src/ai/trolly/trolly.cpp
author rubidium
Tue, 30 Sep 2008 20:39:50 +0000
changeset 10207 c291a21b304e
parent 10010 09ff8bd74b87
child 10208 72c00af5c95d
permissions -rw-r--r--
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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/* $Id$ */
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/**
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 * @file trolly.cpp Implementation of the trolly AI.
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 *
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 * This AI was created as a direct reaction to the big demand for some good AIs
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 * in OTTD. Too bad it never left alpha-stage, and it is considered dead in its
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 * current form.
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 * By the time of writing this, we, the creator of this AI and a good friend of
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 * mine, are designing a whole new AI-system that allows us to create AIs
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 * easier and without all the fuzz we encountered while I was working on this
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 * AI. By the time that system is finished, you can expect that this AI will
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 * dissapear, because it is pretty obselete and bad programmed.
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 *
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 * Meanwhile I wish you all much fun with this AI; if you are interested as
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 * AI-developer in this AI, I advise you not stare too long to some code, some
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 * things in here really are... strange ;) But in either way: enjoy :)
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 *
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 *  -- TrueLight :: 2005-09-01
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 */
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#include "../../stdafx.h"
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#include "../../openttd.h"
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#include "../../debug.h"
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#include "../../road_map.h"
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#include "../../station_map.h"
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#include "../../command_func.h"
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#include "trolly.h"
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#include "../../depot_base.h"
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#include "../../town.h"
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#include "../../industry.h"
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#include "../../station_base.h"
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#include "../../engine_func.h"
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#include "../../engine_base.h"
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#include "../../gui.h"
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#include "../../depot_base.h"
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#include "../../vehicle_base.h"
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#include "../../vehicle_func.h"
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#include "../../date_func.h"
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#include "../ai.h"
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#include "../../player_base.h"
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#include "../../player_func.h"
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#include "table/strings.h"
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CompanyAiNew _companies_ainew[MAX_COMPANIES];
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// This function is called after StartUp. It is the init of an AI
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static void AiNew_State_FirstTime(Company *c)
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{
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	// This assert is used to protect those function from misuse
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	//   You have quickly a small mistake in the state-array
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	//   With that, everything would go wrong. Finding that, is almost impossible
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	//   With this assert, that problem can never happen.
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	assert(_companies_ainew[c->index].state == AI_STATE_FIRST_TIME);
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	// We first have to init some things
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	if (_current_company == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
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	// The PathFinder (AyStar)
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	// TODO: Maybe when an AI goes bankrupt, this is de-init
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	//  or when coming from a savegame.. should be checked out!
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	_companies_ainew[c->index].path_info.start_tile_tl = 0;
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	_companies_ainew[c->index].path_info.start_tile_br = 0;
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	_companies_ainew[c->index].path_info.end_tile_tl = 0;
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	_companies_ainew[c->index].path_info.end_tile_br = 0;
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	_companies_ainew[c->index].pathfinder = new_AyStar_AiPathFinder(12, &_companies_ainew[c->index].path_info);
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	_companies_ainew[c->index].idle = 0;
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	_companies_ainew[c->index].last_vehiclecheck_date = _date;
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	// We ALWAYS start with a bus route.. just some basic money ;)
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	_companies_ainew[c->index].action = AI_ACTION_BUS_ROUTE;
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	// Let's popup the news, and after that, start building..
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	_companies_ainew[c->index].state = AI_STATE_WAKE_UP;
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}
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// This function just waste some time
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//  It keeps it more real. The AI can build on such tempo no normal user
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//  can ever keep up with that. The competitor_speed already delays a bit
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//  but after the AI finished a track it really needs to go to sleep.
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//
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// Let's say, we sleep between one and three days if the AI is put on Very Fast.
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//  This means that on Very Slow it will be between 16 and 48 days.. slow enough?
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static void AiNew_State_Nothing(Company *c)
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{
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	assert(_companies_ainew[c->index].state == AI_STATE_NOTHING);
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	// If we are done idling, start over again
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	if (_companies_ainew[c->index].idle == 0) _companies_ainew[c->index].idle = AI_RandomRange(DAY_TICKS * 2) + DAY_TICKS;
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	if (--_companies_ainew[c->index].idle == 0) {
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    93
		// We are done idling.. what you say? Let's do something!
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    94
		// I mean.. the next tick ;)
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    95
		_companies_ainew[c->index].state = AI_STATE_WAKE_UP;
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    96
	}
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    97
}
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    98
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    99
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   100
// This function picks out a task we are going to do.
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   101
//  Currently supported:
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   102
//    - Make new route
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   103
//    - Check route
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   104
//    - Build HQ
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   105
static void AiNew_State_WakeUp(Company *c)
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   106
{
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   107
	assert(_companies_ainew[c->index].state == AI_STATE_WAKE_UP);
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   108
	// First, check if we have a HQ
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   109
	if (c->location_of_HQ == 0) {
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   110
		// We have no HQ yet, build one on a random place
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   111
		// Random till we found a place for it!
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   112
		// TODO: this should not be on a random place..
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   113
		AiNew_Build_CompanyHQ(c, AI_Random() % MapSize());
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   114
		// Enough for now, but we want to come back here the next time
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   115
		//  so we do not change any status
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   116
		return;
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   117
	}
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   118
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   119
	Money money = c->money - AI_MINIMUM_MONEY;
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   120
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   121
	// Let's pick an action!
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   122
	if (_companies_ainew[c->index].action == AI_ACTION_NONE) {
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   123
		int r = AI_Random() & 0xFF;
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   124
		if (c->current_loan > 0 &&
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   125
				c->old_economy[1].income > AI_MINIMUM_INCOME_FOR_LOAN &&
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   126
				r < 10) {
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   127
			_companies_ainew[c->index].action = AI_ACTION_REPAY_LOAN;
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   128
		} else if (_companies_ainew[c->index].last_vehiclecheck_date + AI_DAYS_BETWEEN_VEHICLE_CHECKS < _date) {
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   129
			// Check all vehicles once in a while
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   130
			_companies_ainew[c->index].action = AI_ACTION_CHECK_ALL_VEHICLES;
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   131
			_companies_ainew[c->index].last_vehiclecheck_date = _date;
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   132
		} else if (r < 100 && !_settings_game.ai.ai_disable_veh_roadveh) {
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   133
			// Do we have any spots for road-vehicles left open?
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   134
			if (GetFreeUnitNumber(VEH_ROAD) <= _settings_game.vehicle.max_roadveh) {
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   135
				if (r < 85) {
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   136
					_companies_ainew[c->index].action = AI_ACTION_TRUCK_ROUTE;
4000
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   137
				} else {
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   138
					_companies_ainew[c->index].action = AI_ACTION_BUS_ROUTE;
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   139
				}
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   140
			}
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   141
#if 0
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   142
		} else if (r < 200 && !_settings_game.ai.ai_disable_veh_train) {
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   143
			if (GetFreeUnitNumber(VEH_TRAIN) <= _settings_game.vehicle.max_trains) {
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   144
				_companies_ainew[c->index].action = AI_ACTION_TRAIN_ROUTE;
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   145
			}
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   146
#endif
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   147
		}
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   148
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   149
		_companies_ainew[c->index].counter = 0;
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   150
	}
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   151
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   152
	if (_companies_ainew[c->index].counter++ > AI_MAX_TRIES_FOR_SAME_ROUTE) {
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   153
		_companies_ainew[c->index].action = AI_ACTION_NONE;
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   154
		return;
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   155
	}
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   156
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   157
	if (_settings_game.ai.ai_disable_veh_roadveh && (
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   158
				_companies_ainew[c->index].action == AI_ACTION_BUS_ROUTE ||
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   159
				_companies_ainew[c->index].action == AI_ACTION_TRUCK_ROUTE
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   160
			)) {
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   161
		_companies_ainew[c->index].action = AI_ACTION_NONE;
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   162
		return;
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   163
	}
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   164
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   165
	if (_companies_ainew[c->index].action == AI_ACTION_REPAY_LOAN &&
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   166
			money > AI_MINIMUM_LOAN_REPAY_MONEY) {
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   167
		// We start repaying some money..
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   168
		_companies_ainew[c->index].state = AI_STATE_REPAY_MONEY;
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   169
		return;
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   170
	}
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   171
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   172
	if (_companies_ainew[c->index].action == AI_ACTION_CHECK_ALL_VEHICLES) {
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   173
		_companies_ainew[c->index].state = AI_STATE_CHECK_ALL_VEHICLES;
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   174
		return;
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   175
	}
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   176
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   177
	// It is useless to start finding a route if we don't have enough money
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   178
	//  to build the route anyway..
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   179
	if (_companies_ainew[c->index].action == AI_ACTION_BUS_ROUTE &&
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			money > AI_MINIMUM_BUS_ROUTE_MONEY) {
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   181
		if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) {
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			_companies_ainew[c->index].action = AI_ACTION_NONE;
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   183
			return;
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   184
		}
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   185
		_companies_ainew[c->index].cargo = AI_NEED_CARGO;
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   186
		_companies_ainew[c->index].state = AI_STATE_LOCATE_ROUTE;
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   187
		_companies_ainew[c->index].tbt = AI_BUS; // Bus-route
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   188
		return;
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   189
	}
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   190
	if (_companies_ainew[c->index].action == AI_ACTION_TRUCK_ROUTE &&
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   191
			money > AI_MINIMUM_TRUCK_ROUTE_MONEY) {
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   192
		if (GetFreeUnitNumber(VEH_ROAD) > _settings_game.vehicle.max_roadveh) {
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   193
			_companies_ainew[c->index].action = AI_ACTION_NONE;
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   194
			return;
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   195
		}
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   196
		_companies_ainew[c->index].cargo = AI_NEED_CARGO;
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   197
		_companies_ainew[c->index].last_id = 0;
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   198
		_companies_ainew[c->index].state = AI_STATE_LOCATE_ROUTE;
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   199
		_companies_ainew[c->index].tbt = AI_TRUCK;
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   200
		return;
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   201
	}
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   202
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   203
	_companies_ainew[c->index].state = AI_STATE_NOTHING;
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   204
}
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   205
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   206
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   207
static void AiNew_State_ActionDone(Company *c)
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   208
{
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   209
	_companies_ainew[c->index].action = AI_ACTION_NONE;
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   210
	_companies_ainew[c->index].state = AI_STATE_NOTHING;
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   211
}
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   212
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   213
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   214
// Check if a city or industry is good enough to start a route there
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   215
static bool AiNew_Check_City_or_Industry(Company *c, int ic, byte type)
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   216
{
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   217
	if (type == AI_CITY) {
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4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
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   218
		const Town* t = GetTown(ic);
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   219
		const Station* st;
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   220
		uint count = 0;
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   221
		int j = 0;
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   222
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   223
		// We don't like roadconstructions, don't even true such a city
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   224
		if (t->road_build_months != 0) return false;
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   225
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   226
		// Check if the rating in a city is high enough
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   227
		//  If not, take a chance if we want to continue
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   228
		if (t->ratings[_current_company] < 0 && AI_CHANCE16(1, 4)) return false;
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   229
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00dc414c909d (svn r9672) -Cleanup: lots of coding style fixes around operands.
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   230
		if (t->max_pass - t->act_pass < AI_CHECKCITY_NEEDED_CARGO && !AI_CHANCE16(1, AI_CHECKCITY_CITY_CHANCE)) return false;
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   231
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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   232
		// Check if we have build a station in this town the last 6 months
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   233
		//  else we don't do it. This is done, because stat updates can be slow
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   234
		//  and sometimes it takes up to 4 months before the stats are corectly.
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   235
		//  This way we don't get 12 busstations in one city of 100 population ;)
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   236
		FOR_ALL_STATIONS(st) {
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   237
			// Do we own it?
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   238
			if (st->owner == _current_company) {
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   239
				// Are we talking busses?
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   240
				if (_companies_ainew[c->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) != FACIL_BUS_STOP) continue;
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   241
				// Is it the same city as we are in now?
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   242
				if (st->town != t) continue;
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   243
				// When was this station build?
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   244
				if (_date - st->build_date < AI_CHECKCITY_DATE_BETWEEN) return false;
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   245
				// Cound the amount of stations in this city that we own
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   246
				count++;
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   247
			} else {
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   248
				// We do not own it, request some info about the station
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   249
				//  we want to know if this station gets the same good. If so,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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   250
				//  we want to know its rating. If it is too high, we are not going
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   251
				//  to build there
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   252
				if (!st->goods[CT_PASSENGERS].last_speed) continue;
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   253
				// Is it around our city
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   254
				if (DistanceManhattan(st->xy, t->xy) > 10) continue;
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   255
				// It does take this cargo.. what is his rating?
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   256
				if (st->goods[CT_PASSENGERS].rating < AI_CHECKCITY_CARGO_RATING) continue;
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   257
				j++;
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   258
				// When this is the first station, we build a second with no problem ;)
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   259
				if (j == 1) continue;
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   260
				// The rating is high.. second station...
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   261
				//  a little chance that we still continue
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diff changeset
   262
				//  But if there are 3 stations of this size, we never go on...
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
   263
				if (j == 2 && AI_CHANCE16(1, AI_CHECKCITY_CARGO_RATING_CHANCE)) continue;
2381
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truelight
parents:
diff changeset
   264
				// We don't like this station :(
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   265
				return false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   266
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   267
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   268
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   269
		// We are about to add one...
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   270
		count++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   271
		// Check if we the city can provide enough cargo for this amount of stations..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   272
		if (count * AI_CHECKCITY_CARGO_PER_STATION > t->max_pass) return false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   273
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   274
		// All check are okay, so we can build here!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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   275
		return true;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
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   276
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   277
	if (type == AI_INDUSTRY) {
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   278
		const Industry* i = GetIndustry(ic);
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   279
		const Station* st;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
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   280
		int count = 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
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parents:
diff changeset
   281
		int j = 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   282
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   283
		if (i->town != NULL && i->town->ratings[_current_company] < 0 && AI_CHANCE16(1, 4)) return false;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   284
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   285
		// No limits on delevering stations!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   286
		//  Or for industry that does not give anything yet
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   287
		if (i->produced_cargo[0] == CT_INVALID || i->last_month_production[0] == 0) return true;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   288
6819
f986f54e2660 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
rubidium
parents: 6794
diff changeset
   289
		if (i->last_month_production[0] - i->last_month_transported[0] < AI_CHECKCITY_NEEDED_CARGO) return false;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   290
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   291
		// Check if we have build a station in this town the last 6 months
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   292
		//  else we don't do it. This is done, because stat updates can be slow
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   293
		//  and sometimes it takes up to 4 months before the stats are corectly.
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   294
		FOR_ALL_STATIONS(st) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   295
			// Do we own it?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   296
			if (st->owner == _current_company) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   297
				// Are we talking trucks?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   298
				if (_companies_ainew[c->index].tbt == AI_TRUCK && (FACIL_TRUCK_STOP & st->facilities) != FACIL_TRUCK_STOP) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   299
				// Is it the same city as we are in now?
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   300
				if (st->town != i->town) continue;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   301
				// When was this station build?
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   302
				if (_date - st->build_date < AI_CHECKCITY_DATE_BETWEEN) return false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   303
				// Cound the amount of stations in this city that we own
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   304
				count++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   305
			} else {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   306
				// We do not own it, request some info about the station
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   307
				//  we want to know if this station gets the same good. If so,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   308
				//  we want to know its rating. If it is too high, we are not going
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   309
				//  to build there
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   310
				if (i->produced_cargo[0] == CT_INVALID) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   311
				// It does not take this cargo
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   312
				if (!st->goods[i->produced_cargo[0]].last_speed) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   313
				// Is it around our industry
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   314
				if (DistanceManhattan(st->xy, i->xy) > 5) continue;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   315
				// It does take this cargo.. what is his rating?
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   316
				if (st->goods[i->produced_cargo[0]].rating < AI_CHECKCITY_CARGO_RATING) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   317
				j++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   318
				// The rating is high.. a little chance that we still continue
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   319
				//  But if there are 2 stations of this size, we never go on...
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
   320
				if (j == 1 && AI_CHANCE16(1, AI_CHECKCITY_CARGO_RATING_CHANCE)) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   321
				// We don't like this station :(
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   322
				return false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   323
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   324
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   325
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   326
		// We are about to add one...
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   327
		count++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   328
		// Check if we the city can provide enough cargo for this amount of stations..
6819
f986f54e2660 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
rubidium
parents: 6794
diff changeset
   329
		if (count * AI_CHECKCITY_CARGO_PER_STATION > i->last_month_production[0]) return false;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   330
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   331
		// All check are okay, so we can build here!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   332
		return true;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   333
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   334
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   335
	return true;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   336
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   337
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   338
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   339
// This functions tries to locate a good route
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   340
static void AiNew_State_LocateRoute(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   341
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   342
	assert(_companies_ainew[c->index].state == AI_STATE_LOCATE_ROUTE);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   343
	// For now, we only support PASSENGERS, CITY and BUSSES
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   344
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   345
	// We don't have a route yet
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   346
	if (_companies_ainew[c->index].cargo == AI_NEED_CARGO) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   347
		_companies_ainew[c->index].new_cost = 0; // No cost yet
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   348
		_companies_ainew[c->index].temp = -1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   349
		// Reset the counter
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   350
		_companies_ainew[c->index].counter = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   351
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   352
		_companies_ainew[c->index].from_ic = -1;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   353
		_companies_ainew[c->index].to_ic = -1;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   354
		if (_companies_ainew[c->index].tbt == AI_BUS) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   355
			// For now we only have a passenger route
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   356
			_companies_ainew[c->index].cargo = CT_PASSENGERS;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   357
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   358
			// Find a route to cities
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   359
			_companies_ainew[c->index].from_type = AI_CITY;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   360
			_companies_ainew[c->index].to_type = AI_CITY;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   361
		} else if (_companies_ainew[c->index].tbt == AI_TRUCK) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   362
			_companies_ainew[c->index].cargo = AI_NO_CARGO;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   363
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   364
			_companies_ainew[c->index].from_type = AI_INDUSTRY;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   365
			_companies_ainew[c->index].to_type = AI_INDUSTRY;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   366
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   367
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   368
		// Now we are doing initing, we wait one tick
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   369
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   370
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   371
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   372
	// Increase the counter and abort if it is taking too long!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   373
	_companies_ainew[c->index].counter++;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   374
	if (_companies_ainew[c->index].counter > AI_LOCATE_ROUTE_MAX_COUNTER) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   375
		// Switch back to doing nothing!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   376
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   377
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   378
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   379
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   380
	// We are going to locate a city from where we are going to connect
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   381
	if (_companies_ainew[c->index].from_ic == -1) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   382
		if (_companies_ainew[c->index].temp == -1) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   383
			// First, we pick a random spot to search from
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   384
			if (_companies_ainew[c->index].from_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   385
				_companies_ainew[c->index].temp = AI_RandomRange(GetMaxTownIndex() + 1);
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   386
			} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   387
				_companies_ainew[c->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1);
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   388
			}
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   389
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   390
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   391
		if (!AiNew_Check_City_or_Industry(c, _companies_ainew[c->index].temp, _companies_ainew[c->index].from_type)) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   392
			// It was not a valid city
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   393
			//  increase the temp with one, and return. We will come back later here
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   394
			//  to try again
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   395
			_companies_ainew[c->index].temp++;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   396
			if (_companies_ainew[c->index].from_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   397
				if (_companies_ainew[c->index].temp > GetMaxTownIndex()) _companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   398
			} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   399
				if (_companies_ainew[c->index].temp > GetMaxIndustryIndex()) _companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   400
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   401
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   402
			// Don't do an attempt if we are trying the same id as the last time...
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   403
			if (_companies_ainew[c->index].last_id == _companies_ainew[c->index].temp) return;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   404
			_companies_ainew[c->index].last_id = _companies_ainew[c->index].temp;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   405
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   406
			return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   407
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   408
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   409
		// We found a good city/industry, save the data of it
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   410
		_companies_ainew[c->index].from_ic = _companies_ainew[c->index].temp;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   411
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   412
		// Start the next tick with finding a to-city
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   413
		_companies_ainew[c->index].temp = -1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   414
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   415
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   416
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   417
	// Find a to-city
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   418
	if (_companies_ainew[c->index].temp == -1) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   419
		// First, we pick a random spot to search to
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   420
		if (_companies_ainew[c->index].to_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   421
			_companies_ainew[c->index].temp = AI_RandomRange(GetMaxTownIndex() + 1);
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   422
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   423
			_companies_ainew[c->index].temp = AI_RandomRange(GetMaxIndustryIndex() + 1);
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   424
		}
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   425
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   426
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   427
	// The same city is not allowed
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   428
	// Also check if the city is valid
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   429
	if (_companies_ainew[c->index].temp != _companies_ainew[c->index].from_ic && AiNew_Check_City_or_Industry(c, _companies_ainew[c->index].temp, _companies_ainew[c->index].to_type)) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   430
		// Maybe it is valid..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   431
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   432
		/* We need to know if they are not to far apart from eachother..
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   433
		 * We do that by checking how much cargo we have to move and how long the
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   434
		 * route is.
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   435
		 */
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   436
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   437
		if (_companies_ainew[c->index].from_type == AI_CITY && _companies_ainew[c->index].tbt == AI_BUS) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   438
			const Town* town_from = GetTown(_companies_ainew[c->index].from_ic);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   439
			const Town* town_temp = GetTown(_companies_ainew[c->index].temp);
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   440
			uint distance = DistanceManhattan(town_from->xy, town_temp->xy);
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   441
			int max_cargo;
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   442
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   443
			max_cargo  = town_from->max_pass + town_temp->max_pass;
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   444
			max_cargo -= town_from->act_pass + town_temp->act_pass;
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   445
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   446
			// max_cargo is now the amount of cargo we can move between the two cities
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   447
			// If it is more than the distance, we allow it
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   448
			if (distance <= max_cargo * AI_LOCATEROUTE_BUS_CARGO_DISTANCE) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   449
				// We found a good city/industry, save the data of it
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   450
				_companies_ainew[c->index].to_ic = _companies_ainew[c->index].temp;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   451
				_companies_ainew[c->index].state = AI_STATE_FIND_STATION;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   452
5380
8ea58542b6e0 (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5247
diff changeset
   453
				DEBUG(ai, 1, "[LocateRoute] found bus-route of %d tiles long (from %d to %d)",
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   454
					distance,
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   455
					_companies_ainew[c->index].from_ic,
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   456
					_companies_ainew[c->index].temp
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   457
				);
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   458
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   459
				_companies_ainew[c->index].from_tile = 0;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   460
				_companies_ainew[c->index].to_tile = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   461
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   462
				return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   463
			}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   464
		} else if (_companies_ainew[c->index].tbt == AI_TRUCK) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   465
			const Industry* ind_from = GetIndustry(_companies_ainew[c->index].from_ic);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   466
			const Industry* ind_temp = GetIndustry(_companies_ainew[c->index].temp);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   467
			bool found = false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   468
			int max_cargo = 0;
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   469
			uint i;
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   470
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   471
			// TODO: in max_cargo, also check other cargo (beside [0])
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   472
			// First we check if the from_ic produces cargo that this ic accepts
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   473
			if (ind_from->produced_cargo[0] != CT_INVALID && ind_from->last_month_production[0] != 0) {
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   474
				for (i = 0; i < lengthof(ind_temp->accepts_cargo); i++) {
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   475
					if (ind_temp->accepts_cargo[i] == CT_INVALID) break;
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   476
					if (ind_from->produced_cargo[0] == ind_temp->accepts_cargo[i]) {
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   477
						// Found a compatible industry
6819
f986f54e2660 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
rubidium
parents: 6794
diff changeset
   478
						max_cargo = ind_from->last_month_production[0] - ind_from->last_month_transported[0];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   479
						found = true;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   480
						_companies_ainew[c->index].from_deliver = true;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   481
						_companies_ainew[c->index].to_deliver = false;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   482
						break;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   483
					}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   484
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   485
			}
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   486
			if (!found && ind_temp->produced_cargo[0] != CT_INVALID && ind_temp->last_month_production[0] != 0) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   487
				// If not check if the current ic produces cargo that the from_ic accepts
7645
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   488
				for (i = 0; i < lengthof(ind_from->accepts_cargo); i++) {
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   489
					if (ind_from->accepts_cargo[i] == CT_INVALID) break;
efa25fcf7917 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
glx
parents: 7370
diff changeset
   490
					if (ind_from->produced_cargo[0] == ind_from->accepts_cargo[i]) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   491
						// Found a compatbiel industry
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   492
						found = true;
6819
f986f54e2660 (svn r10058) -Codechange: give some industry variable sensible names (like not telling "last_mo_production" when it is the production of the current month).
rubidium
parents: 6794
diff changeset
   493
						max_cargo = ind_temp->last_month_production[0] - ind_temp->last_month_transported[0];
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   494
						_companies_ainew[c->index].from_deliver = false;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   495
						_companies_ainew[c->index].to_deliver = true;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   496
						break;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   497
					}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   498
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   499
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   500
			if (found) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   501
				// Yeah, they are compatible!!!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   502
				// Check the length against the amount of goods
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   503
				uint distance = DistanceManhattan(ind_from->xy, ind_temp->xy);
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   504
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   505
				if (distance > AI_LOCATEROUTE_TRUCK_MIN_DISTANCE &&
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   506
						distance <= max_cargo * AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   507
					_companies_ainew[c->index].to_ic = _companies_ainew[c->index].temp;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   508
					if (_companies_ainew[c->index].from_deliver) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   509
						_companies_ainew[c->index].cargo = ind_from->produced_cargo[0];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   510
					} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   511
						_companies_ainew[c->index].cargo = ind_temp->produced_cargo[0];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   512
					}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   513
					_companies_ainew[c->index].state = AI_STATE_FIND_STATION;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   514
5380
8ea58542b6e0 (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5247
diff changeset
   515
					DEBUG(ai, 1, "[LocateRoute] found truck-route of %d tiles long (from %d to %d)",
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   516
						distance,
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   517
						_companies_ainew[c->index].from_ic,
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   518
						_companies_ainew[c->index].temp
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   519
					);
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   520
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   521
					_companies_ainew[c->index].from_tile = 0;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   522
					_companies_ainew[c->index].to_tile = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   523
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   524
					return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   525
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   526
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   527
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   528
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   529
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   530
	// It was not a valid city
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   531
	//  increase the temp with one, and return. We will come back later here
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   532
	//  to try again
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   533
	_companies_ainew[c->index].temp++;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   534
	if (_companies_ainew[c->index].to_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   535
		if (_companies_ainew[c->index].temp > GetMaxTownIndex()) _companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   536
	} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   537
		if (_companies_ainew[c->index].temp > GetMaxIndustryIndex()) _companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   538
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   539
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   540
	// Don't do an attempt if we are trying the same id as the last time...
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   541
	if (_companies_ainew[c->index].last_id == _companies_ainew[c->index].temp) return;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   542
	_companies_ainew[c->index].last_id = _companies_ainew[c->index].temp;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   543
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   544
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   545
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   546
// Check if there are not more than a certain amount of vehicles pointed to a certain
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   547
//  station. This to prevent 10 busses going to one station, which gives... problems ;)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   548
static bool AiNew_CheckVehicleStation(Company *c, Station *st)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   549
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   550
	int count = 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   551
	Vehicle *v;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   552
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   553
	// Also check if we don't have already a lot of busses to this city...
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   554
	FOR_ALL_VEHICLES(v) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   555
		if (v->owner == _current_company) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   556
			const Order *order;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   557
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   558
			FOR_VEHICLE_ORDERS(v, order) {
8840
332412c2e9c1 (svn r12588) -Codechange: do not access the destination of an order directly.
rubidium
parents: 8839
diff changeset
   559
				if (order->IsType(OT_GOTO_STATION) && GetStation(order->GetDestination()) == st) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   560
					// This vehicle has this city in its list
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   561
					count++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   562
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   563
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   564
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   565
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   566
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   567
	if (count > AI_CHECK_MAX_VEHICLE_PER_STATION) return false;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   568
	return true;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   569
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   570
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   571
// This function finds a good spot for a station
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   572
static void AiNew_State_FindStation(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   573
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   574
	TileIndex tile;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   575
	Station *st;
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   576
	int count = 0;
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   577
	EngineID i;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   578
	TileIndex new_tile = 0;
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
   579
	DiagDirection direction = DIAGDIR_NE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   580
	Town *town = NULL;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   581
	assert(_companies_ainew[c->index].state == AI_STATE_FIND_STATION);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   582
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   583
	if (_companies_ainew[c->index].from_tile == 0) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   584
		// First we scan for a station in the from-city
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   585
		if (_companies_ainew[c->index].from_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   586
			town = GetTown(_companies_ainew[c->index].from_ic);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   587
			tile = town->xy;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   588
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   589
			tile = GetIndustry(_companies_ainew[c->index].from_ic)->xy;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   590
		}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   591
	} else if (_companies_ainew[c->index].to_tile == 0) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   592
		// Second we scan for a station in the to-city
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   593
		if (_companies_ainew[c->index].to_type == AI_CITY) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   594
			town = GetTown(_companies_ainew[c->index].to_ic);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   595
			tile = town->xy;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   596
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   597
			tile = GetIndustry(_companies_ainew[c->index].to_ic)->xy;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   598
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   599
	} else {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   600
		// Unsupported request
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   601
		// Go to FIND_PATH
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   602
		_companies_ainew[c->index].temp = -1;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   603
		_companies_ainew[c->index].state = AI_STATE_FIND_PATH;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   604
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   605
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   606
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   607
	// First, we are going to look at the stations that already exist inside the city
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   608
	//  If there is enough cargo left in the station, we take that station
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   609
	//  If that is not possible, and there are more than 2 stations in the city, abort
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   610
	i = AiNew_PickVehicle(c);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   611
	// Euhmz, this should not happen _EVER_
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   612
	// Quit finding a route...
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   613
	if (i == INVALID_ENGINE) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   614
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   615
		return;
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   616
	}
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   617
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   618
	FOR_ALL_STATIONS(st) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   619
		if (st->owner == _current_company) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   620
			if (_companies_ainew[c->index].tbt == AI_BUS && (FACIL_BUS_STOP & st->facilities) == FACIL_BUS_STOP) {
4346
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   621
				if (st->town == town) {
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   622
					// Check how much cargo there is left in the station
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   623
					if ((int)st->goods[_companies_ainew[c->index].cargo].cargo.Count() > RoadVehInfo(i)->capacity * AI_STATION_REUSE_MULTIPLER) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   624
						if (AiNew_CheckVehicleStation(c, st)) {
4346
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   625
							// We did found a station that was good enough!
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   626
							new_tile = st->xy;
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   627
							direction = GetRoadStopDir(st->xy);
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   628
							break;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   629
						}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   630
					}
4346
66105d4f6e83 (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
truelight
parents: 4261
diff changeset
   631
					count++;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   632
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   633
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   634
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   635
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   636
	// We are going to add a new station...
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   637
	if (new_tile == 0) count++;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   638
	// No more than 2 stations allowed in a city
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   639
	//  This is because only the best 2 stations of one cargo do get any cargo
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   640
	if (count > 2) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   641
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   642
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   643
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   644
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   645
	if (new_tile == 0 && _companies_ainew[c->index].tbt == AI_BUS) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   646
		uint x, y, i = 0;
6943
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
   647
		CommandCost r;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   648
		uint best;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   649
		uint accepts[NUM_CARGO];
6491
00dc414c909d (svn r9672) -Cleanup: lots of coding style fixes around operands.
rubidium
parents: 6259
diff changeset
   650
		TileIndex found_spot[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE * 4];
00dc414c909d (svn r9672) -Cleanup: lots of coding style fixes around operands.
rubidium
parents: 6259
diff changeset
   651
		uint found_best[AI_FINDSTATION_TILE_RANGE*AI_FINDSTATION_TILE_RANGE * 4];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   652
		// To find a good spot we scan a range from the center, a get the point
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   653
		//  where we get the most cargo and where it is buildable.
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   654
		// TODO: also check for station of myself and make sure we are not
6924
f2ac2b1f5d06 (svn r10177) -Fix: Passengers has one A and two Es (ln)
peter1138
parents: 6819
diff changeset
   655
		//   taking eachothers passengers away (bad result when it does not)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   656
		for (x = TileX(tile) - AI_FINDSTATION_TILE_RANGE; x <= TileX(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   657
			for (y = TileY(tile) - AI_FINDSTATION_TILE_RANGE; y <= TileY(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   658
				new_tile = TileXY(x, y);
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   659
				if (IsTileType(new_tile, MP_CLEAR) || IsTileType(new_tile, MP_TREES)) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   660
					// This tile we can build on!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   661
					// Check acceptance
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   662
					// XXX - Get the catchment area
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   663
					GetAcceptanceAroundTiles(accepts, new_tile, 1, 1, 4);
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   664
					// >> 3 == 0 means no cargo
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   665
					if (accepts[_companies_ainew[c->index].cargo] >> 3 == 0) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   666
					// See if we can build the station
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   667
					r = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST);
2737
fb1556b8f5e0 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
peter1138
parents: 2684
diff changeset
   668
					if (CmdFailed(r)) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   669
					// We can build it, so add it to found_spot
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   670
					found_spot[i] = new_tile;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   671
					found_best[i++] = accepts[_companies_ainew[c->index].cargo];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   672
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   673
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   674
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   675
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   676
		// If i is still zero, we did not find anything
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   677
		if (i == 0) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   678
			_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   679
			return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   680
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   681
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   682
		// Go through all the found_best and check which has the highest value
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   683
		best = 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   684
		new_tile = 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   685
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   686
		for (x = 0; x < i; x++) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   687
			if (found_best[x] > best ||
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   688
					(found_best[x] == best && DistanceManhattan(tile, new_tile) > DistanceManhattan(tile, found_spot[x]))) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   689
				new_tile = found_spot[x];
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   690
				best = found_best[x];
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   691
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   692
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   693
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   694
		// See how much it is going to cost us...
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   695
		r = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, new_tile, 0, 0, 0, DC_QUERY_COST);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   696
		_companies_ainew[c->index].new_cost += r.GetCost();
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   697
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
   698
		direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   699
	} else if (new_tile == 0 && _companies_ainew[c->index].tbt == AI_TRUCK) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   700
		// Truck station locater works differently.. a station can be on any place
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   701
		//  as long as it is in range. So we give back code AI_STATION_RANGE
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   702
		//  so the pathfinder routine can work it out!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   703
		new_tile = AI_STATION_RANGE;
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
   704
		direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   705
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   706
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   707
	if (_companies_ainew[c->index].from_tile == 0) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   708
		_companies_ainew[c->index].from_tile = new_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   709
		_companies_ainew[c->index].from_direction = direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   710
		// Now we found thisone, go in for to_tile
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   711
		return;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   712
	} else if (_companies_ainew[c->index].to_tile == 0) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   713
		_companies_ainew[c->index].to_tile = new_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   714
		_companies_ainew[c->index].to_direction = direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   715
		// K, done placing stations!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   716
		_companies_ainew[c->index].temp = -1;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   717
		_companies_ainew[c->index].state = AI_STATE_FIND_PATH;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   718
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   719
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   720
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   721
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   722
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   723
// We try to find a path between 2 points
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   724
static void AiNew_State_FindPath(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   725
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   726
	int r;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   727
	assert(_companies_ainew[c->index].state == AI_STATE_FIND_PATH);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   728
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   729
	// First time, init some data
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   730
	if (_companies_ainew[c->index].temp == -1) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   731
		// Init path_info
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   732
		if (_companies_ainew[c->index].from_tile == AI_STATION_RANGE) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   733
			const Industry* i = GetIndustry(_companies_ainew[c->index].from_ic);
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   734
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   735
			// For truck routes we take a range around the industry
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   736
			_companies_ainew[c->index].path_info.start_tile_tl = i->xy - TileDiffXY(1, 1);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   737
			_companies_ainew[c->index].path_info.start_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   738
			_companies_ainew[c->index].path_info.start_direction = _companies_ainew[c->index].from_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   739
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   740
			_companies_ainew[c->index].path_info.start_tile_tl = _companies_ainew[c->index].from_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   741
			_companies_ainew[c->index].path_info.start_tile_br = _companies_ainew[c->index].from_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   742
			_companies_ainew[c->index].path_info.start_direction = _companies_ainew[c->index].from_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   743
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   744
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   745
		if (_companies_ainew[c->index].to_tile == AI_STATION_RANGE) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   746
			const Industry* i = GetIndustry(_companies_ainew[c->index].to_ic);
3952
e96de3e61c9b (svn r5098) Do some manual CSE and replace a few magic numbers to improve the readability of the trolly AI
tron
parents: 3951
diff changeset
   747
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   748
			_companies_ainew[c->index].path_info.end_tile_tl = i->xy - TileDiffXY(1, 1);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   749
			_companies_ainew[c->index].path_info.end_tile_br = i->xy + TileDiffXY(i->width + 1, i->height + 1);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   750
			_companies_ainew[c->index].path_info.end_direction = _companies_ainew[c->index].to_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   751
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   752
			_companies_ainew[c->index].path_info.end_tile_tl = _companies_ainew[c->index].to_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   753
			_companies_ainew[c->index].path_info.end_tile_br = _companies_ainew[c->index].to_tile;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   754
			_companies_ainew[c->index].path_info.end_direction = _companies_ainew[c->index].to_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   755
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   756
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   757
		_companies_ainew[c->index].path_info.rail_or_road = (_companies_ainew[c->index].tbt == AI_TRAIN);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   758
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   759
		// First, clean the pathfinder with our new begin and endpoints
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   760
		clean_AyStar_AiPathFinder(_companies_ainew[c->index].pathfinder, &_companies_ainew[c->index].path_info);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   761
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   762
		_companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   763
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   764
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   765
	// Start the pathfinder
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   766
	r = _companies_ainew[c->index].pathfinder->main(_companies_ainew[c->index].pathfinder);
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   767
	switch (r) {
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   768
		case AYSTAR_NO_PATH:
5380
8ea58542b6e0 (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5247
diff changeset
   769
			DEBUG(ai, 1, "No route found by pathfinder");
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   770
			// Start all over again
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   771
			_companies_ainew[c->index].state = AI_STATE_NOTHING;
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   772
			break;
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   773
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   774
		case AYSTAR_FOUND_END_NODE: // We found the end-point
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   775
			_companies_ainew[c->index].temp = -1;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   776
			_companies_ainew[c->index].state = AI_STATE_FIND_DEPOT;
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   777
			break;
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   778
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   779
		// In any other case, we are still busy finding the route
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   780
		default: break;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   781
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   782
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   783
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   784
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   785
// This function tries to locate a good place for a depot!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   786
static void AiNew_State_FindDepot(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   787
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   788
	// To place the depot, we walk through the route, and if we find a lovely spot (MP_CLEAR, MP_TREES), we place it there..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   789
	// Simple, easy, works!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   790
	// To make the depot stand in the middle of the route, we start from the center..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   791
	// But first we walk through the route see if we can find a depot that is ours
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   792
	//  this keeps things nice ;)
6943
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
   793
	int g, i;
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
   794
	CommandCost r;
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   795
	DiagDirection j;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   796
	TileIndex tile;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   797
	assert(_companies_ainew[c->index].state == AI_STATE_FIND_DEPOT);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   798
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   799
	_companies_ainew[c->index].depot_tile = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   800
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   801
	for (i = 2; i < _companies_ainew[c->index].path_info.route_length - 2; i++) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   802
		tile = _companies_ainew[c->index].path_info.route[i];
5587
167d9a91ef02 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5584
diff changeset
   803
		for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
4559
aa0c13e39840 (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Darkvater
parents: 4527
diff changeset
   804
			TileIndex t = tile + TileOffsByDiagDir(j);
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   805
8563
13b1a41e46f1 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
frosch
parents: 8556
diff changeset
   806
			if (IsRoadDepotTile(t) &&
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   807
					IsTileOwner(t, _current_company) &&
3179
8ef3e8028af5 (svn r3816) Use existing accessors
tron
parents: 3157
diff changeset
   808
					GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   809
				_companies_ainew[c->index].depot_tile = t;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   810
				_companies_ainew[c->index].depot_direction = ReverseDiagDir(j);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   811
				_companies_ainew[c->index].state = AI_STATE_VERIFY_ROUTE;
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   812
				return;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   813
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   814
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   815
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   816
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   817
	// This routine let depot finding start in the middle, and work his way to the stations
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   818
	// It makes depot placing nicer :)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   819
	i = _companies_ainew[c->index].path_info.route_length / 2;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   820
	g = 1;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   821
	while (i > 1 && i < _companies_ainew[c->index].path_info.route_length - 2) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   822
		i += g;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   823
		g *= -1;
8969
6d1c74e0e2cd (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
rubidium
parents: 8962
diff changeset
   824
		(g < 0 ? g-- : g++);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   825
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   826
		if (_companies_ainew[c->index].path_info.route_extra[i] != 0 || _companies_ainew[c->index].path_info.route_extra[i + 1] != 0) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   827
			// Bridge or tunnel.. we can't place a depot there
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   828
			continue;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   829
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   830
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   831
		tile = _companies_ainew[c->index].path_info.route[i];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   832
5587
167d9a91ef02 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5584
diff changeset
   833
		for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
4559
aa0c13e39840 (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Darkvater
parents: 4527
diff changeset
   834
			TileIndex t = tile + TileOffsByDiagDir(j);
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   835
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   836
			// It may not be placed on the road/rail itself
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   837
			// And because it is not build yet, we can't see it on the tile..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   838
			// So check the surrounding tiles :)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   839
			if (t == _companies_ainew[c->index].path_info.route[i - 1] ||
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   840
					t == _companies_ainew[c->index].path_info.route[i + 1]) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   841
				continue;
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   842
			}
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   843
			// Not around a bridge?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   844
			if (_companies_ainew[c->index].path_info.route_extra[i] != 0) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   845
			if (IsTileType(tile, MP_TUNNELBRIDGE)) continue;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   846
			// Is the terrain clear?
3153
e83501906eae (svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
tron
parents: 3144
diff changeset
   847
			if (IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)) {
3644
7c9a6a91873b (svn r4553) int and magic numbers -> Slope and DiagDirection
tron
parents: 3577
diff changeset
   848
				// If the current tile is on a slope then we do not allow this
7c9a6a91873b (svn r4553) int and magic numbers -> Slope and DiagDirection
tron
parents: 3577
diff changeset
   849
				if (GetTileSlope(tile, NULL) != SLOPE_FLAT) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   850
				// Check if everything went okay..
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   851
				r = AiNew_Build_Depot(c, t, ReverseDiagDir(j), 0);
2737
fb1556b8f5e0 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
peter1138
parents: 2684
diff changeset
   852
				if (CmdFailed(r)) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   853
				// Found a spot!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   854
				_companies_ainew[c->index].new_cost += r.GetCost();
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   855
				_companies_ainew[c->index].depot_tile = t;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   856
				_companies_ainew[c->index].depot_direction = ReverseDiagDir(j); // Reverse direction
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   857
				_companies_ainew[c->index].state = AI_STATE_VERIFY_ROUTE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   858
				return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   859
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   860
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   861
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   862
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   863
	// Failed to find a depot?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   864
	_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   865
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   866
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   867
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   868
// This function calculates how many vehicles there are needed on this
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   869
//  traject.
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   870
// It works pretty simple: get the length, see how much we move around
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   871
//  and hussle that, and you know how many vehicles there are needed.
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   872
// It returns the cost for the vehicles
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   873
static int AiNew_HowManyVehicles(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   874
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   875
	if (_companies_ainew[c->index].tbt == AI_BUS) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   876
		// For bus-routes we look at the time before we are back in the station
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   877
		EngineID i;
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   878
		int length, tiles_a_day;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   879
		int amount;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   880
		i = AiNew_PickVehicle(c);
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   881
		if (i == INVALID_ENGINE) return 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   882
		// Passenger run.. how long is the route?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   883
		length = _companies_ainew[c->index].path_info.route_length;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   884
		// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   885
		tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
9912
ee5cc92fde16 (svn r14062) -Fix [FS#2226]: division by 0 in newai.
rubidium
parents: 9413
diff changeset
   886
		if (tiles_a_day == 0) tiles_a_day = 1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   887
		// We want a vehicle in a station once a month at least, so, calculate it!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   888
		// (the * 2 is because we have 2 stations ;))
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   889
		amount = length * 2 * 2 / tiles_a_day / 30;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   890
		if (amount == 0) amount = 1;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   891
		return amount;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   892
	} else if (_companies_ainew[c->index].tbt == AI_TRUCK) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   893
		// For truck-routes we look at the cargo
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   894
		EngineID i;
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   895
		int length, amount, tiles_a_day;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   896
		int max_cargo;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   897
		i = AiNew_PickVehicle(c);
3885
e67faccf52f5 (svn r4941) Replace some ints and magic numbers by proper types and enums
tron
parents: 3793
diff changeset
   898
		if (i == INVALID_ENGINE) return 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   899
		// Passenger run.. how long is the route?
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   900
		length = _companies_ainew[c->index].path_info.route_length;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   901
		// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   902
		tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
9912
ee5cc92fde16 (svn r14062) -Fix [FS#2226]: division by 0 in newai.
rubidium
parents: 9413
diff changeset
   903
		if (tiles_a_day == 0) tiles_a_day = 1;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   904
		if (_companies_ainew[c->index].from_deliver) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   905
			max_cargo = GetIndustry(_companies_ainew[c->index].from_ic)->last_month_production[0];
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   906
		} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   907
			max_cargo = GetIndustry(_companies_ainew[c->index].to_ic)->last_month_production[0];
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
   908
		}
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   909
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   910
		// This is because moving 60% is more than we can dream of!
5587
167d9a91ef02 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5584
diff changeset
   911
		max_cargo *= 6;
167d9a91ef02 (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5584
diff changeset
   912
		max_cargo /= 10;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   913
		// We want all the cargo to be gone in a month.. so, we know the cargo it delivers
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   914
		//  we know what the vehicle takes with him, and we know the time it takes him
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   915
		//  to get back here.. now let's do some math!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   916
		amount = 2 * length * max_cargo / tiles_a_day / 30 / RoadVehInfo(i)->capacity;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   917
		amount += 1;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   918
		return amount;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   919
	} else {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   920
		// Currently not supported
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   921
		return 0;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   922
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   923
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   924
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   925
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   926
// This function checks:
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   927
//   - If the route went okay
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   928
//   - Calculates the amount of money needed to build the route
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   929
//   - Calculates how much vehicles needed for the route
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   930
static void AiNew_State_VerifyRoute(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   931
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   932
	int res, i;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   933
	assert(_companies_ainew[c->index].state == AI_STATE_VERIFY_ROUTE);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   934
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   935
	// Let's calculate the cost of the path..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   936
	//  new_cost already contains the cost of the stations
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   937
	_companies_ainew[c->index].path_info.position = -1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   938
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   939
	do {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   940
		_companies_ainew[c->index].path_info.position++;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   941
		_companies_ainew[c->index].new_cost += AiNew_Build_RoutePart(c, &_companies_ainew[c->index].path_info, DC_QUERY_COST).GetCost();
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   942
	} while (_companies_ainew[c->index].path_info.position != -2);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   943
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   944
	// Now we know the price of build station + path. Now check how many vehicles
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   945
	//  we need and what the price for that will be
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   946
	res = AiNew_HowManyVehicles(c);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   947
	// If res == 0, no vehicle was found, or an other problem did occour
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   948
	if (res == 0) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   949
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   950
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   951
	}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   952
	_companies_ainew[c->index].amount_veh = res;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   953
	_companies_ainew[c->index].cur_veh = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   954
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   955
	// Check how much it it going to cost us..
8969
6d1c74e0e2cd (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
rubidium
parents: 8962
diff changeset
   956
	for (i = 0; i < res; i++) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   957
		_companies_ainew[c->index].new_cost += AiNew_Build_Vehicle(c, 0, DC_QUERY_COST).GetCost();
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   958
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   959
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   960
	// Now we know how much the route is going to cost us
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   961
	//  Check if we have enough money for it!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   962
	if (_companies_ainew[c->index].new_cost > c->money - AI_MINIMUM_MONEY) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   963
		// Too bad..
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   964
		DEBUG(ai, 1, "Insufficient funds to build route (%" OTTD_PRINTF64 "d)", (int64)_companies_ainew[c->index].new_cost);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   965
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   966
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   967
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   968
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   969
	// Now we can build the route, check the direction of the stations!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   970
	if (_companies_ainew[c->index].from_direction == AI_PATHFINDER_NO_DIRECTION) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   971
		_companies_ainew[c->index].from_direction = AiNew_GetDirection(_companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 1], _companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 2]);
8229
00e7467ceeee (svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
rubidium
parents: 8144
diff changeset
   972
	}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   973
	if (_companies_ainew[c->index].to_direction == AI_PATHFINDER_NO_DIRECTION) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   974
		_companies_ainew[c->index].to_direction = AiNew_GetDirection(_companies_ainew[c->index].path_info.route[0], _companies_ainew[c->index].path_info.route[1]);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   975
	}
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   976
	if (_companies_ainew[c->index].from_tile == AI_STATION_RANGE)
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   977
		_companies_ainew[c->index].from_tile = _companies_ainew[c->index].path_info.route[_companies_ainew[c->index].path_info.route_length - 1];
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   978
	if (_companies_ainew[c->index].to_tile == AI_STATION_RANGE)
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   979
		_companies_ainew[c->index].to_tile = _companies_ainew[c->index].path_info.route[0];
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   980
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   981
	_companies_ainew[c->index].state = AI_STATE_BUILD_STATION;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   982
	_companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   983
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   984
	DEBUG(ai, 1, "The route is set and buildable, building 0x%X to 0x%X...", _companies_ainew[c->index].from_tile, _companies_ainew[c->index].to_tile);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   985
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   986
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   987
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   988
// Build the stations
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   989
static void AiNew_State_BuildStation(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   990
{
6950
14ecb0acdfb4 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
rubidium
parents: 6946
diff changeset
   991
	CommandCost res;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   992
	assert(_companies_ainew[c->index].state == AI_STATE_BUILD_STATION);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   993
	if (_companies_ainew[c->index].temp == 0) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   994
		if (!IsTileType(_companies_ainew[c->index].from_tile, MP_STATION))
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   995
			res = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, _companies_ainew[c->index].from_tile, 0, 0, _companies_ainew[c->index].from_direction, DC_EXEC);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
   996
	} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   997
		if (!IsTileType(_companies_ainew[c->index].to_tile, MP_STATION))
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   998
			res = AiNew_Build_Station(c, _companies_ainew[c->index].tbt, _companies_ainew[c->index].to_tile, 0, 0, _companies_ainew[c->index].to_direction, DC_EXEC);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
   999
		_companies_ainew[c->index].state = AI_STATE_BUILD_PATH;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1000
	}
2737
fb1556b8f5e0 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
peter1138
parents: 2684
diff changeset
  1001
	if (CmdFailed(res)) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1002
		DEBUG(ai, 0, "[BuildStation] station could not be built (0x%X)", _companies_ainew[c->index].to_tile);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1003
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1004
		// If the first station _was_ build, destroy it
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1005
		if (_companies_ainew[c->index].temp != 0)
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1006
			AI_DoCommand(_companies_ainew[c->index].from_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1007
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1008
	}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1009
	_companies_ainew[c->index].temp++;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1010
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1011
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1012
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1013
// Build the path
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1014
static void AiNew_State_BuildPath(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1015
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1016
	assert(_companies_ainew[c->index].state == AI_STATE_BUILD_PATH);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1017
	// _companies_ainew[c->index].temp is set to -1 when this function is called for the first time
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1018
	if (_companies_ainew[c->index].temp == -1) {
5380
8ea58542b6e0 (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5247
diff changeset
  1019
		DEBUG(ai, 1, "Starting to build new path");
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1020
		// Init the counter
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1021
		_companies_ainew[c->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1022
		// Set the position to the startingplace (-1 because in a minute we do ++)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1023
		_companies_ainew[c->index].path_info.position = -1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1024
		// And don't do this again
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1025
		_companies_ainew[c->index].temp = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1026
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1027
	// Building goes very fast on normal rate, so we are going to slow it down..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1028
	//  By let the counter count from AI_BUILDPATH_PAUSE to 0, we have a nice way :)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1029
	if (--_companies_ainew[c->index].counter != 0) return;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1030
	_companies_ainew[c->index].counter = (4 - _settings_game.difficulty.competitor_speed) * AI_BUILDPATH_PAUSE + 1;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1031
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1032
	// Increase the building position
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1033
	_companies_ainew[c->index].path_info.position++;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1034
	// Build route
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1035
	AiNew_Build_RoutePart(c, &_companies_ainew[c->index].path_info, DC_EXEC);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1036
	if (_companies_ainew[c->index].path_info.position == -2) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1037
		// This means we are done building!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1038
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1039
		if (_companies_ainew[c->index].tbt == AI_TRUCK && !_settings_game.pf.roadveh_queue) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1040
			// If they not queue, they have to go up and down to try again at a station...
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1041
			// We don't want that, so try building some road left or right of the station
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1042
			DiagDirection dir1, dir2, dir3;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1043
			TileIndex tile;
6943
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
  1044
			CommandCost ret;
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
  1045
			for (int i = 0; i < 2; i++) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1046
				if (i == 0) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1047
					tile = _companies_ainew[c->index].from_tile + TileOffsByDiagDir(_companies_ainew[c->index].from_direction);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1048
					dir1 = ChangeDiagDir(_companies_ainew[c->index].from_direction, DIAGDIRDIFF_90LEFT);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1049
					dir2 = ChangeDiagDir(_companies_ainew[c->index].from_direction, DIAGDIRDIFF_90RIGHT);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1050
					dir3 = _companies_ainew[c->index].from_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1051
				} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1052
					tile = _companies_ainew[c->index].to_tile + TileOffsByDiagDir(_companies_ainew[c->index].to_direction);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1053
					dir1 = ChangeDiagDir(_companies_ainew[c->index].to_direction, DIAGDIRDIFF_90LEFT);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1054
					dir2 = ChangeDiagDir(_companies_ainew[c->index].to_direction, DIAGDIRDIFF_90RIGHT);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1055
					dir3 = _companies_ainew[c->index].to_direction;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1056
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1057
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1058
				ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1059
				if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1060
					TileIndex offset = TileOffsByDiagDir(dir1);
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1061
					if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1062
						ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1063
						if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1064
							if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1065
								AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1066
						}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1067
					}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1068
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1069
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1070
				ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1071
				if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1072
					TileIndex offset = TileOffsByDiagDir(dir2);
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1073
					if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1074
						ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1075
						if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1076
							if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1077
								AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1078
						}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1079
					}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1080
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1081
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1082
				ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1083
				if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1084
					TileIndex offset = TileOffsByDiagDir(dir3);
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1085
					if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1086
						ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
6946
a48b23f1cc8a (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
rubidium
parents: 6943
diff changeset
  1087
						if (CmdSucceeded(ret)) {
7317
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1088
							if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
e61af9d8a2b3 (svn r10672) -Codechange: typify some parameters/variables.
rubidium
parents: 7010
diff changeset
  1089
								AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1090
						}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1091
					}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1092
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1093
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1094
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1095
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1096
		DEBUG(ai, 1, "Finished building path, cost: %" OTTD_PRINTF64 "d", (int64)_companies_ainew[c->index].new_cost);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1097
		_companies_ainew[c->index].state = AI_STATE_BUILD_DEPOT;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1098
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1099
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1100
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1101
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1102
// Builds the depot
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1103
static void AiNew_State_BuildDepot(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1104
{
6950
14ecb0acdfb4 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
rubidium
parents: 6946
diff changeset
  1105
	CommandCost res;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1106
	assert(_companies_ainew[c->index].state == AI_STATE_BUILD_DEPOT);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1107
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1108
	if (IsRoadDepotTile(_companies_ainew[c->index].depot_tile)) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1109
		if (IsTileOwner(_companies_ainew[c->index].depot_tile, _current_company)) {
4000
4009d092b306 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
tron
parents: 3952
diff changeset
  1110
			// The depot is already built
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1111
			_companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1112
			return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1113
		} else {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1114
			// There is a depot, but not of our team! :(
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1115
			_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1116
			return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1117
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1118
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1119
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1120
	// There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1121
	if (!EnsureNoVehicleOnGround(_companies_ainew[c->index].depot_tile + TileOffsByDiagDir(_companies_ainew[c->index].depot_direction)))
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1122
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1123
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1124
	res = AiNew_Build_Depot(c, _companies_ainew[c->index].depot_tile, _companies_ainew[c->index].depot_direction, DC_EXEC);
2737
fb1556b8f5e0 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
peter1138
parents: 2684
diff changeset
  1125
	if (CmdFailed(res)) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1126
		DEBUG(ai, 0, "[BuildDepot] depot could not be built (0x%X)", _companies_ainew[c->index].depot_tile);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1127
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1128
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1129
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1130
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1131
	_companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1132
	_companies_ainew[c->index].idle = 10;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1133
	_companies_ainew[c->index].veh_main_id = INVALID_VEHICLE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1134
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1135
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1136
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1137
// Build vehicles
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1138
static void AiNew_State_BuildVehicle(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1139
{
6943
1914f26aee04 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
rubidium
parents: 6924
diff changeset
  1140
	CommandCost res;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1141
	assert(_companies_ainew[c->index].state == AI_STATE_BUILD_VEHICLE);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1142
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1143
	// Check if we need to build a vehicle
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1144
	if (_companies_ainew[c->index].amount_veh == 0) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1145
		// Nope, we are done!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1146
		// This means: we are all done! The route is open.. go back to NOTHING
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1147
		//  He will idle some time and it will all start over again.. :)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1148
		_companies_ainew[c->index].state = AI_STATE_ACTION_DONE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1149
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1150
	}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1151
	if (--_companies_ainew[c->index].idle != 0) return;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1152
	// It is realistic that the AI can only build 1 vehicle a day..
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1153
	// This makes sure of that!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1154
	_companies_ainew[c->index].idle = AI_BUILD_VEHICLE_TIME_BETWEEN;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1155
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1156
	// Build the vehicle
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1157
	res = AiNew_Build_Vehicle(c, _companies_ainew[c->index].depot_tile, DC_EXEC);
2737
fb1556b8f5e0 (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed()
peter1138
parents: 2684
diff changeset
  1158
	if (CmdFailed(res)) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1159
		// This happens when the AI can't build any more vehicles!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1160
		_companies_ainew[c->index].state = AI_STATE_NOTHING;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1161
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1162
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1163
	// Increase the current counter
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1164
	_companies_ainew[c->index].cur_veh++;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1165
	// Decrease the total counter
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1166
	_companies_ainew[c->index].amount_veh--;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1167
	// Go give some orders!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1168
	_companies_ainew[c->index].state = AI_STATE_WAIT_FOR_BUILD;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1169
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1170
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1171
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1172
// Put the stations in the order list
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1173
static void AiNew_State_GiveOrders(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1174
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1175
	int idx;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1176
	Order order;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1177
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1178
	assert(_companies_ainew[c->index].state == AI_STATE_GIVE_ORDERS);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1179
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1180
	if (_companies_ainew[c->index].veh_main_id != INVALID_VEHICLE) {
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1181
		AI_DoCommand(0, _companies_ainew[c->index].veh_id + (_companies_ainew[c->index].veh_main_id << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER);
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1182
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1183
		_companies_ainew[c->index].state = AI_STATE_START_VEHICLE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1184
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1185
	} else {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1186
		_companies_ainew[c->index].veh_main_id = _companies_ainew[c->index].veh_id;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1187
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1188
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1189
	// Very handy for AI, goto depot.. but yeah, it needs to be activated ;)
9413
7042a8ec3fa8 (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
rubidium
parents: 9358
diff changeset
  1190
	if (_settings_game.order.gotodepot) {
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1191
		idx = 0;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1192
		order.MakeGoToDepot(GetDepotByTile(_companies_ainew[c->index].depot_tile)->index, ODTFB_PART_OF_ORDERS);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1193
		AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1194
	}
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1195
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1196
	idx = 0;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1197
	order.MakeGoToStation(GetStationIndex(_companies_ainew[c->index].to_tile));
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1198
	if (_companies_ainew[c->index].tbt == AI_TRUCK && _companies_ainew[c->index].to_deliver) order.SetLoadType(OLFB_FULL_LOAD);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1199
	AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1200
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1201
	idx = 0;
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1202
	order.MakeGoToStation(GetStationIndex(_companies_ainew[c->index].from_tile));
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1203
	if (_companies_ainew[c->index].tbt == AI_TRUCK && _companies_ainew[c->index].from_deliver) order.SetLoadType(OLFB_FULL_LOAD);
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1204
	AI_DoCommand(0, _companies_ainew[c->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1205
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1206
	// Start the engines!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1207
	_companies_ainew[c->index].state = AI_STATE_START_VEHICLE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1208
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1209
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1210
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1211
// Start the vehicle
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1212
static void AiNew_State_StartVehicle(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1213
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1214
	assert(_companies_ainew[c->index].state == AI_STATE_START_VEHICLE);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1215
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1216
	// Skip the first order if it is a second vehicle
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1217
	//  This to make vehicles go different ways..
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1218
	if (_companies_ainew[c->index].cur_veh & 1)
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1219
		AI_DoCommand(0, _companies_ainew[c->index].veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER);
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1220
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1221
	// 3, 2, 1... go! (give START_STOP command ;))
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1222
	AI_DoCommand(0, _companies_ainew[c->index].veh_id, 0, DC_EXEC, CMD_START_STOP_VEHICLE);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1223
	// Try to build an other vehicle (that function will stop building when needed)
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1224
	_companies_ainew[c->index].idle  = 10;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1225
	_companies_ainew[c->index].state = AI_STATE_BUILD_VEHICLE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1226
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1227
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1228
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1229
// Repays money
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1230
static void AiNew_State_RepayMoney(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1231
{
4077
d4d440dd8925 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4000
diff changeset
  1232
	uint i;
d4d440dd8925 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4000
diff changeset
  1233
d4d440dd8925 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4000
diff changeset
  1234
	for (i = 0; i < AI_LOAN_REPAY; i++) {
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1235
		AI_DoCommand(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN);
4077
d4d440dd8925 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4000
diff changeset
  1236
	}
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1237
	_companies_ainew[c->index].state = AI_STATE_ACTION_DONE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1238
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1239
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1240
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1241
static void AiNew_CheckVehicle(Company *c, Vehicle *v)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1242
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1243
	// When a vehicle is under the 6 months, we don't check for anything
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1244
	if (v->age < 180) return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1245
9950
2a0d0769c0e3 (svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
belugas
parents: 9921
diff changeset
  1246
	// When a vehicle is older than 1 year, it should make money...
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1247
	if (v->age > 360) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1248
		// If both years together are not more than AI_MINIMUM_ROUTE_PROFIT,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1249
		//  it is not worth the line I guess...
8614
4c67a883c4c4 (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
smatz
parents: 8563
diff changeset
  1250
		if (v->profit_last_year + v->profit_this_year < (Money)256 * AI_MINIMUM_ROUTE_PROFIT ||
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1251
				(v->reliability * 100 >> 16) < 40) {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1252
			// There is a possibility that the route is fucked up...
7010
6f0d9f03180d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 6990
diff changeset
  1253
			if (v->cargo.DaysInTransit() > AI_VEHICLE_LOST_DAYS) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1254
				// The vehicle is lost.. check the route, or else, get the vehicle
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1255
				//  back to a depot
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1256
				// TODO: make this piece of code
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1257
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1258
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1259
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1260
			// We are already sending him back
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1261
			if (AiNew_GetSpecialVehicleFlag(c, v) & AI_VEHICLEFLAG_SELL) {
8961
fb0848956387 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
smatz
parents: 8954
diff changeset
  1262
				if (v->type == VEH_ROAD && IsRoadDepotTile(v->tile) &&
fb0848956387 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
smatz
parents: 8954
diff changeset
  1263
						(v->vehstatus & VS_STOPPED)) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1264
					// We are at the depot, sell the vehicle
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1265
					AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1266
				}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1267
				return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1268
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1269
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1270
			if (!AiNew_SetSpecialVehicleFlag(c, v, AI_VEHICLEFLAG_SELL)) return;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1271
			{
6950
14ecb0acdfb4 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
rubidium
parents: 6946
diff changeset
  1272
				CommandCost ret;
6259
471b91a4b1d8 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
rubidium
parents: 5656
diff changeset
  1273
				if (v->type == VEH_ROAD)
2682
7fa4b202b9f0 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
truelight
parents: 2635
diff changeset
  1274
					ret = AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1275
				// This means we can not find a depot :s
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1276
				//				if (CmdFailed(ret))
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1277
			}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1278
		}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1279
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1280
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1281
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1282
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1283
// Checks all vehicles if they are still valid and make money and stuff
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1284
static void AiNew_State_CheckAllVehicles(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1285
{
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1286
	Vehicle *v;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1287
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1288
	FOR_ALL_VEHICLES(v) {
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1289
		if (v->owner != c->index) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1290
		// Currently, we only know how to handle road-vehicles
6259
471b91a4b1d8 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
rubidium
parents: 5656
diff changeset
  1291
		if (v->type != VEH_ROAD) continue;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1292
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1293
		AiNew_CheckVehicle(c, v);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1294
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1295
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1296
	_companies_ainew[c->index].state = AI_STATE_ACTION_DONE;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1297
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1298
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1299
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1300
// Using the technique simular to the original AI
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1301
//   Keeps things logical
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1302
// It really should be in the same order as the AI_STATE's are!
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1303
static AiNew_StateFunction* const _ainew_state[] = {
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1304
	NULL,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1305
	AiNew_State_FirstTime,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1306
	AiNew_State_Nothing,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1307
	AiNew_State_WakeUp,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1308
	AiNew_State_LocateRoute,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1309
	AiNew_State_FindStation,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1310
	AiNew_State_FindPath,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1311
	AiNew_State_FindDepot,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1312
	AiNew_State_VerifyRoute,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1313
	AiNew_State_BuildStation,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1314
	AiNew_State_BuildPath,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1315
	AiNew_State_BuildDepot,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1316
	AiNew_State_BuildVehicle,
3946
3c8c78208dbb (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders
tron
parents: 3945
diff changeset
  1317
	NULL,
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1318
	AiNew_State_GiveOrders,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1319
	AiNew_State_StartVehicle,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1320
	AiNew_State_RepayMoney,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1321
	AiNew_State_CheckAllVehicles,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1322
	AiNew_State_ActionDone,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1323
	NULL,
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1324
};
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1325
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1326
static void AiNew_OnTick(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1327
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1328
	if (_ainew_state[_companies_ainew[c->index].state] != NULL)
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1329
		_ainew_state[_companies_ainew[c->index].state](c);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1330
}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1331
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1332
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1333
void AiNewDoGameLoop(Company *c)
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1334
{
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1335
	if (_companies_ainew[c->index].state == AI_STATE_STARTUP) {
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1336
		// The AI just got alive!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1337
		_companies_ainew[c->index].state = AI_STATE_FIRST_TIME;
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1338
		_companies_ainew[c->index].tick = 0;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1339
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1340
		// Only startup the AI
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1341
		return;
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1342
	}
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1343
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1344
	// We keep a ticker. We use it for competitor_speed
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1345
	_companies_ainew[c->index].tick++;
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1346
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1347
	// If we come here, we can do a tick.. do so!
10207
c291a21b304e (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium
parents: 10010
diff changeset
  1348
	AiNew_OnTick(c);
2381
9a5ed6c0a2e6 (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
truelight
parents:
diff changeset
  1349
}