src/saveload.cpp
author belugas
Wed, 15 Aug 2007 00:49:34 +0000
changeset 7941 ddf9d11e6df8
parent 7897 222641b84fc4
child 7945 ff24db9275cd
permissions -rw-r--r--
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/* $Id$ */
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/** @file saveload.cpp
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 * All actions handling saving and loading goes on in this file. The general actions
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 * are as follows for saving a game (loading is analogous):
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 * <ol>
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 * <li>initialize the writer by creating a temporary memory-buffer for it
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 * <li>go through all to-be saved elements, each 'chunk' (ChunkHandler) prefixed by a label
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 * <li>use their description array (SaveLoad) to know what elements to save and in what version
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 *    of the game it was active (used when loading)
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 * <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
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 * <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
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 * <li>repeat this until everything is done, and flush any remaining output to file
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 * </ol>
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 */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "vehicle.h"
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#include "station.h"
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#include "thread.h"
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#include "town.h"
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#include "player.h"
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#include "saveload.h"
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#include "network/network.h"
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#include "variables.h"
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#include "table/strings.h"
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#include "strings.h"
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#include <setjmp.h>
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#include <list>
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extern const uint16 SAVEGAME_VERSION = 73;
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uint16 _sl_version;       ///< the major savegame version identifier
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byte   _sl_minor_version; ///< the minor savegame version, DO NOT USE!
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typedef void WriterProc(uint len);
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typedef uint ReaderProc();
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/** The saveload struct, containing reader-writer functions, bufffer, version, etc. */
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static struct {
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	bool save;                           ///< are we doing a save or a load atm. True when saving
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	byte need_length;                    ///< ???
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	byte block_mode;                     ///< ???
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	bool error;                          ///< did an error occur or not
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	int obj_len;                         ///< the length of the current object we are busy with
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	int array_index, last_array_index;   ///< in the case of an array, the current and last positions
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	uint32 offs_base;                    ///< the offset in number of bytes since we started writing data (eg uncompressed savegame size)
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	WriterProc *write_bytes;             ///< savegame writer function
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	ReaderProc *read_bytes;              ///< savegame loader function
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	const ChunkHandler* const *chs;      ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
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	const SaveLoad* const *includes;     ///< the internal layouf of the given chunk
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	/* When saving/loading savegames, they are always saved to a temporary memory-place
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	 * to be flushed to file (save) or to final place (load) when full. */
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	byte *bufp, *bufe;                   ///< bufp(ointer) gives the current position in the buffer bufe(nd) gives the end of the buffer
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	/* these 3 may be used by compressor/decompressors. */
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	byte *buf;                           ///< pointer to temporary memory to read/write, initialized by SaveLoadFormat->initread/write
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	byte *buf_ori;                       ///< pointer to the original memory location of buf, used to free it afterwards
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	uint bufsize;                        ///< the size of the temporary memory *buf
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	FILE *fh;                            ///< the file from which is read or written to
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	void (*excpt_uninit)();              ///< the function to execute on any encountered error
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	StringID error_str;                  ///< the translateable error message to show
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	char *extra_msg;                     ///< the error message
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	jmp_buf excpt;                       ///< @todo used to jump to "exception handler";  really ugly
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} _sl;
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enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
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/**
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 * Fill the input buffer by reading from the file with the given reader
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 */
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static void SlReadFill()
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{
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	uint len = _sl.read_bytes();
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	assert(len != 0);
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + len;
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	_sl.offs_base += len;
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}
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static inline uint32 SlGetOffs() {return _sl.offs_base - (_sl.bufe - _sl.bufp);}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in memory. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvMemLen(VarType conv)
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{
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	static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
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	byte length = GB(conv, 4, 4);
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	assert(length < lengthof(conv_mem_size));
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	return conv_mem_size[length];
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}
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/** Return the size in bytes of a certain type of normal/atomic variable
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 * as it appears in a saved game. See VarTypes
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 * @param conv VarType type of variable that is used for calculating the size
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 * @return Return the size of this type in bytes */
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static inline byte SlCalcConvFileLen(VarType conv)
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{
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	static const byte conv_file_size[] = {1, 1, 2, 2, 4, 4, 8, 8, 2};
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	byte length = GB(conv, 0, 4);
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	assert(length < lengthof(conv_file_size));
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	return conv_file_size[length];
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}
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen() {return CheckSavegameVersion(69) ? 2 : 4;}
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/** Flush the output buffer by writing to disk with the given reader.
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 * If the buffer pointer has not yet been set up, set it up now. Usually
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 * only called when the buffer is full, or there is no more data to be processed
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 */
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static void SlWriteFill()
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{
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	/* flush the buffer to disk (the writer) */
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	if (_sl.bufp != NULL) {
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		uint len = _sl.bufp - _sl.buf;
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		_sl.offs_base += len;
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		if (len) _sl.write_bytes(len);
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	}
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	/* All the data from the buffer has been written away, rewind to the beginning
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	 * to start reading in more data */
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	_sl.bufp = _sl.buf;
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	_sl.bufe = _sl.buf + _sl.bufsize;
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}
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/** Error handler, calls longjmp to simulate an exception.
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 * @todo this was used to have a central place to handle errors, but it is
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 * pretty ugly, and seriously interferes with any multithreaded approaches */
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static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
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{
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	_sl.error_str = string;
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	free(_sl.extra_msg);
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	_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
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	longjmp(_sl.excpt, 0);
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}
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/** Read in a single byte from file. If the temporary buffer is full,
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 * flush it to its final destination
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 * @return return the read byte from file
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 */
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static inline byte SlReadByteInternal()
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{
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	if (_sl.bufp == _sl.bufe) SlReadFill();
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	return *_sl.bufp++;
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}
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/** Wrapper for SlReadByteInternal */
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byte SlReadByte() {return SlReadByteInternal();}
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/** Write away a single byte from memory. If the temporary buffer is full,
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 * flush it to its destination (file)
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 * @param b the byte that is currently written
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 */
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static inline void SlWriteByteInternal(byte b)
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{
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	if (_sl.bufp == _sl.bufe) SlWriteFill();
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	*_sl.bufp++ = b;
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}
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/** Wrapper for SlWriteByteInternal */
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void SlWriteByte(byte b) {SlWriteByteInternal(b);}
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static inline int SlReadUint16()
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{
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	int x = SlReadByte() << 8;
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	return x | SlReadByte();
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}
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static inline uint32 SlReadUint32()
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{
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	uint32 x = SlReadUint16() << 16;
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	return x | SlReadUint16();
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}
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static inline uint64 SlReadUint64()
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{
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	uint32 x = SlReadUint32();
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	uint32 y = SlReadUint32();
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	return (uint64)x << 32 | y;
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}
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static inline void SlWriteUint16(uint16 v)
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{
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	SlWriteByte(GB(v, 8, 8));
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	SlWriteByte(GB(v, 0, 8));
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}
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static inline void SlWriteUint32(uint32 v)
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{
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	SlWriteUint16(GB(v, 16, 16));
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	SlWriteUint16(GB(v,  0, 16));
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}
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static inline void SlWriteUint64(uint64 x)
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{
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	SlWriteUint32((uint32)(x >> 32));
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	SlWriteUint32((uint32)x);
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}
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/**
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 * Read in the header descriptor of an object or an array.
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 * If the highest bit is set (7), then the index is bigger than 127
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 * elements, so use the next byte to read in the real value.
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 * The actual value is then both bytes added with the first shifted
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 * 8 bits to the left, and dropping the highest bit (which only indicated a big index).
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 * x = ((x & 0x7F) << 8) + SlReadByte();
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 * @return Return the value of the index
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 */
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static uint SlReadSimpleGamma()
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{
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	uint i = SlReadByte();
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	if (HASBIT(i, 7)) {
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		i &= ~0x80;
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		if (HASBIT(i, 6)) {
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			i &= ~0x40;
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			if (HASBIT(i, 5)) {
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				i &= ~0x20;
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				if (HASBIT(i, 4))
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					SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unsupported gamma");
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				i = (i << 8) | SlReadByte();
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			}
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			i = (i << 8) | SlReadByte();
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		}
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		i = (i << 8) | SlReadByte();
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	}
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	return i;
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}
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/**
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 * Write the header descriptor of an object or an array.
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 * If the element is bigger than 127, use 2 bytes for saving
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 * and use the highest byte of the first written one as a notice
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 * that the length consists of 2 bytes, etc.. like this:
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 * 0xxxxxxx
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 * 10xxxxxx xxxxxxxx
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 * 110xxxxx xxxxxxxx xxxxxxxx
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 * 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
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 * @param i Index being written
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 */
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static void SlWriteSimpleGamma(uint i)
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{
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	if (i >= (1 << 7)) {
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		if (i >= (1 << 14)) {
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			if (i >= (1 << 21)) {
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				assert(i < (1 << 28));
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				SlWriteByte((byte)0xE0 | (i >> 24));
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				SlWriteByte((byte)(i >> 16));
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			} else {
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				SlWriteByte((byte)0xC0 | (i >> 16));
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			}
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			SlWriteByte((byte)(i >> 8));
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		} else {
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			SlWriteByte((byte)(0x80 | (i >> 8)));
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		}
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	}
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	SlWriteByte(i);
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}
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/** Return how many bytes used to encode a gamma value */
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static inline uint SlGetGammaLength(uint i)
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{
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	return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21));
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}
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static inline uint SlReadSparseIndex() {return SlReadSimpleGamma();}
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static inline void SlWriteSparseIndex(uint index) {SlWriteSimpleGamma(index);}
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static inline uint SlReadArrayLength() {return SlReadSimpleGamma();}
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static inline void SlWriteArrayLength(uint length) {SlWriteSimpleGamma(length);}
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static inline uint SlGetArrayLength(uint length) {return SlGetGammaLength(length);}
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void SlSetArrayIndex(uint index)
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{
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	_sl.need_length = NL_WANTLENGTH;
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	_sl.array_index = index;
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}
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static uint32 _next_offs;
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/**
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 * Iterate through the elements of an array and read the whole thing
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 * @return The index of the object, or -1 if we have reached the end of current block
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 */
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int SlIterateArray()
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{
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	int index;
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	/* After reading in the whole array inside the loop
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	 * we must have read in all the data, so we must be at end of current block. */
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	if (_next_offs != 0 && SlGetOffs() != _next_offs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
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	while (true) {
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		uint length = SlReadArrayLength();
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		if (length == 0) {
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			_next_offs = 0;
0
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			return -1;
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		}
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		_sl.obj_len = --length;
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		_next_offs = SlGetOffs() + length;
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		switch (_sl.block_mode) {
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		case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
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023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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   317
		case CH_ARRAY:        index = _sl.array_index++; break;
0
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   318
		default:
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75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
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diff changeset
   319
			DEBUG(sl, 0, "SlIterateArray error");
0
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   320
			return -1; // error
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   321
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   322
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   323
		if (length != 0) return index;
0
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   324
	}
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   325
}
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diff changeset
   326
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   327
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   328
 * Sets the length of either a RIFF object or the number of items in an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   329
 * This lets us load an object or an array of arbitrary size
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   330
 * @param length The length of the sought object/array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   331
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   332
void SlSetLength(size_t length)
0
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   333
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
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diff changeset
   334
	assert(_sl.save);
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
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diff changeset
   335
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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   336
	switch (_sl.need_length) {
0
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   337
	case NL_WANTLENGTH:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   338
		_sl.need_length = NL_NONE;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   339
		switch (_sl.block_mode) {
0
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   340
		case CH_RIFF:
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   341
			/* Ugly encoding of >16M RIFF chunks
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   342
			 * The lower 24 bits are normal
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   343
			 * The uppermost 4 bits are bits 24:27 */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   344
			assert(length < (1<<28));
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   345
			SlWriteUint32((length & 0xFFFFFF) | ((length >> 24) << 28));
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
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diff changeset
   346
			break;
0
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   347
		case CH_ARRAY:
1881
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Darkvater
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diff changeset
   348
			assert(_sl.last_array_index <= _sl.array_index);
0
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   349
			while (++_sl.last_array_index <= _sl.array_index)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   350
				SlWriteArrayLength(1);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   351
			SlWriteArrayLength(length + 1);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   352
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   353
		case CH_SPARSE_ARRAY:
3509
5304adc9b471 (svn r4360) - CodeChange: add shortcut to SlGetArrayLength of the gamma-function along the lines of the Write/Read functions
Darkvater
parents: 3431
diff changeset
   354
			SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
0
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   355
			SlWriteSparseIndex(_sl.array_index);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   356
			break;
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   357
		default: NOT_REACHED();
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   358
		} break;
0
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parents:
diff changeset
   359
	case NL_CALCLENGTH:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   360
		_sl.obj_len += length;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   361
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   362
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   363
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   364
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   365
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   366
 * Save/Load bytes. These do not need to be converted to Little/Big Endian
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   367
 * so directly write them or read them to/from file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   368
 * @param ptr The source or destination of the object being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   369
 * @param length number of bytes this fast CopyBytes lasts
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   370
 */
410
8de2aaf20800 (svn r607) -Patch: [ 985102 ] static cleanup
tron
parents: 222
diff changeset
   371
static void SlCopyBytes(void *ptr, size_t length)
0
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parents:
diff changeset
   372
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   373
	byte *p = (byte*)ptr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   374
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   375
	if (_sl.save) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   376
		for (; length != 0; length--) {SlWriteByteInternal(*p++);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   377
	} else {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   378
		for (; length != 0; length--) {*p++ = SlReadByteInternal();}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
diff changeset
   379
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   380
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   381
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   382
/** Read in bytes from the file/data structure but don't do
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   383
 * anything with them, discarding them in effect
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   384
 * @param length The amount of bytes that is being treated this way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   385
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   386
static inline void SlSkipBytes(size_t length)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   387
{
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   388
	for (; length != 0; length--) SlReadByte();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   389
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   390
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   391
/* Get the length of the current object */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   392
uint SlGetFieldLength() {return _sl.obj_len;}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   393
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   394
/** Return a signed-long version of the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   395
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   396
 * @param conv type of variable, can be a non-clean
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   397
 * type, eg one with other flags because it is parsed
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   398
 * @return returns the value of the pointer-setting */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   399
int64 ReadValue(const void *ptr, VarType conv)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   400
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   401
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   402
	case SLE_VAR_BL:  return (*(bool*)ptr != 0);
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   403
	case SLE_VAR_I8:  return *(int8*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   404
	case SLE_VAR_U8:  return *(byte*  )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   405
	case SLE_VAR_I16: return *(int16* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   406
	case SLE_VAR_U16: return *(uint16*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   407
	case SLE_VAR_I32: return *(int32* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   408
	case SLE_VAR_U32: return *(uint32*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   409
	case SLE_VAR_I64: return *(int64* )ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   410
	case SLE_VAR_U64: return *(uint64*)ptr;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   411
	case SLE_VAR_NULL:return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   412
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   413
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   414
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   415
	/* useless, but avoids compiler warning this way */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   416
	return 0;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   417
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   418
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   419
/** Write the value of a setting
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   420
 * @param ptr pointer to the variable
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   421
 * @param conv type of variable, can be a non-clean type, eg
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   422
 *             with other flags. It is parsed upon read
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   423
 * @param val the new value being given to the variable */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   424
void WriteValue(void *ptr, VarType conv, int64 val)
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   425
{
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   426
	switch (GetVarMemType(conv)) {
3109
13db09ee3039 (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Darkvater
parents: 3108
diff changeset
   427
	case SLE_VAR_BL:  *(bool  *)ptr = (val != 0);  break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   428
	case SLE_VAR_I8:  *(int8  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   429
	case SLE_VAR_U8:  *(byte  *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   430
	case SLE_VAR_I16: *(int16 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   431
	case SLE_VAR_U16: *(uint16*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   432
	case SLE_VAR_I32: *(int32 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   433
	case SLE_VAR_U32: *(uint32*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   434
	case SLE_VAR_I64: *(int64 *)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   435
	case SLE_VAR_U64: *(uint64*)ptr = val; break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   436
	case SLE_VAR_NULL: break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   437
	default: NOT_REACHED();
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   438
	}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   439
}
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   440
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   441
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   442
 * Handle all conversion and typechecking of variables here.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   443
 * In the case of saving, read in the actual value from the struct
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   444
 * and then write them to file, endian safely. Loading a value
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   445
 * goes exactly the opposite way
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   446
 * @param ptr The object being filled/read
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   447
 * @param conv VarType type of the current element of the struct
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   448
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   449
static void SlSaveLoadConv(void *ptr, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   450
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   451
	int64 x = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   452
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   453
	if (_sl.save) { // SAVE values
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   454
		/* Read a value from the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   455
		x = ReadValue(ptr, conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   456
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   457
		/* Write the value to the file and check if its value is in the desired range */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   458
		switch (GetVarFileType(conv)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   459
		case SLE_FILE_I8: assert(x >= -128 && x <= 127);     SlWriteByte(x);break;
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
   460
		case SLE_FILE_U8: assert(x >= 0 && x <= 255);        SlWriteByte(x);break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   461
		case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   462
		case SLE_FILE_STRINGID:
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   463
		case SLE_FILE_U16:assert(x >= 0 && x <= 65535);      SlWriteUint16(x);break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   464
		case SLE_FILE_I32:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   465
		case SLE_FILE_U32:                                   SlWriteUint32((uint32)x);break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   466
		case SLE_FILE_I64:
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   467
		case SLE_FILE_U64:                                   SlWriteUint64(x);break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   468
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   469
		}
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   470
	} else { // LOAD values
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   471
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   472
		/* Read a value from the file */
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   473
		switch (GetVarFileType(conv)) {
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   474
		case SLE_FILE_I8:  x = (int8  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   475
		case SLE_FILE_U8:  x = (byte  )SlReadByte();   break;
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   476
		case SLE_FILE_I16: x = (int16 )SlReadUint16(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   477
		case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   478
		case SLE_FILE_I32: x = (int32 )SlReadUint32(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   479
		case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   480
		case SLE_FILE_I64: x = (int64 )SlReadUint64(); break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   481
		case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
		case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   483
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   484
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   485
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   486
		/* Write The value to the struct. These ARE endian safe. */
3108
de4252bcae08 (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Darkvater
parents: 3073
diff changeset
   487
		WriteValue(ptr, conv, x);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   488
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   489
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   490
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   491
/** Calculate the net length of a string. This is in almost all cases
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   492
 * just strlen(), but if the string is not properly terminated, we'll
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   493
 * resort to the maximum length of the buffer.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   494
 * @param ptr pointer to the stringbuffer
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   495
 * @param length maximum length of the string (buffer). If -1 we don't care
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   496
 * about a maximum length, but take string length as it is.
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   497
 * @return return the net length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   498
static inline size_t SlCalcNetStringLen(const char *ptr, size_t length)
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   499
{
7675
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   500
	if (ptr == NULL) return 0;
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   501
	return minu(strlen(ptr), length - 1);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   502
}
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   503
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   504
/** Calculate the gross length of the string that it
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   505
 * will occupy in the savegame. This includes the real length, returned
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   506
 * by SlCalcNetStringLen and the length that the index will occupy.
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   507
 * @param ptr pointer to the stringbuffer
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   508
 * @param length maximum length of the string (buffer size, etc.)
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   509
 * @param conv type of data been used
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   510
 * @return return the gross length of the string */
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   511
static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   512
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   513
	size_t len;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   514
	const char *str;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   515
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   516
	switch (GetVarMemType(conv)) {
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   517
		default: NOT_REACHED();
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   518
		case SLE_VAR_STR:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   519
		case SLE_VAR_STRQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   520
			str = *(const char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   521
			len = SIZE_MAX;
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   522
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   523
		case SLE_VAR_STRB:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   524
		case SLE_VAR_STRBQ:
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   525
			str = (const char*)ptr;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   526
			len = length;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   527
			break;
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   528
	}
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   529
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   530
	len = SlCalcNetStringLen(str, len);
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   531
	return len + SlGetArrayLength(len); // also include the length of the index
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   532
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   533
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   534
/**
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   535
 * Save/Load a string.
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   536
 * @param ptr the string being manipulated
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   537
 * @param length of the string (full length)
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   538
 * @param conv must be SLE_FILE_STRING */
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   539
static void SlString(void *ptr, size_t length, VarType conv)
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   540
{
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   541
	size_t len;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   542
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   543
	if (_sl.save) { // SAVE string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   544
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   545
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   546
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   547
			case SLE_VAR_STRBQ:
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   548
				len = SlCalcNetStringLen((char*)ptr, length);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   549
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   550
			case SLE_VAR_STR:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   551
			case SLE_VAR_STRQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   552
				ptr = *(char**)ptr;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   553
				len = SlCalcNetStringLen((char*)ptr, SIZE_MAX);
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   554
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   555
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   556
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   557
		SlWriteArrayLength(len);
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   558
		SlCopyBytes(ptr, len);
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   559
	} else { // LOAD string
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   560
		len = SlReadArrayLength();
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   561
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   562
		switch (GetVarMemType(conv)) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   563
			default: NOT_REACHED();
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   564
			case SLE_VAR_STRB:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   565
			case SLE_VAR_STRBQ:
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   566
				if (len >= length) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   567
					DEBUG(sl, 1, "String length in savegame is bigger than buffer, truncating");
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   568
					SlCopyBytes(ptr, length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   569
					SlSkipBytes(len - length);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   570
					len = length - 1;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   571
				} else {
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   572
					SlCopyBytes(ptr, len);
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   573
				}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   574
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   575
			case SLE_VAR_STR:
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   576
			case SLE_VAR_STRQ: // Malloc'd string, free previous incarnation, and allocate
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   577
				free(*(char**)ptr);
7675
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   578
				if (len == 0) {
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   579
					*(char**)ptr = NULL;
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   580
				} else {
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   581
					*(char**)ptr = (char*)malloc(len + 1); // terminating '\0'
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   582
					ptr = *(char**)ptr;
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   583
					SlCopyBytes(ptr, len);
8ba55fbb0f72 (svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
peter1138
parents: 7634
diff changeset
   584
				}
5140
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   585
				break;
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   586
		}
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   587
3d58647a202a (svn r7228) -Codechange: [internal] Add the possibility to save/load string-pointers which do not
Darkvater
parents: 5116
diff changeset
   588
		((char*)ptr)[len] = '\0'; // properly terminate the string
3510
26ef8131b359 (svn r4361) - Fix: Write and Read the true length of a string-buffer into the savegame instead of the whole buffer.
Darkvater
parents: 3509
diff changeset
   589
	}
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   590
}
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   591
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   592
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   593
 * Return the size in bytes of a certain type of atomic array
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   594
 * @param length The length of the array counted in elements
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   595
 * @param conv VarType type of the variable that is used in calculating the size
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   596
 */
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   597
static inline size_t SlCalcArrayLen(uint length, VarType conv)
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   598
{
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   599
	return SlCalcConvFileLen(conv) * length;
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   600
}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   601
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   602
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   603
 * Save/Load an array.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   604
 * @param array The array being manipulated
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   605
 * @param length The length of the array in elements
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   606
 * @param conv VarType type of the atomic array (int, byte, uint64, etc.)
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   607
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   608
void SlArray(void *array, uint length, VarType conv)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   609
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   610
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   611
	if (_sl.need_length != NL_NONE) {
2958
3f8946daf55f (svn r3520) Remove unused parameters from some functions
tron
parents: 2952
diff changeset
   612
		SlSetLength(SlCalcArrayLen(length, conv));
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   613
		/* Determine length only? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   614
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   615
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   616
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   617
	/* NOTICE - handle some buggy stuff, in really old versions everything was saved
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   618
	 * as a byte-type. So detect this, and adjust array size accordingly */
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
   619
	if (!_sl.save && _sl_version == 0) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   620
		if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
   621
				conv == SLE_INT32 || conv == SLE_UINT32) {
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   622
			length *= SlCalcConvFileLen(conv);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   623
			conv = SLE_INT8;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   624
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   625
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   626
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   627
	/* If the size of elements is 1 byte both in file and memory, no special
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   628
	 * conversion is needed, use specialized copy-copy function to speed up things */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   629
	if (conv == SLE_INT8 || conv == SLE_UINT8) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   630
		SlCopyBytes(array, length);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   631
	} else {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   632
		byte *a = (byte*)array;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   633
		byte mem_size = SlCalcConvMemLen(conv);
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   634
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   635
		for (; length != 0; length --) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   636
			SlSaveLoadConv(a, conv);
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   637
			a += mem_size; // get size
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   638
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   639
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   640
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   641
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   642
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   643
static uint ReferenceToInt(const void* obj, SLRefType rt);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   644
static void* IntToReference(uint index, SLRefType rt);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   645
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   646
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   647
/**
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   648
 * Return the size in bytes of a list
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   649
 * @param list The std::list to find the size of
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   650
 */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   651
static inline size_t SlCalcListLen(const void *list)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   652
{
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   653
	std::list<void *> *l = (std::list<void *> *) list;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   654
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   655
	int type_size = CheckSavegameVersion(69) ? 2 : 4;
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   656
	/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   657
	 * of the list */
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   658
	return l->size() * type_size + type_size;
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   659
}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   660
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   661
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   662
/**
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   663
 * Save/Load a list.
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   664
 * @param list The list being manipulated
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   665
 * @param conv SLRefType type of the list (Vehicle *, Station *, etc)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   666
 */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   667
void SlList(void *list, SLRefType conv)
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   668
{
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   669
	/* Automatically calculate the length? */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   670
	if (_sl.need_length != NL_NONE) {
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   671
		SlSetLength(SlCalcListLen(list));
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   672
		/* Determine length only? */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   673
		if (_sl.need_length == NL_CALCLENGTH) return;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   674
	}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   675
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   676
	std::list<void *> *l = (std::list<void *> *) list;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   677
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   678
	if (_sl.save) {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   679
		SlWriteUint32(l->size());
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   680
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   681
		std::list<void *>::iterator iter;
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   682
		for (iter = l->begin(); iter != l->end(); ++iter) {
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   683
			void *ptr = *iter;
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   684
			SlWriteUint32(ReferenceToInt(ptr, conv));
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   685
		}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   686
	} else {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   687
		uint length = CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32();
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   688
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   689
		/* Load each reference and push to the end of the list */
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   690
		for (uint i = 0; i < length; i++) {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   691
			void *ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), conv);
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   692
			l->push_back(ptr);
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   693
		}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   694
	}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   695
}
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   696
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   697
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   698
/** Are we going to save this object or not? */
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   699
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   700
{
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   701
	if (_sl_version < sld->version_from || _sl_version > sld->version_to) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   702
	if (sld->conv & SLF_SAVE_NO) return false;
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   703
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   704
	return true;
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   705
}
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   706
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   707
/** Are we going to load this variable when loading a savegame or not?
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   708
 * @note If the variable is skipped it is skipped in the savegame
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   709
 * bytestream itself as well, so there is no need to skip it somewhere else */
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   710
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   711
{
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   712
	if ((sld->conv & SLF_NETWORK_NO) && !_sl.save && _networking && !_network_server) {
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   713
		SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   714
		return true;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   715
	}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   716
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   717
	return false;
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   718
}
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   719
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   720
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   721
 * Calculate the size of an object.
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   722
 * @param object to be measured
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   723
 * @param sld The SaveLoad description of the object so we know how to manipulate it
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   724
 * @return size of given objetc
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   725
 */
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   726
static size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   727
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   728
	size_t length = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   729
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   730
	/* Need to determine the length and write a length tag. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   731
	for (; sld->cmd != SL_END; sld++) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   732
		length += SlCalcObjMemberLength(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   733
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   734
	return length;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   735
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   736
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   737
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   738
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   739
	assert(_sl.save);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   740
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   741
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   742
		case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   743
		case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   744
		case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   745
		case SL_STR:
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   746
		case SL_LST:
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   747
			/* CONDITIONAL saveload types depend on the savegame version */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   748
			if (!SlIsObjectValidInSavegame(sld)) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   749
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   750
			switch (sld->cmd) {
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   751
			case SL_VAR: return SlCalcConvFileLen(sld->conv);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   752
			case SL_REF: return SlCalcRefLen();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   753
			case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   754
			case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   755
			case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   756
			default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   757
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   758
			break;
7313
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   759
		case SL_WRITEBYTE: return 1; // a byte is logically of size 1
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   760
		case SL_INCLUDE: return SlCalcObjLength(object, _sl.includes[sld->version_from]);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   761
		default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   762
	}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   763
	return 0;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   764
}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   765
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   766
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   767
bool SlObjectMember(void *ptr, const SaveLoad *sld)
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   768
{
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   769
	VarType conv = GB(sld->conv, 0, 8);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   770
	switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   771
	case SL_VAR:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   772
	case SL_REF:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   773
	case SL_ARR:
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   774
	case SL_STR:
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   775
	case SL_LST:
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   776
		/* CONDITIONAL saveload types depend on the savegame version */
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   777
		if (!SlIsObjectValidInSavegame(sld)) return false;
3117
8066b8d0802b (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Darkvater
parents: 3112
diff changeset
   778
		if (SlSkipVariableOnLoad(sld)) return false;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   779
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   780
		switch (sld->cmd) {
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   781
		case SL_VAR: SlSaveLoadConv(ptr, conv); break;
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   782
		case SL_REF: // Reference variable, translate
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   783
			if (_sl.save) {
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   784
				SlWriteUint32(ReferenceToInt(*(void**)ptr, (SLRefType)conv));
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   785
			} else {
7550
c6dff173182f (svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
rubidium
parents: 7532
diff changeset
   786
				*(void**)ptr = IntToReference(CheckSavegameVersion(69) ? SlReadUint16() : SlReadUint32(), (SLRefType)conv);
4039
eacd29ce18d9 (svn r5307) Remove two unnecessary indirections which used function pointers instead of directly calling the functions
tron
parents: 4016
diff changeset
   787
			}
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   788
			break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   789
		case SL_ARR: SlArray(ptr, sld->length, conv); break;
3048
9dd3128a6358 (svn r3628) - Add BOOL and STRING types to saveload capabilities. String is unused up till now and it saves the full-buffer, regardless of how many characters the string actually has. So give a warning for that and figure it out later.
Darkvater
parents: 3046
diff changeset
   790
		case SL_STR: SlString(ptr, sld->length, conv); break;
6995
0b1b26cc01b7 (svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
peter1138
parents: 6987
diff changeset
   791
		case SL_LST: SlList(ptr, (SLRefType)conv); break;
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   792
		default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   793
		}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   794
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   795
7313
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   796
	/* SL_WRITEBYTE translates a value of a variable to another one upon
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   797
	 * saving or loading.
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   798
	 * XXX - variable renaming abuse
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   799
	 * game_value: the value of the variable ingame is abused by sld->version_from
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   800
	 * file_value: the value of the variable in the savegame is abused by sld->version_to */
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   801
	case SL_WRITEBYTE:
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   802
		if (_sl.save) {
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   803
			SlWriteByte(sld->version_to);
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   804
		} else {
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   805
			*(byte*)ptr = sld->version_from;
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   806
		}
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   807
		break;
921f236ba638 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
rubidium
parents: 7306
diff changeset
   808
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   809
	/* SL_INCLUDE loads common code for a type
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   810
	 * XXX - variable renaming abuse
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   811
	 * include_index: common code to include from _desc_includes[], abused by sld->version_from */
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   812
	case SL_INCLUDE:
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   813
		SlObject(ptr, _sl.includes[sld->version_from]);
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   814
		break;
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   815
	default: NOT_REACHED();
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   816
	}
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   817
	return true;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   818
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   819
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   820
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   821
 * Main SaveLoad function.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   822
 * @param object The object that is being saved or loaded
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   823
 * @param sld The SaveLoad description of the object so we know how to manipulate it
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   824
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   825
void SlObject(void *object, const SaveLoad *sld)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   826
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   827
	/* Automatically calculate the length? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   828
	if (_sl.need_length != NL_NONE) {
5142
d423c895a5b4 (svn r7232) -Codechange: Also allow for the save/load of non pre-allocated strings inside structs.
Darkvater
parents: 5141
diff changeset
   829
		SlSetLength(SlCalcObjLength(object, sld));
3044
631d21c289e2 (svn r3624) - CodeChange: Some cosmetic changes in the saveload code;
Darkvater
parents: 3043
diff changeset
   830
		if (_sl.need_length == NL_CALCLENGTH) return;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   831
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   832
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   833
	for (; sld->cmd != SL_END; sld++) {
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
   834
		void *ptr = sld->global ? sld->address : GetVariableAddress(object, sld);
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   835
		SlObjectMember(ptr, sld);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   836
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   837
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   838
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   839
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   840
 * Save or Load (a list of) global variables
6916
e87d54a598ea (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
belugas
parents: 6659
diff changeset
   841
 * @param sldg The global variable that is being loaded or saved
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   842
 */
3046
f81bee40701f (svn r3626) - Merge the SlGlobVarList (global variables) and SaveLoad (offset in struct, variable determined runtime) structs. The only difference between these two is the last element that either holds the address or the offset in the struct. Which one to take is determined by which function is called; SlObject or SlGlobList.
Darkvater
parents: 3044
diff changeset
   843
void SlGlobList(const SaveLoadGlobVarList *sldg)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   844
{
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
   845
	SlObject(NULL, (const SaveLoad*)sldg);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   846
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   847
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   848
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   849
 * Do something of which I have no idea what it is :P
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   850
 * @param proc The callback procedure that is called
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   851
 * @param arg The variable that will be used for the callback procedure
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   852
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   853
void SlAutolength(AutolengthProc *proc, void *arg)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   854
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   855
	uint32 offs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   856
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   857
	assert(_sl.save);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   858
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   859
	/* Tell it to calculate the length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   860
	_sl.need_length = NL_CALCLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   861
	_sl.obj_len = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   862
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   863
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   864
	/* Setup length */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   865
	_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   866
	SlSetLength(_sl.obj_len);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   867
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   868
	offs = SlGetOffs() + _sl.obj_len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   869
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   870
	/* And write the stuff */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   871
	proc(arg);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   872
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   873
	if (offs != SlGetOffs()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   874
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   875
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   876
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   877
 * Load a chunk of data (eg vehicles, stations, etc.)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   878
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   879
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   880
static void SlLoadChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   881
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   882
	byte m = SlReadByte();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   883
	size_t len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   884
	uint32 endoffs;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   885
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   886
	_sl.block_mode = m;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   887
	_sl.obj_len = 0;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   888
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   889
	switch (m) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   890
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   891
		_sl.array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   892
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   893
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   894
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   895
		ch->load_proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   896
		break;
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   897
	default:
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   898
		if ((m & 0xF) == CH_RIFF) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   899
			/* Read length */
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   900
			len = (SlReadByte() << 16) | ((m >> 4) << 24);
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   901
			len += SlReadUint16();
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   902
			_sl.obj_len = len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   903
			endoffs = SlGetOffs() + len;
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   904
			ch->load_proc();
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   905
			if (SlGetOffs() != endoffs) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk size");
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   906
		} else {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
   907
			SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Invalid chunk type");
2041
8b8899617403 (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code.
ludde
parents: 2026
diff changeset
   908
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   909
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   910
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   911
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   912
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   913
/* Stub Chunk handlers to only calculate length and do nothing else */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   914
static ChunkSaveLoadProc *_tmp_proc_1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   915
static inline void SlStubSaveProc2(void *arg) {_tmp_proc_1();}
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   916
static void SlStubSaveProc() {SlAutolength(SlStubSaveProc2, NULL);}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   917
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   918
/** Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   919
 * prefixed by an ID identifying it, followed by data, and terminator where appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   920
 * @param ch The chunkhandler that will be used for the operation
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   921
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   922
static void SlSaveChunk(const ChunkHandler *ch)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   923
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   924
	ChunkSaveLoadProc *proc = ch->save_proc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   925
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   926
	SlWriteUint32(ch->id);
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
   927
	DEBUG(sl, 2, "Saving chunk %c%c%c%c", ch->id >> 24, ch->id >> 16, ch->id >> 8, ch->id);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   928
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   929
	if (ch->flags & CH_AUTO_LENGTH) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   930
		/* Need to calculate the length. Solve that by calling SlAutoLength in the save_proc. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   931
		_tmp_proc_1 = proc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   932
		proc = SlStubSaveProc;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   933
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   934
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   935
	_sl.block_mode = ch->flags & CH_TYPE_MASK;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   936
	switch (ch->flags & CH_TYPE_MASK) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   937
	case CH_RIFF:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   938
		_sl.need_length = NL_WANTLENGTH;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   939
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   940
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   941
	case CH_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   942
		_sl.last_array_index = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   943
		SlWriteByte(CH_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   944
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   945
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   946
		break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   947
	case CH_SPARSE_ARRAY:
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   948
		SlWriteByte(CH_SPARSE_ARRAY);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   949
		proc();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   950
		SlWriteArrayLength(0); // Terminate arrays
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   951
		break;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   952
	default: NOT_REACHED();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   953
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   954
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   955
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   956
/** Save all chunks */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   957
static void SlSaveChunks()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   958
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   959
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   960
	const ChunkHandler* const *chsc;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   961
	uint p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   962
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   963
	for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   964
		for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   965
			while (true) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   966
				if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
   967
					SlSaveChunk(ch);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   968
				if (ch->flags & CH_LAST)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   969
					break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   970
				ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   971
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   972
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   973
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   974
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
   975
	/* Terminator */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   976
	SlWriteUint32(0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   977
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   978
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   979
/** Find the ChunkHandler that will be used for processing the found
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   980
 * chunk in the savegame or in memory
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   981
 * @param id the chunk in question
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   982
 * @return returns the appropiate chunkhandler
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   983
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   984
static const ChunkHandler *SlFindChunkHandler(uint32 id)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   985
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   986
	const ChunkHandler *ch;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   987
	const ChunkHandler *const *chsc;
6987
b0f13039bda2 (svn r9672) -Cleanup: lots of coding style fixes around operands.
rubidium
parents: 6982
diff changeset
   988
	for (chsc = _sl.chs; (ch = *chsc++) != NULL;) {
2952
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   989
		for (;;) {
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   990
			if (ch->id == id) return ch;
6a26eeda9679 (svn r3511) More whitespace ([FS#46] by Rubidium)
tron
parents: 2927
diff changeset
   991
			if (ch->flags & CH_LAST) break;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   992
			ch++;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   993
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   994
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   995
	return NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   996
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   997
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
   998
/** Load all chunks */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
   999
static void SlLoadChunks()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1000
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1001
	uint32 id;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1002
	const ChunkHandler *ch;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1003
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1004
	for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1005
		DEBUG(sl, 2, "Loading chunk %c%c%c%c", id >> 24, id >> 16, id >> 8, id);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1006
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1007
		ch = SlFindChunkHandler(id);
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1008
		if (ch == NULL) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unknown chunk type");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1009
		SlLoadChunk(ch);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1010
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1011
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1012
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1013
/*******************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1014
 ********** START OF LZO CODE **************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1015
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1016
#define LZO_SIZE 8192
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1017
781
9717ff353c17 (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
truelight
parents: 762
diff changeset
  1018
#include "minilzo.h"
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1019
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1020
static uint ReadLZO()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1021
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1022
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1023
	uint32 tmp[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1024
	uint32 size;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1025
	uint len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1026
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1027
	/* Read header*/
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1028
	if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1029
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1030
	/* Check if size is bad */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1031
	((uint32*)out)[0] = size = tmp[1];
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1032
2295
af67e1ea8687 (svn r2819) Make variables, which are exclusive for internal use of the save/load code, static in saveload.c
tron
parents: 2293
diff changeset
  1033
	if (_sl_version != 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1034
		tmp[0] = TO_BE32(tmp[0]);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1035
		size = TO_BE32(size);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1036
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1037
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1038
	if (size >= sizeof(out)) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Inconsistent size");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1039
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1040
	/* Read block */
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1041
	if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1042
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1043
	/* Verify checksum */
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1044
	if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Bad checksum");
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1045
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1046
	/* Decompress */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1047
	lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1048
	return len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1049
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1050
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1051
/* p contains the pointer to the buffer, len contains the pointer to the length.
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1052
 * len bytes will be written, p and l will be updated to reflect the next buffer. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1053
static void WriteLZO(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1054
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1055
	byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1056
	byte wrkmem[sizeof(byte*)*4096];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1057
	uint outlen;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1058
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1059
	lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1060
	((uint32*)out)[1] = TO_BE32(outlen);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1061
	((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1062
	if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1063
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1064
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1065
static bool InitLZO()
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1066
{
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1067
	_sl.bufsize = LZO_SIZE;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1068
	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1069
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1070
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1071
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1072
static void UninitLZO()
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
parents: 1024
diff changeset
  1073
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1074
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1075
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1076
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1077
/*********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1078
 ******** START OF NOCOMP CODE (uncompressed)*
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1079
 *********************************************/
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1080
static uint ReadNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1081
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1082
	return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1083
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1084
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1085
static void WriteNoComp(uint size)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1086
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1087
	fwrite(_sl.buf, 1, size, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1088
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1089
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1090
static bool InitNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1091
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1092
	_sl.bufsize = LZO_SIZE;
6987
b0f13039bda2 (svn r9672) -Cleanup: lots of coding style fixes around operands.
rubidium
parents: 6982
diff changeset
  1093
	_sl.buf = _sl.buf_ori = (byte*)malloc(LZO_SIZE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1094
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1095
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1096
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1097
static void UninitNoComp()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1098
{
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1099
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1100
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1101
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1102
/********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1103
 ********** START OF MEMORY CODE (in ram)****
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1104
 ********************************************/
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1105
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1106
#include "table/sprites.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1107
#include "gfx.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1108
#include "gui.h"
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1109
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1110
struct ThreadedSave {
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1111
	uint count;
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1112
	byte ff_state;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1113
	bool saveinprogress;
1914
5ede46fd496f (svn r2420) - Codechange: magic number elminitation of cursorsprites.
Darkvater
parents: 1913
diff changeset
  1114
	CursorID cursor;
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1115
};
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1116
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1117
/* A maximum size of of 128K * 500 = 64.000KB savegames */
5216
d581e4db95b6 (svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
matthijs
parents: 5211
diff changeset
  1118
STATIC_OLD_POOL(Savegame, byte, 17, 500, NULL, NULL)
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1119
static ThreadedSave _ts;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1120
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1121
static bool InitMem()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1122
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1123
	_ts.count = 0;
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1124
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1125
	_Savegame_pool.CleanPool();
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1126
	_Savegame_pool.AddBlockToPool();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1127
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1128
	/* A block from the pool is a contigious area of memory, so it is safe to write to it sequentially */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1129
	_sl.bufsize = GetSavegamePoolSize();
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1130
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1131
	return true;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1132
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1133
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1134
static void UnInitMem()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1135
{
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1136
	_Savegame_pool.CleanPool();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1137
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1138
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1139
static void WriteMem(uint size)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1140
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1141
	_ts.count += size;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1142
	/* Allocate new block and new buffer-pointer */
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1143
	_Savegame_pool.AddBlockIfNeeded(_ts.count);
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1144
	_sl.buf = GetSavegame(_ts.count);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1145
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1146
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1147
/********************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1148
 ********** START OF ZLIB CODE **************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1149
 ********************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1150
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1151
#if defined(WITH_ZLIB)
2694
99d88a9d5337 (svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
Darkvater
parents: 2685
diff changeset
  1152
#include <zlib.h>
2138
20c2cf0fb452 (svn r2648) Only use _stdcall calling convention for zlib on win32/msvc.
ludde
parents: 2126
diff changeset
  1153
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1154
static z_stream _z;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1155
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1156
static bool InitReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1157
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1158
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1159
	if (inflateInit(&_z) != Z_OK) return false;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1160
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1161
	_sl.bufsize = 4096;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1162
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096 + 4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1163
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1164
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1165
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1166
static uint ReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1167
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1168
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1169
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1170
	_z.next_out = _sl.buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1171
	_z.avail_out = 4096;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1172
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1173
	do {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1174
		/* read more bytes from the file?*/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1175
		if (_z.avail_in == 0) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1176
			_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1177
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1178
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1179
		/* inflate the data */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1180
		r = inflate(&_z, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1181
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1182
			break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1183
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1184
		if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1185
	} while (_z.avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1186
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1187
	return 4096 - _z.avail_out;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1188
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1189
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1190
static void UninitReadZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1191
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1192
	inflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1193
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1194
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1195
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1196
static bool InitWriteZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1197
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1198
	memset(&_z, 0, sizeof(_z));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1199
	if (deflateInit(&_z, 6) != Z_OK) return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1200
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1201
	_sl.bufsize = 4096;
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1202
	_sl.buf = _sl.buf_ori = (byte*)malloc(4096); // also contains fread buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1203
	return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1204
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1205
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1206
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1207
{
1884
ae1d6213c6dd (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
hackykid
parents: 1881
diff changeset
  1208
	byte buf[1024]; // output buffer
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1209
	int r;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1210
	uint n;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1211
	z->next_in = p;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1212
	z->avail_in = len;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1213
	do {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1214
		z->next_out = buf;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1215
		z->avail_out = sizeof(buf);
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1216
		r = deflate(z, mode);
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1217
			/* bytes were emitted? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1218
		if ((n=sizeof(buf) - z->avail_out) != 0) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1219
			if (fwrite(buf, n, 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1220
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1221
		if (r == Z_STREAM_END)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1222
			break;
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1223
		if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1224
	} while (z->avail_in || !z->avail_out);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1225
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1226
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1227
static void WriteZlib(uint len)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1228
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1229
	WriteZlibLoop(&_z, _sl.buf, len, 0);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1230
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1231
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1232
static void UninitWriteZlib()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1233
{
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1234
	/* flush any pending output. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1235
	if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1236
	deflateEnd(&_z);
2414
53ecd2131592 (svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, instead operate on _sl.buf_ori which is not changed for init/deinit.
Darkvater
parents: 2413
diff changeset
  1237
	free(_sl.buf_ori);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1238
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1239
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1240
#endif /* WITH_ZLIB */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1241
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1242
/*******************************************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1243
 ************* END OF CODE *****************
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1244
 *******************************************/
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1245
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1246
/* these define the chunks */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1247
extern const ChunkHandler _misc_chunk_handlers[];
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1248
extern const ChunkHandler _setting_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1249
extern const ChunkHandler _player_chunk_handlers[];
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1250
extern const ChunkHandler _engine_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1251
extern const ChunkHandler _veh_chunk_handlers[];
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1252
extern const ChunkHandler _waypoint_chunk_handlers[];
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1253
extern const ChunkHandler _depot_chunk_handlers[];
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1254
extern const ChunkHandler _order_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1255
extern const ChunkHandler _town_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1256
extern const ChunkHandler _sign_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1257
extern const ChunkHandler _station_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1258
extern const ChunkHandler _industry_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1259
extern const ChunkHandler _economy_chunk_handlers[];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1260
extern const ChunkHandler _animated_tile_chunk_handlers[];
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1261
extern const ChunkHandler _newgrf_chunk_handlers[];
7139
4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
parents: 7067
diff changeset
  1262
extern const ChunkHandler _group_chunk_handlers[];
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1263
extern const ChunkHandler _cargopacket_chunk_handlers[];
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1264
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1265
static const ChunkHandler * const _chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1266
	_misc_chunk_handlers,
3112
05a599216d83 (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Darkvater
parents: 3109
diff changeset
  1267
	_setting_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1268
	_veh_chunk_handlers,
1542
2ca6d1624e6d (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
truelight
parents: 1537
diff changeset
  1269
	_waypoint_chunk_handlers,
1313
bba6afb8a995 (svn r1817) -Codechange: Moved depot-functions to depot.c
truelight
parents: 1299
diff changeset
  1270
	_depot_chunk_handlers,
1024
9b06b01490a4 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
truelight
parents: 950
diff changeset
  1271
	_order_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1272
	_industry_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1273
	_economy_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1274
	_engine_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1275
	_town_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1276
	_sign_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1277
	_station_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1278
	_player_chunk_handlers,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1279
	_animated_tile_chunk_handlers,
5228
c4a780348f66 (svn r7348) -Feature: Initial support for saving NewGRF settings with savegames. Back up your savegames...
peter1138
parents: 5216
diff changeset
  1280
	_newgrf_chunk_handlers,
7139
4ae3ab180d05 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium
parents: 7067
diff changeset
  1281
	_group_chunk_handlers,
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1282
	_cargopacket_chunk_handlers,
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1283
	NULL,
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1284
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1285
6444
4c24b0b57fe7 (svn r8854) -Fix(r8853): Ctrl+s (save) without Ctrl does not produce desired result...
belugas
parents: 6443
diff changeset
  1286
/* used to include a vehicle desc in another desc. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1287
extern const SaveLoad _common_veh_desc[];
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1288
static const SaveLoad* const _desc_includes[] = {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1289
	_common_veh_desc
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1290
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1291
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1292
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1293
 * Pointers cannot be saved to a savegame, so this functions gets
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1294
 * the index of the item, and if not available, it hussles with
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1295
 * pointers (looks really bad :()
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1296
 * Remember that a NULL item has value 0, and all
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1297
 * indeces have +1, so vehicle 0 is saved as index 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1298
 * @param obj The object that we want to get the index of
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1299
 * @param rt SLRefType type of the object the index is being sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1300
 * @return Return the pointer converted to an index of the type pointed to
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1301
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1302
static uint ReferenceToInt(const void *obj, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1303
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1304
	if (obj == NULL) return 0;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1305
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1306
	switch (rt) {
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1307
		case REF_VEHICLE_OLD: // Old vehicles we save as new onces
2548
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1308
		case REF_VEHICLE:   return ((const  Vehicle*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1309
		case REF_STATION:   return ((const  Station*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1310
		case REF_TOWN:      return ((const     Town*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1311
		case REF_ORDER:     return ((const    Order*)obj)->index + 1;
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2482
diff changeset
  1312
		case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1313
		case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1314
		case REF_CARGO_PACKET:  return ((const CargoPacket*)obj)->index + 1;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1315
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1316
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1317
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1318
	return 0; // avoid compiler warning
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1319
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1320
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1321
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1322
 * Pointers cannot be loaded from a savegame, so this function
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1323
 * gets the index from the savegame and returns the appropiate
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1324
 * pointer from the already loaded base.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1325
 * Remember that an index of 0 is a NULL pointer so all indeces
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1326
 * are +1 so vehicle 0 is saved as 1.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1327
 * @param index The index that is being converted to a pointer
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1328
 * @param rt SLRefType type of the object the pointer is sought of
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1329
 * @return Return the index converted to a pointer of any type
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1330
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1331
static void *IntToReference(uint index, SLRefType rt)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1332
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1333
	/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1334
	 * and should be loaded like that */
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1335
	if (rt == REF_VEHICLE_OLD && !CheckSavegameVersionOldStyle(4, 4))
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1336
		rt = REF_VEHICLE;
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1337
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1338
	/* No need to look up NULL pointers, just return immediately */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1339
	if (rt != REF_VEHICLE_OLD && index == 0)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1340
		return NULL;
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1341
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1342
	index--; // correct for the NULL index
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1343
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1344
	switch (rt) {
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1345
		case REF_ORDER: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1346
			if (!_Order_pool.AddBlockIfNeeded(index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1347
				error("Orders: failed loading savegame: too many orders");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1348
			return GetOrder(index);
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1349
		}
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1350
		case REF_VEHICLE: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1351
			if (!_Vehicle_pool.AddBlockIfNeeded(index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1352
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1353
			return GetVehicle(index);
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1354
		}
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1355
		case REF_STATION: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1356
			if (!_Station_pool.AddBlockIfNeeded(index))
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1357
				error("Stations: failed loading savegame: too many stations");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1358
			return GetStation(index);
1272
d3e09adb7736 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight
parents: 1266
diff changeset
  1359
		}
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1360
		case REF_TOWN: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1361
			if (!_Town_pool.AddBlockIfNeeded(index))
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1362
				error("Towns: failed loading savegame: too many towns");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1363
			return GetTown(index);
1260
c60e76928e5c (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
truelight
parents: 1218
diff changeset
  1364
		}
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1365
		case REF_ROADSTOPS: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1366
			if (!_RoadStop_pool.AddBlockIfNeeded(index))
1314
d6a253cf92c3 (svn r1818) -Add: Dynamic orders (up to 64k orders)
truelight
parents: 1313
diff changeset
  1367
				error("RoadStops: failed loading savegame: too many RoadStops");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1368
			return GetRoadStop(index);
1284
06a52178bf46 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
truelight
parents: 1282
diff changeset
  1369
		}
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1370
		case REF_ENGINE_RENEWS: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1371
			if (!_EngineRenew_pool.AddBlockIfNeeded(index))
2848
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1372
				error("EngineRenews: failed loading savegame: too many EngineRenews");
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1373
			return GetEngineRenew(index);
cb4b1cc0bf65 (svn r3396) - Autoreplace changes:
peter1138
parents: 2828
diff changeset
  1374
		}
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1375
		case REF_CARGO_PACKET: {
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1376
			if (!_CargoPacket_pool.AddBlockIfNeeded(index))
7506
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1377
				error("CargoPackets: failed loading savegame: too many Cargo packets");
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1378
			return GetCargoPacket(index);
e52d89f5c7c1 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
rubidium
parents: 7476
diff changeset
  1379
		}
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1380
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1381
		case REF_VEHICLE_OLD: {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1382
			/* Old vehicles were saved differently:
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1383
			 * invalid vehicle was 0xFFFF,
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1384
			 * and the index was not - 1.. correct for this */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1385
			index++;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1386
			if (index == INVALID_VEHICLE)
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1387
				return NULL;
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1388
7897
222641b84fc4 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
rubidium
parents: 7871
diff changeset
  1389
			if (!_Vehicle_pool.AddBlockIfNeeded(index))
1279
4f83fbde72de (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
truelight
parents: 1272
diff changeset
  1390
				error("Vehicles: failed loading savegame: too many vehicles");
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1391
			return GetVehicle(index);
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1392
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1393
		default: NOT_REACHED();
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1394
	}
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1395
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1396
	return NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1397
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1398
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1399
/** The format for a reader/writer type of a savegame */
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1400
struct SaveLoadFormat {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1401
	const char *name;           ///< name of the compressor/decompressor (debug-only)
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1402
	uint32 tag;                 ///< the 4-letter tag by which it is identified in the savegame
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1403
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1404
	bool (*init_read)();        ///< function executed upon initalization of the loader
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1405
	ReaderProc *reader;         ///< function that loads the data from the file
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1406
	void (*uninit_read)();      ///< function executed when reading is finished
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1407
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1408
	bool (*init_write)();       ///< function executed upon intialization of the saver
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1409
	WriterProc *writer;         ///< function that saves the data to the file
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1410
	void (*uninit_write)();     ///< function executed when writing is done
6574
e1d1a12faaf7 (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
rubidium
parents: 6573
diff changeset
  1411
};
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1412
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1413
static const SaveLoadFormat _saveload_formats[] = {
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1414
	{"memory", 0,                NULL,         NULL,       NULL,           InitMem,       WriteMem,    UnInitMem},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1415
	{"lzo",    TO_BE32X('OTTD'), InitLZO,      ReadLZO,    UninitLZO,      InitLZO,       WriteLZO,    UninitLZO},
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1416
	{"none",   TO_BE32X('OTTN'), InitNoComp,   ReadNoComp, UninitNoComp,   InitNoComp,    WriteNoComp, UninitNoComp},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1417
#if defined(WITH_ZLIB)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1418
	{"zlib",   TO_BE32X('OTTZ'), InitReadZlib, ReadZlib,   UninitReadZlib, InitWriteZlib, WriteZlib,   UninitWriteZlib},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1419
#else
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1420
	{"zlib",   TO_BE32X('OTTZ'), NULL,         NULL,       NULL,           NULL,          NULL,        NULL},
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1421
#endif
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1422
};
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1423
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1424
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1425
 * Return the savegameformat of the game. Whether it was create with ZLIB compression
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1426
 * uncompressed, or another type
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1427
 * @param s Name of the savegame format. If NULL it picks the first available one
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1428
 * @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1429
 */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1430
static const SaveLoadFormat *GetSavegameFormat(const char *s)
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1431
{
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1432
	const SaveLoadFormat *def = endof(_saveload_formats) - 1;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1433
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1434
	/* find default savegame format, the highest one with which files can be written */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1435
	while (!def->init_write) def--;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1436
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1437
	if (s != NULL && s[0] != '\0') {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1438
		const SaveLoadFormat *slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1439
		for (slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1440
			if (slf->init_write != NULL && strcmp(s, slf->name) == 0)
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1441
				return slf;
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1442
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1443
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1444
		ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1445
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1446
	return def;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1447
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1448
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1449
/* actual loader/saver function */
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1450
void InitializeGame(int mode, uint size_x, uint size_y);
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1451
extern bool AfterLoadGame();
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1452
extern void BeforeSaveGame();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1453
extern bool LoadOldSaveGame(const char *file);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1454
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1455
/** Small helper function to close the to be loaded savegame an signal error */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1456
static inline SaveOrLoadResult AbortSaveLoad()
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1457
{
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1458
	if (_sl.fh != NULL) fclose(_sl.fh);
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1459
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1460
	_sl.fh = NULL;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1461
	return SL_ERROR;
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1462
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1463
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1464
/** Update the gui accordingly when starting saving
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1465
 * and set locks on saveload. Also turn off fast-forward cause with that
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1466
 * saving takes Aaaaages */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1467
void SaveFileStart()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1468
{
5970
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1469
	_ts.ff_state = _fast_forward;
6830bcc04ea6 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
peter1138
parents: 5956
diff changeset
  1470
	_fast_forward = 0;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1471
	if (_cursor.sprite == SPR_CURSOR_MOUSE) SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1472
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1473
	SendWindowMessage(WC_STATUS_BAR, 0, true, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1474
	_ts.saveinprogress = true;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1475
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1476
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1477
/** Update the gui accordingly when saving is done and release locks
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1478
 * on saveload */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1479
void SaveFileDone()
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1480
{
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1481
	_fast_forward = _ts.ff_state;
5919
2b58160d667d (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
peter1138
parents: 5838
diff changeset
  1482
	if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1483
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1484
	SendWindowMessage(WC_STATUS_BAR, 0, false, 0, 0);
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1485
	_ts.saveinprogress = false;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1486
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1487
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1488
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1489
void SetSaveLoadError(StringID str)
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1490
{
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1491
	_sl.error_str = str;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1492
}
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1493
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1494
/** Get the string representation of the error message */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1495
const char *GetSaveLoadErrorString()
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1496
{
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1497
	SetDParam(0, _sl.error_str);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1498
	SetDParamStr(1, _sl.extra_msg);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1499
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1500
	static char err_str[512];
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1501
	GetString(err_str, _sl.save ? STR_4007_GAME_SAVE_FAILED : STR_4009_GAME_LOAD_FAILED, lastof(err_str));
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1502
	return err_str;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1503
}
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1504
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1505
/** Show a gui message when saving has failed */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1506
void SaveFileError()
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1507
{
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1508
	SetDParamStr(0, GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1509
	ShowErrorMessage(STR_012D, STR_NULL, 0, 0);
2380
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1510
	SaveFileDone();
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1511
}
3b26659b4a9a (svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
Darkvater
parents: 2337
diff changeset
  1512
4298
3417f80deca1 (svn r5943) -Merge TGP (part r5725): -Codechange: renamed Thread to OTTDThread, as Windows
truelight
parents: 4257
diff changeset
  1513
static OTTDThread* save_thread;
2382
5af5004feae4 (svn r2908) If threaded saving fails or does not happen, sending subsequent messages might hang ottd. So don't send them :)
Darkvater
parents: 2380
diff changeset
  1514
4978
c25cbe937318 (svn r6981) Use the pool macros for the Savegame pool
tron
parents: 4977
diff changeset
  1515
/** We have written the whole game into memory, _Savegame_pool, now find
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1516
 * and appropiate compressor and start writing to file.
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1517
 */
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1518
static SaveOrLoadResult SaveFileToDisk(bool threaded)
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1519
{
2927
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1520
	const SaveLoadFormat *fmt;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1521
	uint32 hdr[2];
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1522
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1523
	_sl.excpt_uninit = NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1524
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1525
	 * loading/saving execute a longjmp() and continue execution here */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1526
	if (setjmp(_sl.excpt)) {
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1527
		AbortSaveLoad();
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1528
		if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1529
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1530
		ShowInfo(GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1531
		fprintf(stderr, GetSaveLoadErrorString());
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1532
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1533
		if (threaded) {
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1534
			OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_ERROR);
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1535
		} else {
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1536
			SaveFileError();
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1537
		}
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1538
		return SL_ERROR;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1539
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1540
2927
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1541
	fmt = GetSavegameFormat(_savegame_format);
15690f1a9bb8 (svn r3483) -Fix: fixed warning about setjmp (tnx Bjarni for testing, and tnx for
truelight
parents: 2916
diff changeset
  1542
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1543
	/* We have written our stuff to memory, now write it to file! */
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1544
	hdr[0] = fmt->tag;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1545
	hdr[1] = TO_BE32(SAVEGAME_VERSION << 16);
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1546
	if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1547
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1548
	if (!fmt->init_write()) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1549
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1550
	{
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1551
		uint i;
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1552
		uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1553
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1554
		assert(_ts.count == _sl.offs_base);
7871
23f2383ad490 (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places.
rubidium
parents: 7817
diff changeset
  1555
		for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1556
			_sl.buf = _Savegame_pool.blocks[i];
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1557
			fmt->writer(count);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1558
		}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1559
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1560
		/* The last block is (almost) always not fully filled, so only write away
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1561
		 * as much data as it is in there */
4985
5eabae0d9108 (svn r6988) Remove a layer of indirection when using the Savegame pool
tron
parents: 4983
diff changeset
  1562
		_sl.buf = _Savegame_pool.blocks[i];
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1563
		fmt->writer(_ts.count - (i * count));
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1564
	}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1565
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1566
	fmt->uninit_write();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1567
	assert(_ts.count == _sl.offs_base);
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1568
	GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1569
	fclose(_sl.fh);
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1570
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1571
	if (threaded) OTTD_SendThreadMessage(MSG_OTTD_SAVETHREAD_DONE);
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1572
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1573
	return SL_OK;
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1574
}
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1575
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1576
static void* SaveFileToDiskThread(void *arg)
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1577
{
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1578
	SaveFileToDisk(true);
2286
acb76b379e72 (svn r2810) Threads may now return information when they terminate using a void*.
tron
parents: 2285
diff changeset
  1579
	return NULL;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1580
}
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1581
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1582
void WaitTillSaved()
2285
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1583
{
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1584
	OTTDJoinThread(save_thread);
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1585
	save_thread = NULL;
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1586
}
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1587
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1588
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1589
 * Main Save or Load function where the high-level saveload functions are
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1590
 * handled. It opens the savegame, selects format and checks versions
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1591
 * @param filename The name of the savegame being created/loaded
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1592
 * @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1593
 * @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1594
 */
7425
350b9265b7a2 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
rubidium
parents: 7313
diff changeset
  1595
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1596
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1597
	uint32 hdr[2];
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1598
	const SaveLoadFormat *fmt;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1599
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1600
	/* An instance of saving is already active, so don't go saving again */
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1601
	if (_ts.saveinprogress && mode == SL_SAVE) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1602
		/* if not an autosave, but a user action, show error message */
2749
46aba09ca365 (svn r3294) - Fix: use INVALID_STRING_ID instead of -1.
Darkvater
parents: 2694
diff changeset
  1603
		if (!_do_autosave) ShowErrorMessage(INVALID_STRING_ID, STR_SAVE_STILL_IN_PROGRESS, 0, 0);
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1604
		return SL_OK;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1605
	}
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1606
	WaitTillSaved();
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1607
7596
c145bb65405e (svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
rubidium
parents: 7550
diff changeset
  1608
	_next_offs = 0;
c145bb65405e (svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
rubidium
parents: 7550
diff changeset
  1609
2413
4ba8f2b0da2e (svn r2939) Fix racing condition when using threaded saving (last one I hope).
Darkvater
parents: 2382
diff changeset
  1610
	/* Load a TTDLX or TTDPatch game */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1611
	if (mode == SL_OLD_LOAD) {
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1612
		InitializeGame(IG_DATE_RESET, 256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1613
		if (!LoadOldSaveGame(filename)) return SL_REINIT;
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1614
		_sl_version = 0;
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1615
		AfterLoadGame();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1616
		return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1617
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1618
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1619
	/* XXX - Setup setjmp error handler if an error occurs anywhere deep during
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1620
	 * loading/saving execute a longjmp() and continue execution here */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1621
	_sl.excpt_uninit = NULL;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1622
	if (setjmp(_sl.excpt)) {
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1623
		AbortSaveLoad();
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1624
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1625
		/* deinitialize compressor. */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1626
		if (_sl.excpt_uninit != NULL) _sl.excpt_uninit();
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1627
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1628
		/* Skip the "color" character */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1629
		ShowInfoF(GetSaveLoadErrorString() + 3);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1630
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1631
		/* A saver/loader exception!! reinitialize all variables to prevent crash! */
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1632
		return (mode == SL_LOAD) ? SL_REINIT : SL_ERROR;
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1633
	}
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1634
7425
350b9265b7a2 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
rubidium
parents: 7313
diff changeset
  1635
	_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
7431
f340111a55ec (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
rubidium
parents: 7425
diff changeset
  1636
f340111a55ec (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
rubidium
parents: 7425
diff changeset
  1637
	/* Make it a little easier to load savegames from the console */
f340111a55ec (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
rubidium
parents: 7425
diff changeset
  1638
	if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
f340111a55ec (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
rubidium
parents: 7425
diff changeset
  1639
	if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
f340111a55ec (svn r10188) -Codechange: make it a little easier to load a savegame from the console:
rubidium
parents: 7425
diff changeset
  1640
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1641
	if (_sl.fh == NULL) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1642
		SlError(mode == SL_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1643
	}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1644
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1645
	_sl.bufe = _sl.bufp = NULL;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1646
	_sl.offs_base = 0;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
  1647
	_sl.save = (mode != 0);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1648
	_sl.includes = _desc_includes;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1649
	_sl.chs = _chunk_handlers;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1650
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1651
	/* General tactic is to first save the game to memory, then use an available writer
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1652
	 * to write it to file, either in threaded mode if possible, or single-threaded */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1653
	if (mode == SL_SAVE) { /* SAVE game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1654
		fmt = GetSavegameFormat("memory"); // write to memory
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1655
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1656
		_sl.write_bytes = fmt->writer;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1657
		_sl.excpt_uninit = fmt->uninit_write;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1658
		if (!fmt->init_write()) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1659
			DEBUG(sl, 0, "Initializing writer '%s' failed.", fmt->name);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1660
			return AbortSaveLoad();
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1661
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1662
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1663
		_sl_version = SAVEGAME_VERSION;
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1664
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1665
		BeforeSaveGame();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1666
		SlSaveChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1667
		SlWriteFill(); // flush the save buffer
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1668
4323
78204e7c3100 (svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
truelight
parents: 4300
diff changeset
  1669
		SaveFileStart();
2285
3193cbd1ba88 (svn r2809) Implement more generic threading functions, which allow more than one thread
tron
parents: 2283
diff changeset
  1670
		if (_network_server ||
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1671
					(save_thread = OTTDCreateThread(&SaveFileToDiskThread, NULL)) == NULL) {
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1672
			if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1673
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1674
			SaveOrLoadResult result = SaveFileToDisk(false);
4323
78204e7c3100 (svn r5977) -Fix [FS#78]: never set I-am-a-thread bool to true IN the thread. Machines with
truelight
parents: 4300
diff changeset
  1675
			SaveFileDone();
5956
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1676
04e89c320747 (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
rubidium
parents: 5934
diff changeset
  1677
			return result;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1678
		}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1679
	} else { /* LOAD game */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1680
		assert(mode == SL_LOAD);
7683
cd00f3932777 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
rubidium
parents: 7675
diff changeset
  1681
#ifdef DEBUG_DUMP_COMMANDS
cd00f3932777 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
rubidium
parents: 7675
diff changeset
  1682
		debug_dump_commands("ddc:load:%s\n", filename);
cd00f3932777 (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
rubidium
parents: 7675
diff changeset
  1683
#endif /* DUMP_COMMANDS */
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1684
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1685
		if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1686
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1687
		/* see if we have any loader for this type. */
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1688
		for (fmt = _saveload_formats; ; fmt++) {
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1689
			/* No loader found, treat as version 0 and use LZO format */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1690
			if (fmt == endof(_saveload_formats)) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1691
				DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
6490
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1692
#if defined(WINCE)
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1693
				/* Of course some system had not to support rewind ;) */
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1694
				fseek(_sl.fh, 0L, SEEK_SET);
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1695
				clearerr(_sl.fh);
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1696
#else
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1697
				rewind(_sl.fh);
6490
558c0c7b6fd4 (svn r8918) -Revert r8914 as the inverted files have been committed not the correct one.
Darkvater
parents: 6489
diff changeset
  1698
#endif
4016
ee7635041a37 (svn r5229) Remove a write-only variable
glx
parents: 3977
diff changeset
  1699
				_sl_version = 0;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1700
				_sl_minor_version = 0;
1913
57f516fa418c (svn r2419) - Fix: saving no longer changes your cursor if it is in a non-mouse state.
Darkvater
parents: 1891
diff changeset
  1701
				fmt = _saveload_formats + 1; // LZO
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1702
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1703
			}
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1704
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1705
			if (fmt->tag == hdr[0]) {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1706
				/* check version number */
4016
ee7635041a37 (svn r5229) Remove a write-only variable
glx
parents: 3977
diff changeset
  1707
				_sl_version = TO_BE32(hdr[1]) >> 16;
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1708
				/* Minor is not used anymore from version 18.0, but it is still needed
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1709
				 * in versions before that (4 cases) which can't be removed easy.
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1710
				 * Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1711
				 * So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1712
				_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2676
diff changeset
  1713
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1714
				DEBUG(sl, 1, "Loading savegame version %d", _sl_version);
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
truelight
parents: 121
diff changeset
  1715
938
4f84a0530758 (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
truelight
parents: 929
diff changeset
  1716
				/* Is the version higher than the current? */
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1717
				if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1718
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1719
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1720
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1721
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1722
		_sl.read_bytes = fmt->reader;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1723
		_sl.excpt_uninit = fmt->uninit_read;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1724
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1725
		/* loader for this savegame type is not implemented? */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1726
		if (fmt->init_read == NULL) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1727
			char err_str[64];
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1728
			snprintf(err_str, lengthof(err_str), "Loader for '%s' is not available.", fmt->name);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1729
			SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1730
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1731
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1732
		if (!fmt->init_read()) {
7532
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1733
			char err_str[64];
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1734
			snprintf(err_str, lengthof(err_str), "Initializing loader '%s' failed", fmt->name);
66c79dd999af (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
rubidium
parents: 7506
diff changeset
  1735
			SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str);
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1736
		}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1737
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1738
		/* Old maps were hardcoded to 256x256 and thus did not contain
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1739
		 * any mapsize information. Pre-initialize to 256x256 to not to
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1740
		 * confuse old games */
2828
996de8e891c7 (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode'
truelight
parents: 2808
diff changeset
  1741
		InitializeGame(IG_DATE_RESET, 256, 256);
1218
353a7773bc3c (svn r1722) -Feature: Bigger maps - anyone?
tron
parents: 1217
diff changeset
  1742
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1743
		SlLoadChunks();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1744
		fmt->uninit_read();
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1745
		fclose(_sl.fh);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1746
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1747
		/* After loading fix up savegame for any internal changes that
4549
60410aa1aa88 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
rubidium
parents: 4328
diff changeset
  1748
		 * might've occured since then. If it fails, load back the old game */
2808
35e0e9c6c227 (svn r3356) - Remove unused parameter of AfterLoadGame().
peter1138
parents: 2749
diff changeset
  1749
		if (!AfterLoadGame()) return SL_REINIT;
1885
4ce583a5275b (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
Darkvater
parents: 1884
diff changeset
  1750
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1751
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1752
	return SL_OK;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1753
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1754
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1755
/** Do a save when exiting the game (patch option) _patches.autosave_on_exit */
6573
7624f942237f (svn r9050) -Codechange: Foo(void) -> Foo()
rubidium
parents: 6524
diff changeset
  1756
void DoExitSave()
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1757
{
7425
350b9265b7a2 (svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
rubidium
parents: 7313
diff changeset
  1758
	SaveOrLoad("exit.sav", SL_SAVE, AUTOSAVE_DIR);
643
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1759
}
6f04156241bd (svn r1076) Feature: Patch setting to autosave the game on exit
dominik
parents: 617
diff changeset
  1760
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1761
#if 0
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1762
/**
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1763
 * Function to get the type of the savegame by looking at the file header.
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1764
 * NOTICE: Not used right now, but could be used if extensions of savegames are garbled
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1765
 * @param file Savegame to be checked
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1766
 * @return SL_OLD_LOAD or SL_LOAD of the file
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1767
 */
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1768
int GetSavegameType(char *file)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1769
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1770
	const SaveLoadFormat *fmt;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1771
	uint32 hdr;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1772
	FILE *f;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1773
	int mode = SL_OLD_LOAD;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1774
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1775
	f = fopen(file, "rb");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1776
	if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5296
diff changeset
  1777
		DEBUG(sl, 0, "Savegame is obsolete or invalid format");
2026
02dfa0aa2c2f (svn r2535) Tabs
tron
parents: 1993
diff changeset
  1778
		mode = SL_LOAD; // don't try to get filename, just show name as it is written
4077
d3022f976946 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
tron
parents: 4059
diff changeset
  1779
	} else {
6443
b8f06d8eb7be (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style
belugas
parents: 6338
diff changeset
  1780
		/* see if we have any loader for this type. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1781
		for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1782
			if (fmt->tag == hdr) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1783
				mode = SL_LOAD; // new type of savegame
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1784
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1785
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1786
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1787
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1788
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1789
	fclose(f);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
  1790
	return mode;
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1791
}
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1614
diff changeset
  1792
#endif