
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   893
/** Save all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   894
static void SlSaveChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   895
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   896
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   897
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   898
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   899
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   900
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   901
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   902
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   903
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   904
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   905
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   906
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   907
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   908
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   909
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   910
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   911
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   912
	/* Terminator */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   913
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   914
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   915
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   916
/** Find the ChunkHandler that will be used for processing the found
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   917
 * chunk in the savegame or in memory
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   918
 * @param id the chunk in question
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   919
 * @return returns the appropiate chunkhandler
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   920
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   921
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   922
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   923
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   924
	const ChunkHandler *const *chsc;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   925
	for (chsc = _sl.chs; (ch=*chsc++) != NULL;) {
2952
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   926
		for (;;) {
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   927
			if (ch->id == id) return ch;
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   928
			if (ch->flags & CH_LAST) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   929
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   930
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   931
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   932
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   933
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   934
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   935
/** Load all chunks */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   936
static void SlLoadChunks(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   937
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   938
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   939
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   940
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   941
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   942
		DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   943
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   944
		ch = SlFindChunkHandler(id);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   945
		if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   947
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   950
/*******************************************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   951
 ********** START OF LZO CODE **************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   952
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   953
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   954
781
9717ff353c17 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
   955
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   956
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
   957
static uint ReadLZO(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   959
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   960
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   961
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   962
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   963
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   964
	/* Read header*/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   965
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   967
	/* Check if size is bad */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   968
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   969
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   970
	if (_sl_version != 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   971
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   972
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   975
	if (size >= sizeof(out)) SlError("inconsistent size");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   976
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   977
	/* Read block */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   979
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   980
	/* Verify checksum */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   981
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   982
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   983
	/* Decompress */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   984
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   985
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   986
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   987
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   988
/* p contains the pointer to the buffer, len contains the pointer to the length.
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
   989
 * len bytes will be written, p and l will be updated to reflect the next buffer. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   990
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   991
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   992
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   993
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   994
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   995
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   996
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   997
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   998
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   999
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1000
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1001
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1002
static bool InitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1003
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1004
	_sl.bufsize = LZO_SIZE;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1005
	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1006
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1007
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1008
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1009
static void UninitLZO(void)
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1010
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1011
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1012
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1013
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1014
/*********************************************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1015
 ******** START OF NOCOMP CODE (uncompressed)*
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1016
 *********************************************/
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1017
static uint ReadNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1018
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1019
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1020
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1022
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1023
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1024
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1025
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1026
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1027
static bool InitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1028
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1029
	_sl.bufsize = LZO_SIZE;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1030
	_sl.buf = _sl.buf_ori =(byte*)malloc(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1031
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1032
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1033
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1034
static void UninitNoComp(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1035
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1036
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1037
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1038
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1039
/********************************************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1040
 ********** START OF MEMORY CODE (in ram)****
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1041
 ********************************************/
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1042
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1043
#include "table/strings.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1044
#include "table/sprites.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1045
#include "gfx.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1046
#include "gui.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1047
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1048
typedef struct ThreadedSave {
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1049
	uint count;
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1050
	byte ff_state;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1051
	bool saveinprogress;
1914
5ede46fd496f (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
parents: 1913
diff changeset
  1052
	CursorID cursor;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1053
} ThreadedSave;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1054
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1055
/* A maximum size of of 128K * 500 = 64.000KB savegames */
5216
d581e4db95b6 (svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
matthijs
parents: 5211
diff changeset
  1056
STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1057
static ThreadedSave _ts;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1058
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1059
static bool InitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1060
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1061
	_ts.count = 0;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1062
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1063
	CleanPool(&_Savegame_pool);
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1064
	AddBlockToPool(&_Savegame_pool);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1065
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1066
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1067
	_sl.bufsize = GetSavegamePoolSize();
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1068
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1069
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1070
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1071
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1072
static void UnInitMem(void)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1073
{
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1074
	CleanPool(&_Savegame_pool);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1075
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1076
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1077
static void WriteMem(uint size)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1078
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1079
	_ts.count += size;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1080
	/* Allocate new block and new buffer-pointer */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1081
	AddBlockIfNeeded(&_Savegame_pool, _ts.count);
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1082
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1083
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1084
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1085
/********************************************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1086
 ********** START OF ZLIB CODE **************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1087
 ********************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1088
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1089
#if defined(WITH_ZLIB)
2694
99d88a9d5337 (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
Darkvater
parents: 2685
diff changeset
  1090
#include <zlib.h>
2138
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
  1091
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1092
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1093
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1094
static bool InitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1095
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1096
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1097
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1098
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1099
	_sl.bufsize = 4096;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1100
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096 + 4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1101
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1102
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1103
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1104
static uint ReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1105
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1106
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1107
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1108
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1109
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1110
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1111
	do {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1112
		/* read more bytes from the file?*/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1113
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1114
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1115
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1116
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1117
		/* inflate the data */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1118
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1119
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1120
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1121
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1122
		if (r != Z_OK)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1123
			SlError("inflate() failed");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1124
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1125
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1126
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1127
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1128
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1129
static void UninitReadZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1130
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1131
	inflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1132
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1133
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1134
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1135
static bool InitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1136
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1137
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1138
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1139
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1140
	_sl.bufsize = 4096;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1141
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1142
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1143
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1144
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1145
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1146
{
1884
ae1d6213c6dd (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
  1147
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1148
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1149
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1150
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1151
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1152
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1153
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1154
		z->avail_out = sizeof(buf);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1155
		r = deflate(z, mode);
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1156
			/* bytes were emitted? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1157
		if ((n=sizeof(buf) - z->avail_out) != 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1158
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1159
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1160
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1161
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1162
		if (r != Z_OK) SlError("zlib returned error code");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1163
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1164
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1165
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1166
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1167
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1168
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1169
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1170
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1171
static void UninitWriteZlib(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1172
{
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1173
	/* flush any pending output. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1174
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1175
	deflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1176
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1177
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1178
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1179
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1180
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1181
/*******************************************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1182
 ************* END OF CODE *****************
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1183
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1184
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1185
/* these define the chunks */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1186
extern const ChunkHandler _misc_chunk_handlers[];
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1187
extern const ChunkHandler _setting_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1188
extern const ChunkHandler _player_chunk_handlers[];
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1189
extern const ChunkHandler _engine_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1190
extern const ChunkHandler _veh_chunk_handlers[];
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1191
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1192
extern const ChunkHandler _depot_chunk_handlers[];
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1193
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1194
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1195
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1196
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1197
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1198
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1199
extern const ChunkHandler _animated_tile_chunk_handlers[];
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1200
extern const ChunkHandler _newgrf_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1201
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1202
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1203
	_misc_chunk_handlers,
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1204
	_setting_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1205
	_veh_chunk_handlers,
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1206
	_waypoint_chunk_handlers,
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1207
	_depot_chunk_handlers,
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1208
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1209
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1210
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1211
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1212
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1213
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1214
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1215
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1216
	_animated_tile_chunk_handlers,
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1217
	_newgrf_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1218
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1219
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1220
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1221
/* used to include a vehicle desc in another desc. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1222
extern const SaveLoad _common_veh_desc[];
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1223
static const SaveLoad* const _desc_includes[] = {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1224
	_common_veh_desc
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1225
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1226
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1227
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1228
 * Pointers cannot be saved to a savegame, so this functions gets
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1229
 * the index of the item, and if not available, it hussles with
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1230
 * pointers (looks really bad :()
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1231
 * Remember that a NULL item has value 0, and all
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1232
 * indeces have +1, so vehicle 0 is saved as index 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1233
 * @param obj The object that we want to get the index of
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1234
 * @param rt SLRefType type of the object the index is being sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1235
 * @return Return the pointer converted to an index of the type pointed to
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1236
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1237
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1238
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1239
	if (obj == NULL) return 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1240
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1241
	switch (rt) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1242
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
2548
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1243
		case REF_VEHICLE:   return ((const  Vehicle*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1244
		case REF_STATION:   return ((const  Station*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1245
		case REF_TOWN:      return ((const     Town*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1246
		case REF_ORDER:     return ((const    Order*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1247
		case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1248
		case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1249
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1250
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1251
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1252
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1253
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1254
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1255
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1256
 * Pointers cannot be loaded from a savegame, so this function
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1257
 * gets the index from the savegame and returns the appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1258
 * pointer from the already loaded base.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1259
 * Remember that an index of 0 is a NULL pointer so all indeces
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1260
 * are +1 so vehicle 0 is saved as 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1261
 * @param index The index that is being converted to a pointer
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1262
 * @param rt SLRefType type of the object the pointer is sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1263
 * @return Return the index converted to a pointer of any type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1264
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1265
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1266
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1267
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1268
	 * and should be loaded like that */
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1269
	if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4))
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1270
		rt = REF_VEHICLE;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1271
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1272
	/* No need to look up NULL pointers, just return immediately */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1273
	if (rt != REF_VEHICLE_OLD && index == 0)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1274
		return NULL;
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1275
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1276
	index--; // correct for the NULL index
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1277
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1278
	switch (rt) {
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1279
		case REF_ORDER: {
4977
ccecdac3075c (svn r6980) Use the pool macros for the Order pool
tron
parents: 4974
diff changeset
  1280
			if (!AddBlockIfNeeded(&_Order_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1281
				error("Orders: failed loading savegame: too many orders");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1282
			return GetOrder(index);
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1283
		}
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1284
		case REF_VEHICLE: {
4972
af023b864bad (svn r6975) Use the pool macros for the Vehicle pool
tron
parents: 4712
diff changeset
  1285
			if (!AddBlockIfNeeded(&_Vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1286
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1287
			return GetVehicle(index);
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1288
		}
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1289
		case REF_STATION: {
4980
bdc86a42db2c (svn r6983) Use the pool macros for the Station pool
tron
parents: 4978
diff changeset
  1290
			if (!AddBlockIfNeeded(&_Station_pool, index))
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1291
				error("Stations: failed loading savegame: too many stations");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1292
			return GetStation(index);
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1293
		}
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1294
		case REF_TOWN: {
4983
16a0ede2f7fb (svn r6986) Use the pool macros for the Town pool
tron
parents: 4981
diff changeset
  1295
			if (!AddBlockIfNeeded(&_Town_pool, index))
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1296
				error("Towns: failed loading savegame: too many towns");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1297
			return GetTown(index);
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1298
		}
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1299
		case REF_ROADSTOPS: {
4981
f19132348a43 (svn r6984) Use the pool macros for the RoadStop pool
tron
parents: 4980
diff changeset
  1300
			if (!AddBlockIfNeeded(&_RoadStop_pool, index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1301
				error("RoadStops: failed loading savegame: too many RoadStops");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1302
			return GetRoadStop(index);
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1303
		}
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1304
		case REF_ENGINE_RENEWS: {
4974
c962d0622bc1 (svn r6977) Use the pool macros for the EngineRenew pool
tron
parents: 4972
diff changeset
  1305
			if (!AddBlockIfNeeded(&_EngineRenew_pool, index))
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1306
				error("EngineRenews: failed loading savegame: too many EngineRenews");
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1307
			return GetEngineRenew(index);
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1308
		}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1309
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1310
		case REF_VEHICLE_OLD: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1311
			/* Old vehicles were saved differently:
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1312
			 * invalid vehicle was 0xFFFF,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1313
			 * and the index was not - 1.. correct for this */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1314
			index++;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1315
			if (index == INVALID_VEHICLE)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1316
				return NULL;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1317
4972
af023b864bad (svn r6975) Use the pool macros for the Vehicle pool
tron
parents: 4712
diff changeset
  1318
			if (!AddBlockIfNeeded(&_Vehicle_pool, index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1319
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1320
			return GetVehicle(index);
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1321
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1322
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1323
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1324
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1325
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1326
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1327
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1328
/** The format for a reader/writer type of a savegame */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1329
typedef struct {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1330
	const char *name;           ///< name of the compressor/decompressor (debug-only)
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1331
	uint32 tag;                 ///< the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1332
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1333
	bool (*init_read)(void);    ///< function executed upon initalization of the loader
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1334
	ReaderProc *reader;         ///< function that loads the data from the file
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1335
	void (*uninit_read)(void);  ///< function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1336
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1337
	bool (*init_write)(void);   ///< function executed upon intialization of the saver
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1338
	WriterProc *writer;         ///< function that saves the data to the file
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1339
	void (*uninit_write)(void); ///< function executed when writing is done
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1340
} SaveLoadFormat;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1341
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1342
static const SaveLoadFormat _saveload_formats[] = {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1343
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1344
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1345
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1346
#if defined(WITH_ZLIB)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1347
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1348
#else
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1349
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1350
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1351
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1352
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1353
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1354
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1355
 * uncompressed, or another type
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1356
 * @param s Name of the savegame format. If NULL it picks the first available one
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1357
 * @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1358
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1359
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1360
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1361
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1362
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1363
	/* find default savegame format, the highest one with which files can be written */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1364
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1365
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1366
	if (s != NULL && s[0] != '\0') {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1367
		const SaveLoadFormat *slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1368
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1369
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1370
				return slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1371
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1372
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1373
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1374
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1375
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1376
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1377
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1378
/* actual loader/saver function */
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1379
void InitializeGame(int mode, uint size_x, uint size_y);
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1380
extern bool AfterLoadGame(void);
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1381
extern void BeforeSaveGame(void);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1382
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1383
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1384
/** Small helper function to close the to be loaded savegame an signal error */
2162
c1ded3bd3d0c (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1385
static inline SaveOrLoadResult AbortSaveLoad(void)
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1386
{
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1387
	if (_sl.fh != NULL) fclose(_sl.fh);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1388
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1389
	_sl.fh = NULL;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1390
	return SL_ERROR;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1391
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1392
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1393
/** Update the gui accordingly when starting saving
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1394
 * and set locks on saveload. Also turn off fast-forward cause with that
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1395
 * saving takes Aaaaages */
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1396
void SaveFileStart(void)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1397
{
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1398
	_ts.ff_state = _fast_forward;
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1399
	_fast_forward = 0;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1400
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1401
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1402
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1403
	_ts.saveinprogress = true;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1404
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1405
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1406
/** Update the gui accordingly when saving is done and release locks
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1407
 * on saveload */
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1408
void SaveFileDone(void)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1409
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1410
	_fast_forward = _ts.ff_state;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1411
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1412
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1413
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1414
	_ts.saveinprogress = false;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1415
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1416
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1417
/** Show a gui message when saving has failed */
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1418
void SaveFileError(void)
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1419
{
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1420
	ShowErrorMessage(STR_4007_GAME_SAVE_FAILED, STR_NULL, 0, 0);
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1421
	SaveFileDone();
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1422
}
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1423
4298
3417f80deca1 (svn r5943) -Merge TGP (part r5725): -Codechange: renamed Thread to OTTDThread, as Windows
truelight
parents: 4257
diff changeset
  1424
static OTTDThread* save_thread;
2382
5af5004feae4 (svn r2908) If threaded saving fails or does not happen, sending subsequent messages might hang ottd. So don't send them :)
Darkvater
parents: 2380
diff changeset
  1425
4978
c25cbe937318 (svn r6981) Use the pool macros for the Savegame pool
tron
parents: 4977
diff changeset
  1426
/** We have written the whole game into memory, _Savegame_pool, now find
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1427
 * and appropiate compressor and start writing to file.
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1428
 */
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1429
static SaveOrLoadResult SaveFileToDisk(bool threaded)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1430
{
2927
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1431
	const SaveLoadFormat *fmt;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1432
	uint32 hdr[2];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1433
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1434
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1435
	 * loading/saving execute a longjmp() and continue execution here */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1436
	if (setjmp(_sl.excpt)) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1437
		AbortSaveLoad();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1438
		_sl.excpt_uninit();
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1439
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1440
		fprintf(stderr, "Save game failed: %s.", _sl.excpt_msg);
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1441
		if (threaded) {
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1442
			OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1443
		} else {
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1444
			SaveFileError();
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1445
		}
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1446
		return SL_ERROR;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1447
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1448
2927
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1449
	fmt = GetSavegameFormat(_savegame_format);
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1450
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1451
	/* We have written our stuff to memory, now write it to file! */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1452
	hdr[0] = fmt->tag;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1453
	hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1454
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1455
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1456
	if (!fmt->init_write()) SlError("cannot initialize compressor");
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1457
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1458
	{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1459
		uint i;
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1460
		uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1461
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1462
		assert(_ts.count == _sl.offs_base);
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1463
		for (i = 0; i != _Savegame_pool.current_blocks - 1; i++) {
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1464
			_sl.buf = _Savegame_pool.blocks[i];
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1465
			fmt->writer(count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1466
		}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1467
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1468
		/* The last block is (almost) always not fully filled, so only write away
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1469
		 * as much data as it is in there */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1470
		_sl.buf = _Savegame_pool.blocks[i];
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1471
		fmt->writer(_ts.count - (i * count));
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1472
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1473
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1474
	fmt->uninit_write();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1475
	assert(_ts.count == _sl.offs_base);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1476
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1477
	fclose(_sl.fh);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1478
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1479
	if (threaded) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE);
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1480
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1481
	return SL_OK;
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1482
}
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1483
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1484
static void* SaveFileToDiskThread(void *arg)
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1485
{
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1486
	SaveFileToDisk(true);
2286
acb76b379e72 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1487
	return NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1488
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1489
2285
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1490
void WaitTillSaved(void)
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1491
{
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1492
	OTTDJoinThread(save_thread);
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1493
	save_thread = NULL;
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1494
}
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1495
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1496
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1497
 * Main Save or Load function where the high-level saveload functions are
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1498
 * handled. It opens the savegame, selects format and checks versions
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1499
 * @param filename The name of the savegame being created/loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1500
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1501
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1502
 */
2162
c1ded3bd3d0c (svn r2672) Move saving/loading related declarations to saveload.h
tron
parents: 2159
diff changeset
  1503
SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1504
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1505
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1506
	const SaveLoadFormat *fmt;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1507
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1508
	/* An instance of saving is already active, so don't go saving again */
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1509
	if (_ts.saveinprogress && mode == SL_SAVE) {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1510
		/* if not an autosave, but a user action, show error message */
2749
46aba09ca365 (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
Darkvater
parents: 2694
diff changeset
  1511
		if (!_do_autosave) ShowErrorMessage(INVALID_STRING_ID, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1512
		return SL_OK;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1513
	}
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1514
	WaitTillSaved();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1515
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1516
	/* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1517
	if (mode == SL_OLD_LOAD) {
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1518
		InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1519
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1520
		_sl_version = 0;
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1521
		AfterLoadGame();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1522
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1523
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1524
5167
2b9d61386688 (svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
Darkvater
parents: 5163
diff changeset
  1525
	_sl.fh = (mode == SL_SAVE) ? fopen(filename, "wb") : fopen(filename, "rb");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1526
	if (_sl.fh == NULL) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1527
		DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1528
		return SL_ERROR;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1529
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1530
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1531
	_sl.bufe = _sl.bufp = NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1532
	_sl.offs_base = 0;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
  1533
	_sl.save = (mode != 0);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1534
	_sl.includes = _desc_includes;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1535
	_sl.chs = _chunk_handlers;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1536
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1537
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1538
	 * loading/saving execute a longjmp() and continue execution here */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1539
	if (setjmp(_sl.excpt)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1540
		AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1541
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1542
		/* deinitialize compressor. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1543
		_sl.excpt_uninit();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1544
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1545
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1546
		if (mode == SL_LOAD) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1547
			ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1548
			return SL_REINIT;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1549
		}
2382
5af5004feae4 (svn r2908) If threaded saving fails or does not happen, sending subsequent messages might hang ottd. So don't send them :)
Darkvater
parents: 2380
diff changeset
  1550
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1551
		ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1552
		return SL_ERROR;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1553
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1554
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1555
	/* General tactic is to first save the game to memory, then use an available writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1556
	 * to write it to file, either in threaded mode if possible, or single-threaded */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1557
	if (mode == SL_SAVE) { /* SAVE game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1558
		fmt = GetSavegameFormat("memory"); // write to memory
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1559
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1560
		_sl.write_bytes = fmt->writer;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1561
		_sl.excpt_uninit = fmt->uninit_write;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1562
		if (!fmt->init_write()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1563
			DEBUG(sl, 0, "Initializing writer '%s' failed.", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1564
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1565
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1566
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1567
		_sl_version = SAVEGAME_VERSION;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1568
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1569
		BeforeSaveGame();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1570
		SlSaveChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1571
		SlWriteFill(); // flush the save buffer
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1572
4323
78204e7c3100 (svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
truelight
parents: 4300
diff changeset
  1573
		SaveFileStart();
2285
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1574
		if (_network_server ||
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1575
					(save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) {
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1576
			if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1577
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1578
			SaveOrLoadResult result = SaveFileToDisk(false);
4323
78204e7c3100 (svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
truelight
parents: 4300
diff changeset
  1579
			SaveFileDone();
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1580
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1581
			return result;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1582
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1583
	} else { /* LOAD game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1584
		assert(mode == SL_LOAD);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1585
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1586
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1587
			DEBUG(sl, 0, "Cannot read savegame header, aborting");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1588
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1589
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1590
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1591
		/* see if we have any loader for this type. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1592
		for (fmt = _saveload_formats; ; fmt++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1593
			/* No loader found, treat as version 0 and use LZO format */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1594
			if (fmt == endof(_saveload_formats)) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1595
				DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
6006
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1596
#if defined(WINCE)
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1597
				/* Of course some system had not to support rewind ;) */
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1598
				fseek(_sl.fh, 0L, SEEK_SET);
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1599
				clearerr(_sl.fh);
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1600
#else
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1601
				rewind(_sl.fh);
6006
56ccbc3ec899 (svn r8306) [WinCE] -Fix: some functions don't exists in WinCE, so give an alternative where possible
truelight
parents: 5970
diff changeset
  1602
#endif
4016
ee7635041a37 (svn r5229) Remove a write-only variable
glx
parents: 3977
diff changeset
  1603
				_sl_version = 0;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1604
				_sl_minor_version = 0;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1605
				fmt = _saveload_formats + 1; // LZO
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1606
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1607
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1608
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1609
			if (fmt->tag == hdr[0]) {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1610
				/* check version number */
4016
ee7635041a37 (svn r5229) Remove a write-only variable
glx
parents: 3977
diff changeset
  1611
				_sl_version = TO_BE32(hdr[1]) >> 16;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1612
				/* Minor is not used anymore from version 18.0, but it is still needed
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1613
				 * in versions before that (4 cases) which can't be removed easy.
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1614
				 * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1615
				 * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1616
				_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1617
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1618
				DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1619
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1620
				/* Is the version higher than the current? */
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1621
				if (_sl_version > SAVEGAME_VERSION) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1622
					DEBUG(sl, 0, "Savegame version invalid");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1623
					return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1624
				}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1625
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1626
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1627
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1628
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1629
		_sl.read_bytes = fmt->reader;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1630
		_sl.excpt_uninit = fmt->uninit_read;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1631
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1632
		/* loader for this savegame type is not implemented? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1633
		if (fmt->init_read == NULL) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1634
			ShowInfoF("Loader for '%s' is not available.", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1635
			return AbortSaveLoad();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1636
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1637
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1638
		if (!fmt->init_read()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1639
			DEBUG(sl, 0, "Initializing loader '%s' failed", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1640
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1641
		}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1642
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1643
		/* Old maps were hardcoded to 256x256 and thus did not contain
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1644
		 * any mapsize information. Pre-initialize to 256x256 to not to
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1645
		 * confuse old games */
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1646
		InitializeGame(IG_DATE_RESET, 256, 256);
1218
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1647
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1648
		SlLoadChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1649
		fmt->uninit_read();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1650
		fclose(_sl.fh);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1651
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1652
		/* After loading fix up savegame for any internal changes that
4549
60410aa1aa88 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
rubidium
parents: 4328
diff changeset
  1653
		 * might've occured since then. If it fails, load back the old game */
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1654
		if (!AfterLoadGame()) return SL_REINIT;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1655
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1656
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1657
	return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1658
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1659
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1660
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1661
void DoExitSave(void)
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1662
{
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1663
	char buf[200];
5296
6a4aaa66eed3 (svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
Darkvater
parents: 5228
diff changeset
  1664
	snprintf(buf, sizeof(buf), "%s%sexit.sav", _paths.autosave_dir, PATHSEP);
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1665
	SaveOrLoad(buf, SL_SAVE);
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1666
}
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1667
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1668
#if 0
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1669
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1670
 * Function to get the type of the savegame by looking at the file header.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1671
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1672
 * @param file Savegame to be checked
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1673
 * @return SL_OLD_LOAD or SL_LOAD of the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1674
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1675
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1676
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1677
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1678
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1679
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1680
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1681
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1682
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1683
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1684
		DEBUG(sl, 0, "Savegame is obsolete or invalid format");
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1685
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1686
	} else {
6268
4b5241e5dd10 (svn r8938) [cpp_gui] -Sync with trunk (r8772..r8900)
bjarni
parents: 6254
diff changeset
  1687
		/* see if we have any loader for this type. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1688
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1689
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1690
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1691
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1692
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1693
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1694
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1695
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1696
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1697
	return mode;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1698
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1699
#endif