Sat, 30 Dec 2006 23:20:00 +0000 |
Darkvater |
(svn r7671) -Backport from trunk (r7560, r7561, r7566):
0.5
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Sun, 03 Dec 2006 17:27:43 +0000 |
matthijs |
(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
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Mon, 13 Nov 2006 20:33:51 +0000 |
bjarni |
(svn r7138) -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game
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Tue, 17 Oct 2006 22:16:46 +0000 |
Darkvater |
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
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Sun, 15 Oct 2006 23:48:34 +0000 |
Darkvater |
(svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a
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Sat, 14 Oct 2006 22:31:18 +0000 |
Darkvater |
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
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Sat, 14 Oct 2006 22:22:48 +0000 |
Darkvater |
(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
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Sat, 14 Oct 2006 15:49:43 +0000 |
Darkvater |
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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Sat, 14 Oct 2006 15:15:56 +0000 |
Darkvater |
(svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
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Thu, 12 Oct 2006 11:42:57 +0000 |
Darkvater |
(svn r6748) -Codechange: Use already existing function to count active players.
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Fri, 15 Sep 2006 12:27:00 +0000 |
peter1138 |
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
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Fri, 08 Sep 2006 10:47:39 +0000 |
bjarni |
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
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Mon, 04 Sep 2006 20:40:33 +0000 |
rubidium |
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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Mon, 28 Aug 2006 06:21:48 +0000 |
tron |
(svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch]
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Tue, 22 Aug 2006 14:38:37 +0000 |
rubidium |
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
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Sun, 20 Aug 2006 18:40:57 +0000 |
rubidium |
(svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
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Tue, 15 Aug 2006 16:55:40 +0000 |
rubidium |
(svn r5919) -Cleanup: use the type Date when the variable really is a date
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Tue, 27 Jun 2006 21:25:53 +0000 |
tron |
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
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Wed, 29 Mar 2006 16:30:26 +0000 |
celestar |
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
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Sun, 26 Mar 2006 22:25:29 +0000 |
Darkvater |
(svn r4129) - CodeChange: Add proper bool type for is_ai as well...it is a bool type.
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Sun, 26 Mar 2006 22:23:32 +0000 |
Darkvater |
(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type.
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Wed, 01 Feb 2006 07:36:15 +0000 |
tron |
(svn r3511) More whitespace ([FS#46] by Rubidium)
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Tue, 31 Jan 2006 22:16:15 +0000 |
Darkvater |
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
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Thu, 12 Jan 2006 15:52:18 +0000 |
peter1138 |
(svn r3396) - Autoreplace changes:
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Thu, 05 Jan 2006 12:40:50 +0000 |
tron |
(svn r3365) Staticise 36 functions
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Sat, 26 Nov 2005 16:41:14 +0000 |
peter1138 |
(svn r3239) - Codechange: Introduce and use helper functions for engine replacement code.
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Mon, 07 Nov 2005 23:20:47 +0000 |
bjarni |
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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Mon, 07 Nov 2005 13:30:43 +0000 |
Darkvater |
(svn r3151) - Fix: showing the highscore might crash the game with an invalid string message in the case when a highscore file was used before certain strings were added.
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Mon, 31 Oct 2005 12:01:41 +0000 |
peter1138 |
(svn r3110) Replace another 256 with TOTAL_NUM_ENGINES.
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Thu, 20 Oct 2005 17:43:13 +0000 |
tron |
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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Mon, 17 Oct 2005 10:09:37 +0000 |
tron |
(svn r3054) Remove the unsused function GetNumRailtypes()
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Sun, 16 Oct 2005 09:13:04 +0000 |
tron |
(svn r3049) Replace byte/int/uint by RailType where appropriate
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Fri, 30 Sep 2005 20:37:25 +0000 |
tron |
(svn r3001) s/Player*/const Player*/
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Fri, 23 Sep 2005 06:38:36 +0000 |
tron |
(svn r2973) Move a function declaration somewhere where it belongs
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Sun, 18 Sep 2005 20:56:44 +0000 |
Darkvater |
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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Wed, 14 Sep 2005 18:03:38 +0000 |
Darkvater |
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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Sat, 06 Aug 2005 16:07:22 +0000 |
bjarni |
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Thu, 21 Jul 2005 22:15:02 +0000 |
tron |
(svn r2669) Shuffle some more stuff around to reduce dependencies
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Thu, 21 Jul 2005 19:36:43 +0000 |
tron |
(svn r2664) Remove depedency on player.h from variables.h
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Wed, 20 Jul 2005 22:02:58 +0000 |
celestar |
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
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Fri, 24 Jun 2005 12:38:35 +0000 |
tron |
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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Tue, 21 Jun 2005 16:28:17 +0000 |
celestar |
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
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Wed, 11 May 2005 00:00:27 +0000 |
Darkvater |
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
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Fri, 06 May 2005 06:56:30 +0000 |
tron |
(svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
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Sun, 27 Mar 2005 00:28:14 +0000 |
pasky |
(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
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Thu, 13 Jan 2005 16:28:47 +0000 |
darkvater |
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
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Wed, 12 Jan 2005 11:54:51 +0000 |
truelight |
(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)
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Tue, 11 Jan 2005 00:54:06 +0000 |
darkvater |
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
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Wed, 29 Dec 2004 13:13:29 +0000 |
miham |
(svn r1297) Language fixes in the source.. (ln-)
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Sat, 11 Sep 2004 09:40:19 +0000 |
truelight |
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
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Wed, 01 Sep 2004 21:54:12 +0000 |
darkvater |
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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Tue, 31 Aug 2004 16:12:52 +0000 |
truelight |
(svn r146) -Fix [AI]: Tunnel/bridge bug
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Fri, 20 Aug 2004 09:32:32 +0000 |
truelight |
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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Mon, 09 Aug 2004 17:04:08 +0000 |
truelight |
(svn r1) Import of revision 975 of old (crashed) SVN
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