Tue, 10 Oct 2006 09:40:12 +0000 |
Darkvater |
(svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there.
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Sat, 30 Sep 2006 21:23:34 +0000 |
bjarni |
(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
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Mon, 04 Sep 2006 20:40:33 +0000 |
rubidium |
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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Mon, 28 Aug 2006 18:53:03 +0000 |
rubidium |
(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.
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Sun, 25 Jun 2006 13:42:37 +0000 |
richk |
(svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport.
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Fri, 23 Jun 2006 22:05:40 +0000 |
richk |
(svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
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Wed, 07 Jun 2006 19:35:21 +0000 |
tron |
(svn r5155) - Remove the bridge branch merge (revision r5070)
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Fri, 02 Jun 2006 13:05:41 +0000 |
celestar |
(svn r5070) Merged the bridge branch
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Wed, 31 May 2006 06:43:05 +0000 |
celestar |
(svn r5055) -Fix: Correct some errors in the bridge sprite numbers
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Mon, 24 Apr 2006 17:32:09 +0000 |
belugas |
(svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values
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Wed, 29 Mar 2006 16:30:26 +0000 |
celestar |
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
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Fri, 24 Mar 2006 18:16:39 +0000 |
belugas |
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
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Tue, 21 Mar 2006 23:22:21 +0000 |
belugas |
(svn r4004) -CodeChange : Renaming sprites and functions
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Wed, 01 Mar 2006 23:14:03 +0000 |
peter1138 |
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
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Wed, 01 Feb 2006 06:32:03 +0000 |
tron |
(svn r3510) Fiddle with whitespace and parentheses
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Sat, 28 Jan 2006 13:43:45 +0000 |
Darkvater |
(svn r3464) - Fix: restate some of the sprites in their old spaces. Was missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
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Thu, 26 Jan 2006 19:06:16 +0000 |
Darkvater |
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
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Mon, 14 Nov 2005 19:48:04 +0000 |
tron |
(svn r3181) -Bracing
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Wed, 02 Nov 2005 13:06:07 +0000 |
tron |
(svn r3118) Name 3 palette modifiers properly (belugas)
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Tue, 01 Nov 2005 06:38:23 +0000 |
tron |
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
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Mon, 31 Oct 2005 10:23:58 +0000 |
tron |
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
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Sat, 29 Oct 2005 22:27:34 +0000 |
Darkvater |
(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
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Fri, 28 Oct 2005 00:09:59 +0000 |
Darkvater |
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
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Sat, 22 Oct 2005 06:39:32 +0000 |
tron |
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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Wed, 19 Oct 2005 06:46:41 +0000 |
tron |
(svn r3064) Replace some numbers by sprite names
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Sat, 15 Oct 2005 11:06:54 +0000 |
tron |
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
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Fri, 14 Oct 2005 08:11:18 +0000 |
tron |
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
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Thu, 13 Oct 2005 16:00:14 +0000 |
tron |
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
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Sun, 31 Jul 2005 13:08:08 +0000 |
bjarni |
(svn r2764) -Feature: Clone vehicles
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Thu, 28 Jul 2005 09:17:32 +0000 |
celestar |
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
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Sun, 24 Jul 2005 15:56:31 +0000 |
celestar |
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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Sun, 24 Jul 2005 14:12:37 +0000 |
tron |
(svn r2701) Insert Id tags into all source files
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Mon, 04 Jul 2005 14:58:55 +0000 |
hackykid |
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
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Mon, 04 Jul 2005 10:01:06 +0000 |
celestar |
(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.
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Mon, 06 Jun 2005 15:58:58 +0000 |
Darkvater |
(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
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Mon, 06 Jun 2005 14:07:50 +0000 |
Darkvater |
(svn r2421) - how come you didn't get committed you evil file? Be gone!
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Sat, 02 Apr 2005 23:05:09 +0000 |
Darkvater |
(svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
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Mon, 14 Feb 2005 20:34:31 +0000 |
tron |
(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
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Sun, 13 Feb 2005 11:27:41 +0000 |
tron |
(svn r1868) Improve readability of the bulldozer movement code
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Wed, 19 Jan 2005 20:55:23 +0000 |
dominik |
(svn r1571) Feature: Visually enhanced autorail placing
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Tue, 11 Jan 2005 00:54:06 +0000 |
darkvater |
(svn r1479) -Added highscore chart (accessible from the difficulty window) with top5 companies for a given difficulty (select the difficulty in the menu)
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Tue, 04 Jan 2005 14:54:27 +0000 |
darkvater |
(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows
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Mon, 03 Jan 2005 18:49:45 +0000 |
truelight |
(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
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Thu, 23 Dec 2004 18:14:12 +0000 |
dominik |
(svn r1254) - Fix: [ 993500 ] High bridge rendering error
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Wed, 15 Dec 2004 23:33:04 +0000 |
darkvater |
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
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Sun, 12 Dec 2004 17:42:04 +0000 |
dominik |
(svn r1030) Some toolbar icons are arranged differently:
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Thu, 09 Dec 2004 23:20:32 +0000 |
darkvater |
(svn r1001) -Changed the title name to OpenTTD. Don't know how this was missed all this time; but is fixed now.
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Thu, 09 Dec 2004 23:16:52 +0000 |
dominik |
(svn r999) New icons for the network interface, newgrf gui and the tiny euro
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Fri, 26 Nov 2004 21:14:42 +0000 |
pasky |
(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.
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