intro_gui.c
author peter1138
Tue, 07 Nov 2006 22:34:59 +0000
changeset 5054 cf05383e4df5
parent 4938 074f734a91ca
child 5237 c14c97d7030a
permissions -rw-r--r--
(svn r7106) -Feature: Allow over-building of compatible railtypes, i.e. normal and
electrified rail. If building electrified rail, normal rail is upgraded
for you (for the normal cost).
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "functions.h"
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#include "window.h"
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#include "gui.h"
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#include "gfx.h"
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#include "player.h"
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#include "network.h"
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#include "variables.h"
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#include "settings.h"
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#include "heightmap.h"
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#include "genworld.h"
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#include "network_gui.h"
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static const Widget _select_game_widgets[] = {
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{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
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{      WWT_PANEL, RESIZE_NONE, 13,   0, 335,  14, 176, 0x0,                      STR_NULL},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,        STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,       STR_02FC_LOAD_A_SAVED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_029A_PLAY_SCENARIO,   STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_PLAY_HEIGHTMAP,       STR_PLAY_HEIGHTMAP_HINT},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  58,  69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  58,  69, STR_MULTIPLAYER,          STR_0300_SELECT_MULTIPLAYER_GAME},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  10,  86,  77, 131, SPR_SELECT_TEMPERATE,     STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12,  90, 166,  77, 131, SPR_SELECT_SUB_ARCTIC,    STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246,  77, 131, SPR_SELECT_SUB_TROPICAL,  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{   WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326,  77, 131, SPR_SELECT_TOYLAND,       STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 139, 150, STR_0148_GAME_OPTIONS,    STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY,      STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 157, 168, STR_CONFIG_PATCHES,       STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_0304_QUIT,            STR_0305_QUIT_OPENTTD},
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{   WIDGETS_END},
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};
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extern void HandleOnEditText(WindowEvent *e);
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static inline void SetNewLandscapeType(byte landscape)
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{
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	_opt_newgame.landscape = landscape;
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	InvalidateWindowClasses(WC_SELECT_GAME);
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}
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static void SelectGameWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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	case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
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	case WE_PAINT:
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		SetWindowWidgetLoweredState(w, 8,  _opt_newgame.landscape == LT_NORMAL);
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		SetWindowWidgetLoweredState(w, 9,  _opt_newgame.landscape == LT_HILLY);
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		SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
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		SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
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		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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		DrawWindowWidgets(w);
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		break;
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	case WE_CLICK:
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		switch (e->we.click.widget) {
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		case 2: ShowGenerateLandscape(); break;
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		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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		case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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		case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
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		case 6: ShowCreateScenario(); break;
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		case 7:
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			if (!_network_available) {
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				ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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			} else {
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				ShowNetworkGameWindow();
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			}
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			break;
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		case 8: case 9: case 10: case 11:
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			RaiseWindowWidget(w, _opt_newgame.landscape + 8);
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			SetNewLandscapeType(e->we.click.widget - 8);
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			break;
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		case 12: ShowGameOptions(); break;
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		case 13: ShowGameDifficulty(); break;
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		case 14: ShowPatchesSelection(); break;
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		case 15: HandleExitGameRequest(); break;
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		}
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		break;
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		case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
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	}
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}
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static const WindowDesc _select_game_desc = {
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	WDP_CENTER, WDP_CENTER, 336, 177,
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	WC_SELECT_GAME,0,
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	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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	_select_game_widgets,
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	SelectGameWndProc
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};
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void ShowSelectGameWindow(void)
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{
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	AllocateWindowDesc(&_select_game_desc);
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}
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static const Widget _ask_abandon_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,      STR_018B_CLOSE_WINDOW},
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{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_00C7_QUIT, STR_NULL},
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{    WWT_PANEL, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,           STR_NULL},
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{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,   STR_NULL},
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{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,  STR_NULL},
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{  WIDGETS_END },
0
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};
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   113
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static void AskAbandonGameWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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	case WE_PAINT:
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		DrawWindowWidgets(w);
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#if defined(_WIN32)
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		SetDParam(0, STR_0133_WINDOWS);
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#elif defined(__APPLE__)
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		SetDParam(0, STR_0135_OSX);
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#elif defined(__BEOS__)
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		SetDParam(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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		SetDParam(0, STR_OSNAME_MORPHOS);
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#elif defined(__AMIGA__)
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		SetDParam(0, STR_OSNAME_AMIGAOS);
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#elif defined(__OS2__)
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		SetDParam(0, STR_OSNAME_OS2);
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#else
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		SetDParam(0, STR_0134_UNIX);
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#endif
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		DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
0
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		return;
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	case WE_CLICK:
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		switch (e->we.click.widget) {
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			case 3: DeleteWindow(w);   break;
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			case 4: _exit_game = true; break;
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		}
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		break;
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   143
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	case WE_KEYPRESS: /* Exit game on pressing 'Enter' */
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		switch (e->we.keypress.keycode) {
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			case WKC_RETURN:
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			case WKC_NUM_ENTER:
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				_exit_game = true;
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				break;
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		}
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		break;
0
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	}
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}
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   154
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static const WindowDesc _ask_abandon_game_desc = {
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	WDP_CENTER, WDP_CENTER, 180, 92,
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	WC_ASK_ABANDON_GAME,0,
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	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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	_ask_abandon_game_widgets,
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	AskAbandonGameWndProc
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};
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void AskExitGame(void)
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{
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	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
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}
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   167
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   168
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static const Widget _ask_quit_game_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE,  4,   0,  10,   0,  13, STR_00C5,           STR_018B_CLOSE_WINDOW},
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{  WWT_CAPTION, RESIZE_NONE,  4,  11, 179,   0,  13, STR_0161_QUIT_GAME, STR_NULL},
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{    WWT_PANEL, RESIZE_NONE,  4,   0, 179,  14,  91, 0x0,                STR_NULL},
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{  WWT_TEXTBTN, RESIZE_NONE, 12,  25,  84,  72,  83, STR_00C9_NO,        STR_NULL},
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{  WWT_TEXTBTN, RESIZE_NONE, 12,  95, 154,  72,  83, STR_00C8_YES,       STR_NULL},
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   175
{  WIDGETS_END },
0
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   176
};
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   177
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static void AskQuitGameWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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		case WE_PAINT:
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   182
			DrawWindowWidgets(w);
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   183
			DrawStringMultiCenter(
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   184
				90, 38,
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   185
				_game_mode != GM_EDITOR ?
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   186
					STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
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   187
				178
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   188
			);
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   189
			break;
0
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   190
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   191
		case WE_CLICK:
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   192
			switch (e->we.click.widget) {
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   193
				case 3: DeleteWindow(w);        break;
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   194
				case 4: _switch_mode = SM_MENU; break;
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   195
			}
0
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   196
			break;
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a0bdbdffb06a (svn r1095) -Fix: scenario editor road-build-gui works again altough shortcuts are screwed.
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diff changeset
   197
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   198
		case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */
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   199
			if (e->we.keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU;
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   200
			break;
0
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   201
	}
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   202
}
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   203
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   204
static const WindowDesc _ask_quit_game_desc = {
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   205
	WDP_CENTER, WDP_CENTER, 180, 92,
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   206
	WC_QUIT_GAME,0,
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   207
	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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   208
	_ask_quit_game_widgets,
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   209
	AskQuitGameWndProc
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   210
};
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   211
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   212
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   213
void AskExitToGameMenu(void)
0
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   214
{
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   215
	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
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   216
}